Searched defs:imageTypeStr (Results 1 - 7 of 7) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/image/ |
H A D | vktImageSizeTests.cpp | 196 const std::string imageTypeStr = getShaderImageType(mapVkFormat(m_format), m_texture.type()); local 209 << "layout (binding = 0, " << formatQualifierStr << ")" << accessQualifier.str() << " uniform highp " << imageTypeStr << " u_image;\n"
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H A D | vktImageLoadStoreTests.cpp | 375 const std::string imageTypeStr = getShaderImageType(mapVkFormat(m_format), usedImageType); local 384 src << "layout (binding = 0, " << formatQualifierStr << ") writeonly uniform " << imageTypeStr << " u_image;\n"; local 386 src << "layout (binding = 0) writeonly uniform " << imageTypeStr << " u_image;\n"; local 841 const std::string imageTypeStr = getShaderImageType(mapVkFormat(m_format), usedImageType); local 856 src << "layout (binding = 0, " << formatQualifierStr << ") " << maybeRestrictStr << "readonly uniform " << imageTypeStr << " u_image0;\n"; local 858 src << "layout (binding = 0) " << maybeRestrictStr << "readonly uniform " << imageTypeStr << " u_image0;\n"; local 859 src << "layout (binding = 1, " << formatQualifierStr << ") " << maybeRestrictStr << "writeonly uniform " << imageTypeStr << " u_image1;\n"
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H A D | vktImageMutableTests.cpp | 305 const std::string imageTypeStr = getShaderImageType(tcuFormat, caseDef.imageType); local 314 << "layout(binding=0, " << imageFormatStr << ") writeonly uniform " << imageTypeStr << " u_image;\n" 351 const std::string imageTypeStr = getShaderImageType(tcuFormat, caseDef.imageType); local 359 << "layout(binding=0, " << imageFormatStr << ") readonly uniform " << imageTypeStr << " in_image;\n" 360 << "layout(binding=1, " << imageFormatStr << ") writeonly uniform " << imageTypeStr << " out_image;\n" local 385 const std::string imageTypeStr = getShaderImageType(tcuFormat, caseDef.imageType); local 394 << "layout(binding=1, " << imageFormatStr << ") writeonly uniform " << imageTypeStr << " out_image;\n" local
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H A D | vktImageCompressionTranscodingSupport.cpp | 2362 const std::string imageTypeStr = getShaderImageType(mapVkFormat(m_parameters.formatUncompressed), m_parameters.imageType); local 2375 src << "layout (binding = 0, "<<formatQualifierStr<<") readonly uniform "<<imageTypeStr<<" u_image0;\n" 2376 << "layout (binding = 1, "<<formatQualifierStr<<") writeonly uniform "<<imageTypeStr<<" u_image1;\n\n" local 2389 << "layout (binding = 1, "<<formatQualifierStr<<") writeonly uniform "<<imageTypeStr<<" u_image1;\n\n" local 2402 << "layout (binding = 1, "<<formatQualifierStr<<") writeonly uniform "<<imageTypeStr<<" u_image1;\n\n" local 2416 src << "layout (binding = 0, "<<formatQualifierStr<<") uniform "<<imageTypeStr<<" u_image0;\n" 2417 << "layout (binding = 1, "<<formatQualifierStr<<") readonly uniform "<<imageTypeStr<<" u_image1;\n" 2418 << "layout (binding = 2, "<<formatQualifierStr<<") writeonly uniform "<<imageTypeStr<<" u_image2;\n\n" local 2435 << "layout (binding = 2, "<<formatQualifierStr<<") writeonly uniform "<<imageTypeStr<<" decompressed_result;\n" 2436 << "layout (binding = 3, "<<formatQualifierStr<<") writeonly uniform "<<imageTypeStr<<" decompressed_referenc local 2534 const std::string imageTypeStr = getShaderImageType(mapVkFormat(m_parameters.formatForVerify), imageTypeForFS); local 2541 << "layout (binding = 3, " << formatQualifierStr << ") writeonly uniform " << imageTypeStr << " u_imageOut1;\\n" local [all...] |
/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/ |
H A D | vktSparseResourcesShaderIntrinsicsStorage.cpp | 47 const std::string imageTypeStr = getShaderImageType(m_format, m_imageType); local
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H A D | vktSparseResourcesImageSparseResidency.cpp | 149 const std::string imageTypeStr = getShaderImageType(m_format, m_imageType); local 158 << "layout (binding = 0, " << formatQualifierStr << ") writeonly uniform highp " << imageTypeStr << " u_image;\n"
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H A D | vktSparseResourcesImageMemoryAliasing.cpp | 664 const std::string imageTypeStr = getShaderImageType(m_format, m_imageType); local 686 << "layout (binding = 0, " << formatQualifierStr << ") writeonly uniform highp " << imageTypeStr << " u_image;\n"
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