• Home
  • History
  • Annotate
  • only in /external/swiftshader/third_party/LLVM/lib/CodeGen/
NameDateSize

..10-Aug-20184 KiB

AggressiveAntiDepBreaker.cpp10-Aug-201834.6 KiB

AggressiveAntiDepBreaker.h10-Aug-20187 KiB

AllocationOrder.cpp10-Aug-20182.8 KiB

AllocationOrder.h10-Aug-20182.1 KiB

Analysis.cpp10-Aug-201811.9 KiB

AntiDepBreaker.h10-Aug-20182.6 KiB

AsmPrinter/10-Aug-20184 KiB

BranchFolding.cpp10-Aug-201862.1 KiB

BranchFolding.h10-Aug-20184.1 KiB

CalcSpillWeights.cpp10-Aug-20186 KiB

CallingConvLower.cpp10-Aug-20186.5 KiB

CodeGen.cpp10-Aug-20182.3 KiB

CodePlacementOpt.cpp10-Aug-201815.5 KiB

CriticalAntiDepBreaker.cpp10-Aug-201825.7 KiB

CriticalAntiDepBreaker.h10-Aug-20184.2 KiB

DeadMachineInstructionElim.cpp10-Aug-20187.2 KiB

DwarfEHPrepare.cpp10-Aug-201827.3 KiB

EdgeBundles.cpp10-Aug-20183.1 KiB

ELF.h10-Aug-20188.2 KiB

ELFCodeEmitter.cpp10-Aug-20187.4 KiB

ELFCodeEmitter.h10-Aug-20182.4 KiB

ELFWriter.cpp10-Aug-201839.1 KiB

ELFWriter.h10-Aug-20189.4 KiB

ExecutionDepsFix.cpp10-Aug-201816.6 KiB

ExpandISelPseudos.cpp10-Aug-20182.6 KiB

ExpandPostRAPseudos.cpp10-Aug-20187.7 KiB

GCMetadata.cpp10-Aug-20185.6 KiB

GCMetadataPrinter.cpp10-Aug-2018824

GCStrategy.cpp10-Aug-201813.8 KiB

IfConversion.cpp10-Aug-201853.3 KiB

InlineSpiller.cpp10-Aug-201845.6 KiB

INSTALL.vcxproj.filters10-Aug-2018657

InterferenceCache.cpp10-Aug-20185.2 KiB

InterferenceCache.h10-Aug-20185.9 KiB

IntrinsicLowering.cpp10-Aug-201821 KiB

LatencyPriorityQueue.cpp10-Aug-20185.5 KiB

LexicalScopes.cpp10-Aug-201810.8 KiB

LiveDebugVariables.cpp10-Aug-201834.5 KiB

LiveDebugVariables.h10-Aug-20182.3 KiB

LiveInterval.cpp10-Aug-201824.3 KiB

LiveIntervalAnalysis.cpp10-Aug-201879.9 KiB

LiveIntervalUnion.cpp10-Aug-20186.7 KiB

LiveIntervalUnion.h10-Aug-20186.6 KiB

LiveRangeCalc.cpp10-Aug-20189.5 KiB

LiveRangeCalc.h10-Aug-20189.6 KiB

LiveRangeEdit.cpp10-Aug-201811.7 KiB

LiveRangeEdit.h10-Aug-20188.1 KiB

LiveStackAnalysis.cpp10-Aug-20182.7 KiB

LiveVariables.cpp10-Aug-201828.2 KiB

LLVMCodeGen.vcxproj10-Aug-201830.6 KiB

LLVMCodeGen.vcxproj.filters10-Aug-201812.1 KiB

LLVMTargetMachine.cpp10-Aug-201819.1 KiB

LocalStackSlotAllocation.cpp10-Aug-201814 KiB

MachineBasicBlock.cpp10-Aug-201827.3 KiB

MachineBlockFrequencyInfo.cpp10-Aug-20182.3 KiB

MachineBranchProbabilityInfo.cpp10-Aug-20183.5 KiB

MachineCSE.cpp10-Aug-201818.3 KiB

MachineDominators.cpp10-Aug-20181.7 KiB

MachineFunction.cpp10-Aug-201825.9 KiB

MachineFunctionAnalysis.cpp10-Aug-20181.9 KiB

MachineFunctionPass.cpp10-Aug-20182 KiB

MachineFunctionPrinterPass.cpp10-Aug-20181.7 KiB

MachineInstr.cpp10-Aug-201860.4 KiB

MachineLICM.cpp10-Aug-201846.9 KiB

MachineLoopInfo.cpp10-Aug-20182.8 KiB

MachineLoopRanges.cpp10-Aug-20184 KiB

MachineModuleInfo.cpp10-Aug-201820.6 KiB

MachineModuleInfoImpls.cpp10-Aug-20181.6 KiB

MachinePassRegistry.cpp10-Aug-20181.3 KiB

MachineRegisterInfo.cpp10-Aug-20189.1 KiB

MachineSink.cpp10-Aug-201822.4 KiB

MachineSSAUpdater.cpp10-Aug-201813.4 KiB

MachineVerifier.cpp10-Aug-201844 KiB

Makefile10-Aug-2018719

ObjectCodeEmitter.cpp10-Aug-20185.2 KiB

OcamlGC.cpp10-Aug-2018999

OptimizePHIs.cpp10-Aug-20186.2 KiB

PACKAGE.vcxproj.filters10-Aug-2018657

Passes.cpp10-Aug-20182.5 KiB

PeepholeOptimizer.cpp10-Aug-201815.2 KiB

PHIElimination.cpp10-Aug-201817.2 KiB

PHIEliminationUtils.cpp10-Aug-20182.3 KiB

PHIEliminationUtils.h10-Aug-2018936

PostRASchedulerList.cpp10-Aug-201824.5 KiB

ProcessImplicitDefs.cpp10-Aug-201810.2 KiB

PrologEpilogInserter.cpp10-Aug-201831.9 KiB

PrologEpilogInserter.h10-Aug-20186.2 KiB

PseudoSourceValue.cpp10-Aug-20184 KiB

README.txt10-Aug-20186.2 KiB

RegAllocBase.h10-Aug-20187.2 KiB

RegAllocBasic.cpp10-Aug-201821.4 KiB

RegAllocFast.cpp10-Aug-201839.3 KiB

RegAllocGreedy.cpp10-Aug-201858.5 KiB

RegAllocLinearScan.cpp10-Aug-201855.8 KiB

RegAllocPBQP.cpp10-Aug-201824.1 KiB

RegisterClassInfo.cpp10-Aug-20183.9 KiB

RegisterClassInfo.h10-Aug-20184.3 KiB

RegisterCoalescer.cpp10-Aug-201872.4 KiB

RegisterCoalescer.h10-Aug-20183.9 KiB

