Searched defs:isVertexCase (Results 26 - 41 of 41) sorted by relevance

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/external/deqp/modules/gles3/functional/
H A Des3fShaderLoopTests.cpp209 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
220 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument
221 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
244 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) argument
248 std::ostringstream& op = isVertexCase ? vtx : frag;
260 if (isVertexCase)
304 if (isVertexCase)
313 if (isVertexCase)
320 if (isVertexCase)
408 if (isVertexCase)
442 createSpecialLoopCase(Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) argument
1184 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); local
1207 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); local
[all...]
H A Des3fShaderMatrixTests.cpp1372 ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase);
1388 ShaderMatrixCase::ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase) argument
1389 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, m_matEvaluator)
H A Des3fShaderOperatorTests.cpp668 ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec);
683 ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec) argument
684 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), caseName, description, isVertexCase, m_evaluator)
687 , m_evaluator (m_renderCtx.getFunctions(), isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT, evalFunc, spec.referenceScale, spec.referenceBias, getDataTypeScalarSize(spec.output))
1923 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local
2027 innerGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp, shaderSpec));
2090 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local
2109 selectionGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, evalFunc, "res = in0 ? in1 : in2;", shaderSpec));
2155 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local
2179 group->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, s_sequenceCase
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H A Des3fShaderTextureFunctionTests.cpp444 ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase);
469 ShaderTextureFunctionCase::ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase) argument
470 : gls::ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, m_evaluator)
957 TextureSizeCase (Context& context, const char* name, const char* desc, const char* samplerType, const TextureSpec& texture, bool isVertexCase);
987 TextureSizeCase::TextureSizeCase (Context& context, const char* name, const char* desc, const char* samplerType, const TextureSpec& texture, bool isVertexCase) argument
991 , m_isVertexCase (isVertexCase)
H A Des3fUniformApiTests.cpp1337 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; local
1345 if (isVertexCase)
1354 if (isVertexCase)
/external/deqp/modules/gles3/performance/
H A Des3pShaderControlStatementTests.cpp167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local
187 isVertexCase ? "a_compareValue" :
192 std::ostringstream& op = isVertexCase ? vtx : frag;
209 if (isVertexCase)
241 if (isConditionMixed && !isVertexCase)
251 writeConditionalWorkload(op, "res", isVertexCase ? "a_value0" : "v_value0"); // Workload calculation for the "true" branch.
253 op << "res = " << (isVertexCase ? "a_value0" : "v_value0") << ";";
262 writeConditionalWorkload(op, "res", isVertexCase ? "a_value1" : "v_value1"); // Workload calculations for the "false" branch.
264 op << "res = " << (isVertexCase ? "a_value1" : "v_value1") << ";";
269 if (isVertexCase)
442 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local
700 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local
782 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local
818 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local
[all...]
H A Des3pShaderOptimizationTests.cpp128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; local
137 + (isVertexCase ? funcDefs : "") +
142 + (isVertexCase ? mainStatements : "") +
451 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; local
453 const string statements = m_caseType == CASETYPE_BUILT_IN_FUNCTIONS ? builtinFunctionsCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
454 : m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
455 : m_caseType == CASETYPE_STRUCT ? structCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
560 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; local
562 const string statements = m_caseType == CASETYPE_SINGLE_STATEMENT ? singleStatementCaseStatements (optimized, precision, isVertexCase)
563 : m_caseType == CASETYPE_MULTIPLE_STATEMENTS ? multipleStatementsCaseStatements (optimized, precision, isVertexCase)
701 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; local
[all...]
