Searched defs:color1 (Results 1 - 12 of 12) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
H A DSweepGradient.java77 * @param color1 The color to use at the end of the sweep
79 public SweepGradient(float cx, float cy, @ColorInt int color0, @ColorInt int color1) { argument
84 mColor1 = color1;
117 int color0, int color1);
116 nativeCreate2(long matrix, float x, float y, int color0, int color1) argument
H A DLinearGradient.java84 * @param color1 The color at the end of the gradient line.
88 @ColorInt int color0, @ColorInt int color1,
96 mColor1 = color1;
132 int color0, int color1, int tileMode);
87 LinearGradient(float x0, float y0, float x1, float y1, @ColorInt int color0, @ColorInt int color1, @NonNull TileMode tile) argument
131 nativeCreate2(long matrix, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument
H A DRadialGradient.java132 int color0, int color1, int tileMode);
131 nativeCreate2(long matrix, float x, float y, float radius, int color0, int color1, int tileMode) argument
/frameworks/layoutlib/bridge/src/android/graphics/
H A DRadialGradient_Delegate.java71 int color0, int color1, int tileMode) {
72 return nativeCreate1(matrix, x, y, radius, new int[] { color0, color1 },
70 nativeCreate2(long matrix, float x, float y, float radius, int color0, int color1, int tileMode) argument
H A DSweepGradient_Delegate.java67 /*package*/ static long nativeCreate2(long matrix, float x, float y, int color0, int color1) { argument
68 return nativeCreate1(matrix, x, y, new int[] { color0, color1 },
H A DLinearGradient_Delegate.java73 int color0, int color1, int tileMode) {
74 return nativeCreate1(thisGradient, matrix, x0, y0, x1, y1, new int[] { color0, color1},
71 nativeCreate2(LinearGradient thisGradient, long matrix, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument
/frameworks/native/cmds/flatland/
H A DRenderers.cpp69 mColor1UniformLoc = glGetUniformLocation(mGradPgm, "color1");
97 const float* color1 = genColor(); local
114 glUniform4fv(mColor1UniformLoc, 1, color1);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DMultiProducerActivity.java282 public ColorPulse(int color1, int color2, Rect rect) { argument
283 mColorStart = color1;
/frameworks/base/core/jni/android/graphics/
H A DShader.cpp130 jfloat x0, jfloat y0, jfloat x1, jfloat y1, jint color0, jint color1, jint tileMode) {
139 colors[1] = color1;
192 jint color0, jint color1, jint tileMode) {
199 colors[1] = color1;
247 int color0, int color1) {
251 colors[1] = color1;
129 LinearGradient_create2(JNIEnv* env, jobject o, jlong matrixPtr, jfloat x0, jfloat y0, jfloat x1, jfloat y1, jint color0, jint color1, jint tileMode) argument
191 RadialGradient_create2(JNIEnv* env, jobject, jlong matrixPtr, jfloat x, jfloat y, jfloat radius, jint color0, jint color1, jint tileMode) argument
246 SweepGradient_create2(JNIEnv* env, jobject, jlong matrixPtr, jfloat x, jfloat y, int color0, int color1) argument
/frameworks/support/compat/src/main/java/androidx/core/graphics/
H A DColorUtils.java601 * <p>A blend ratio of 0.0 will result in {@code color1}, 0.5 will give an even blend,
604 * @param color1 the first ARGB color
606 * @param ratio the blend ratio of {@code color1} to {@code color2}
609 public static int blendARGB(@ColorInt int color1, @ColorInt int color2, argument
612 float a = Color.alpha(color1) * inverseRatio + Color.alpha(color2) * ratio;
613 float r = Color.red(color1) * inverseRatio + Color.red(color2) * ratio;
614 float g = Color.green(color1) * inverseRatio + Color.green(color2) * ratio;
615 float b = Color.blue(color1) * inverseRatio + Color.blue(color2) * ratio;
/frameworks/base/core/java/com/android/internal/graphics/
H A DColorUtils.java577 * <p>A blend ratio of 0.0 will result in {@code color1}, 0.5 will give an even blend,
580 * @param color1 the first ARGB color
582 * @param ratio the blend ratio of {@code color1} to {@code color2}
585 public static int blendARGB(@ColorInt int color1, @ColorInt int color2, argument
588 float a = Color.alpha(color1) * inverseRatio + Color.alpha(color2) * ratio;
589 float r = Color.red(color1) * inverseRatio + Color.red(color2) * ratio;
590 float g = Color.green(color1) * inverseRatio + Color.green(color2) * ratio;
591 float b = Color.blue(color1) * inverseRatio + Color.blue(color2) * ratio;
/frameworks/native/opengl/libagl/
H A Ddxt.cpp130 * contains a transparent pixel (color0 < color1, code == 3). This
159 uint16_t color1 = colors >> 16; local
161 if (color0 < color1) {
225 uint16_t color1 = colors >> 16; local
230 if (color0 != prev_color0 || color1 != prev_color1) {
233 prev_color1 = color1;
239 int r1 = red(color1);
240 int g1 = green(color1);
241 int b1 = blue(color1);
248 c[1] = color1;
350 uint16_t color1 = colors >> 16; local
507 uint16_t color1 = colors >> 16; local
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