RegisterScavenging.cpp10-Aug-201812.7 KiB

RenderMachineFunction.cpp10-Aug-201833.5 KiB

RenderMachineFunction.h10-Aug-201811.3 KiB

ScheduleDAG.cpp10-Aug-201818.4 KiB

ScheduleDAGEmit.cpp10-Aug-20182.6 KiB

ScheduleDAGInstrs.cpp10-Aug-201827.5 KiB

ScheduleDAGInstrs.h10-Aug-20187.6 KiB

ScheduleDAGPrinter.cpp10-Aug-20183.3 KiB

ScoreboardHazardRecognizer.cpp10-Aug-20187.6 KiB

SelectionDAG/10-Aug-20184 KiB

ShadowStackGC.cpp10-Aug-201817.1 KiB

ShrinkWrapping.cpp10-Aug-201839.5 KiB

SjLjEHPrepare.cpp10-Aug-201843.2 KiB

SlotIndexes.cpp10-Aug-20185.4 KiB

Spiller.cpp10-Aug-20187.9 KiB

Spiller.h10-Aug-20181.3 KiB

SpillPlacement.cpp10-Aug-201812.5 KiB

SpillPlacement.h10-Aug-20186.1 KiB

SplitKit.cpp10-Aug-201849.4 KiB

SplitKit.h10-Aug-201818.7 KiB

Splitter.cpp10-Aug-201827.6 KiB

Splitter.h10-Aug-20182.6 KiB

StackProtector.cpp10-Aug-20188.9 KiB

StackSlotColoring.cpp10-Aug-201825.9 KiB

StrongPHIElimination.cpp10-Aug-201832.1 KiB

TailDuplication.cpp10-Aug-201833.6 KiB

TargetInstrInfoImpl.cpp10-Aug-201818.5 KiB

TargetLoweringObjectFileImpl.cpp10-Aug-201822.4 KiB

TwoAddressInstructionPass.cpp10-Aug-201857.7 KiB

UnreachableBlockElim.cpp10-Aug-20187.3 KiB

VirtRegMap.cpp10-Aug-201813.5 KiB

VirtRegMap.h10-Aug-201819.7 KiB

VirtRegRewriter.cpp10-Aug-2018101.2 KiB

VirtRegRewriter.h10-Aug-20181,016

README.txt

1//===---------------------------------------------------------------------===//
2
3Common register allocation / spilling problem:
4
5        mul lr, r4, lr
6        str lr, [sp, #+52]
7        ldr lr, [r1, #+32]
8        sxth r3, r3
9        ldr r4, [sp, #+52]
10        mla r4, r3, lr, r4
11
12can be:
13
14        mul lr, r4, lr
15        mov r4, lr
16        str lr, [sp, #+52]
17        ldr lr, [r1, #+32]
18        sxth r3, r3
19        mla r4, r3, lr, r4
20
21and then "merge" mul and mov:
22
23        mul r4, r4, lr
24        str lr, [sp, #+52]
25        ldr lr, [r1, #+32]
26        sxth r3, r3
27        mla r4, r3, lr, r4
28
29It also increase the likelihood the store may become dead.
30
31//===---------------------------------------------------------------------===//
32
33bb27 ...
34        ...
35        %reg1037 = ADDri %reg1039, 1
36        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
37    Successors according to CFG: 0x8b03bf0 (#5)
38
39bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
40    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
41        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>
42
43Note ADDri is not a two-address instruction. However, its result %reg1037 is an
44operand of the PHI node in bb76 and its operand %reg1039 is the result of the
45PHI node. We should treat it as a two-address code and make sure the ADDri is
46scheduled after any node that reads %reg1039.
47
48//===---------------------------------------------------------------------===//
49
50Use local info (i.e. register scavenger) to assign it a free register to allow
51reuse:
52        ldr r3, [sp, #+4]
53        add r3, r3, #3
54        ldr r2, [sp, #+8]
55        add r2, r2, #2
56        ldr r1, [sp, #+4]  <==
57        add r1, r1, #1
58        ldr r0, [sp, #+4]
59        add r0, r0, #2
60
61//===---------------------------------------------------------------------===//
62
63LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
64effects:
65
66R1 = X + 4
67R2 = X + 7
68R3 = X + 15
69
70loop:
71load [i + R1]
72...
73load [i + R2]
74...
75load [i + R3]
76
77Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
78to implement proper re-materialization to handle this:
79
80R1 = X + 4
81R2 = X + 7
82R3 = X + 15
83
84loop:
85R1 = X + 4  @ re-materialized
86load [i + R1]
87...
88R2 = X + 7 @ re-materialized
89load [i + R2]
90...
91R3 = X + 15 @ re-materialized
92load [i + R3]
93
94Furthermore, with re-association, we can enable sharing:
95
96R1 = X + 4
97R2 = X + 7
98R3 = X + 15
99
100loop:
101T = i + X
102load [T + 4]
103...
104load [T + 7]
105...
106load [T + 15]
107//===---------------------------------------------------------------------===//
108
