1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 2.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Uniform API tests. 22 * 23 * \todo [2013-02-26 nuutti] Much duplication between this and ES3. 24 * Utilities to glshared? 25 *//*--------------------------------------------------------------------*/ 26 27#include "es2fUniformApiTests.hpp" 28#include "gluCallLogWrapper.hpp" 29#include "gluShaderProgram.hpp" 30#include "gluVarType.hpp" 31#include "gluPixelTransfer.hpp" 32#include "gluTextureUtil.hpp" 33#include "gluTexture.hpp" 34#include "tcuRenderTarget.hpp" 35#include "tcuTestLog.hpp" 36#include "tcuSurface.hpp" 37#include "tcuCommandLine.hpp" 38#include "deRandom.hpp" 39#include "deStringUtil.hpp" 40#include "deSharedPtr.hpp" 41#include "deString.h" 42#include "deMemory.h" 43 44#include "glwEnums.hpp" 45#include "glwFunctions.hpp" 46 47#include <set> 48#include <cstring> 49 50using namespace glw; 51 52namespace deqp 53{ 54namespace gles2 55{ 56namespace Functional 57{ 58 59using std::vector; 60using std::string; 61using tcu::TestLog; 62using tcu::ScopedLogSection; 63using glu::ShaderProgram; 64using glu::StructType; 65using de::Random; 66using de::SharedPtr; 67 68typedef bool (* dataTypePredicate)(glu::DataType); 69 70static const int MAX_RENDER_WIDTH = 32; 71static const int MAX_RENDER_HEIGHT = 32; 72static const int MAX_NUM_SAMPLER_UNIFORMS = 16; 73 74static const glu::DataType s_testDataTypes[] = 75{ 76 glu::TYPE_FLOAT, 77 glu::TYPE_FLOAT_VEC2, 78 glu::TYPE_FLOAT_VEC3, 79 glu::TYPE_FLOAT_VEC4, 80 glu::TYPE_FLOAT_MAT2, 81 glu::TYPE_FLOAT_MAT3, 82 glu::TYPE_FLOAT_MAT4, 83 84 glu::TYPE_INT, 85 glu::TYPE_INT_VEC2, 86 glu::TYPE_INT_VEC3, 87 glu::TYPE_INT_VEC4, 88 89 glu::TYPE_BOOL, 90 glu::TYPE_BOOL_VEC2, 91 glu::TYPE_BOOL_VEC3, 92 glu::TYPE_BOOL_VEC4, 93 94 glu::TYPE_SAMPLER_2D, 95 glu::TYPE_SAMPLER_CUBE 96}; 97 98static inline int getGLInt (const glw::Functions& funcs, const deUint32 name) 99{ 100 int val = -1; 101 funcs.getIntegerv(name, &val); 102 return val; 103} 104 105static inline tcu::Vec4 vec4FromPtr (const float* const ptr) 106{ 107 tcu::Vec4 result; 108 for (int i = 0; i < 4; i++) 109 result[i] = ptr[i]; 110 return result; 111} 112 113static inline string beforeLast (const string& str, const char c) 114{ 115 return str.substr(0, str.find_last_of(c)); 116} 117 118static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color) 119{ 120 for (int z = 0; z < access.getDepth(); z++) 121 for (int y = 0; y < access.getHeight(); y++) 122 for (int x = 0; x < access.getWidth(); x++) 123 access.setPixel(color, x, y, z); 124} 125 126static inline int getSamplerNumLookupDimensions (const glu::DataType type) 127{ 128 switch (type) 129 { 130 case glu::TYPE_SAMPLER_2D: 131 return 2; 132 133 case glu::TYPE_SAMPLER_CUBE: 134 return 3; 135 136 default: // \note All others than 2d and cube are gles3-only types. 