/external/deqp/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureFilteringAnisotropyTests.cpp | 111 const int gridSize = max(texture->getLevel(levelNdx, 0).getHeight() / 8, 1); local 112 tcu::fillWithGrid(texture->getLevel(levelNdx, 0), gridSize, Vec4(0.0f, 0.0f, 0.0f, 1.0f), Vec4(1.0f));
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineMultisampleTestsUtil.cpp | 130 const tcu::UVec3 gridSize = getShaderGridSize(imageType, imageSize); local 132 return gridSize.x() * gridSize.y() * gridSize.z();
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/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/ |
H A D | vktSparseResourcesShaderIntrinsicsStorage.cpp | 33 tcu::UVec3 computeWorkGroupSize (const tcu::UVec3& gridSize) argument 38 const deUint32 xWorkGroupSize = std::min(std::min(gridSize.x(), maxComputeWorkGroupSize.x()), maxComputeWorkGroupInvocations); 39 const deUint32 yWorkGroupSize = std::min(std::min(gridSize.y(), maxComputeWorkGroupSize.y()), maxComputeWorkGroupInvocations / xWorkGroupSize); 40 const deUint32 zWorkGroupSize = std::min(std::min(gridSize.z(), maxComputeWorkGroupSize.z()), maxComputeWorkGroupInvocations / (xWorkGroupSize*yWorkGroupSize)); 440 const tcu::UVec3 gridSize = getShaderGridSize(m_imageType, m_imageSize, mipLevelNdx); local 441 const tcu::UVec3 workGroupSize = computeWorkGroupSize(gridSize); 442 const tcu::UVec3 specializationData[2] = { gridSize, workGroupSize }; 483 const deUint32 xWorkGroupCount = gridSize.x() / workGroupSize.x() + (gridSize.x() % workGroupSize.x() ? 1u : 0u); 484 const deUint32 yWorkGroupCount = gridSize [all...] |
H A D | vktSparseResourcesImageSparseResidency.cpp | 93 tcu::UVec3 computeWorkGroupSize (const tcu::UVec3& gridSize) argument 98 const deUint32 xWorkGroupSize = std::min(std::min(gridSize.x(), maxComputeWorkGroupSize.x()), maxComputeWorkGroupInvocations); 99 const deUint32 yWorkGroupSize = std::min(std::min(gridSize.y(), maxComputeWorkGroupSize.y()), maxComputeWorkGroupInvocations / xWorkGroupSize); 100 const deUint32 zWorkGroupSize = std::min(std::min(gridSize.z(), maxComputeWorkGroupSize.z()), maxComputeWorkGroupInvocations / (xWorkGroupSize*yWorkGroupSize)); 152 const tcu::UVec3 gridSize = getShaderGridSize(m_imageType, m_imageSize); local 153 const tcu::UVec3 workGroupSize = computeWorkGroupSize(gridSize); 161 << " if( gl_GlobalInvocationID.x < " << gridSize.x() << " ) \n" 162 << " if( gl_GlobalInvocationID.y < " << gridSize.y() << " ) \n" 163 << " if( gl_GlobalInvocationID.z < " << gridSize.z() << " ) \n" 513 const tcu::UVec3 gridSize local [all...] |
H A D | vktSparseResourcesImageMemoryAliasing.cpp | 570 const tcu::UVec3 gridSize = getShaderGridSize(m_imageType, m_imageSize, mipLevelNdx); local 571 const deUint32 xWorkGroupSize = std::min(std::min(gridSize.x(), maxWorkGroupSize.x()), maxWorkGroupInvocations); 572 const deUint32 yWorkGroupSize = std::min(std::min(gridSize.y(), maxWorkGroupSize.y()), maxWorkGroupInvocations / xWorkGroupSize); 573 const deUint32 zWorkGroupSize = std::min(std::min(gridSize.z(), maxWorkGroupSize.z()), maxWorkGroupInvocations / (xWorkGroupSize * yWorkGroupSize)); 575 const deUint32 xWorkGroupCount = gridSize.x() / xWorkGroupSize + (gridSize.x() % xWorkGroupSize ? 1u : 0u); 576 const deUint32 yWorkGroupCount = gridSize.y() / yWorkGroupSize + (gridSize.y() % yWorkGroupSize ? 1u : 0u); 577 const deUint32 zWorkGroupCount = gridSize.z() / zWorkGroupSize + (gridSize 631 const tcu::UVec3 gridSize = getShaderGridSize(m_imageType, m_imageSize, mipLevelNdx); local 677 const tcu::UVec3 gridSize = getShaderGridSize(m_imageType, m_imageSize, mipLevelNdx); local [all...] |
H A D | vktSparseResourcesTestsUtil.cpp | 145 const tcu::UVec3 gridSize = getShaderGridSize(imageType, imageSize); local 147 return gridSize.x() * gridSize.y() * gridSize.z();
