1/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGLTestInterface_DEFINED
9#define GrGLTestInterface_DEFINED
10
11#include "gl/GrGLInterface.h"
12#include "GrGLDefines.h"
13
14/**
15 * Base class for interfaces used for Skia testing. We would like to move this to tools/gpu/gl
16 * when Chromium is no longer using GrGLCreateNullInterface in its unit testing.
17 */
18class GrGLTestInterface : public GrGLInterface {
19public:
20    virtual GrGLvoid activeTexture(GrGLenum texture) {}
21    virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {}
22    virtual GrGLvoid beginQuery(GrGLenum target, GrGLuint id) {}
23    virtual GrGLvoid bindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
24    virtual GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) {}
25    virtual GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
26    virtual GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
27    virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {}
28    virtual GrGLvoid bindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {}
29    virtual GrGLvoid bindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {}
30    virtual GrGLvoid bindVertexArray(GrGLuint array) {}
31    virtual GrGLvoid blendBarrier() {}
32    virtual GrGLvoid blendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
33    virtual GrGLvoid blendEquation(GrGLenum mode) {}
34    virtual GrGLvoid blendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
35    virtual GrGLvoid blitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {}
36    virtual GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {}
37    virtual GrGLvoid bufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {}
38    virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
39    virtual GrGLvoid clear(GrGLbitfield mask) {}
40    virtual GrGLvoid clearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
41    virtual GrGLvoid clearStencil(GrGLint s) {}
42    virtual GrGLvoid colorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) {}
43    virtual GrGLvoid compileShader(GrGLuint shader) {}
44    virtual GrGLvoid compressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {}
45    virtual GrGLvoid compressedTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data) {}
46    virtual GrGLvoid copyTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
47    virtual GrGLuint createProgram() { return 0; }
48    virtual GrGLuint createShader(GrGLenum type) { return 0; }
49    virtual GrGLvoid cullFace(GrGLenum mode) {}
50    virtual GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* buffers) {}
51    virtual GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
52    virtual GrGLvoid deleteProgram(GrGLuint program) {}
53    virtual GrGLvoid deleteQueries(GrGLsizei n, const GrGLuint *ids) {}
54    virtual GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
55    virtual GrGLvoid deleteShader(GrGLuint shader) {}
56    virtual GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) {}
57    virtual GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint *arrays) {}
58    virtual GrGLvoid depthMask(GrGLboolean flag) {}
59    virtual GrGLvoid disable(GrGLenum cap) {}
60    virtual GrGLvoid disableVertexAttribArray(GrGLuint index) {}
61    virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {}
62    virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount) {}
63    virtual GrGLvoid drawArraysIndirect(GrGLenum mode, const GrGLvoid* indirect) {}
64    virtual GrGLvoid drawBuffer(GrGLenum mode) {}
65    virtual GrGLvoid drawBuffers(GrGLsizei n, const GrGLenum* bufs) {}
66    virtual GrGLvoid drawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
67    virtual GrGLvoid drawElementsInstanced(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount) {}
68    virtual GrGLvoid drawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect) {}
69    virtual GrGLvoid drawRangeElements(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
70    virtual GrGLvoid enable(GrGLenum cap) {}
71    virtual GrGLvoid enableVertexAttribArray(GrGLuint index) {}
72    virtual GrGLvoid endQuery(GrGLenum target) {}
73    virtual GrGLvoid finish() {}
74    virtual GrGLvoid flush() {}
75    virtual GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length) {}
76    virtual GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
77    virtual GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
78    virtual GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples) {}
79    virtual GrGLvoid frontFace(GrGLenum mode) {}
80    virtual GrGLvoid genBuffers(GrGLsizei n, GrGLuint* buffers) {}
81    virtual GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) {}
82    virtual GrGLvoid generateMipmap(GrGLenum target) {}
83    virtual GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) {}
84    virtual GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) {}
85    virtual GrGLvoid genTextures(GrGLsizei n, GrGLuint* textures) {}
86    virtual GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) {}
87    virtual GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
88    virtual GrGLenum getError() { return GR_GL_NO_ERROR; }
89    virtual GrGLvoid getFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {}
90    virtual GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) {}
91    virtual GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) {}
