Searched defs:SetPixelShaderConstantF (Results 1 - 3 of 3) sorted by relevance
/external/swiftshader/src/D3D9/ |
H A D | Direct3DDevice9.cpp | 155 SetPixelShaderConstantF(i, zero, 1); 2968 long Direct3DDevice9::SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) function in class:D3D9::Direct3DDevice9
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H A D | Direct3DDevice9Ex.cpp | 740 long Direct3DDevice9Ex::SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) function in class:D3D9::Direct3DDevice9Ex 744 return Direct3DDevice9::SetPixelShaderConstantF(startRegister, constantData, count);
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/external/mesa3d/include/D3D9/ |
H A D | d3d9.h | 267 virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0; 855 HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); member in struct:IDirect3DDevice9Vtbl 982 #define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) 1106 HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); member in struct:IDirect3DDevice9ExVtbl 1249 #define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
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