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/external/deqp/modules/gles2/functional/ |
H A D | es2fStencilTests.cpp | 283 int gridSize = (int)deFloatCeil(deFloatSqrt((float)(numStencilValues+2))); local 314 int cellWidth = width/gridSize; 315 int cellHeight = height/gridSize; 316 for (int y = 0; y < gridSize; y++) 317 for (int x = 0; x < gridSize; x++)
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H A D | es2fVertexTextureTests.cpp | 190 PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords); 229 PosTexCoordQuadGrid<TexType>::PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords) argument 230 : m_gridSize(gridSize) 336 const int gridSize = grid.getSize(); local 338 for (int y = 0; y < gridSize; y++) 339 for (int x = 0; x < gridSize; x++) 341 const Vec4 color = quadColors[y*gridSize + x]; 365 const int gridSize = grid.getSize(); local 366 vector<Vec4> quadColors (gridSize*gridSize); [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fStencilTests.cpp | 286 int gridSize = (int)deFloatCeil(deFloatSqrt((float)(numStencilValues+2))); local 317 int cellWidth = width/gridSize; 318 int cellHeight = height/gridSize; 319 for (int y = 0; y < gridSize; y++) 320 for (int x = 0; x < gridSize; x++)
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H A D | es3fVertexTextureTests.cpp | 239 PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords); 278 PosTexCoordQuadGrid<TexType>::PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords) argument 279 : m_gridSize(gridSize) 431 const int gridSize = grid.getSize(); local 433 for (int y = 0; y < gridSize; y++) 434 for (int x = 0; x < gridSize; x++) 436 const Vec4 color = quadColors[y*gridSize + x]; 462 const int gridSize = grid.getSize(); local 463 vector<Vec4> quadColors (gridSize*gridSize); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/image/ |
H A D | vktImageAtomicOperationTests.cpp | 118 const IVec3& gridSize) 131 return string("((" + z + "*" + toString(gridSize.x()) + " + " + x + ")*" + toString(gridSize.y()) + " + " + y + ")"); 193 static deInt32 getAtomicFuncArgument (const AtomicOperation op, const IVec3& invocationID, const IVec3& gridSize) argument 211 return (z*gridSize.x() + x)*gridSize.y() + y; 294 const UVec3 gridSize = getShaderGridSize(m_imageType, m_imageSize); local 295 const string atomicCoord = getCoordStr(m_imageType, "gx % " + toString(gridSize.x()), "gy", "gz"); 298 + getAtomicFuncArgumentShaderStr(m_operation, "gx", "gy", "gz", IVec3(NUM_INVOCATIONS_PER_PIXEL*gridSize.x(), gridSize 114 getAtomicFuncArgumentShaderStr(const AtomicOperation op, const string& x, const string& y, const string& z, const IVec3& gridSize) argument 369 const UVec3 gridSize = getShaderGridSize(m_imageType, m_imageSize); local 500 tcu::UVec3 gridSize = getShaderGridSize(m_imageType, m_imageSize); local 667 const UVec3 gridSize = getShaderGridSize(m_imageType, m_imageSize); local 876 const UVec3 gridSize = getShaderGridSize(m_imageType, m_imageSize); local [all...] |
H A D | vktImageTestsUtil.cpp | 236 const tcu::UVec3 gridSize = getShaderGridSize(imageType, imageSize); local 238 return gridSize.x() * gridSize.y() * gridSize.z();
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/external/deqp/modules/gles31/functional/ |
