/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderLoopTests.cpp | 209 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 220 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument 221 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) 244 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) argument 248 std::ostringstream& op = isVertexCase ? vtx : frag; 260 if (isVertexCase) 304 if (isVertexCase) 313 if (isVertexCase) 320 if (isVertexCase) 408 if (isVertexCase) 442 createSpecialLoopCase(Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) argument 1184 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); local 1207 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); local [all...] |
H A D | es3fShaderMatrixTests.cpp | 1372 ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase); 1388 ShaderMatrixCase::ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase) argument 1389 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, m_matEvaluator)
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H A D | es3fShaderOperatorTests.cpp | 668 ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec); 683 ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec) argument 684 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), caseName, description, isVertexCase, m_evaluator) 687 , m_evaluator (m_renderCtx.getFunctions(), isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT, evalFunc, spec.referenceScale, spec.referenceBias, getDataTypeScalarSize(spec.output)) 1923 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local 2027 innerGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp, shaderSpec)); 2090 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local 2109 selectionGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, evalFunc, "res = in0 ? in1 : in2;", shaderSpec)); 2155 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local 2179 group->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, s_sequenceCase [all...] |
H A D | es3fShaderTextureFunctionTests.cpp | 444 ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase); 469 ShaderTextureFunctionCase::ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase) argument 470 : gls::ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, m_evaluator) 957 TextureSizeCase (Context& context, const char* name, const char* desc, const char* samplerType, const TextureSpec& texture, bool isVertexCase); 987 TextureSizeCase::TextureSizeCase (Context& context, const char* name, const char* desc, const char* samplerType, const TextureSpec& texture, bool isVertexCase) argument 991 , m_isVertexCase (isVertexCase)
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H A D | es3fUniformApiTests.cpp | 1337 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; local 1345 if (isVertexCase) 1354 if (isVertexCase)
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/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderControlStatementTests.cpp | 167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local 187 isVertexCase ? "a_compareValue" : 192 std::ostringstream& op = isVertexCase ? vtx : frag; 209 if (isVertexCase) 241 if (isConditionMixed && !isVertexCase) 251 writeConditionalWorkload(op, "res", isVertexCase ? "a_value0" : "v_value0"); // Workload calculation for the "true" branch. 253 op << "res = " << (isVertexCase ? "a_value0" : "v_value0") << ";"; 262 writeConditionalWorkload(op, "res", isVertexCase ? "a_value1" : "v_value1"); // Workload calculations for the "false" branch. 264 op << "res = " << (isVertexCase ? "a_value1" : "v_value1") << ";"; 269 if (isVertexCase) 442 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local 700 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local 782 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local 818 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local [all...] |
H A D | es3pShaderOptimizationTests.cpp | 128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; local 137 + (isVertexCase ? funcDefs : "") + 142 + (isVertexCase ? mainStatements : "") + 451 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; local 453 const string statements = m_caseType == CASETYPE_BUILT_IN_FUNCTIONS ? builtinFunctionsCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase) 454 : m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase) 455 : m_caseType == CASETYPE_STRUCT ? structCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase) 560 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; local 562 const string statements = m_caseType == CASETYPE_SINGLE_STATEMENT ? singleStatementCaseStatements (optimized, precision, isVertexCase) 563 : m_caseType == CASETYPE_MULTIPLE_STATEMENTS ? multipleStatementsCaseStatements (optimized, precision, isVertexCase) 701 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; local [all...] |
/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.cpp | 396 const char* name, const char* description, bool isVertexCase, 401 , m_isVertexCase(isVertexCase) 410 const char* name, const char* description, bool isVertexCase, 415 , m_isVertexCase(isVertexCase) 395 ShaderRenderCase(TestContext& testCtx, RenderContext& renderCtx, const ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc) argument 409 ShaderRenderCase(TestContext& testCtx, RenderContext& renderCtx, const ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvaluator& evaluator) argument