92    virtual GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
93    virtual GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {}
94    virtual GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {}
95    virtual GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {}
96    virtual GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {}
97    virtual GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {}
98    virtual GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {}
99    virtual GrGLvoid getRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
100    virtual GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
101    virtual GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) {}
102    virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {}
103    virtual const GrGLubyte*  getString(GrGLenum name) { return nullptr; }
104    virtual const GrGLubyte* getStringi(GrGLenum name, GrGLuint index) { return nullptr; }
105    virtual GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) {}
106    virtual GrGLint getUniformLocation(GrGLuint program, const char* name) { return 0; }
107    virtual GrGLvoid insertEventMarker(GrGLsizei length, const char* marker) {}
108    virtual GrGLvoid invalidateBufferData(GrGLuint buffer) {}
109    virtual GrGLvoid invalidateBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
110    virtual GrGLvoid invalidateFramebuffer(GrGLenum target, GrGLsizei numAttachments,  const GrGLenum *attachments) {}
111    virtual GrGLvoid invalidateSubFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
112    virtual GrGLvoid invalidateTexImage(GrGLuint texture, GrGLint level) {}
113    virtual GrGLvoid invalidateTexSubImage(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth) {}
114    virtual GrGLboolean isTexture(GrGLuint texture) { return GR_GL_FALSE; }
115    virtual GrGLvoid lineWidth(GrGLfloat width) {}
116    virtual GrGLvoid linkProgram(GrGLuint program) {}
117    virtual GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) { return nullptr; }
118    virtual GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
119    virtual GrGLvoid* mapBufferSubData(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access) { return nullptr; }
120    virtual GrGLvoid* mapTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access) { return nullptr; }
121    virtual GrGLvoid minSampleShading(GrGLfloat value) {}
122    virtual GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) {}
123    virtual GrGLvoid polygonMode(GrGLenum face, GrGLenum mode) {}
124    virtual GrGLvoid popGroupMarker() {}
125    virtual GrGLvoid pushGroupMarker(GrGLsizei length, const char* marker) {}
126    virtual GrGLvoid queryCounter(GrGLuint id, GrGLenum target) {}
127    virtual GrGLvoid rasterSamples(GrGLuint samples, GrGLboolean fixedsamplelocations) {}
128    virtual GrGLvoid readBuffer(GrGLenum src) {}
129    virtual GrGLvoid readPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
130    virtual GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
131    virtual GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
132    virtual GrGLvoid resolveMultisampleFramebuffer() {}
133    virtual GrGLvoid scissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
134    virtual GrGLvoid bindUniformLocation(GrGLuint program, GrGLint location, const char* name) {}
135#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
136    virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) {}
137#else
138    virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length) {}
139#endif
140    virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
141    virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {}
142    virtual GrGLvoid stencilMask(GrGLuint mask) {}
143    virtual GrGLvoid stencilMaskSeparate(GrGLenum face, GrGLuint mask) {}
144    virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
145    virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
146    virtual GrGLvoid texBuffer(GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
147    virtual GrGLvoid texImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
148    virtual GrGLvoid texParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {}
149    virtual GrGLvoid texParameteriv(GrGLenum target, GrGLenum pname, const GrGLint* params) {}
150    virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
151    virtual GrGLvoid discardFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments) {}
152    virtual GrGLvoid texSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
153    virtual GrGLvoid textureBarrier() {}
154    virtual GrGLvoid uniform1f(GrGLint location, GrGLfloat v0) {}
155    virtual GrGLvoid uniform1i(GrGLint location, GrGLint v0) {}
156    virtual GrGLvoid uniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
157    virtual GrGLvoid uniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
158    virtual GrGLvoid uniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {}
159    virtual GrGLvoid uniform2i(GrGLint location, GrGLint v0, GrGLint v1) {}
160    virtual GrGLvoid uniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
161    virtual GrGLvoid uniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
162    virtual GrGLvoid uniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {}
163    virtual GrGLvoid uniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
