Searched defs:benefit (Results 1 - 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_schedule_instructions.cpp713 int benefit = 0; local
718 benefit -= v->alloc.sizes[inst->dst.nr];
728 benefit += v->alloc.sizes[inst->src[i].nr];
736 benefit++;
742 return benefit;
/external/mesa3d/src/util/
H A Dregister_allocate.c647 float benefit = 0; local
650 /* Define the benefit of eliminating an interference between n, n2
659 benefit += ((float)g->regs->classes[n_class]->q[n2_class] /
664 return benefit;
668 * Returns a node number to be spilled according to the cost/benefit using
685 float benefit; local
693 benefit = ra_get_spill_benefit(g, n);
695 if (benefit / cost > best_benefit) {
696 best_benefit = benefit / cost;
/external/swiftshader/third_party/LLVM/lib/CodeGen/
H A DRegAllocPBQP.cpp422 PBQP::PBQPNum benefit) {
423 costVec[pregOption] += -benefit;
430 PBQP::PBQPNum benefit) {
441 costMat[i + 1][j + 1] += -benefit;
420 addPhysRegCoalesce(PBQP::Vector &costVec, unsigned pregOption, PBQP::PBQPNum benefit) argument
426 addVirtRegCoalesce( PBQP::Matrix &costMat, const PBQPRAProblem::AllowedSet &vr1Allowed, const PBQPRAProblem::AllowedSet &vr2Allowed, PBQP::PBQPNum benefit) argument

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