1/*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23/*** THIS FILE IS AUTOGENERATED. DO NOT MODIFY MANUALLY. ***/
24
25#ifndef _D3D9_H_
26#define _D3D9_H_
27
28#include "d3d9types.h"
29#include "d3d9caps.h"
30
31typedef struct IDirect3D9 IDirect3D9, *PDIRECT3D9, *LPDIRECT3D9;
32typedef struct IDirect3D9Ex IDirect3D9Ex, *PDIRECT3D9EX, *LPDIRECT3D9EX;
33typedef struct IDirect3D9ExOverlayExtension IDirect3D9ExOverlayExtension, *PDIRECT3D9EXOVERLAYEXTENSION, *LPDIRECT3D9EXOVERLAYEXTENSION;
34typedef struct IDirect3DAuthenticatedChannel9 IDirect3DAuthenticatedChannel9, *PDIRECT3DAUTHENTICATEDCHANNEL9, *LPDIRECT3DAUTHENTICATEDCHANNEL9;
35typedef struct IDirect3DBaseTexture9 IDirect3DBaseTexture9, *PDIRECT3DBASETEXTURE9, *LPDIRECT3DBASETEXTURE9;
36typedef struct IDirect3DCryptoSession9 IDirect3DCryptoSession9, *PDIRECT3DCRYPTOSESSION9, *LPDIRECT3DCRYPTOSESSION9;
37typedef struct IDirect3DCubeTexture9 IDirect3DCubeTexture9, *PDIRECT3DCUBETEXTURE9, *LPDIRECT3DCUBETEXTURE9;
38typedef struct IDirect3DDevice9 IDirect3DDevice9, *PDIRECT3DDEVICE9, *LPDIRECT3DDEVICE9;
39typedef struct IDirect3DDevice9Ex IDirect3DDevice9Ex, *PDIRECT3DDEVICE9EX, *LPDIRECT3DDEVICE9EX;
40typedef struct IDirect3DDevice9Video IDirect3DDevice9Video, *PDIRECT3DDEVICE9VIDEO, *LPDIRECT3DDEVICE9VIDEO;
41typedef struct IDirect3DIndexBuffer9 IDirect3DIndexBuffer9, *PDIRECT3DINDEXBUFFER9, *LPDIRECT3DINDEXBUFFER9;
42typedef struct IDirect3DPixelShader9 IDirect3DPixelShader9, *PDIRECT3DPIXELSHADER9, *LPDIRECT3DPIXELSHADER9;
43typedef struct IDirect3DQuery9 IDirect3DQuery9, *PDIRECT3DQUERY9, *LPDIRECT3DQUERY9;
44typedef struct IDirect3DResource9 IDirect3DResource9, *PDIRECT3DRESOURCE9, *LPDIRECT3DRESOURCE9;
45typedef struct IDirect3DStateBlock9 IDirect3DStateBlock9, *PDIRECT3DSTATEBLOCK9, *LPDIRECT3DSTATEBLOCK9;
46typedef struct IDirect3DSurface9 IDirect3DSurface9, *PDIRECT3DSURFACE9, *LPDIRECT3DSURFACE9;
47typedef struct IDirect3DSwapChain9 IDirect3DSwapChain9, *PDIRECT3DSWAPCHAIN9, *LPDIRECT3DSWAPCHAIN9;
48typedef struct IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex, *PDIRECT3DSWAPCHAIN9EX, *LPDIRECT3DSWAPCHAIN9EX;
49typedef struct IDirect3DTexture9 IDirect3DTexture9, *PDIRECT3DTEXTURE9, *LPDIRECT3DTEXTURE9;
50typedef struct IDirect3DVertexBuffer9 IDirect3DVertexBuffer9, *PDIRECT3DVERTEXBUFFER9, *LPDIRECT3DVERTEXBUFFER9;
51typedef struct IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9, *PDIRECT3DVERTEXDECLARATION9, *LPDIRECT3DVERTEXDECLARATION9;
52typedef struct IDirect3DVertexShader9 IDirect3DVertexShader9, *PDIRECT3DVERTEXSHADER9, *LPDIRECT3DVERTEXSHADER9;
53typedef struct IDirect3DVolume9 IDirect3DVolume9, *PDIRECT3DVOLUME9, *LPDIRECT3DVOLUME9;
54typedef struct IDirect3DVolumeTexture9 IDirect3DVolumeTexture9, *PDIRECT3DVOLUMETEXTURE9, *LPDIRECT3DVOLUMETEXTURE9;
55
56#ifdef __cplusplus
57
58extern "C" const GUID IID_IDirect3D9;
59extern "C" const GUID IID_IDirect3D9Ex;
60extern "C" const GUID IID_IDirect3D9ExOverlayExtension;
61extern "C" const GUID IID_IDirect3DAuthenticatedChannel9;
62extern "C" const GUID IID_IDirect3DBaseTexture9;
63extern "C" const GUID IID_IDirect3DCryptoSession9;
64extern "C" const GUID IID_IDirect3DCubeTexture9;
65extern "C" const GUID IID_IDirect3DDevice9;
66extern "C" const GUID IID_IDirect3DDevice9Ex;
67extern "C" const GUID IID_IDirect3DDevice9Video;
68extern "C" const GUID IID_IDirect3DIndexBuffer9;
69extern "C" const GUID IID_IDirect3DPixelShader9;
70extern "C" const GUID IID_IDirect3DQuery9;
71extern "C" const GUID IID_IDirect3DResource9;
72extern "C" const GUID IID_IDirect3DStateBlock9;
73extern "C" const GUID IID_IDirect3DSurface9;
74extern "C" const GUID IID_IDirect3DSwapChain9;
75extern "C" const GUID IID_IDirect3DSwapChain9Ex;
76extern "C" const GUID IID_IDirect3DTexture9;
77extern "C" const GUID IID_IDirect3DVertexBuffer9;
78extern "C" const GUID IID_IDirect3DVertexDeclaration9;
79extern "C" const GUID IID_IDirect3DVertexShader9;
80extern "C" const GUID IID_IDirect3DVolume9;
81extern "C" const GUID IID_IDirect3DVolumeTexture9;
82
83struct IDirect3D9 : public IUnknown
84{
85	virtual HRESULT WINAPI RegisterSoftwareDevice(void *pInitializeFunction) = 0;
86	virtual UINT WINAPI GetAdapterCount() = 0;
87	virtual HRESULT WINAPI GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier) = 0;
88	virtual UINT WINAPI GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) = 0;
89	virtual HRESULT WINAPI EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode) = 0;
90	virtual HRESULT WINAPI GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE *pMode) = 0;
91	virtual HRESULT WINAPI CheckDeviceType(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) = 0;
92	virtual HRESULT WINAPI CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) = 0;
93	virtual HRESULT WINAPI CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels) = 0;
94	virtual HRESULT WINAPI CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) = 0;
95	virtual HRESULT WINAPI CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) = 0;
96	virtual HRESULT WINAPI GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps) = 0;
97	virtual HMONITOR WINAPI GetAdapterMonitor(UINT Adapter) = 0;
98	virtual HRESULT WINAPI CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface) = 0;
99};
100
101struct IDirect3D9Ex : public IDirect3D9
102{
103	virtual UINT WINAPI GetAdapterModeCountEx(UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter) = 0;
104	virtual HRESULT WINAPI EnumAdapterModesEx(UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode) = 0;
105	virtual HRESULT WINAPI GetAdapterDisplayModeEx(UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0;
106	virtual HRESULT WINAPI CreateDeviceEx(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface) = 0;
107	virtual HRESULT WINAPI GetAdapterLUID(UINT Adapter, LUID *pLUID) = 0;
108};
109
110struct IDirect3D9ExOverlayExtension : public IUnknown
111{
112	virtual HRESULT WINAPI CheckDeviceOverlayType(UINT Adapter, D3DDEVTYPE DevType, UINT OverlayWidth, UINT OverlayHeight, D3DFORMAT OverlayFormat, D3DDISPLAYMODEEX *pDisplayMode, D3DDISPLAYROTATION DisplayRotation, D3DOVERLAYCAPS *pOverlayCaps) = 0;
113};
114
115struct IDirect3DResource9 : public IUnknown
116{
117	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
118	virtual HRESULT WINAPI SetPrivateData(REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) = 0;
119	virtual HRESULT WINAPI GetPrivateData(REFGUID refguid, void *pData, DWORD *pSizeOfData) = 0;
120	virtual HRESULT WINAPI FreePrivateData(REFGUID refguid) = 0;
121	virtual DWORD WINAPI SetPriority(DWORD PriorityNew) = 0;
122	virtual DWORD WINAPI GetPriority() = 0;
123	virtual void WINAPI PreLoad() = 0;
124	virtual D3DRESOURCETYPE WINAPI GetType() = 0;
125};
126
127struct IDirect3DBaseTexture9 : public IDirect3DResource9
128{
129	virtual DWORD WINAPI SetLOD(DWORD LODNew) = 0;
130	virtual DWORD WINAPI GetLOD() = 0;
131	virtual DWORD WINAPI GetLevelCount() = 0;
132	virtual HRESULT WINAPI SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType) = 0;
133	virtual D3DTEXTUREFILTERTYPE WINAPI GetAutoGenFilterType() = 0;
134	virtual void WINAPI GenerateMipSubLevels() = 0;
135};
136
137struct IDirect3DCryptoSession9 : public IUnknown
138{
139	virtual HRESULT WINAPI GetCertificateSize(UINT *pCertificateSize) = 0;
140	virtual HRESULT WINAPI GetCertificate(UINT CertifacteSize, BYTE *ppCertificate) = 0;
141	virtual HRESULT WINAPI NegotiateKeyExchange(UINT DataSize, void *pData) = 0;
142	virtual HRESULT WINAPI EncryptionBlt(IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT DstSurfaceSize, void *pIV) = 0;
143	virtual HRESULT WINAPI DecryptionBlt(IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT SrcSurfaceSize, D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, void *pContentKey, void *pIV) = 0;
144	virtual HRESULT WINAPI GetSurfacePitch(IDirect3DSurface9 *pSrcSurface, UINT *pSurfacePitch) = 0;
145	virtual HRESULT WINAPI StartSessionKeyRefresh(void *pRandomNumber, UINT RandomNumberSize) = 0;
146	virtual HRESULT WINAPI FinishSessionKeyRefresh() = 0;
147	virtual HRESULT WINAPI GetEncryptionBltKey(void *pReadbackKey, UINT KeySize) = 0;
148};
149
150struct IDirect3DCubeTexture9 : public IDirect3DBaseTexture9
151{
152	virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) = 0;
153	virtual HRESULT WINAPI GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface) = 0;
154	virtual HRESULT WINAPI LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
155	virtual HRESULT WINAPI UnlockRect(D3DCUBEMAP_FACES FaceType, UINT Level) = 0;
156	virtual HRESULT WINAPI AddDirtyRect(D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect) = 0;
157};
158
159struct IDirect3DDevice9 : public IUnknown
160{
161	virtual HRESULT WINAPI TestCooperativeLevel() = 0;
162	virtual UINT WINAPI GetAvailableTextureMem() = 0;
163	virtual HRESULT WINAPI EvictManagedResources() = 0;
164	virtual HRESULT WINAPI GetDirect3D(IDirect3D9 **ppD3D9) = 0;
165	virtual HRESULT WINAPI GetDeviceCaps(D3DCAPS9 *pCaps) = 0;
166	virtual HRESULT WINAPI GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE *pMode) = 0;
167	virtual HRESULT WINAPI GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) = 0;
168	virtual HRESULT WINAPI SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap) = 0;
169	virtual void WINAPI SetCursorPosition(int X, int Y, DWORD Flags) = 0;
170	virtual BOOL WINAPI ShowCursor(BOOL bShow) = 0;
171	virtual HRESULT WINAPI CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain) = 0;
172	virtual HRESULT WINAPI GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) = 0;
173	virtual UINT WINAPI GetNumberOfSwapChains() = 0;
174	virtual HRESULT WINAPI Reset(D3DPRESENT_PARAMETERS *pPresentationParameters) = 0;
175	virtual HRESULT WINAPI Present(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion) = 0;
176	virtual HRESULT WINAPI GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) = 0;
177	virtual HRESULT WINAPI GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus) = 0;
178	virtual HRESULT WINAPI SetDialogBoxMode(BOOL bEnableDialogs) = 0;
179	virtual void WINAPI SetGammaRamp(UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp) = 0;
180	virtual void WINAPI GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP *pRamp) = 0;
181	virtual HRESULT WINAPI CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) = 0;
182	virtual HRESULT WINAPI CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle) = 0;
183	virtual HRESULT WINAPI CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle) = 0;
184	virtual HRESULT WINAPI CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) = 0;
185	virtual HRESULT WINAPI CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle) = 0;
186	virtual HRESULT WINAPI CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0;
187	virtual HRESULT WINAPI CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0;
188	virtual HRESULT WINAPI UpdateSurface(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint) = 0;
189	virtual HRESULT WINAPI UpdateTexture(IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture) = 0;
190	virtual HRESULT WINAPI GetRenderTargetData(IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface) = 0;
191	virtual HRESULT WINAPI GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9 *pDestSurface) = 0;
192	virtual HRESULT WINAPI StretchRect(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter) = 0;
193	virtual HRESULT WINAPI ColorFill(IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color) = 0;
194	virtual HRESULT WINAPI CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0;
195	virtual HRESULT WINAPI SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget) = 0;
196	virtual HRESULT WINAPI GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) = 0;
197	virtual HRESULT WINAPI SetDepthStencilSurface(IDirect3DSurface9 *pNewZStencil) = 0;
198	virtual HRESULT WINAPI GetDepthStencilSurface(IDirect3DSurface9 **ppZStencilSurface) = 0;
199	virtual HRESULT WINAPI BeginScene() = 0;
200	virtual HRESULT WINAPI EndScene() = 0;
201	virtual HRESULT WINAPI Clear(DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) = 0;
202	virtual HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0;
203	virtual HRESULT WINAPI GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) = 0;
204	virtual HRESULT WINAPI MultiplyTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0;
205	virtual HRESULT WINAPI SetViewport(const D3DVIEWPORT9 *pViewport) = 0;
206	virtual HRESULT WINAPI GetViewport(D3DVIEWPORT9 *pViewport) = 0;
207	virtual HRESULT WINAPI SetMaterial(const D3DMATERIAL9 *pMaterial) = 0;
208	virtual HRESULT WINAPI GetMaterial(D3DMATERIAL9 *pMaterial) = 0;
209	virtual HRESULT WINAPI SetLight(DWORD Index, const D3DLIGHT9 *pLight) = 0;
210	virtual HRESULT WINAPI GetLight(DWORD Index, D3DLIGHT9 *pLight) = 0;
211	virtual HRESULT WINAPI LightEnable(DWORD Index, BOOL Enable) = 0;
212	virtual HRESULT WINAPI GetLightEnable(DWORD Index, BOOL *pEnable) = 0;
213	virtual HRESULT WINAPI SetClipPlane(DWORD Index, const float *pPlane) = 0;
214	virtual HRESULT WINAPI GetClipPlane(DWORD Index, float *pPlane) = 0;
215	virtual HRESULT WINAPI SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) = 0;
216	virtual HRESULT WINAPI GetRenderState(D3DRENDERSTATETYPE State, DWORD *pValue) = 0;
217	virtual HRESULT WINAPI CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) = 0;
218	virtual HRESULT WINAPI BeginStateBlock() = 0;
219	virtual HRESULT WINAPI EndStateBlock(IDirect3DStateBlock9 **ppSB) = 0;
220	virtual HRESULT WINAPI SetClipStatus(const D3DCLIPSTATUS9 *pClipStatus) = 0;
221	virtual HRESULT WINAPI GetClipStatus(D3DCLIPSTATUS9 *pClipStatus) = 0;
222	virtual HRESULT WINAPI GetTexture(DWORD Stage, IDirect3DBaseTexture9 **ppTexture) = 0;
223	virtual HRESULT WINAPI SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture) = 0;
224	virtual HRESULT WINAPI GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue) = 0;
225	virtual HRESULT WINAPI SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) = 0;
226	virtual HRESULT WINAPI GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue) = 0;
227	virtual HRESULT WINAPI SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) = 0;
228	virtual HRESULT WINAPI ValidateDevice(DWORD *pNumPasses) = 0;
