/external/skia/src/gpu/effects/ |
H A D | GrBlurredEdgeFragmentProcessor.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 29 fragBuilder->codeAppendf(
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H A D | GrConfigConversionEffect.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 29 fragBuilder->forceHighPrecision(); 30 fragBuilder->codeAppendf(
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H A D | GrDitherEffect.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 28 fragBuilder->codeAppendf( 37 fragBuilder->codeAppendf(
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H A D | GrLumaColorFilterEffect.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 26 fragBuilder->codeAppendf(
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H A D | GrPremulInputFragmentProcessor.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 27 fragBuilder->codeAppendf("%s = %s;\n%s.xyz *= %s.w;\n", args.fOutputColor,
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H A D | GrShadowGeoProc.cpp | 25 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 29 fragBuilder->codeAppend("half4 shadowParams;"); 45 fragBuilder->codeAppend("half d = length(shadowParams.xy);"); 46 fragBuilder->codeAppend("half distance = shadowParams.z * (1.0 - d);"); 48 fragBuilder->codeAppend("half factor = 1.0 - clamp(distance, 0.0, shadowParams.w);"); 49 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); 50 fragBuilder->codeAppendf("%s = half4(factor);",
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H A D | GrUnpremulInputFragmentProcessor.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 27 fragBuilder->codeAppendf(
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H A D | GrArithmeticFP.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 40 fragBuilder->codeAppendf(
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H A D | GrDisableColorXP.cpp | 56 GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder; variable 57 fragBuilder->codeAppendf("%s = half4(0);", args.fOutputPrimary);
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H A D | GrOverdrawFragmentProcessor.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 38 fragBuilder->codeAppendf(
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H A D | GrSimpleTextureEffect.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 28 SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); 29 fragBuilder->codeAppendf( 32 fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), 34 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str());
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/external/skia/src/gpu/glsl/ |
H A D | GrGLSLFragmentProcessor.cpp | 30 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local 31 outputColor->append(fragBuilder->getMangleString()); 32 fragBuilder->codeAppendf("half4 %s;", outputColor->c_str()); 39 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local 41 fragBuilder->onBeforeChildProcEmitCode(); // call first so mangleString is updated 46 fragBuilder->codeAppend("{\n"); 47 fragBuilder->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex, 48 fragBuilder->getMangleString().c_str(), childProc.name()); 52 EmitArgs childArgs(fragBuilder, 62 fragBuilder [all...] |
H A D | GrGLSLPrimitiveProcessor.cpp | 39 void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder, argument 49 fragBuilder->codeAppendf("%s = %s;", outputName, stagedLocalVarName); 50 if (fragBuilder->getProgramBuilder()->shaderCaps()->mustObfuscateUniformColor()) { 51 fragBuilder->codeAppendf("%s = max(%s, half4(0, 0, 0, 0));", outputName, outputName);
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H A D | GrGLSLXferProcessor.cpp | 20 static void adjust_for_lcd_coverage(GrGLSLXPFragmentBuilder* fragBuilder, argument 24 fragBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);", 37 GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder; local 39 const char* dstColor = fragBuilder->dstColor(); 55 fragBuilder->codeAppendf("if (all(lessThanEqual(%s.rgb, half3(0)))) {" 72 fragBuilder->codeAppend("// Read color from copy of the destination.\n"); 73 fragBuilder->codeAppendf("half2 _dstTexCoord = (sk_FragCoord.xy - %s) * %s;", 77 fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); 80 fragBuilder->codeAppendf("half4 %s = ", dstColor); 81 fragBuilder 125 DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder, const char* srcCoverage, const char* dstColor, const char* outColor, const char* outColorSecondary, const GrXferProcessor& proc) argument [all...] |
/external/skqp/src/gpu/effects/ |
H A D | GrBlurredEdgeFragmentProcessor.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 29 fragBuilder->codeAppendf(
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H A D | GrConfigConversionEffect.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 29 fragBuilder->forceHighPrecision(); 30 fragBuilder->codeAppendf(
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H A D | GrDitherEffect.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 28 fragBuilder->codeAppendf( 37 fragBuilder->codeAppendf(
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H A D | GrLumaColorFilterEffect.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 26 fragBuilder->codeAppendf(
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H A D | GrPremulInputFragmentProcessor.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 27 fragBuilder->codeAppendf("%s = %s;\n%s.xyz *= %s.w;\n", args.fOutputColor,
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H A D | GrShadowGeoProc.cpp | 25 GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 29 fragBuilder->codeAppend("half4 shadowParams;"); 45 fragBuilder->codeAppend("half d = length(shadowParams.xy);"); 46 fragBuilder->codeAppend("half distance = shadowParams.z * (1.0 - d);"); 48 fragBuilder->codeAppend("half factor = 1.0 - clamp(distance, 0.0, shadowParams.w);"); 49 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); 50 fragBuilder->codeAppendf("%s = half4(factor);",
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H A D | GrUnpremulInputFragmentProcessor.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 27 fragBuilder->codeAppendf(
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H A D | GrArithmeticFP.cpp | 23 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 40 fragBuilder->codeAppendf(
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/external/skqp/src/gpu/glsl/ |
H A D | GrGLSLFragmentProcessor.cpp | 30 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local 31 outputColor->append(fragBuilder->getMangleString()); 32 fragBuilder->codeAppendf("half4 %s;", outputColor->c_str()); 39 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; local 41 fragBuilder->onBeforeChildProcEmitCode(); // call first so mangleString is updated 46 fragBuilder->codeAppend("{\n"); 47 fragBuilder->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex, 48 fragBuilder->getMangleString().c_str(), childProc.name()); 52 EmitArgs childArgs(fragBuilder, 62 fragBuilder [all...] |
H A D | GrGLSLPrimitiveProcessor.cpp | 39 void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder, argument 49 fragBuilder->codeAppendf("%s = %s;", outputName, stagedLocalVarName); 50 if (fragBuilder->getProgramBuilder()->shaderCaps()->mustObfuscateUniformColor()) { 51 fragBuilder->codeAppendf("%s = max(%s, half4(0, 0, 0, 0));", outputName, outputName);
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/external/skia/tests/ |
H A D | PrimitiveProcessorTest.cpp | 76 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; variable 77 fragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor); 78 fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
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