164    virtual GrGLvoid uniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
165    virtual GrGLvoid uniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
166    virtual GrGLvoid uniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) {}
167    virtual GrGLvoid uniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
168    virtual GrGLvoid uniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
169    virtual GrGLvoid uniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
170    virtual GrGLvoid uniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
171    virtual GrGLvoid uniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
172    virtual GrGLvoid uniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
173    virtual GrGLboolean unmapBuffer(GrGLenum target) { return GR_GL_TRUE; }
174    virtual GrGLvoid unmapBufferSubData(const GrGLvoid* mem) {}
175    virtual GrGLvoid unmapTexSubImage2D(const GrGLvoid* mem) {}
176    virtual GrGLvoid useProgram(GrGLuint program) {}
177    virtual GrGLvoid vertexAttrib1f(GrGLuint indx, const GrGLfloat value) {}
178    virtual GrGLvoid vertexAttrib2fv(GrGLuint indx, const GrGLfloat* values) {}
179    virtual GrGLvoid vertexAttrib3fv(GrGLuint indx, const GrGLfloat* values) {}
180    virtual GrGLvoid vertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {}
181    virtual GrGLvoid vertexAttribDivisor(GrGLuint index, GrGLuint divisor) {}
182    virtual GrGLvoid vertexAttribIPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr) {}
183    virtual GrGLvoid vertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) {}
184    virtual GrGLvoid viewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
185    virtual GrGLvoid matrixLoadf(GrGLenum matrixMode, const GrGLfloat* m) {}
186    virtual GrGLvoid matrixLoadIdentity(GrGLenum) {}
187    virtual GrGLvoid pathCommands(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords) {}
188    virtual GrGLvoid pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {}
189    virtual GrGLvoid pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {}
190    virtual GrGLuint genPaths(GrGLsizei range) { return 0; }
191    virtual GrGLvoid deletePaths(GrGLuint path, GrGLsizei range) {}
192    virtual GrGLboolean isPath(GrGLuint path) { return true; }
193    virtual GrGLvoid pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
194    virtual GrGLvoid stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {}
195    virtual GrGLvoid stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {}
196    virtual GrGLvoid stencilFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
197    virtual GrGLvoid stencilStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
198    virtual GrGLvoid coverFillPath(GrGLuint path, GrGLenum coverMode) {}
199    virtual GrGLvoid coverStrokePath(GrGLuint name, GrGLenum coverMode) {}
200    virtual GrGLvoid coverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
201    virtual GrGLvoid coverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues) {}
202    virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode) {}
203    virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode) {}
204    virtual GrGLvoid stencilThenCoverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
205    virtual GrGLvoid stencilThenCoverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
206    virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs) {}
207    virtual GrGLvoid bindFragmentInputLocation(GrGLuint program, GrGLint location, const GrGLchar* name) {}
208    virtual GrGLint getProgramResourceLocation(GrGLuint program, GrGLenum programInterface, const GrGLchar *name) { return 0; }
209    virtual GrGLvoid coverageModulation(GrGLenum components) {}
210    virtual GrGLvoid multiDrawArraysIndirect(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
211    virtual GrGLvoid multiDrawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
212    virtual GrGLuint64 getTextureHandle(GrGLuint texture) { return 0; }
213    virtual GrGLuint64 getTextureSamplerHandle(GrGLuint texture, GrGLuint sampler) { return 0; }
214    virtual GrGLvoid makeTextureHandleResident(GrGLuint64 handle) {}
215    virtual GrGLvoid makeTextureHandleNonResident(GrGLuint64 handle) {}
216    virtual GrGLuint64 getImageHandle(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format) { return 0; }
217    virtual GrGLvoid makeImageHandleResident(GrGLuint64 handle, GrGLenum access) {}
218    virtual GrGLvoid makeImageHandleNonResident(GrGLuint64 handle) {}
219    virtual GrGLboolean isTextureHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
220    virtual GrGLboolean isImageHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
221    virtual GrGLvoid uniformHandleui64(GrGLint location, GrGLuint64 v0) {}
222    virtual GrGLvoid uniformHandleui64v(GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
223    virtual GrGLvoid programUniformHandleui64(GrGLuint program, GrGLint location, GrGLuint64 v0) {}
224    virtual GrGLvoid programUniformHandleui64v(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
225    virtual GrGLvoid textureParameteri(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param) {}
226    virtual GrGLvoid textureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param) {}
227    virtual GrGLvoid textureParameterf(GrGLuint texture, GrGLenum target, GrGLenum pname, float param) {}