109It's not always a good idea to choose rematerialization over spilling. If all
110the load / store instructions would be folded then spilling is cheaper because
111it won't require new live intervals / registers. See 2003-05-31-LongShifts for
112an example.
113
114//===---------------------------------------------------------------------===//
115
116With a copying garbage collector, derived pointers must not be retained across
117collector safe points; the collector could move the objects and invalidate the
118derived pointer. This is bad enough in the first place, but safe points can
119crop up unpredictably. Consider:
120
121        %array = load { i32, [0 x %obj] }** %array_addr
122        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
123        %old = load %obj** %nth_el
124        %z = div i64 %x, %y
125        store %obj* %new, %obj** %nth_el
126
127If the i64 division is lowered to a libcall, then a safe point will (must)
128appear for the call site. If a collection occurs, %array and %nth_el no longer
129point into the correct object.
130
131The fix for this is to copy address calculations so that dependent pointers
132are never live across safe point boundaries. But the loads cannot be copied
133like this if there was an intervening store, so may be hard to get right.
134
135Only a concurrent mutator can trigger a collection at the libcall safe point.
136So single-threaded programs do not have this requirement, even with a copying
137collector. Still, LLVM optimizations would probably undo a front-end's careful
138work.
139
140//===---------------------------------------------------------------------===//
141
142The ocaml frametable structure supports liveness information. It would be good
143to support it.
144
145//===---------------------------------------------------------------------===//
146
147The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
148revisited. The check is there to work around a misuse of directives in inline
149assembly.
150
151//===---------------------------------------------------------------------===//
152
153It would be good to detect collector/target compatibility instead of silently
154doing the wrong thing.
155
156//===---------------------------------------------------------------------===//
157
158It would be really nice to be able to write patterns in .td files for copies,
159which would eliminate a bunch of explicit predicates on them (e.g. no side 
160effects).  Once this is in place, it would be even better to have tblgen 
161synthesize the various copy insertion/inspection methods in TargetInstrInfo.
162
163//===---------------------------------------------------------------------===//
164
165Stack coloring improvements:
166
1671. Do proper LiveStackAnalysis on all stack objects including those which are
168   not spill slots.
1692. Reorder objects to fill in gaps between objects.
170   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4
171
172//===---------------------------------------------------------------------===//
173
174The scheduler should be able to sort nearby instructions by their address. For
175example, in an expanded memset sequence it's not uncommon to see code like this:
176
177  movl $0, 4(%rdi)
178  movl $0, 8(%rdi)
179  movl $0, 12(%rdi)
180  movl $0, 0(%rdi)
181
182Each of the stores is independent, and the scheduler is currently making an
183arbitrary decision about the order.
184
185//===---------------------------------------------------------------------===//
186
187Another opportunitiy in this code is that the $0 could be moved to a register:
188
189  movl $0, 4(%rdi)
190  movl $0, 8(%rdi)
191  movl $0, 12(%rdi)
192  movl $0, 0(%rdi)
193
194This would save substantial code size, especially for longer sequences like
195this. It would be easy to have a rule telling isel to avoid matching MOV32mi
196if the immediate has more than some fixed number of uses. It's more involved
197to teach the register allocator how to do late folding to recover from
198excessive register pressure.
199
200