Searched defs:elementArrayBuffer (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fVertexArrayObjectTests.cpp76 int elementArrayBuffer; member in struct:deqp::gles3::Functional::__anon5223::VertexArrayState
80 : elementArrayBuffer(-1)
199 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n";
254 if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuffer == 0))
548 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer]));
574 if (state.elementArrayBuffer == 0)
717 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n";
751 m_spec.vao.elementArrayBuffer = 0;
752 m_spec.state.elementArrayBuffer
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/external/swiftshader/src/OpenGL/libGL/
H A DContext.h490 BindingPointer<Buffer> elementArrayBuffer; member in struct:gl::State
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.h280 gl::BindingPointer<Buffer> elementArrayBuffer; member in struct:es1::State
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp788 Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); local
789 return elementArrayBuffer ? elementArrayBuffer->name : 0;

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