H A D | es31fDrawTests.cpp | 995 ComputeShaderGeneratedCase (Context& context, const char* name, const char* desc, DrawMethod method, bool computeCmd, bool computeData, bool computeIndices, int gridSize, int drawCallCount); 1031 ComputeShaderGeneratedCase::ComputeShaderGeneratedCase (Context& context, const char* name, const char* desc, DrawMethod method, bool computeCmd, bool computeData, bool computeIndices, int gridSize, int drawCallCount) argument 1039 , m_gridSize (gridSize) 1240 << " const uint gridSize = " << m_gridSize << "u;\n" 1241 << " const uint triangleCount = gridSize * gridSize * 2u;\n" 1276 buf << " if (gl_GlobalInvocationID.x < gridSize && gl_GlobalInvocationID.y < gridSize && gl_GlobalInvocationID.z == 0u) {\n" 1279 << " float posX = (float(x) / float(gridSize)) * 2.0 - 1.0;\n" 1280 << " float posXp1 = (float(x+1u) / float(gridSize)) * 2. [all...] |
/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.cpp | 141 QuadGrid(int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, 221 QuadGrid::QuadGrid(int gridSize, int width, int height, const Vec4& constCoords, argument 223 : m_gridSize(gridSize) 224 , m_numVertices((gridSize + 1) * (gridSize + 1)) 225 , m_numTriangles(gridSize * gridSize * 2) 243 for (int y = 0; y < gridSize + 1; y++) 244 for (int x = 0; x < gridSize + 1; x++) 246 float sx = static_cast<float>(x) / static_cast<float>(gridSize); 693 int gridSize = quadGrid.getGridSize(); local [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.cpp | 141 QuadGrid (int gridSize, 188 QuadGrid::QuadGrid (int gridSize, 194 : m_gridSize (gridSize) 195 , m_numVertices ((gridSize + 1) * (gridSize + 1)) 196 , m_numTriangles (gridSize * gridSize * 2) 214 for (int y = 0; y < gridSize+1; y++) 215 for (int x = 0; x < gridSize+1; x++) 217 float sx = (float)x / (float)gridSize; 3062 const int gridSize = quadGrid.getGridSize(); local [all...] |
/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.cpp | 137 QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures); 177 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures) argument 178 : m_gridSize (gridSize) 179 , m_numVertices ((gridSize + 1) * (gridSize + 1)) 180 , m_numTriangles (gridSize * gridSize * 2) 198 for (int y = 0; y < gridSize+1; y++) 199 for (int x = 0; x < gridSize+1; x++) 201 float sx = (float)x / (float)gridSize; 640 int gridSize = quadGrid.getGridSize(); local [all...] |
H A D | glsVertexArrayTests.cpp | 1311 static char* generateQuads (int seed, int count, int componentCount, int offset, int stride, Array::Primitive primitive, Array::InputType type, GLValue min, GLValue max, float gridSize); 1316 static char* createQuads (int seed, int count, int componentCount, int offset, int stride, Array::Primitive primitive, T min, T max, float gridSize); 1416 char* RandomArrayGenerator::generateQuads (int seed, int count, int componentCount, int offset, int stride, Array::Primitive primitive, Array::InputType type, GLValue min, GLValue max, float gridSize) argument 1423 data = createQuads<GLValue::Float>(seed, count, componentCount, offset, stride, primitive, min.fl, max.fl, gridSize); 1427 data = createQuads<GLValue::Fixed>(seed, count, componentCount, offset, stride, primitive, min.fi, max.fi, gridSize); 1431 data = createQuads<GLValue::Double>(seed, count, componentCount, offset, stride, primitive, min.d, max.d, gridSize); 1435 data = createQuads<GLValue::Byte>(seed, count, componentCount, offset, stride, primitive, min.b, max.b, gridSize); 1439 data = createQuads<GLValue::Short>(seed, count, componentCount, offset, stride, primitive, min.s, max.s, gridSize); 1443 data = createQuads<GLValue::Ubyte>(seed, count, componentCount, offset, stride, primitive, min.ub, max.ub, gridSize); 1447 data = createQuads<GLValue::Ushort>(seed, count, componentCount, offset, stride, primitive, min.us, max.us, gridSize); 1554 createQuads(int seed, int count, int componentCount, int offset, int stride, Array::Primitive primitive, T min, T max, float gridSize) argument 2091 const float gridSize = 3.0f / (float)(de::min(m_renderCtx.getRenderTarget().getWidth(), m_renderCtx.getRenderTarget().getHeight()) - 1); local [all...] |