Searched defs:SetPixelShaderConstantF (Results 1 - 3 of 3) sorted by relevance

/external/swiftshader/src/D3D9/
H A DDirect3DDevice9.cpp155 SetPixelShaderConstantF(i, zero, 1);
2968 long Direct3DDevice9::SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) function in class:D3D9::Direct3DDevice9
H A DDirect3DDevice9Ex.cpp740 long Direct3DDevice9Ex::SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) function in class:D3D9::Direct3DDevice9Ex
744 return Direct3DDevice9::SetPixelShaderConstantF(startRegister, constantData, count);
/external/mesa3d/include/D3D9/
H A Dd3d9.h267 virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0;
855 HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); member in struct:IDirect3DDevice9Vtbl
982 #define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
1106 HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); member in struct:IDirect3DDevice9ExVtbl
1249 #define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)

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