229	virtual HRESULT WINAPI SetPaletteEntries(UINT PaletteNumber, const PALETTEENTRY *pEntries) = 0;
230	virtual HRESULT WINAPI GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY *pEntries) = 0;
231	virtual HRESULT WINAPI SetCurrentTexturePalette(UINT PaletteNumber) = 0;
232	virtual HRESULT WINAPI GetCurrentTexturePalette(UINT *PaletteNumber) = 0;
233	virtual HRESULT WINAPI SetScissorRect(const RECT *pRect) = 0;
234	virtual HRESULT WINAPI GetScissorRect(RECT *pRect) = 0;
235	virtual HRESULT WINAPI SetSoftwareVertexProcessing(BOOL bSoftware) = 0;
236	virtual BOOL WINAPI GetSoftwareVertexProcessing() = 0;
237	virtual HRESULT WINAPI SetNPatchMode(float nSegments) = 0;
238	virtual float WINAPI GetNPatchMode() = 0;
239	virtual HRESULT WINAPI DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) = 0;
240	virtual HRESULT WINAPI DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) = 0;
241	virtual HRESULT WINAPI DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) = 0;
242	virtual HRESULT WINAPI DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) = 0;
243	virtual HRESULT WINAPI ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags) = 0;
244	virtual HRESULT WINAPI CreateVertexDeclaration(const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl) = 0;
245	virtual HRESULT WINAPI SetVertexDeclaration(IDirect3DVertexDeclaration9 *pDecl) = 0;
246	virtual HRESULT WINAPI GetVertexDeclaration(IDirect3DVertexDeclaration9 **ppDecl) = 0;
247	virtual HRESULT WINAPI SetFVF(DWORD FVF) = 0;
248	virtual HRESULT WINAPI GetFVF(DWORD *pFVF) = 0;
249	virtual HRESULT WINAPI CreateVertexShader(const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) = 0;
250	virtual HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9 *pShader) = 0;
251	virtual HRESULT WINAPI GetVertexShader(IDirect3DVertexShader9 **ppShader) = 0;
252	virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0;
253	virtual HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0;
254	virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0;
255	virtual HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0;
256	virtual HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0;
257	virtual HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0;
258	virtual HRESULT WINAPI SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride) = 0;
259	virtual HRESULT WINAPI GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride) = 0;
260	virtual HRESULT WINAPI SetStreamSourceFreq(UINT StreamNumber, UINT Setting) = 0;
261	virtual HRESULT WINAPI GetStreamSourceFreq(UINT StreamNumber, UINT *pSetting) = 0;
262	virtual HRESULT WINAPI SetIndices(IDirect3DIndexBuffer9 *pIndexData) = 0;
263	virtual HRESULT WINAPI GetIndices(IDirect3DIndexBuffer9 **ppIndexData) = 0;
264	virtual HRESULT WINAPI CreatePixelShader(const DWORD *pFunction, IDirect3DPixelShader9 **ppShader) = 0;
265	virtual HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9 *pShader) = 0;
266	virtual HRESULT WINAPI GetPixelShader(IDirect3DPixelShader9 **ppShader) = 0;
267	virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0;
268	virtual HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0;
269	virtual HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0;
270	virtual HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0;
271	virtual HRESULT WINAPI SetPixelShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0;
272	virtual HRESULT WINAPI GetPixelShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0;
273	virtual HRESULT WINAPI DrawRectPatch(UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo) = 0;
274	virtual HRESULT WINAPI DrawTriPatch(UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo) = 0;
275	virtual HRESULT WINAPI DeletePatch(UINT Handle) = 0;
276	virtual HRESULT WINAPI CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) = 0;
277};
278
279struct IDirect3DDevice9Ex : public IDirect3DDevice9
280{
281	virtual HRESULT WINAPI SetConvolutionMonoKernel(UINT width, UINT height, float *rows, float *columns) = 0;
282	virtual HRESULT WINAPI ComposeRects(IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) = 0;
283	virtual HRESULT WINAPI PresentEx(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags) = 0;
284	virtual HRESULT WINAPI GetGPUThreadPriority(INT *pPriority) = 0;
285	virtual HRESULT WINAPI SetGPUThreadPriority(INT Priority) = 0;
286	virtual HRESULT WINAPI WaitForVBlank(UINT iSwapChain) = 0;
287	virtual HRESULT WINAPI CheckResourceResidency(IDirect3DResource9 **pResourceArray, UINT32 NumResources) = 0;
288	virtual HRESULT WINAPI SetMaximumFrameLatency(UINT MaxLatency) = 0;
289	virtual HRESULT WINAPI GetMaximumFrameLatency(UINT *pMaxLatency) = 0;
290	virtual HRESULT WINAPI CheckDeviceState(HWND hDestinationWindow) = 0;
291	virtual HRESULT WINAPI CreateRenderTargetEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0;
292	virtual HRESULT WINAPI CreateOffscreenPlainSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0;
293	virtual HRESULT WINAPI CreateDepthStencilSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0;
294	virtual HRESULT WINAPI ResetEx(D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) = 0;
295	virtual HRESULT WINAPI GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0;
296};
297
298struct IDirect3DDevice9Video : public IUnknown
299{
300	virtual HRESULT WINAPI GetContentProtectionCaps(const GUID *pCryptoType, const GUID *pDecodeProfile, D3DCONTENTPROTECTIONCAPS *pCaps) = 0;
301	virtual HRESULT WINAPI CreateAuthenticatedChannel(D3DAUTHENTICATEDCHANNELTYPE ChannelType, IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel, HANDLE *pChannelHandle) = 0;
302	virtual HRESULT WINAPI CreateCryptoSession(const GUID *pCryptoType, const GUID *pDecodeProfile, IDirect3DCryptoSession9 **ppCryptoSession, HANDLE *pCryptoHandle) = 0;
303};
304
305struct IDirect3DIndexBuffer9 : public IDirect3DResource9
306{
307	virtual HRESULT WINAPI Lock(UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags) = 0;
308	virtual HRESULT WINAPI Unlock() = 0;
309	virtual HRESULT WINAPI GetDesc(D3DINDEXBUFFER_DESC *pDesc) = 0;
310};
311
312struct IDirect3DPixelShader9 : public IUnknown
313{
314	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
315	virtual HRESULT WINAPI GetFunction(void *pData, UINT *pSizeOfData) = 0;
316};
317
318struct IDirect3DQuery9 : public IUnknown
319{
320	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
321	virtual D3DQUERYTYPE WINAPI GetType() = 0;
322	virtual DWORD WINAPI GetDataSize() = 0;
323	virtual HRESULT WINAPI Issue(DWORD dwIssueFlags) = 0;
324	virtual HRESULT WINAPI GetData(void *pData, DWORD dwSize, DWORD dwGetDataFlags) = 0;
325};
326
327struct IDirect3DStateBlock9 : public IUnknown
328{
329	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
330	virtual HRESULT WINAPI Capture() = 0;
331	virtual HRESULT WINAPI Apply() = 0;
332};
333
334struct IDirect3DSurface9 : public IDirect3DResource9
335{
336	virtual HRESULT WINAPI GetContainer(REFIID riid, void **ppContainer) = 0;
337	virtual HRESULT WINAPI GetDesc(D3DSURFACE_DESC *pDesc) = 0;
338	virtual HRESULT WINAPI LockRect(D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
339	virtual HRESULT WINAPI UnlockRect() = 0;
340	virtual HRESULT WINAPI GetDC(HDC *phdc) = 0;
341	virtual HRESULT WINAPI ReleaseDC(HDC hdc) = 0;
342};
343
344struct IDirect3DSwapChain9 : public IUnknown
345{
346	virtual HRESULT WINAPI Present(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags) = 0;
347	virtual HRESULT WINAPI GetFrontBufferData(IDirect3DSurface9 *pDestSurface) = 0;
348	virtual HRESULT WINAPI GetBackBuffer(UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) = 0;
349	virtual HRESULT WINAPI GetRasterStatus(D3DRASTER_STATUS *pRasterStatus) = 0;
350	virtual HRESULT WINAPI GetDisplayMode(D3DDISPLAYMODE *pMode) = 0;
351	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
352	virtual HRESULT WINAPI GetPresentParameters(D3DPRESENT_PARAMETERS *pPresentationParameters) = 0;
353};
354
355struct IDirect3DSwapChain9Ex : public IDirect3DSwapChain9
356{
357	virtual HRESULT WINAPI GetLastPresentCount(UINT *pLastPresentCount) = 0;
358	virtual HRESULT WINAPI GetPresentStats(D3DPRESENTSTATS *pPresentationStatistics) = 0;
359	virtual HRESULT WINAPI GetDisplayModeEx(D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0;
360};
361
362struct IDirect3DTexture9 : public IDirect3DBaseTexture9
363{
364	virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) = 0;
365	virtual HRESULT WINAPI GetSurfaceLevel(UINT Level, IDirect3DSurface9 **ppSurfaceLevel) = 0;
366	virtual HRESULT WINAPI LockRect(UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
367	virtual HRESULT WINAPI UnlockRect(UINT Level) = 0;
368	virtual HRESULT WINAPI AddDirtyRect(const RECT *pDirtyRect) = 0;
369};
370
371struct IDirect3DVertexBuffer9 : public IDirect3DResource9
372{
373	virtual HRESULT WINAPI Lock(UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags) = 0;
374	virtual HRESULT WINAPI Unlock() = 0;
375	virtual HRESULT WINAPI GetDesc(D3DVERTEXBUFFER_DESC *pDesc) = 0;
376};
377
378struct IDirect3DVertexDeclaration9 : public IUnknown
379{
380	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
381	virtual HRESULT WINAPI GetDeclaration(D3DVERTEXELEMENT9 *pElement, UINT *pNumElements) = 0;
382};
383
384struct IDirect3DVertexShader9 : public IUnknown
385{
386	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
387	virtual HRESULT WINAPI GetFunction(void *pData, UINT *pSizeOfData) = 0;
388};
389
390struct IDirect3DVolume9 : public IUnknown
391{
392	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
393	virtual HRESULT WINAPI SetPrivateData(REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) = 0;
394	virtual HRESULT WINAPI GetPrivateData(REFGUID refguid, void *pData, DWORD *pSizeOfData) = 0;
395	virtual HRESULT WINAPI FreePrivateData(REFGUID refguid) = 0;
396	virtual HRESULT WINAPI GetContainer(REFIID riid, void **ppContainer) = 0;
397	virtual HRESULT WINAPI GetDesc(D3DVOLUME_DESC *pDesc) = 0;
398	virtual HRESULT WINAPI LockBox(D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags) = 0;
399	virtual HRESULT WINAPI UnlockBox() = 0;
400};
401
402struct IDirect3DVolumeTexture9 : public IDirect3DBaseTexture9
403{
404    virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DVOLUME_DESC *pDesc) = 0;
405    virtual HRESULT WINAPI GetVolumeLevel(UINT Level, IDirect3DVolume9 **ppVolumeLevel) = 0;
406    virtual HRESULT WINAPI LockBox(UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags) = 0;
407    virtual HRESULT WINAPI UnlockBox(UINT Level) = 0;
408    virtual HRESULT WINAPI AddDirtyBox(const D3DBOX *pDirtyBox) = 0;
409};
410
411
412#else /* __cplusplus */
413
414extern const GUID IID_IDirect3D9;
415extern const GUID IID_IDirect3D9Ex;
416extern const GUID IID_IDirect3D9ExOverlayExtension;
417extern const GUID IID_IDirect3DAuthenticatedChannel9;
418extern const GUID IID_IDirect3DBaseTexture9;
419extern const GUID IID_IDirect3DCryptoSession9;
420extern const GUID IID_IDirect3DCubeTexture9;
421extern const GUID IID_IDirect3DDevice9;
422extern const GUID IID_IDirect3DDevice9Ex;
423extern const GUID IID_IDirect3DDevice9Video;
424extern const GUID IID_IDirect3DIndexBuffer9;
425extern const GUID IID_IDirect3DPixelShader9;
426extern const GUID IID_IDirect3DQuery9;
427extern const GUID IID_IDirect3DResource9;
428extern const GUID IID_IDirect3DStateBlock9;
429extern const GUID IID_IDirect3DSurface9;
430extern const GUID IID_IDirect3DSwapChain9;
431extern const GUID IID_IDirect3DSwapChain9Ex;
432extern const GUID IID_IDirect3DTexture9;
433extern const GUID IID_IDirect3DVertexBuffer9;
434extern const GUID IID_IDirect3DVertexDeclaration9;
435extern const GUID IID_IDirect3DVertexShader9;
436extern const GUID IID_IDirect3DVolume9;
437extern const GUID IID_IDirect3DVolumeTexture9;
438
439typedef struct IDirect3D9Vtbl
440{
441	/* IUnknown */
442	HRESULT (WINAPI *QueryInterface)(IDirect3D9 *This, REFIID riid, void **ppvObject);
443	ULONG (WINAPI *AddRef)(IDirect3D9 *This);
444	ULONG (WINAPI *Release)(IDirect3D9 *This);
445	/* IDirect3D9 */
446	HRESULT (WINAPI *RegisterSoftwareDevice)(IDirect3D9 *This, void *pInitializeFunction);
447	UINT (WINAPI *GetAdapterCount)(IDirect3D9 *This);
448	HRESULT (WINAPI *GetAdapterIdentifier)(IDirect3D9 *This, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
449	UINT (WINAPI *GetAdapterModeCount)(IDirect3D9 *This, UINT Adapter, D3DFORMAT Format);
450	HRESULT (WINAPI *EnumAdapterModes)(IDirect3D9 *This, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode);
451	HRESULT (WINAPI *GetAdapterDisplayMode)(IDirect3D9 *This, UINT Adapter, D3DDISPLAYMODE *pMode);
452	HRESULT (WINAPI *CheckDeviceType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
453	HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
454	HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
455	HRESULT (WINAPI *CheckDepthStencilMatch)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
456	HRESULT (WINAPI *CheckDeviceFormatConversion)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
457	HRESULT (WINAPI *GetDeviceCaps)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
458	HMONITOR (WINAPI *GetAdapterMonitor)(IDirect3D9 *This, UINT Adapter);
459	HRESULT (WINAPI *CreateDevice)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface);
460} IDirect3D9Vtbl;
461struct IDirect3D9
462{
463	IDirect3D9Vtbl *lpVtbl;
464};
465
466/* IUnknown macros */
467#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
468#define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p)
469#define IDirect3D9_Release(p) (p)->lpVtbl->Release(p)
470/* IDirect3D9 macros */
471#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
472#define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
473#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
474#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
475#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
476#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
477#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
478#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
479#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
480#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
481#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