/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.cpp396 const char* name, const char* description, bool isVertexCase,
401 , m_isVertexCase(isVertexCase)
410 const char* name, const char* description, bool isVertexCase,
415 , m_isVertexCase(isVertexCase)
395 ShaderRenderCase(TestContext& testCtx, RenderContext& renderCtx, const ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc) argument
409 ShaderRenderCase(TestContext& testCtx, RenderContext& renderCtx, const ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvaluator& evaluator) argument
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderMatrixTests.cpp1618 bool isVertexCase);
1639 bool isVertexCase)
1643 isVertexCase,
1633 ShaderMatrixCase(tcu::TestContext& testCtx, const std::string& name, const std::string& desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase) argument
H A DvktShaderRenderOperatorTests.cpp552 const bool isVertexCase,
563 const bool isVertexCase,
567 : ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL, IMAGE_BACKING_MODE_REGULAR,
568 (isVertexCase ? 92 : GRID_SIZE_DEFAULT_FRAGMENT))
627 const bool isVertexCase,
649 const bool isVertexCase,
656 isVertexCase,
1882 const bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local
1987 innerGroup->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp, shaderSpec));
2049 const bool isVertexCase local
562 ShaderOperatorCaseInstance(Context& context, const bool isVertexCase, const ShaderEvaluator& evaluator, const UniformSetup& uniformSetup, const ShaderDataSpec spec) argument
646 ShaderOperatorCase(tcu::TestContext& testCtx, const char* caseName, const char* description, const bool isVertexCase, const ShaderEvalFunc evalFunc, const std::string& shaderOp, const ShaderDataSpec& spec) argument
2114 const bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local
[all...]
H A DvktShaderRenderTextureFunctionTests.cpp663 const bool isVertexCase,
682 const bool isVertexCase,
689 : ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL, imageBackingMode,
690 (isVertexCase ? 92 : GRID_SIZE_DEFAULT_FRAGMENT))
1115 bool isVertexCase);
1134 bool isVertexCase)
1135 : ShaderRenderCase (testCtx, name, desc, isVertexCase, new TexLookupEvaluator(evalFunc, m_lookupParams), NULL, NULL)
1397 const bool isVertexCase,
1412 const bool isVertexCase,
1414 : ShaderRenderCaseInstance (context, isVertexCase, DE_NUL
681 ShaderTextureFunctionInstance(Context& context, const bool isVertexCase, const ShaderEvaluator& evaluator, const UniformSetup& uniformSetup, const TextureLookupSpec& lookupSpec, const TextureSpec& textureSpec, const TexLookupParams& lookupParams, const ImageBackingMode imageBackingMode) argument
1128 ShaderTextureFunctionCase(tcu::TestContext& testCtx, const std::string& name, const std::string& desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase) argument
1411 TextureQueryInstance(Context& context, const bool isVertexCase, const TextureSpec& textureSpec) argument
1692 TextureSizeInstance(Context& context, const bool isVertexCase, const TextureSpec& textureSpec) argument
1974 TextureSamplesInstance(Context& context, const bool isVertexCase, const TextureSpec& textureSpec) argument
2137 TextureQueryLevelsInstance(Context& context, const bool isVertexCase, const TextureSpec& textureSpec) argument
2339 TextureQueryLodInstance(Context& context, const bool isVertexCase, const TextureSpec& textureSpec) argument
[all...]
/external/deqp/modules/gles2/functional/
H A Des2fShaderMatrixTests.cpp742 ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase);
757 ShaderMatrixCase::ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase) argument
758 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, getEvalFunc(in0, in1, op))
H A Des2fShaderOperatorTests.cpp411 ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shaderOp, const ShaderDataSpec& spec);
421 ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shaderOp, const ShaderDataSpec& spec) argument
422 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), caseName, description, isVertexCase, m_evaluator)
430 ostringstream& op = isVertexCase ? vtx : frag;
447 if (isVertexCase)
471 string prefix = isVertexCase ? "a_" : "v_";
548 if (isVertexCase)
1285 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local
1379 innerGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp.c_str(), shaderSpec));
1437 bool isVertexCase local
1500 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local
[all...]
H A Des2fUniformApiTests.cpp1147 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; local
1154 if (isVertexCase)
1163 if (isVertexCase)
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.cpp346 ShaderRenderCase::ShaderRenderCase (TestContext& testCtx, RenderContext& renderCtx, const ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc) argument
350 , m_isVertexCase (isVertexCase)
358 ShaderRenderCase::ShaderRenderCase (TestContext& testCtx, RenderContext& renderCtx, const ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvaluator& evaluator) argument
362 , m_isVertexCase (isVertexCase)
/external/deqp/modules/gles31/functional/
H A Des31fProgramUniformTests.cpp1153 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; local
1161 if (isVertexCase)
1170 if (isVertexCase)

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