228    virtual GrGLvoid textureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param) {}
229    virtual GrGLvoid textureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
230    virtual GrGLvoid textureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
231    virtual GrGLvoid textureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
232    virtual GrGLvoid textureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
233    virtual GrGLvoid copyTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border) {}
234    virtual GrGLvoid copyTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border) {}
235    virtual GrGLvoid copyTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width) {}
236    virtual GrGLvoid copyTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
237    virtual GrGLvoid getTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels) {}
238    virtual GrGLvoid getTextureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params) {}
239    virtual GrGLvoid getTextureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params) {}
240    virtual GrGLvoid getTextureLevelParameterfv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params) {}
241    virtual GrGLvoid getTextureLevelParameteriv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params) {}
242    virtual GrGLvoid textureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
243    virtual GrGLvoid textureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
244    virtual GrGLvoid copyTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
245    virtual GrGLvoid compressedTextureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
246    virtual GrGLvoid compressedTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
247    virtual GrGLvoid compressedTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
248    virtual GrGLvoid compressedTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
249    virtual GrGLvoid compressedTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
250    virtual GrGLvoid compressedTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
251    virtual GrGLvoid getCompressedTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img) {}
252    virtual GrGLvoid namedBufferData(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage) {}
253    virtual GrGLvoid namedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data) {}
254    virtual GrGLvoid* mapNamedBuffer(GrGLuint buffer, GrGLenum access) { return nullptr; }
255    virtual GrGLboolean unmapNamedBuffer(GrGLuint buffer) { return GR_GL_FALSE; }
256    virtual GrGLvoid getNamedBufferParameteriv(GrGLuint buffer, GrGLenum pname, GrGLint *params) {}
257    virtual GrGLvoid getNamedBufferPointerv(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params) {}
258    virtual GrGLvoid getNamedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data) {}
259    virtual GrGLvoid programUniform1f(GrGLuint program, GrGLint location, float v0) {}
260    virtual GrGLvoid programUniform2f(GrGLuint program, GrGLint location, float v0, float v1) {}
261    virtual GrGLvoid programUniform3f(GrGLuint program, GrGLint location, float v0, float v1, float v2) {}
262    virtual GrGLvoid programUniform4f(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3) {}
263    virtual GrGLvoid programUniform1i(GrGLuint program, GrGLint location, GrGLint v0) {}
264    virtual GrGLvoid programUniform2i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1) {}
265    virtual GrGLvoid programUniform3i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
266    virtual GrGLvoid programUniform4i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
267    virtual GrGLvoid programUniform1fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
268    virtual GrGLvoid programUniform2fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
269    virtual GrGLvoid programUniform3fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
270    virtual GrGLvoid programUniform4fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
271    virtual GrGLvoid programUniform1iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
272    virtual GrGLvoid programUniform2iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
273    virtual GrGLvoid programUniform3iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
274    virtual GrGLvoid programUniform4iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
275    virtual GrGLvoid programUniformMatrix2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
276    virtual GrGLvoid programUniformMatrix3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
277    virtual GrGLvoid programUniformMatrix4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
278    virtual GrGLvoid programUniformMatrix2x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
279    virtual GrGLvoid programUniformMatrix3x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
280    virtual GrGLvoid programUniformMatrix2x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
281    virtual GrGLvoid programUniformMatrix4x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
282    virtual GrGLvoid programUniformMatrix3x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
283    virtual GrGLvoid programUniformMatrix4x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