482#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
483#define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
484#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
485
486typedef struct IDirect3D9ExVtbl
487{
488	/* IUnknown */
489	HRESULT (WINAPI *QueryInterface)(IDirect3D9Ex *This, REFIID riid, void **ppvObject);
490	ULONG (WINAPI *AddRef)(IDirect3D9Ex *This);
491	ULONG (WINAPI *Release)(IDirect3D9Ex *This);
492	/* IDirect3D9 */
493	HRESULT (WINAPI *RegisterSoftwareDevice)(IDirect3D9Ex *This, void *pInitializeFunction);
494	UINT (WINAPI *GetAdapterCount)(IDirect3D9Ex *This);
495	HRESULT (WINAPI *GetAdapterIdentifier)(IDirect3D9Ex *This, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
496	UINT (WINAPI *GetAdapterModeCount)(IDirect3D9Ex *This, UINT Adapter, D3DFORMAT Format);
497	HRESULT (WINAPI *EnumAdapterModes)(IDirect3D9Ex *This, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode);
498	HRESULT (WINAPI *GetAdapterDisplayMode)(IDirect3D9Ex *This, UINT Adapter, D3DDISPLAYMODE *pMode);
499	HRESULT (WINAPI *CheckDeviceType)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
500	HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
501	HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
502	HRESULT (WINAPI *CheckDepthStencilMatch)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
503	HRESULT (WINAPI *CheckDeviceFormatConversion)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
504	HRESULT (WINAPI *GetDeviceCaps)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
505	HMONITOR (WINAPI *GetAdapterMonitor)(IDirect3D9Ex *This, UINT Adapter);
506	HRESULT (WINAPI *CreateDevice)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface);
507	/* IDirect3D9Ex */
508	UINT (WINAPI *GetAdapterModeCountEx)(IDirect3D9Ex *This, UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter);
509	HRESULT (WINAPI *EnumAdapterModesEx)(IDirect3D9Ex *This, UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode);
510	HRESULT (WINAPI *GetAdapterDisplayModeEx)(IDirect3D9Ex *This, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
511	HRESULT (WINAPI *CreateDeviceEx)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
512	HRESULT (WINAPI *GetAdapterLUID)(IDirect3D9Ex *This, UINT Adapter, LUID *pLUID);
513} IDirect3D9ExVtbl;
514struct IDirect3D9Ex
515{
516	IDirect3D9ExVtbl *lpVtbl;
517};
518
519/* IUnknown macros */
520#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
521#define IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
522#define IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p)
523/* IDirect3D9 macros */
524#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
525#define IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
526#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
527#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
528#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
529#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
530#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
531#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
532#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
533#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
534#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
535#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
536#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
537#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
538/* IDirect3D9Ex macros */
539#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b)
540#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d)
541#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c)
542#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g)
543#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->lpVtbl->GetAdapterLUID(p,a,b)
544
545typedef struct IDirect3D9ExOverlayExtensionVtbl
546{
547	/* IUnknown */
548	HRESULT (WINAPI *QueryInterface)(IDirect3D9ExOverlayExtension *This, REFIID riid, void **ppvObject);
549	ULONG (WINAPI *AddRef)(IDirect3D9ExOverlayExtension *This);
550	ULONG (WINAPI *Release)(IDirect3D9ExOverlayExtension *This);
551	/* IDirect3D9ExOverlayExtension */
552	HRESULT (WINAPI *CheckDeviceOverlayType)(IDirect3D9ExOverlayExtension *This, UINT Adapter, D3DDEVTYPE DevType, UINT OverlayWidth, UINT OverlayHeight, D3DFORMAT OverlayFormat, D3DDISPLAYMODEEX *pDisplayMode, D3DDISPLAYROTATION DisplayRotation, D3DOVERLAYCAPS *pOverlayCaps);
553} IDirect3D9ExOverlayExtensionVtbl;
554struct IDirect3D9ExOverlayExtension
555{
556	IDirect3D9ExOverlayExtensionVtbl *lpVtbl;
557};
558
559/* IUnknown macros */
560#define IDirect3D9ExOverlayExtension_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
561#define IDirect3D9ExOverlayExtension_AddRef(p) (p)->lpVtbl->AddRef(p)
562#define IDirect3D9ExOverlayExtension_Release(p) (p)->lpVtbl->Release(p)
563/* IDirect3D9ExOverlayExtension macros */
564#define IDirect3D9ExOverlayExtension_CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h)
565
566typedef struct IDirect3DAuthenticatedChannel9Vtbl
567{
568	/* IUnknown */
569	HRESULT (WINAPI *QueryInterface)(IDirect3DAuthenticatedChannel9 *This, REFIID riid, void **ppvObject);
570	ULONG (WINAPI *AddRef)(IDirect3DAuthenticatedChannel9 *This);
571	ULONG (WINAPI *Release)(IDirect3DAuthenticatedChannel9 *This);
572	/* IDirect3DAuthenticatedChannel9 */
573	HRESULT (WINAPI *GetCertificateSize)(IDirect3DAuthenticatedChannel9 *This, UINT *pCertificateSize);
574	HRESULT (WINAPI *GetCertificate)(IDirect3DAuthenticatedChannel9 *This, UINT CertifacteSize, BYTE *ppCertificate);
575	HRESULT (WINAPI *NegotiateKeyExchange)(IDirect3DAuthenticatedChannel9 *This, UINT DataSize, void *pData);
576	HRESULT (WINAPI *Query)(IDirect3DAuthenticatedChannel9 *This, UINT InputSize, const void *pInput, UINT OutputSize, void *pOutput);
577	HRESULT (WINAPI *Configure)(IDirect3DAuthenticatedChannel9 *This, UINT InputSize, const void *pInput, D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT *pOutput);
578} IDirect3DAuthenticatedChannel9Vtbl;
579struct IDirect3DAuthenticatedChannel9
580{
581	IDirect3DAuthenticatedChannel9Vtbl *lpVtbl;
582};
583
584/* IUnknown macros */
585#define IDirect3DAuthenticatedChannel9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
586#define IDirect3DAuthenticatedChannel9_AddRef(p) (p)->lpVtbl->AddRef(p)
587#define IDirect3DAuthenticatedChannel9_Release(p) (p)->lpVtbl->Release(p)
588/* IDirect3DAuthenticatedChannel9 macros */
589#define IDirect3DAuthenticatedChannel9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a)
590#define IDirect3DAuthenticatedChannel9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b)
591#define IDirect3DAuthenticatedChannel9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b)
592#define IDirect3DAuthenticatedChannel9_Query(p,a,b,c,d) (p)->lpVtbl->Query(p,a,b,c,d)
593#define IDirect3DAuthenticatedChannel9_Configure(p,a,b,c) (p)->lpVtbl->Configure(p,a,b,c)
594
595typedef struct IDirect3DBaseTexture9Vtbl
596{
597	/* IUnknown */
598	HRESULT (WINAPI *QueryInterface)(IDirect3DBaseTexture9 *This, REFIID riid, void **ppvObject);
599	ULONG (WINAPI *AddRef)(IDirect3DBaseTexture9 *This);
600	ULONG (WINAPI *Release)(IDirect3DBaseTexture9 *This);
601	/* IDirect3DResource9 */
602	HRESULT (WINAPI *GetDevice)(IDirect3DBaseTexture9 *This, IDirect3DDevice9 **ppDevice);
603	HRESULT (WINAPI *SetPrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
604	HRESULT (WINAPI *GetPrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
605	HRESULT (WINAPI *FreePrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid);
606	DWORD (WINAPI *SetPriority)(IDirect3DBaseTexture9 *This, DWORD PriorityNew);
607	DWORD (WINAPI *GetPriority)(IDirect3DBaseTexture9 *This);
608	void (WINAPI *PreLoad)(IDirect3DBaseTexture9 *This);
609	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DBaseTexture9 *This);
610	/* IDirect3DBaseTexture9 */
611	DWORD (WINAPI *SetLOD)(IDirect3DBaseTexture9 *This, DWORD LODNew);
612	DWORD (WINAPI *GetLOD)(IDirect3DBaseTexture9 *This);
613	DWORD (WINAPI *GetLevelCount)(IDirect3DBaseTexture9 *This);
614	HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DBaseTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
615	D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DBaseTexture9 *This);
616	void (WINAPI *GenerateMipSubLevels)(IDirect3DBaseTexture9 *This);
617} IDirect3DBaseTexture9Vtbl;
618struct IDirect3DBaseTexture9
619{
620	IDirect3DBaseTexture9Vtbl *lpVtbl;
621};
622
623/* IUnknown macros */
624#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
625#define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
626#define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p)
627/* IDirect3DResource9 macros */
628#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
629#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
630#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
631#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
632#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
633#define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
634#define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
635#define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p)
636/* IDirect3DBaseTexture9 macros */
637#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
638#define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
639#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
640#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
641#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
642#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
643
644typedef struct IDirect3DCryptoSession9Vtbl
645{
646	/* IUnknown */
647	HRESULT (WINAPI *QueryInterface)(IDirect3DCryptoSession9 *This, REFIID riid, void **ppvObject);
648	ULONG (WINAPI *AddRef)(IDirect3DCryptoSession9 *This);
649	ULONG (WINAPI *Release)(IDirect3DCryptoSession9 *This);
650	/* IDirect3DCryptoSession9 */
651	HRESULT (WINAPI *GetCertificateSize)(IDirect3DCryptoSession9 *This, UINT *pCertificateSize);
652	HRESULT (WINAPI *GetCertificate)(IDirect3DCryptoSession9 *This, UINT CertifacteSize, BYTE *ppCertificate);
653	HRESULT (WINAPI *NegotiateKeyExchange)(IDirect3DCryptoSession9 *This, UINT DataSize, void *pData);
654	HRESULT (WINAPI *EncryptionBlt)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT DstSurfaceSize, void *pIV);
655	HRESULT (WINAPI *DecryptionBlt)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT SrcSurfaceSize, D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, void *pContentKey, void *pIV);
656	HRESULT (WINAPI *GetSurfacePitch)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, UINT *pSurfacePitch);
657	HRESULT (WINAPI *StartSessionKeyRefresh)(IDirect3DCryptoSession9 *This, void *pRandomNumber, UINT RandomNumberSize);
658	HRESULT (WINAPI *FinishSessionKeyRefresh)(IDirect3DCryptoSession9 *This);
659	HRESULT (WINAPI *GetEncryptionBltKey)(IDirect3DCryptoSession9 *This, void *pReadbackKey, UINT KeySize);
660} IDirect3DCryptoSession9Vtbl;
661struct IDirect3DCryptoSession9
662{
663	IDirect3DCryptoSession9Vtbl *lpVtbl;
664};
665
666/* IUnknown macros */
667#define IDirect3DCryptoSession9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
668#define IDirect3DCryptoSession9_AddRef(p) (p)->lpVtbl->AddRef(p)
669#define IDirect3DCryptoSession9_Release(p) (p)->lpVtbl->Release(p)
670/* IDirect3DCryptoSession9 macros */
671#define IDirect3DCryptoSession9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a)
672#define IDirect3DCryptoSession9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b)
673#define IDirect3DCryptoSession9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b)
674#define IDirect3DCryptoSession9_EncryptionBlt(p,a,b,c,d) (p)->lpVtbl->EncryptionBlt(p,a,b,c,d)
675#define IDirect3DCryptoSession9_DecryptionBlt(p,a,b,c,d,e,f) (p)->lpVtbl->DecryptionBlt(p,a,b,c,d,e,f)
676#define IDirect3DCryptoSession9_GetSurfacePitch(p,a,b) (p)->lpVtbl->GetSurfacePitch(p,a,b)
677#define IDirect3DCryptoSession9_StartSessionKeyRefresh(p,a,b) (p)->lpVtbl->StartSessionKeyRefresh(p,a,b)
678#define IDirect3DCryptoSession9_FinishSessionKeyRefresh(p) (p)->lpVtbl->FinishSessionKeyRefresh(p)
679#define IDirect3DCryptoSession9_GetEncryptionBltKey(p,a,b) (p)->lpVtbl->GetEncryptionBltKey(p,a,b)
680
681typedef struct IDirect3DCubeTexture9Vtbl
682{
683	/* IUnknown */
684	HRESULT (WINAPI *QueryInterface)(IDirect3DCubeTexture9 *This, REFIID riid, void **ppvObject);
685	ULONG (WINAPI *AddRef)(IDirect3DCubeTexture9 *This);
686	ULONG (WINAPI *Release)(IDirect3DCubeTexture9 *This);
687	/* IDirect3DResource9 */
688	HRESULT (WINAPI *GetDevice)(IDirect3DCubeTexture9 *This, IDirect3DDevice9 **ppDevice);
689	HRESULT (WINAPI *SetPrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
690	HRESULT (WINAPI *GetPrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
691	HRESULT (WINAPI *FreePrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid);
692	DWORD (WINAPI *SetPriority)(IDirect3DCubeTexture9 *This, DWORD PriorityNew);
693	DWORD (WINAPI *GetPriority)(IDirect3DCubeTexture9 *This);
694	void (WINAPI *PreLoad)(IDirect3DCubeTexture9 *This);
695	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DCubeTexture9 *This);
696	/* IDirect3DBaseTexture9 */
697	DWORD (WINAPI *SetLOD)(IDirect3DCubeTexture9 *This, DWORD LODNew);
698	DWORD (WINAPI *GetLOD)(IDirect3DCubeTexture9 *This);
699	DWORD (WINAPI *GetLevelCount)(IDirect3DCubeTexture9 *This);
700	HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DCubeTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
701	D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DCubeTexture9 *This);
702	void (WINAPI *GenerateMipSubLevels)(IDirect3DCubeTexture9 *This);
703	/* IDirect3DCubeTexture9 */
704	HRESULT (WINAPI *GetLevelDesc)(IDirect3DCubeTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc);
705	HRESULT (WINAPI *GetCubeMapSurface)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface);
706	HRESULT (WINAPI *LockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags);
707	HRESULT (WINAPI *UnlockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level);
708	HRESULT (WINAPI *AddDirtyRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect);
709} IDirect3DCubeTexture9Vtbl;
710struct IDirect3DCubeTexture9
711{
712	IDirect3DCubeTexture9Vtbl *lpVtbl;
713};
714
715/* IUnknown macros */
