Searched defs:getUniformLocation (Results 1 - 8 of 8) sorted by relevance
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
H A D | GlShader.java | 108 public int getUniformLocation(String label) { method in class:GlShader
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.cpp | 502 GLint Utils::program::getUniformLocation(const glw::GLchar* uniform_name) const function in class:glcts::ViewportArray::Utils::program 507 location = gl.getUniformLocation(m_program_object_id, uniform_name); 3520 GLint location = program.getUniformLocation("uni_index");
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrGLContext.cpp | 775 deInt32 GLContext::getUniformLocation (deUint32 program, const char *name) function in class:sglr::GLContext
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/external/deqp/modules/gles31/functional/ |
H A D | es31fSRGBDecodeTests.cpp | 591 int getUniformLocation (const std::string& name); 651 location = gl.getUniformLocation(this->getHandle(), &uniformName[0]); 700 int SRGBTestProgram::getUniformLocation (const std::string& name) function in class:deqp::gles31::Functional::__anon5397::SRGBTestProgram 1110 shaderProgram->setUniformToggle(shaderProgram->getUniformLocation(uniformsToToggle[uniformNameIdx]), true); 1249 glw::GLuint samplerUniformLocationID = gl.getUniformLocation(m_shaderProgramList[0]->getHandle(), (std::string("uTexture") + de::toString(textureSourceIdx)).c_str()); 1673 glw::GLuint samplerUniformLocationID = gl.getUniformLocation(m_shaderProgramList[programIdx]->getHandle(), (std::string("uTexture") + de::toString(textureSourceIdx)).c_str());
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cShaderSubroutineTests.cpp | 492 GLint Utils::program::getUniformLocation(const glw::GLchar* uniform_name) const function in class:gl4cts::ShaderSubroutine::Utils::program 497 location = gl.getUniformLocation(m_program_object_id, uniform_name); 3709 GLint input_data_location = gl.getUniformLocation(program_id, "input_data"); 3998 m_uniform_locations[i] = program.getUniformLocation(uniform_names[i]); 4321 const GLint uniform_location = gl.getUniformLocation(program.m_program_object_id, "input_data"); 4553 m_uniform_locations[i] = program.getUniformLocation(uniform_names[i]); 5685 m_uniform_locations[i] = program.getUniformLocation(uniform_names[i]); 6261 m_left_image = program.getUniformLocation(uniform_names[0]); 6262 m_right_image = program.getUniformLocation(uniform_names[1]); 7665 m_uniform_location = program.getUniformLocation(uniform_nam [all...] |
H A D | gl4cShadingLanguage420PackTests.cpp | 63 const GLint uniform_location = program.getUniformLocation(name); 88 const GLint uniform_location = program.getUniformLocation(buffer); 1916 GLint location = program.getUniformLocation(uniform_name); 1938 GLint location = program.getUniformLocation(uniform_name); 11275 const GLint uniform_location = program.getUniformLocation("goku"); 13029 const GLint uniform_location = program.getUniformLocation("goku"); 18167 GLint Utils::program::getUniformLocation(const glw::GLchar* uniform_name) const function in class:gl4cts::GLSL420Pack::Utils::program 18172 location = gl.getUniformLocation(m_program_object_id, uniform_name); 18323 GLuint location = getUniformLocation(uniform_name);
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/external/skia/src/gpu/gl/ |
H A D | GrGLTestInterface.h | 106 virtual GrGLint getUniformLocation(GrGLuint program, const char* name) { return 0; } function in class:GrGLTestInterface
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/external/skqp/src/gpu/gl/ |
H A D | GrGLTestInterface.h | 106 virtual GrGLint getUniformLocation(GrGLuint program, const char* name) { return 0; } function in class:GrGLTestInterface
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