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderMatrixTests.cpp | 1618 bool isVertexCase); 1639 bool isVertexCase) 1643 isVertexCase, 1633 ShaderMatrixCase(tcu::TestContext& testCtx, const std::string& name, const std::string& desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase) argument
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H A D | vktShaderRenderOperatorTests.cpp | 552 const bool isVertexCase, 563 const bool isVertexCase, 567 : ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL, IMAGE_BACKING_MODE_REGULAR, 568 (isVertexCase ? 92 : GRID_SIZE_DEFAULT_FRAGMENT)) 627 const bool isVertexCase, 649 const bool isVertexCase, 656 isVertexCase, 1882 const bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local 1987 innerGroup->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp, shaderSpec)); 2049 const bool isVertexCase local 562 ShaderOperatorCaseInstance(Context& context, const bool isVertexCase, const ShaderEvaluator& evaluator, const UniformSetup& uniformSetup, const ShaderDataSpec spec) argument 646 ShaderOperatorCase(tcu::TestContext& testCtx, const char* caseName, const char* description, const bool isVertexCase, const ShaderEvalFunc evalFunc, const std::string& shaderOp, const ShaderDataSpec& spec) argument 2114 const bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local [all...] |
H A D | vktShaderRenderTextureFunctionTests.cpp | 663 const bool isVertexCase, 682 const bool isVertexCase, 689 : ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL, imageBackingMode, 690 (isVertexCase ? 92 : GRID_SIZE_DEFAULT_FRAGMENT)) 1115 bool isVertexCase); 1134 bool isVertexCase) 1135 : ShaderRenderCase (testCtx, name, desc, isVertexCase, new TexLookupEvaluator(evalFunc, m_lookupParams), NULL, NULL) 1397 const bool isVertexCase, 1412 const bool isVertexCase, 1414 : ShaderRenderCaseInstance (context, isVertexCase, DE_NUL 681 ShaderTextureFunctionInstance(Context& context, const bool isVertexCase, const ShaderEvaluator& evaluator, const UniformSetup& uniformSetup, const TextureLookupSpec& lookupSpec, const TextureSpec& textureSpec, const TexLookupParams& lookupParams, const ImageBackingMode imageBackingMode) argument 1128 ShaderTextureFunctionCase(tcu::TestContext& testCtx, const std::string& name, const std::string& desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase) argument 1411 TextureQueryInstance(Context& context, const bool isVertexCase, const TextureSpec& textureSpec) argument 1692 TextureSizeInstance(Context& context, const bool isVertexCase, const TextureSpec& textureSpec) argument 1974 TextureSamplesInstance(Context& context, const bool isVertexCase, const TextureSpec& textureSpec) argument 2137 TextureQueryLevelsInstance(Context& context, const bool isVertexCase, const TextureSpec& textureSpec) argument 2339 TextureQueryLodInstance(Context& context, const bool isVertexCase, const TextureSpec& textureSpec) argument [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderMatrixTests.cpp | 742 ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase); 757 ShaderMatrixCase::ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase) argument 758 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, getEvalFunc(in0, in1, op))
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H A D | es2fShaderOperatorTests.cpp | 411 ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shaderOp, const ShaderDataSpec& spec); 421 ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shaderOp, const ShaderDataSpec& spec) argument 422 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), caseName, description, isVertexCase, m_evaluator) 430 ostringstream& op = isVertexCase ? vtx : frag; 447 if (isVertexCase) 471 string prefix = isVertexCase ? "a_" : "v_"; 548 if (isVertexCase) 1285 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local 1379 innerGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp.c_str(), shaderSpec)); 1437 bool isVertexCase local 1500 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local [all...] |
H A D | es2fUniformApiTests.cpp | 1147 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; local 1154 if (isVertexCase) 1163 if (isVertexCase)
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.cpp | 346 ShaderRenderCase::ShaderRenderCase (TestContext& testCtx, RenderContext& renderCtx, const ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc) argument 350 , m_isVertexCase (isVertexCase) 358 ShaderRenderCase::ShaderRenderCase (TestContext& testCtx, RenderContext& renderCtx, const ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvaluator& evaluator) argument 362 , m_isVertexCase (isVertexCase)
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/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramUniformTests.cpp | 1153 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; local 1161 if (isVertexCase) 1170 if (isVertexCase)
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