716#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
717#define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
718#define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p)
719/* IDirect3DResource9 macros */
720#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
721#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
722#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
723#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
724#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
725#define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
726#define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
727#define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
728/* IDirect3DBaseTexture9 macros */
729#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
730#define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
731#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
732#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
733#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
734#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
735/* IDirect3DCubeTexture9 macros */
736#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
737#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
738#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
739#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
740#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
741
742typedef struct IDirect3DDevice9Vtbl
743{
744	/* IUnknown */
745	HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9 *This, REFIID riid, void **ppvObject);
746	ULONG (WINAPI *AddRef)(IDirect3DDevice9 *This);
747	ULONG (WINAPI *Release)(IDirect3DDevice9 *This);
748	/* IDirect3DDevice9 */
749	HRESULT (WINAPI *TestCooperativeLevel)(IDirect3DDevice9 *This);
750	UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9 *This);
751	HRESULT (WINAPI *EvictManagedResources)(IDirect3DDevice9 *This);
752	HRESULT (WINAPI *GetDirect3D)(IDirect3DDevice9 *This, IDirect3D9 **ppD3D9);
753	HRESULT (WINAPI *GetDeviceCaps)(IDirect3DDevice9 *This, D3DCAPS9 *pCaps);
754	HRESULT (WINAPI *GetDisplayMode)(IDirect3DDevice9 *This, UINT iSwapChain, D3DDISPLAYMODE *pMode);
755	HRESULT (WINAPI *GetCreationParameters)(IDirect3DDevice9 *This, D3DDEVICE_CREATION_PARAMETERS *pParameters);
756	HRESULT (WINAPI *SetCursorProperties)(IDirect3DDevice9 *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap);
757	void (WINAPI *SetCursorPosition)(IDirect3DDevice9 *This, int X, int Y, DWORD Flags);
758	BOOL (WINAPI *ShowCursor)(IDirect3DDevice9 *This, BOOL bShow);
759	HRESULT (WINAPI *CreateAdditionalSwapChain)(IDirect3DDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain);
760	HRESULT (WINAPI *GetSwapChain)(IDirect3DDevice9 *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain);
761	UINT (WINAPI *GetNumberOfSwapChains)(IDirect3DDevice9 *This);
762	HRESULT (WINAPI *Reset)(IDirect3DDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
763	HRESULT (WINAPI *Present)(IDirect3DDevice9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion);
764	HRESULT (WINAPI *GetBackBuffer)(IDirect3DDevice9 *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
765	HRESULT (WINAPI *GetRasterStatus)(IDirect3DDevice9 *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus);
766	HRESULT (WINAPI *SetDialogBoxMode)(IDirect3DDevice9 *This, BOOL bEnableDialogs);
767	void (WINAPI *SetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp);
768	void (WINAPI *GetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, D3DGAMMARAMP *pRamp);
769	HRESULT (WINAPI *CreateTexture)(IDirect3DDevice9 *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle);
770	HRESULT (WINAPI *CreateVolumeTexture)(IDirect3DDevice9 *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle);
771	HRESULT (WINAPI *CreateCubeTexture)(IDirect3DDevice9 *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle);
772	HRESULT (WINAPI *CreateVertexBuffer)(IDirect3DDevice9 *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle);
773	HRESULT (WINAPI *CreateIndexBuffer)(IDirect3DDevice9 *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle);
774	HRESULT (WINAPI *CreateRenderTarget)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
775	HRESULT (WINAPI *CreateDepthStencilSurface)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
776	HRESULT (WINAPI *UpdateSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint);
777	HRESULT (WINAPI *UpdateTexture)(IDirect3DDevice9 *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture);
778	HRESULT (WINAPI *GetRenderTargetData)(IDirect3DDevice9 *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface);
779	HRESULT (WINAPI *GetFrontBufferData)(IDirect3DDevice9 *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface);
780	HRESULT (WINAPI *StretchRect)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter);
781	HRESULT (WINAPI *ColorFill)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color);
782	HRESULT (WINAPI *CreateOffscreenPlainSurface)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
783	HRESULT (WINAPI *SetRenderTarget)(IDirect3DDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget);
784	HRESULT (WINAPI *GetRenderTarget)(IDirect3DDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget);
785	HRESULT (WINAPI *SetDepthStencilSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 *pNewZStencil);
786	HRESULT (WINAPI *GetDepthStencilSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 **ppZStencilSurface);
787	HRESULT (WINAPI *BeginScene)(IDirect3DDevice9 *This);
788	HRESULT (WINAPI *EndScene)(IDirect3DDevice9 *This);
789	HRESULT (WINAPI *Clear)(IDirect3DDevice9 *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
790	HRESULT (WINAPI *SetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
791	HRESULT (WINAPI *GetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix);
792	HRESULT (WINAPI *MultiplyTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
793	HRESULT (WINAPI *SetViewport)(IDirect3DDevice9 *This, const D3DVIEWPORT9 *pViewport);
794	HRESULT (WINAPI *GetViewport)(IDirect3DDevice9 *This, D3DVIEWPORT9 *pViewport);
795	HRESULT (WINAPI *SetMaterial)(IDirect3DDevice9 *This, const D3DMATERIAL9 *pMaterial);
796	HRESULT (WINAPI *GetMaterial)(IDirect3DDevice9 *This, D3DMATERIAL9 *pMaterial);
797	HRESULT (WINAPI *SetLight)(IDirect3DDevice9 *This, DWORD Index, const D3DLIGHT9 *pLight);
798	HRESULT (WINAPI *GetLight)(IDirect3DDevice9 *This, DWORD Index, D3DLIGHT9 *pLight);
799	HRESULT (WINAPI *LightEnable)(IDirect3DDevice9 *This, DWORD Index, BOOL Enable);
800	HRESULT (WINAPI *GetLightEnable)(IDirect3DDevice9 *This, DWORD Index, BOOL *pEnable);
801	HRESULT (WINAPI *SetClipPlane)(IDirect3DDevice9 *This, DWORD Index, const float *pPlane);
802	HRESULT (WINAPI *GetClipPlane)(IDirect3DDevice9 *This, DWORD Index, float *pPlane);
803	HRESULT (WINAPI *SetRenderState)(IDirect3DDevice9 *This, D3DRENDERSTATETYPE State, DWORD Value);
804	HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9 *This, D3DRENDERSTATETYPE State, DWORD *pValue);
805	HRESULT (WINAPI *CreateStateBlock)(IDirect3DDevice9 *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB);
806	HRESULT (WINAPI *BeginStateBlock)(IDirect3DDevice9 *This);
807	HRESULT (WINAPI *EndStateBlock)(IDirect3DDevice9 *This, IDirect3DStateBlock9 **ppSB);
808	HRESULT (WINAPI *SetClipStatus)(IDirect3DDevice9 *This, const D3DCLIPSTATUS9 *pClipStatus);
809	HRESULT (WINAPI *GetClipStatus)(IDirect3DDevice9 *This, D3DCLIPSTATUS9 *pClipStatus);
810	HRESULT (WINAPI *GetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture);
811	HRESULT (WINAPI *SetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture);
812	HRESULT (WINAPI *GetTextureStageState)(IDirect3DDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue);
813	HRESULT (WINAPI *SetTextureStageState)(IDirect3DDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
814	HRESULT (WINAPI *GetSamplerState)(IDirect3DDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue);
815	HRESULT (WINAPI *SetSamplerState)(IDirect3DDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
816	HRESULT (WINAPI *ValidateDevice)(IDirect3DDevice9 *This, DWORD *pNumPasses);
817	HRESULT (WINAPI *SetPaletteEntries)(IDirect3DDevice9 *This, UINT PaletteNumber, const PALETTEENTRY *pEntries);
818	HRESULT (WINAPI *GetPaletteEntries)(IDirect3DDevice9 *This, UINT PaletteNumber, PALETTEENTRY *pEntries);
819	HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT PaletteNumber);
820	HRESULT (WINAPI *GetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT *PaletteNumber);
821	HRESULT (WINAPI *SetScissorRect)(IDirect3DDevice9 *This, const RECT *pRect);
822	HRESULT (WINAPI *GetScissorRect)(IDirect3DDevice9 *This, RECT *pRect);
823	HRESULT (WINAPI *SetSoftwareVertexProcessing)(IDirect3DDevice9 *This, BOOL bSoftware);
824	BOOL (WINAPI *GetSoftwareVertexProcessing)(IDirect3DDevice9 *This);
825	HRESULT (WINAPI *SetNPatchMode)(IDirect3DDevice9 *This, float nSegments);
826	float (WINAPI *GetNPatchMode)(IDirect3DDevice9 *This);
827	HRESULT (WINAPI *DrawPrimitive)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
828	HRESULT (WINAPI *DrawIndexedPrimitive)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
829	HRESULT (WINAPI *DrawPrimitiveUP)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
830	HRESULT (WINAPI *DrawIndexedPrimitiveUP)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
831	HRESULT (WINAPI *ProcessVertices)(IDirect3DDevice9 *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags);
832	HRESULT (WINAPI *CreateVertexDeclaration)(IDirect3DDevice9 *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl);
833	HRESULT (WINAPI *SetVertexDeclaration)(IDirect3DDevice9 *This, IDirect3DVertexDeclaration9 *pDecl);
834	HRESULT (WINAPI *GetVertexDeclaration)(IDirect3DDevice9 *This, IDirect3DVertexDeclaration9 **ppDecl);
835	HRESULT (WINAPI *SetFVF)(IDirect3DDevice9 *This, DWORD FVF);
836	HRESULT (WINAPI *GetFVF)(IDirect3DDevice9 *This, DWORD *pFVF);
837	HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader);
838	HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 *pShader);
839	HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 **ppShader);
840	HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
841	HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
842	HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
843	HRESULT (WINAPI *GetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
844	HRESULT (WINAPI *SetVertexShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
845	HRESULT (WINAPI *GetVertexShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
846	HRESULT (WINAPI *SetStreamSource)(IDirect3DDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride);
847	HRESULT (WINAPI *GetStreamSource)(IDirect3DDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride);
848	HRESULT (WINAPI *SetStreamSourceFreq)(IDirect3DDevice9 *This, UINT StreamNumber, UINT Setting);
849	HRESULT (WINAPI *GetStreamSourceFreq)(IDirect3DDevice9 *This, UINT StreamNumber, UINT *pSetting);
850	HRESULT (WINAPI *SetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 *pIndexData);
851	HRESULT (WINAPI *GetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 **ppIndexData);
852	HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader);
853	HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 *pShader);
854	HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 **ppShader);
855	HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
856	HRESULT (WINAPI *GetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
857	HRESULT (WINAPI *SetPixelShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
858	HRESULT (WINAPI *GetPixelShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
859	HRESULT (WINAPI *SetPixelShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
860	HRESULT (WINAPI *GetPixelShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
861	HRESULT (WINAPI *DrawRectPatch)(IDirect3DDevice9 *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo);
862	HRESULT (WINAPI *DrawTriPatch)(IDirect3DDevice9 *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo);
863	HRESULT (WINAPI *DeletePatch)(IDirect3DDevice9 *This, UINT Handle);
864	HRESULT (WINAPI *CreateQuery)(IDirect3DDevice9 *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery);
865} IDirect3DDevice9Vtbl;
866struct IDirect3DDevice9
867{
868	IDirect3DDevice9Vtbl *lpVtbl;
869};
870
871/* IUnknown macros */
872#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
873#define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p)
874#define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p)
875/* IDirect3DDevice9 macros */
876#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
877#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
878#define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
879#define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
880#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
881#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
882#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
883#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
884#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
885#define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
886#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
887#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
888#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
889#define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a)
890#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
891#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
892#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
893#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
894#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
895#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
896#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
897#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
898#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
899#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
900#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
901#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
902#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