284    virtual GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
285    virtual GrGLvoid getNamedRenderbufferParameteriv(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params) {}
286    virtual GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
287    virtual GrGLenum checkNamedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
288    virtual GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
289    virtual GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
290    virtual GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset) {}
291    virtual GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
292    virtual GrGLvoid getNamedFramebufferAttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params) {}
293    virtual GrGLvoid generateTextureMipmap(GrGLuint texture, GrGLenum target) {}
294    virtual GrGLvoid framebufferDrawBuffer(GrGLuint framebuffer, GrGLenum mode) {}
295    virtual GrGLvoid framebufferDrawBuffers(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) {}
296    virtual GrGLvoid framebufferReadBuffer(GrGLuint framebuffer, GrGLenum mode) {}
297    virtual GrGLvoid getFramebufferParameteriv(GrGLuint framebuffer, GrGLenum pname, GrGLint *param) {}
298    virtual GrGLvoid namedCopyBufferSubData(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size) {}
299    virtual GrGLvoid vertexArrayVertexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
300    virtual GrGLvoid vertexArrayColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
301    virtual GrGLvoid vertexArrayEdgeFlagOffset(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset) {}
302    virtual GrGLvoid vertexArrayIndexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
303    virtual GrGLvoid vertexArrayNormalOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
304    virtual GrGLvoid vertexArrayTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
305    virtual GrGLvoid vertexArrayMultiTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
306    virtual GrGLvoid vertexArrayFogCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
307    virtual GrGLvoid vertexArraySecondaryColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
308    virtual GrGLvoid vertexArrayVertexAttribOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset) {}
309    virtual GrGLvoid vertexArrayVertexAttribIOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
310    virtual GrGLvoid enableVertexArray(GrGLuint vaobj, GrGLenum array) {}
311    virtual GrGLvoid disableVertexArray(GrGLuint vaobj, GrGLenum array) {}
312    virtual GrGLvoid enableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
313    virtual GrGLvoid disableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
314    virtual GrGLvoid getVertexArrayIntegerv(GrGLuint vaobj, GrGLenum pname, GrGLint *param) {}
315    virtual GrGLvoid getVertexArrayPointerv(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param) {}
316    virtual GrGLvoid getVertexArrayIntegeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param) {}
317    virtual GrGLvoid getVertexArrayPointeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param) {}
318    virtual GrGLvoid* mapNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
319    virtual GrGLvoid flushMappedNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
320    virtual GrGLvoid textureBuffer(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
321    virtual GrGLsync fenceSync(GrGLenum condition, GrGLbitfield flags) { return nullptr;  }
322    virtual GrGLboolean isSync(GrGLsync) { return false;  }
323    virtual GrGLenum clientWaitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) { return GR_GL_WAIT_FAILED;  }
324    virtual GrGLvoid waitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) {}
325    virtual GrGLvoid deleteSync(GrGLsync sync) {}
326    virtual GrGLvoid debugMessageControl(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled) {}
327    virtual GrGLvoid debugMessageInsert(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length,  const GrGLchar* buf) {}
328    virtual GrGLvoid debugMessageCallback(GRGLDEBUGPROC callback, const GrGLvoid* userParam) {}
329    virtual GrGLuint getDebugMessageLog(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths,  GrGLchar* messageLog) { return 0; }
330    virtual GrGLvoid pushDebugGroup(GrGLenum source, GrGLuint id, GrGLsizei length,  const GrGLchar * message) {}
331    virtual GrGLvoid popDebugGroup() {}
332    virtual GrGLvoid objectLabel(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label) {}
333    virtual GrGLvoid getInternalformativ(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint *params) {}
334    virtual GrGLvoid programBinary(GrGLuint program, GrGLenum binaryFormat, void *binary, GrGLsizei length) {}
335    virtual GrGLvoid getProgramBinary(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, GrGLenum *binaryFormat, void *binary) {}
336    virtual GrGLvoid programParameteri(GrGLuint program, GrGLenum pname, GrGLint value) {}
337
338protected:
339    // This must be called by leaf class
340    void init(GrGLStandard standard) {
341        fStandard = standard;
342        fExtensions.init(standard, fFunctions.fGetString, fFunctions.fGetStringi,
343                         fFunctions.fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY);
344    }
345    GrGLTestInterface();
346};
347
348#endif
349