903#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
904#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
905#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
906#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
907#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
908#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
909#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
910#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
911#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
912#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
913#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
914#define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p)
915#define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p)
916#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
917#define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
918#define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
919#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
920#define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
921#define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
922#define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
923#define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
924#define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
925#define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
926#define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
927#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
928#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
929#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
930#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
931#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
932#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
933#define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
934#define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
935#define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
936#define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
937#define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
938#define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
939#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
940#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
941#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
942#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
943#define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
944#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
945#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
946#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
947#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
948#define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
949#define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
950#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
951#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
952#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
953#define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
954#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
955#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
956#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
957#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
958#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
959#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
960#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
961#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
962#define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
963#define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
964#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
965#define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
966#define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
967#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
968#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
969#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
970#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
971#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
972#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
973#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
974#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
975#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
976#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
977#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
978#define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
979#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
980#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
981#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
982#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
983#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
984#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
985#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
986#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
987#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
988#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
989#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
990#define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
991#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
992
993typedef struct IDirect3DDevice9ExVtbl
994{
995	/* IUnknown */
996	HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9Ex *This, REFIID riid, void **ppvObject);
997	ULONG (WINAPI *AddRef)(IDirect3DDevice9Ex *This);
998	ULONG (WINAPI *Release)(IDirect3DDevice9Ex *This);
999	/* IDirect3DDevice9 */
1000	HRESULT (WINAPI *TestCooperativeLevel)(IDirect3DDevice9Ex *This);
1001	UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9Ex *This);
1002	HRESULT (WINAPI *EvictManagedResources)(IDirect3DDevice9Ex *This);
1003	HRESULT (WINAPI *GetDirect3D)(IDirect3DDevice9Ex *This, IDirect3D9 **ppD3D9);
1004	HRESULT (WINAPI *GetDeviceCaps)(IDirect3DDevice9Ex *This, D3DCAPS9 *pCaps);
1005	HRESULT (WINAPI *GetDisplayMode)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DDISPLAYMODE *pMode);
1006	HRESULT (WINAPI *GetCreationParameters)(IDirect3DDevice9Ex *This, D3DDEVICE_CREATION_PARAMETERS *pParameters);
1007	HRESULT (WINAPI *SetCursorProperties)(IDirect3DDevice9Ex *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap);
1008	void (WINAPI *SetCursorPosition)(IDirect3DDevice9Ex *This, int X, int Y, DWORD Flags);
1009	BOOL (WINAPI *ShowCursor)(IDirect3DDevice9Ex *This, BOOL bShow);
1010	HRESULT (WINAPI *CreateAdditionalSwapChain)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain);
1011	HRESULT (WINAPI *GetSwapChain)(IDirect3DDevice9Ex *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain);
1012	UINT (WINAPI *GetNumberOfSwapChains)(IDirect3DDevice9Ex *This);
1013	HRESULT (WINAPI *Reset)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
1014	HRESULT (WINAPI *Present)(IDirect3DDevice9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion);
1015	HRESULT (WINAPI *GetBackBuffer)(IDirect3DDevice9Ex *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
1016	HRESULT (WINAPI *GetRasterStatus)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus);
1017	HRESULT (WINAPI *SetDialogBoxMode)(IDirect3DDevice9Ex *This, BOOL bEnableDialogs);
1018	void (WINAPI *SetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp);
1019	void (WINAPI *GetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DGAMMARAMP *pRamp);
1020	HRESULT (WINAPI *CreateTexture)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle);
1021	HRESULT (WINAPI *CreateVolumeTexture)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle);
1022	HRESULT (WINAPI *CreateCubeTexture)(IDirect3DDevice9Ex *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle);
1023	HRESULT (WINAPI *CreateVertexBuffer)(IDirect3DDevice9Ex *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle);
1024	HRESULT (WINAPI *CreateIndexBuffer)(IDirect3DDevice9Ex *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle);
1025	HRESULT (WINAPI *CreateRenderTarget)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
1026	HRESULT (WINAPI *CreateDepthStencilSurface)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
1027	HRESULT (WINAPI *UpdateSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint);
1028	HRESULT (WINAPI *UpdateTexture)(IDirect3DDevice9Ex *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture);
1029	HRESULT (WINAPI *GetRenderTargetData)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface);
1030	HRESULT (WINAPI *GetFrontBufferData)(IDirect3DDevice9Ex *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface);
1031	HRESULT (WINAPI *StretchRect)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter);
1032	HRESULT (WINAPI *ColorFill)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color);
1033	HRESULT (WINAPI *CreateOffscreenPlainSurface)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
1034	HRESULT (WINAPI *SetRenderTarget)(IDirect3DDevice9Ex *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget);
1035	HRESULT (WINAPI *GetRenderTarget)(IDirect3DDevice9Ex *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget);
1036	HRESULT (WINAPI *SetDepthStencilSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pNewZStencil);
1037	HRESULT (WINAPI *GetDepthStencilSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 **ppZStencilSurface);
1038	HRESULT (WINAPI *BeginScene)(IDirect3DDevice9Ex *This);
1039	HRESULT (WINAPI *EndScene)(IDirect3DDevice9Ex *This);
1040	HRESULT (WINAPI *Clear)(IDirect3DDevice9Ex *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
1041	HRESULT (WINAPI *SetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
1042	HRESULT (WINAPI *GetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix);
1043	HRESULT (WINAPI *MultiplyTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
1044	HRESULT (WINAPI *SetViewport)(IDirect3DDevice9Ex *This, const D3DVIEWPORT9 *pViewport);
1045	HRESULT (WINAPI *GetViewport)(IDirect3DDevice9Ex *This, D3DVIEWPORT9 *pViewport);
1046	HRESULT (WINAPI *SetMaterial)(IDirect3DDevice9Ex *This, const D3DMATERIAL9 *pMaterial);
1047	HRESULT (WINAPI *GetMaterial)(IDirect3DDevice9Ex *This, D3DMATERIAL9 *pMaterial);
1048	HRESULT (WINAPI *SetLight)(IDirect3DDevice9Ex *This, DWORD Index, const D3DLIGHT9 *pLight);
1049	HRESULT (WINAPI *GetLight)(IDirect3DDevice9Ex *This, DWORD Index, D3DLIGHT9 *pLight);
1050	HRESULT (WINAPI *LightEnable)(IDirect3DDevice9Ex *This, DWORD Index, BOOL Enable);
1051	HRESULT (WINAPI *GetLightEnable)(IDirect3DDevice9Ex *This, DWORD Index, BOOL *pEnable);
1052	HRESULT (WINAPI *SetClipPlane)(IDirect3DDevice9Ex *This, DWORD Index, const float *pPlane);
1053	HRESULT (WINAPI *GetClipPlane)(IDirect3DDevice9Ex *This, DWORD Index, float *pPlane);
1054	HRESULT (WINAPI *SetRenderState)(IDirect3DDevice9Ex *This, D3DRENDERSTATETYPE State, DWORD Value);
1055	HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9Ex *This, D3DRENDERSTATETYPE State, DWORD *pValue);
1056	HRESULT (WINAPI *CreateStateBlock)(IDirect3DDevice9Ex *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB);
1057	HRESULT (WINAPI *BeginStateBlock)(IDirect3DDevice9Ex *This);
1058	HRESULT (WINAPI *EndStateBlock)(IDirect3DDevice9Ex *This, IDirect3DStateBlock9 **ppSB);
1059	HRESULT (WINAPI *SetClipStatus)(IDirect3DDevice9Ex *This, const D3DCLIPSTATUS9 *pClipStatus);
1060	HRESULT (WINAPI *GetClipStatus)(IDirect3DDevice9Ex *This, D3DCLIPSTATUS9 *pClipStatus);
1061	HRESULT (WINAPI *GetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture);
1062	HRESULT (WINAPI *SetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture);
1063	HRESULT (WINAPI *GetTextureStageState)(IDirect3DDevice9Ex *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue);
1064	HRESULT (WINAPI *SetTextureStageState)(IDirect3DDevice9Ex *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
1065	HRESULT (WINAPI *GetSamplerState)(IDirect3DDevice9Ex *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue);
1066	HRESULT (WINAPI *SetSamplerState)(IDirect3DDevice9Ex *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
1067	HRESULT (WINAPI *ValidateDevice)(IDirect3DDevice9Ex *This, DWORD *pNumPasses);
1068	HRESULT (WINAPI *SetPaletteEntries)(IDirect3DDevice9Ex *This, UINT PaletteNumber, const PALETTEENTRY *pEntries);
1069	HRESULT (WINAPI *GetPaletteEntries)(IDirect3DDevice9Ex *This, UINT PaletteNumber, PALETTEENTRY *pEntries);
1070	HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT PaletteNumber);
1071	HRESULT (WINAPI *GetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT *PaletteNumber);
1072	HRESULT (WINAPI *SetScissorRect)(IDirect3DDevice9Ex *This, const RECT *pRect);
1073	HRESULT (WINAPI *GetScissorRect)(IDirect3DDevice9Ex *This, RECT *pRect);
1074	HRESULT (WINAPI *SetSoftwareVertexProcessing)(IDirect3DDevice9Ex *This, BOOL bSoftware);
1075	BOOL (WINAPI *GetSoftwareVertexProcessing)(IDirect3DDevice9Ex *This);
1076	HRESULT (WINAPI *SetNPatchMode)(IDirect3DDevice9Ex *This, float nSegments);
1077	float (WINAPI *GetNPatchMode)(IDirect3DDevice9Ex *This);
1078	HRESULT (WINAPI *DrawPrimitive)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
1079	HRESULT (WINAPI *DrawIndexedPrimitive)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
1080	HRESULT (WINAPI *DrawPrimitiveUP)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
1081	HRESULT (WINAPI *DrawIndexedPrimitiveUP)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
1082	HRESULT (WINAPI *ProcessVertices)(IDirect3DDevice9Ex *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags);
1083	HRESULT (WINAPI *CreateVertexDeclaration)(IDirect3DDevice9Ex *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl);
1084	HRESULT (WINAPI *SetVertexDeclaration)(IDirect3DDevice9Ex *This, IDirect3DVertexDeclaration9 *pDecl);
1085	HRESULT (WINAPI *GetVertexDeclaration)(IDirect3DDevice9Ex *This, IDirect3DVertexDeclaration9 **ppDecl);
1086	HRESULT (WINAPI *SetFVF)(IDirect3DDevice9Ex *This, DWORD FVF);
1087	HRESULT (WINAPI *GetFVF)(IDirect3DDevice9Ex *This, DWORD *pFVF);
1088	HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader);
1089	HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 *pShader);
1090	HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 **ppShader);
1091	HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
1092	HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
1093	HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
1094	HRESULT (WINAPI *GetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
1095	HRESULT (WINAPI *SetVertexShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
1096	HRESULT (WINAPI *GetVertexShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
1097	HRESULT (WINAPI *SetStreamSource)(IDirect3DDevice9Ex *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride);
1098	HRESULT (WINAPI *GetStreamSource)(IDirect3DDevice9Ex *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride);
1099	HRESULT (WINAPI *SetStreamSourceFreq)(IDirect3DDevice9Ex *This, UINT StreamNumber, UINT Setting);
1100	HRESULT (WINAPI *GetStreamSourceFreq)(IDirect3DDevice9Ex *This, UINT StreamNumber, UINT *pSetting);
1101	HRESULT (WINAPI *SetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 *pIndexData);
1102	HRESULT (WINAPI *GetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 **ppIndexData);
1103	HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader);
1104	HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 *pShader);
1105	HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 **ppShader);
1106	HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
1107	HRESULT (WINAPI *GetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
1108	HRESULT (WINAPI *SetPixelShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
1109	HRESULT (WINAPI *GetPixelShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
1110	HRESULT (WINAPI *SetPixelShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
1111	HRESULT (WINAPI *GetPixelShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
1112	HRESULT (WINAPI *DrawRectPatch)(IDirect3DDevice9Ex *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo);
1113	HRESULT (WINAPI *DrawTriPatch)(IDirect3DDevice9Ex *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo);
1114	HRESULT (WINAPI *DeletePatch)(IDirect3DDevice9Ex *This, UINT Handle);
1115	HRESULT (WINAPI *CreateQuery)(IDirect3DDevice9Ex *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery);
1116	/* IDirect3DDevice9Ex */
1117	HRESULT (WINAPI *SetConvolutionMonoKernel)(IDirect3DDevice9Ex *This, UINT width, UINT height, float *rows, float *columns);
1118	HRESULT (WINAPI *ComposeRects)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset);
1119	HRESULT (WINAPI *PresentEx)(IDirect3DDevice9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
1120	HRESULT (WINAPI *GetGPUThreadPriority)(IDirect3DDevice9Ex *This, INT *pPriority);
1121	HRESULT (WINAPI *SetGPUThreadPriority)(IDirect3DDevice9Ex *This, INT Priority);
1122	HRESULT (WINAPI *WaitForVBlank)(IDirect3DDevice9Ex *This, UINT iSwapChain);
1123	HRESULT (WINAPI *CheckResourceResidency)(IDirect3DDevice9Ex *This, IDirect3DResource9 **pResourceArray, UINT32 NumResources);
1124	HRESULT (WINAPI *SetMaximumFrameLatency)(IDirect3DDevice9Ex *This, UINT MaxLatency);
1125	HRESULT (WINAPI *GetMaximumFrameLatency)(IDirect3DDevice9Ex *This, UINT *pMaxLatency);
1126	HRESULT (WINAPI *CheckDeviceState)(IDirect3DDevice9Ex *This, HWND hDestinationWindow);
1127	HRESULT (WINAPI *CreateRenderTargetEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
1128	HRESULT (WINAPI *CreateOffscreenPlainSurfaceEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
1129	HRESULT (WINAPI *CreateDepthStencilSurfaceEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
1130	HRESULT (WINAPI *ResetEx)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
1131	HRESULT (WINAPI *GetDisplayModeEx)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
1132} IDirect3DDevice9ExVtbl;
1133struct IDirect3DDevice9Ex
1134{
1135	IDirect3DDevice9ExVtbl *lpVtbl;
1136};
1137
1138/* IUnknown macros */
1139#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1140#define IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
1141#define IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p)
1142/* IDirect3DDevice9 macros */
1143#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
1144#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
1145#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
1146#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
1147#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
1148#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
1149#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
1150#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
1151#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
1152#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
1153#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
1154#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
1155#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
1156#define IDirect3DDevice9Ex_Reset(p,a) (p)->lpVtbl->Reset(p,a)
1157#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
1158#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
1159#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
1160#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
1161#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
1162#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
1163#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
1164#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
1165#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
1166#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
1167#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
1168#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
1169#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
1170#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
1171#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
1172#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
1173#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
1174#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
1175#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
1176#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
1177#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
1178#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
1179#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
1180#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
1181#define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p)
1182#define IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p)
1183#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
1184#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
1185#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
1186#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
1187#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
1188#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
1189#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
1190#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
1191#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
1192#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
1193#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
1194#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
1195#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
1196#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
1197#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
1198#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
1199#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
1200#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
1201#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
1202#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
1203#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
1204#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
1205#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
1206#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
1207#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
1208#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
1209#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
1210#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
1211#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
1212#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
1213#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
1214#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
1215#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
1216#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
1217#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
1218#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
1219#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
1220#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
1221#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
1222#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
1223#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
1224#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
1225#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
1226#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
1227#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
1228#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
1229#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
1230#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
1231#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
1232#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
1233#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
1234#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
1235#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
1236#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
1237#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
1238#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
1239#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
1240#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
1241#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
1242#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
1243#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
1244#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
1245#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
1246#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
1247#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
1248#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
1249#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
1250#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
1251#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
1252#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
1253#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
1254#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
1255#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
1256#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
1257#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
1258#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
1259/* IDirect3DDevice9Ex macros */
1260#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d)
1261#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h)
1262#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e)
1263#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->lpVtbl->GetGPUThreadPriority(p,a)
1264#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->lpVtbl->SetGPUThreadPriority(p,a)
1265#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->lpVtbl->WaitForVBlank(p,a)
1266#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->lpVtbl->CheckResourceResidency(p,a,b)
1267#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->lpVtbl->SetMaximumFrameLatency(p,a)
1268#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->lpVtbl->GetMaximumFrameLatency(p,a)
1269#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->lpVtbl->CheckDeviceState(p,a)
1270#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i)
1271#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g)
1272#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i)
1273#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->lpVtbl->ResetEx(p,a,b)
1274#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c)
1275
1276typedef struct IDirect3DDevice9VideoVtbl
1277{
1278	/* IUnknown */
1279	HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9Video *This, REFIID riid, void **ppvObject);
1280	ULONG (WINAPI *AddRef)(IDirect3DDevice9Video *This);
1281	ULONG (WINAPI *Release)(IDirect3DDevice9Video *This);
1282	/* IDirect3DDevice9Video */
1283	HRESULT (WINAPI *GetContentProtectionCaps)(IDirect3DDevice9Video *This, const GUID *pCryptoType, const GUID *pDecodeProfile, D3DCONTENTPROTECTIONCAPS *pCaps);
1284	HRESULT (WINAPI *CreateAuthenticatedChannel)(IDirect3DDevice9Video *This, D3DAUTHENTICATEDCHANNELTYPE ChannelType, IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel, HANDLE *pChannelHandle);
1285	HRESULT (WINAPI *CreateCryptoSession)(IDirect3DDevice9Video *This, const GUID *pCryptoType, const GUID *pDecodeProfile, IDirect3DCryptoSession9 **ppCryptoSession, HANDLE *pCryptoHandle);
1286} IDirect3DDevice9VideoVtbl;
1287struct IDirect3DDevice9Video
1288{
1289	IDirect3DDevice9VideoVtbl *lpVtbl;
1290};
1291
1292/* IUnknown macros */
1293#define IDirect3DDevice9Video_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1294#define IDirect3DDevice9Video_AddRef(p) (p)->lpVtbl->AddRef(p)
1295#define IDirect3DDevice9Video_Release(p) (p)->lpVtbl->Release(p)
1296/* IDirect3DDevice9Video macros */
1297#define IDirect3DDevice9Video_GetContentProtectionCaps(p,a,b,c) (p)->lpVtbl->GetContentProtectionCaps(p,a,b,c)
1298#define IDirect3DDevice9Video_CreateAuthenticatedChannel(p,a,b,c) (p)->lpVtbl->CreateAuthenticatedChannel(p,a,b,c)
1299#define IDirect3DDevice9Video_CreateCryptoSession(p,a,b,c,d) (p)->lpVtbl->CreateCryptoSession(p,a,b,c,d)
1300
1301typedef struct IDirect3DIndexBuffer9Vtbl
1302{
1303	/* IUnknown */
1304	HRESULT (WINAPI *QueryInterface)(IDirect3DIndexBuffer9 *This, REFIID riid, void **ppvObject);
1305	ULONG (WINAPI *AddRef)(IDirect3DIndexBuffer9 *This);
1306	ULONG (WINAPI *Release)(IDirect3DIndexBuffer9 *This);
1307	/* IDirect3DResource9 */
1308	HRESULT (WINAPI *GetDevice)(IDirect3DIndexBuffer9 *This, IDirect3DDevice9 **ppDevice);
1309	HRESULT (WINAPI *SetPrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1310	HRESULT (WINAPI *GetPrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1311	HRESULT (WINAPI *FreePrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid);
1312	DWORD (WINAPI *SetPriority)(IDirect3DIndexBuffer9 *This, DWORD PriorityNew);
1313	DWORD (WINAPI *GetPriority)(IDirect3DIndexBuffer9 *This);
1314	void (WINAPI *PreLoad)(IDirect3DIndexBuffer9 *This);
1315	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DIndexBuffer9 *This);
1316	/* IDirect3DIndexBuffer9 */
1317	HRESULT (WINAPI *Lock)(IDirect3DIndexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags);
1318	HRESULT (WINAPI *Unlock)(IDirect3DIndexBuffer9 *This);
1319	HRESULT (WINAPI *GetDesc)(IDirect3DIndexBuffer9 *This, D3DINDEXBUFFER_DESC *pDesc);
1320} IDirect3DIndexBuffer9Vtbl;
1321struct IDirect3DIndexBuffer9
1322{
1323	IDirect3DIndexBuffer9Vtbl *lpVtbl;
1324};
1325
1326/* IUnknown macros */
1327#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1328#define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
1329#define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p)
1330/* IDirect3DResource9 macros */
1331#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1332#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1333#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1334#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1335#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1336#define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1337#define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1338#define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
1339/* IDirect3DIndexBuffer9 macros */
1340#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
1341#define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
1342#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1343
1344typedef struct IDirect3DPixelShader9Vtbl
1345{
1346	/* IUnknown */
1347	HRESULT (WINAPI *QueryInterface)(IDirect3DPixelShader9 *This, REFIID riid, void **ppvObject);
1348	ULONG (WINAPI *AddRef)(IDirect3DPixelShader9 *This);
1349	ULONG (WINAPI *Release)(IDirect3DPixelShader9 *This);
1350	/* IDirect3DPixelShader9 */
1351	HRESULT (WINAPI *GetDevice)(IDirect3DPixelShader9 *This, IDirect3DDevice9 **ppDevice);
1352	HRESULT (WINAPI *GetFunction)(IDirect3DPixelShader9 *This, void *pData, UINT *pSizeOfData);
1353} IDirect3DPixelShader9Vtbl;
1354struct IDirect3DPixelShader9
1355{
1356	IDirect3DPixelShader9Vtbl *lpVtbl;
1357};
1358
1359/* IUnknown macros */
1360#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1361#define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
1362#define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p)
1363/* IDirect3DPixelShader9 macros */
1364#define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1365#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1366
1367typedef struct IDirect3DQuery9Vtbl
1368{
1369	/* IUnknown */
1370	HRESULT (WINAPI *QueryInterface)(IDirect3DQuery9 *This, REFIID riid, void **ppvObject);
1371	ULONG (WINAPI *AddRef)(IDirect3DQuery9 *This);
1372	ULONG (WINAPI *Release)(IDirect3DQuery9 *This);
1373	/* IDirect3DQuery9 */
1374	HRESULT (WINAPI *GetDevice)(IDirect3DQuery9 *This, IDirect3DDevice9 **ppDevice);
1375	D3DQUERYTYPE (WINAPI *GetType)(IDirect3DQuery9 *This);
1376	DWORD (WINAPI *GetDataSize)(IDirect3DQuery9 *This);
1377	HRESULT (WINAPI *Issue)(IDirect3DQuery9 *This, DWORD dwIssueFlags);
1378	HRESULT (WINAPI *GetData)(IDirect3DQuery9 *This, void *pData, DWORD dwSize, DWORD dwGetDataFlags);
1379} IDirect3DQuery9Vtbl;
1380struct IDirect3DQuery9
1381{
1382	IDirect3DQuery9Vtbl *lpVtbl;
1383};
1384
1385/* IUnknown macros */
1386#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1387#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p)
1388#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p)
1389/* IDirect3DQuery9 macros */
1390#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1391#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p)
1392#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
1393#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a)
1394#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
1395
1396typedef struct IDirect3DResource9Vtbl
1397{
1398	/* IUnknown */
1399	HRESULT (WINAPI *QueryInterface)(IDirect3DResource9 *This, REFIID riid, void **ppvObject);
1400	ULONG (WINAPI *AddRef)(IDirect3DResource9 *This);
1401	ULONG (WINAPI *Release)(IDirect3DResource9 *This);
1402	/* IDirect3DResource9 */
1403	HRESULT (WINAPI *GetDevice)(IDirect3DResource9 *This, IDirect3DDevice9 **ppDevice);
1404	HRESULT (WINAPI *SetPrivateData)(IDirect3DResource9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1405	HRESULT (WINAPI *GetPrivateData)(IDirect3DResource9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1406	HRESULT (WINAPI *FreePrivateData)(IDirect3DResource9 *This, REFGUID refguid);
1407	DWORD (WINAPI *SetPriority)(IDirect3DResource9 *This, DWORD PriorityNew);
1408	DWORD (WINAPI *GetPriority)(IDirect3DResource9 *This);
1409	void (WINAPI *PreLoad)(IDirect3DResource9 *This);
1410	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DResource9 *This);
1411} IDirect3DResource9Vtbl;
1412struct IDirect3DResource9
1413{
1414	IDirect3DResource9Vtbl *lpVtbl;
1415};
1416
1417/* IUnknown macros */
1418#define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1419#define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p)
1420#define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p)
1421/* IDirect3DResource9 macros */
1422#define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1423#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1424#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1425#define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1426#define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1427#define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1428#define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1429#define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p)
1430
1431typedef struct IDirect3DStateBlock9Vtbl
1432{
1433	/* IUnknown */
1434	HRESULT (WINAPI *QueryInterface)(IDirect3DStateBlock9 *This, REFIID riid, void **ppvObject);
1435	ULONG (WINAPI *AddRef)(IDirect3DStateBlock9 *This);
1436	ULONG (WINAPI *Release)(IDirect3DStateBlock9 *This);
1437	/* IDirect3DStateBlock9 */
1438	HRESULT (WINAPI *GetDevice)(IDirect3DStateBlock9 *This, IDirect3DDevice9 **ppDevice);
1439	HRESULT (WINAPI *Capture)(IDirect3DStateBlock9 *This);
1440	HRESULT (WINAPI *Apply)(IDirect3DStateBlock9 *This);
1441} IDirect3DStateBlock9Vtbl;
1442struct IDirect3DStateBlock9
1443{
1444	IDirect3DStateBlock9Vtbl *lpVtbl;
1445};
1446
1447/* IUnknown macros */
1448#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1449#define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p)
1450#define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p)
1451/* IDirect3DStateBlock9 macros */
1452#define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1453#define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p)
1454#define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p)
1455
1456typedef struct IDirect3DSurface9Vtbl
1457{
1458	/* IUnknown */
1459	HRESULT (WINAPI *QueryInterface)(IDirect3DSurface9 *This, REFIID riid, void **ppvObject);
1460	ULONG (WINAPI *AddRef)(IDirect3DSurface9 *This);
1461	ULONG (WINAPI *Release)(IDirect3DSurface9 *This);
1462	/* IDirect3DResource9 */
1463	HRESULT (WINAPI *GetDevice)(IDirect3DSurface9 *This, IDirect3DDevice9 **ppDevice);
1464	HRESULT (WINAPI *SetPrivateData)(IDirect3DSurface9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1465	HRESULT (WINAPI *GetPrivateData)(IDirect3DSurface9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1466	HRESULT (WINAPI *FreePrivateData)(IDirect3DSurface9 *This, REFGUID refguid);
1467	DWORD (WINAPI *SetPriority)(IDirect3DSurface9 *This, DWORD PriorityNew);
1468	DWORD (WINAPI *GetPriority)(IDirect3DSurface9 *This);
1469	void (WINAPI *PreLoad)(IDirect3DSurface9 *This);
1470	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DSurface9 *This);
1471	/* IDirect3DSurface9 */
1472	HRESULT (WINAPI *GetContainer)(IDirect3DSurface9 *This, REFIID riid, void **ppContainer);
1473	HRESULT (WINAPI *GetDesc)(IDirect3DSurface9 *This, D3DSURFACE_DESC *pDesc);
1474	HRESULT (WINAPI *LockRect)(IDirect3DSurface9 *This, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags);
1475	HRESULT (WINAPI *UnlockRect)(IDirect3DSurface9 *This);
1476	HRESULT (WINAPI *GetDC)(IDirect3DSurface9 *This, HDC *phdc);
1477	HRESULT (WINAPI *ReleaseDC)(IDirect3DSurface9 *This, HDC hdc);
1478} IDirect3DSurface9Vtbl;
1479struct IDirect3DSurface9
1480{
1481	IDirect3DSurface9Vtbl *lpVtbl;
1482};
1483
1484/* IUnknown macros */
1485#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1486#define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p)
1487#define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p)
1488/* IDirect3DResource9 macros */
1489#define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1490#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1491#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1492#define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1493#define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1494#define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1495#define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1496#define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p)
1497/* IDirect3DSurface9 macros */
1498#define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1499#define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1500#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
1501#define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
1502#define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
1503#define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
1504
1505typedef struct IDirect3DSwapChain9Vtbl
1506{
1507	/* IUnknown */
1508	HRESULT (WINAPI *QueryInterface)(IDirect3DSwapChain9 *This, REFIID riid, void **ppvObject);
1509	ULONG (WINAPI *AddRef)(IDirect3DSwapChain9 *This);
1510	ULONG (WINAPI *Release)(IDirect3DSwapChain9 *This);
1511	/* IDirect3DSwapChain9 */
1512	HRESULT (WINAPI *Present)(IDirect3DSwapChain9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
1513	HRESULT (WINAPI *GetFrontBufferData)(IDirect3DSwapChain9 *This, IDirect3DSurface9 *pDestSurface);
1514	HRESULT (WINAPI *GetBackBuffer)(IDirect3DSwapChain9 *This, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
1515	HRESULT (WINAPI *GetRasterStatus)(IDirect3DSwapChain9 *This, D3DRASTER_STATUS *pRasterStatus);
1516	HRESULT (WINAPI *GetDisplayMode)(IDirect3DSwapChain9 *This, D3DDISPLAYMODE *pMode);
1517	HRESULT (WINAPI *GetDevice)(IDirect3DSwapChain9 *This, IDirect3DDevice9 **ppDevice);
1518	HRESULT (WINAPI *GetPresentParameters)(IDirect3DSwapChain9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
1519} IDirect3DSwapChain9Vtbl;
1520struct IDirect3DSwapChain9
1521{
1522	IDirect3DSwapChain9Vtbl *lpVtbl;
1523};
1524
1525/* IUnknown macros */
1526#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1527#define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p)
1528#define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p)
1529/* IDirect3DSwapChain9 macros */
1530#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
1531#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
1532#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
1533#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
1534#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
1535#define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1536#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
1537
1538typedef struct IDirect3DSwapChain9ExVtbl
1539{
1540	/* IUnknown */
1541	HRESULT (WINAPI *QueryInterface)(IDirect3DSwapChain9Ex *This, REFIID riid, void **ppvObject);
1542	ULONG (WINAPI *AddRef)(IDirect3DSwapChain9Ex *This);
1543	ULONG (WINAPI *Release)(IDirect3DSwapChain9Ex *This);
1544	/* IDirect3DSwapChain9 */
1545	HRESULT (WINAPI *Present)(IDirect3DSwapChain9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
1546	HRESULT (WINAPI *GetFrontBufferData)(IDirect3DSwapChain9Ex *This, IDirect3DSurface9 *pDestSurface);
1547	HRESULT (WINAPI *GetBackBuffer)(IDirect3DSwapChain9Ex *This, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
1548	HRESULT (WINAPI *GetRasterStatus)(IDirect3DSwapChain9Ex *This, D3DRASTER_STATUS *pRasterStatus);
1549	HRESULT (WINAPI *GetDisplayMode)(IDirect3DSwapChain9Ex *This, D3DDISPLAYMODE *pMode);
1550	HRESULT (WINAPI *GetDevice)(IDirect3DSwapChain9Ex *This, IDirect3DDevice9 **ppDevice);
1551	HRESULT (WINAPI *GetPresentParameters)(IDirect3DSwapChain9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
1552	/* IDirect3DSwapChain9Ex */
1553	HRESULT (WINAPI *GetLastPresentCount)(IDirect3DSwapChain9Ex *This, UINT *pLastPresentCount);
1554	HRESULT (WINAPI *GetPresentStats)(IDirect3DSwapChain9Ex *This, D3DPRESENTSTATS *pPresentationStatistics);
1555	HRESULT (WINAPI *GetDisplayModeEx)(IDirect3DSwapChain9Ex *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
1556} IDirect3DSwapChain9ExVtbl;
1557struct IDirect3DSwapChain9Ex
1558{
1559	IDirect3DSwapChain9ExVtbl *lpVtbl;
1560};
1561
1562/* IUnknown macros */
1563#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1564#define IDirect3DSwapChain9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
1565#define IDirect3DSwapChain9Ex_Release(p) (p)->lpVtbl->Release(p)
1566/* IDirect3DSwapChain9 macros */
1567#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
1568#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
1569#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
1570#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
1571#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
1572#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1573#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
1574/* IDirect3DSwapChain9Ex macros */
1575#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->lpVtbl->GetLastPresentCount(p,a)
1576#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
1577#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->lpVtbl->GetDisplayModeEx(p,a,b)
1578
1579typedef struct IDirect3DTexture9Vtbl
1580{
1581	/* IUnknown */
1582	HRESULT (WINAPI *QueryInterface)(IDirect3DTexture9 *This, REFIID riid, void **ppvObject);
1583	ULONG (WINAPI *AddRef)(IDirect3DTexture9 *This);
1584	ULONG (WINAPI *Release)(IDirect3DTexture9 *This);
1585	/* IDirect3DResource9 */
1586	HRESULT (WINAPI *GetDevice)(IDirect3DTexture9 *This, IDirect3DDevice9 **ppDevice);
1587	HRESULT (WINAPI *SetPrivateData)(IDirect3DTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1588	HRESULT (WINAPI *GetPrivateData)(IDirect3DTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1589	HRESULT (WINAPI *FreePrivateData)(IDirect3DTexture9 *This, REFGUID refguid);
1590	DWORD (WINAPI *SetPriority)(IDirect3DTexture9 *This, DWORD PriorityNew);
1591	DWORD (WINAPI *GetPriority)(IDirect3DTexture9 *This);
1592	void (WINAPI *PreLoad)(IDirect3DTexture9 *This);
1593	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DTexture9 *This);
1594	/* IDirect3DBaseTexture9 */
1595	DWORD (WINAPI *SetLOD)(IDirect3DTexture9 *This, DWORD LODNew);
1596	DWORD (WINAPI *GetLOD)(IDirect3DTexture9 *This);
1597	DWORD (WINAPI *GetLevelCount)(IDirect3DTexture9 *This);
1598	HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
1599	D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DTexture9 *This);
1600	void (WINAPI *GenerateMipSubLevels)(IDirect3DTexture9 *This);
1601	/* IDirect3DTexture9 */
1602	HRESULT (WINAPI *GetLevelDesc)(IDirect3DTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc);
1603	HRESULT (WINAPI *GetSurfaceLevel)(IDirect3DTexture9 *This, UINT Level, IDirect3DSurface9 **ppSurfaceLevel);
1604	HRESULT (WINAPI *LockRect)(IDirect3DTexture9 *This, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags);
1605	HRESULT (WINAPI *UnlockRect)(IDirect3DTexture9 *This, UINT Level);
1606	HRESULT (WINAPI *AddDirtyRect)(IDirect3DTexture9 *This, const RECT *pDirtyRect);
1607} IDirect3DTexture9Vtbl;
1608struct IDirect3DTexture9
1609{
1610	IDirect3DTexture9Vtbl *lpVtbl;
1611};
1612
1613/* IUnknown macros */
1614#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1615#define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
1616#define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p)
1617/* IDirect3DResource9 macros */
1618#define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1619#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1620#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1621#define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1622#define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1623#define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1624#define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1625#define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p)
1626/* IDirect3DBaseTexture9 macros */
1627#define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
1628#define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
1629#define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
1630#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
1631#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
1632#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
1633/* IDirect3DTexture9 macros */
1634#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
1635#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
1636#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
1637#define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
1638#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
1639
1640typedef struct IDirect3DVertexBuffer9Vtbl
1641{
1642	/* IUnknown */
1643	HRESULT (WINAPI *QueryInterface)(IDirect3DVertexBuffer9 *This, REFIID riid, void **ppvObject);
1644	ULONG (WINAPI *AddRef)(IDirect3DVertexBuffer9 *This);
1645	ULONG (WINAPI *Release)(IDirect3DVertexBuffer9 *This);
1646	/* IDirect3DResource9 */
1647	HRESULT (WINAPI *GetDevice)(IDirect3DVertexBuffer9 *This, IDirect3DDevice9 **ppDevice);
1648	HRESULT (WINAPI *SetPrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1649	HRESULT (WINAPI *GetPrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1650	HRESULT (WINAPI *FreePrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid);
1651	DWORD (WINAPI *SetPriority)(IDirect3DVertexBuffer9 *This, DWORD PriorityNew);
1652	DWORD (WINAPI *GetPriority)(IDirect3DVertexBuffer9 *This);
1653	void (WINAPI *PreLoad)(IDirect3DVertexBuffer9 *This);
1654	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DVertexBuffer9 *This);
1655	/* IDirect3DVertexBuffer9 */
1656	HRESULT (WINAPI *Lock)(IDirect3DVertexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags);
1657	HRESULT (WINAPI *Unlock)(IDirect3DVertexBuffer9 *This);
1658	HRESULT (WINAPI *GetDesc)(IDirect3DVertexBuffer9 *This, D3DVERTEXBUFFER_DESC *pDesc);
1659} IDirect3DVertexBuffer9Vtbl;
1660struct IDirect3DVertexBuffer9
1661{
1662	IDirect3DVertexBuffer9Vtbl *lpVtbl;
1663};
1664
1665/* IUnknown macros */
1666#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1667#define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
1668#define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p)
1669/* IDirect3DResource9 macros */
1670#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1671#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1672#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1673#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1674#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1675#define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1676#define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1677#define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
1678/* IDirect3DVertexBuffer9 macros */
1679#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
1680#define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
1681#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1682
1683typedef struct IDirect3DVertexDeclaration9Vtbl
1684{
1685	/* IUnknown */
1686	HRESULT (WINAPI *QueryInterface)(IDirect3DVertexDeclaration9 *This, REFIID riid, void **ppvObject);
1687	ULONG (WINAPI *AddRef)(IDirect3DVertexDeclaration9 *This);
1688	ULONG (WINAPI *Release)(IDirect3DVertexDeclaration9 *This);
1689	/* IDirect3DVertexDeclaration9 */
1690	HRESULT (WINAPI *GetDevice)(IDirect3DVertexDeclaration9 *This, IDirect3DDevice9 **ppDevice);
1691	HRESULT (WINAPI *GetDeclaration)(IDirect3DVertexDeclaration9 *This, D3DVERTEXELEMENT9 *pElement, UINT *pNumElements);
1692} IDirect3DVertexDeclaration9Vtbl;
1693struct IDirect3DVertexDeclaration9
1694{
1695	IDirect3DVertexDeclaration9Vtbl *lpVtbl;
1696};
1697
1698/* IUnknown macros */
1699#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1700#define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p)
1701#define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p)
1702/* IDirect3DVertexDeclaration9 macros */
1703#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1704#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
1705
1706typedef struct IDirect3DVertexShader9Vtbl
1707{
1708	/* IUnknown */
1709	HRESULT (WINAPI *QueryInterface)(IDirect3DVertexShader9 *This, REFIID riid, void **ppvObject);
1710	ULONG (WINAPI *AddRef)(IDirect3DVertexShader9 *This);
1711	ULONG (WINAPI *Release)(IDirect3DVertexShader9 *This);
1712	/* IDirect3DVertexShader9 */
1713	HRESULT (WINAPI *GetDevice)(IDirect3DVertexShader9 *This, IDirect3DDevice9 **ppDevice);
1714	HRESULT (WINAPI *GetFunction)(IDirect3DVertexShader9 *This, void *pData, UINT *pSizeOfData);
1715} IDirect3DVertexShader9Vtbl;
1716struct IDirect3DVertexShader9
1717{
1718	IDirect3DVertexShader9Vtbl *lpVtbl;
1719};
1720
1721/* IUnknown macros */
1722#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1723#define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
1724#define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p)
1725/* IDirect3DVertexShader9 macros */
1726#define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1727#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1728
1729typedef struct IDirect3DVolume9Vtbl
1730{
1731	/* IUnknown */
1732	HRESULT (WINAPI *QueryInterface)(IDirect3DVolume9 *This, REFIID riid, void **ppvObject);
1733	ULONG (WINAPI *AddRef)(IDirect3DVolume9 *This);
1734	ULONG (WINAPI *Release)(IDirect3DVolume9 *This);
1735	/* IDirect3DVolume9 */
1736	HRESULT (WINAPI *GetDevice)(IDirect3DVolume9 *This, IDirect3DDevice9 **ppDevice);
1737	HRESULT (WINAPI *SetPrivateData)(IDirect3DVolume9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1738	HRESULT (WINAPI *GetPrivateData)(IDirect3DVolume9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1739	HRESULT (WINAPI *FreePrivateData)(IDirect3DVolume9 *This, REFGUID refguid);
1740	HRESULT (WINAPI *GetContainer)(IDirect3DVolume9 *This, REFIID riid, void **ppContainer);
1741	HRESULT (WINAPI *GetDesc)(IDirect3DVolume9 *This, D3DVOLUME_DESC *pDesc);
1742	HRESULT (WINAPI *LockBox)(IDirect3DVolume9 *This, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags);
1743	HRESULT (WINAPI *UnlockBox)(IDirect3DVolume9 *This);
1744} IDirect3DVolume9Vtbl;
1745struct IDirect3DVolume9
1746{
1747	IDirect3DVolume9Vtbl *lpVtbl;
1748};
1749
1750/* IUnknown macros */
1751#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1752#define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p)
1753#define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p)
1754/* IDirect3DVolume9 macros */
1755#define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1756#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1757#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1758#define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1759#define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1760#define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1761#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
1762#define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
1763
1764typedef struct IDirect3DVolumeTexture9Vtbl
1765{
1766	/* IUnknown */
1767	HRESULT (WINAPI *QueryInterface)(IDirect3DVolumeTexture9 *This, REFIID riid, void **ppvObject);
1768	ULONG (WINAPI *AddRef)(IDirect3DVolumeTexture9 *This);
1769	ULONG (WINAPI *Release)(IDirect3DVolumeTexture9 *This);
1770	/* IDirect3DResource9 */
1771	HRESULT (WINAPI *GetDevice)(IDirect3DVolumeTexture9 *This, IDirect3DDevice9 **ppDevice);
1772	HRESULT (WINAPI *SetPrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1773	HRESULT (WINAPI *GetPrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1774	HRESULT (WINAPI *FreePrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid);
1775	DWORD (WINAPI *SetPriority)(IDirect3DVolumeTexture9 *This, DWORD PriorityNew);
1776	DWORD (WINAPI *GetPriority)(IDirect3DVolumeTexture9 *This);
1777	void (WINAPI *PreLoad)(IDirect3DVolumeTexture9 *This);
1778	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DVolumeTexture9 *This);
1779	/* IDirect3DBaseTexture9 */
1780	DWORD (WINAPI *SetLOD)(IDirect3DVolumeTexture9 *This, DWORD LODNew);
1781	DWORD (WINAPI *GetLOD)(IDirect3DVolumeTexture9 *This);
1782	DWORD (WINAPI *GetLevelCount)(IDirect3DVolumeTexture9 *This);
1783	HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DVolumeTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
1784	D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DVolumeTexture9 *This);
1785	void (WINAPI *GenerateMipSubLevels)(IDirect3DVolumeTexture9 *This);
1786	/* IDirect3DVolumeTexture9 */
1787	HRESULT (WINAPI *GetLevelDesc)(IDirect3DVolumeTexture9 *This, UINT Level, D3DVOLUME_DESC *pDesc);
1788	HRESULT (WINAPI *GetVolumeLevel)(IDirect3DVolumeTexture9 *This, UINT Level, IDirect3DVolume9 **ppVolumeLevel);
1789	HRESULT (WINAPI *LockBox)(IDirect3DVolumeTexture9 *This, UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags);
1790	HRESULT (WINAPI *UnlockBox)(IDirect3DVolumeTexture9 *This, UINT Level);
1791	HRESULT (WINAPI *AddDirtyBox)(IDirect3DVolumeTexture9 *This, const D3DBOX *pDirtyBox);
1792} IDirect3DVolumeTexture9Vtbl;
1793struct IDirect3DVolumeTexture9
1794{
1795	IDirect3DVolumeTexture9Vtbl *lpVtbl;
1796};
1797
1798/* IUnknown macros */
1799#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1800#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
1801#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p)
1802/* IDirect3DResource9 macros */
1803#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1804#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1805#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1806#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1807#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1808#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1809#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1810#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
1811/* IDirect3DBaseTexture9 macros */
1812#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
1813#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
1814#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
1815#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
1816#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
1817#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
1818/* IDirect3DVolumeTexture9 macros */
1819#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
1820#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
1821#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
1822#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
1823#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
1824
1825#endif /* __cplusplus */
1826
1827#ifdef _WIN32
1828
1829IDirect3D9 *WINAPI
1830Direct3DCreate9( UINT SDKVersion );
1831
1832HRESULT WINAPI
1833Direct3DCreate9Ex( UINT SDKVersion,
1834                   IDirect3D9Ex **ppD3D9 );
1835
1836void *WINAPI
1837Direct3DShaderValidatorCreate9( void );
1838
1839int WINAPI
1840D3DPERF_BeginEvent( D3DCOLOR color,
1841                    LPCWSTR name );
1842
1843int WINAPI
1844D3DPERF_EndEvent( void );
1845
1846DWORD WINAPI
1847D3DPERF_GetStatus( void );
1848
1849void WINAPI
1850D3DPERF_SetOptions( DWORD options );
1851
1852BOOL WINAPI
1853D3DPERF_QueryRepeatFrame( void );
1854
1855void WINAPI
1856D3DPERF_SetMarker( D3DCOLOR color,
1857                   LPCWSTR name );
1858
1859void WINAPI
1860D3DPERF_SetRegion( D3DCOLOR color,
1861                   LPCWSTR name );
1862
1863void WINAPI
1864DebugSetMute( void );
1865
1866#endif
1867
1868#endif /* _D3D9_H_ */
1869