137 DE_ASSERT(false); 138 return 0; 139 } 140} 141 142template<glu::DataType T> 143static bool dataTypeEquals (const glu::DataType t) 144{ 145 return t == T; 146} 147 148template<int N> 149static bool dataTypeIsMatrixWithNRows (const glu::DataType t) 150{ 151 return glu::isDataTypeMatrix(t) && glu::getDataTypeMatrixNumRows(t) == N; 152} 153 154static bool typeContainsMatchingBasicType (const glu::VarType& type, const dataTypePredicate predicate) 155{ 156 if (type.isBasicType()) 157 return predicate(type.getBasicType()); 158 else if (type.isArrayType()) 159 return typeContainsMatchingBasicType(type.getElementType(), predicate); 160 else 161 { 162 DE_ASSERT(type.isStructType()); 163 const StructType& structType = *type.getStructPtr(); 164 for (int i = 0; i < structType.getNumMembers(); i++) 165 if (typeContainsMatchingBasicType(structType.getMember(i).getType(), predicate)) 166 return true; 167 return false; 168 } 169} 170 171static void getDistinctSamplerTypes (vector<glu::DataType>& dst, const glu::VarType& type) 172{ 173 if (type.isBasicType()) 174 { 175 const glu::DataType basicType = type.getBasicType(); 176 if (glu::isDataTypeSampler(basicType) && std::find(dst.begin(), dst.end(), basicType) == dst.end()) 177 dst.push_back(basicType); 178 } 179 else if (type.isArrayType()) 180 getDistinctSamplerTypes(dst, type.getElementType()); 181 else 182 { 183 DE_ASSERT(type.isStructType()); 184 const StructType& structType = *type.getStructPtr(); 185 for (int i = 0; i < structType.getNumMembers(); i++) 186 getDistinctSamplerTypes(dst, structType.getMember(i).getType()); 187 } 188} 189 190static int getNumSamplersInType (const glu::VarType& type) 191{ 192 if (type.isBasicType()) 193 return glu::isDataTypeSampler(type.getBasicType()) ? 1 : 0; 194 else if (type.isArrayType()) 195 return getNumSamplersInType(type.getElementType()) * type.getArraySize(); 196 else 197 { 198 DE_ASSERT(type.isStructType()); 199 const StructType& structType = *type.getStructPtr(); 200 int sum = 0; 201 for (int i = 0; i < structType.getNumMembers(); i++) 202 sum += getNumSamplersInType(structType.getMember(i).getType()); 203 return sum; 204 } 205} 206 207static glu::VarType generateRandomType (const int maxDepth, int& curStructIdx, vector<const StructType*>& structTypesDst, Random& rnd) 208{ 209 const bool isStruct = maxDepth > 0 && rnd.getFloat() < 0.2f; 210 const bool isArray = rnd.getFloat() < 0.3f; 211 212 if (isStruct) 213 { 214 const int numMembers = rnd.getInt(1, 5); 215 StructType* const structType = new StructType(("structType" + de::toString(curStructIdx++)).c_str()); 216 217 for (int i = 0; i < numMembers; i++) 218 structType->addMember(("m" + de::toString(i)).c_str(), generateRandomType(maxDepth-1, curStructIdx, structTypesDst, rnd)); 219 220 structTypesDst.push_back(structType); 221 return isArray ? glu::VarType(glu::VarType(structType), rnd.getInt(1, 5)) : glu::VarType(structType); 222 } 223 else 224 { 225 const glu::DataType basicType = (glu::DataType)s_testDataTypes[rnd.getInt(0, DE_LENGTH_OF_ARRAY(s_testDataTypes)-1)]; 226 const glu::Precision precision = glu::isDataTypeBoolOrBVec(basicType) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; 227 return isArray ? glu::VarType(glu::VarType(basicType, precision), rnd.getInt(1, 5)) : glu::VarType(basicType, precision); 228 } 229} 230 231namespace 232{ 233 234struct VarValue 235{ 236 glu::DataType type; 237 238 union 239 { 240 float floatV[4*4]; // At most mat4. \note Matrices here are column-major. 241 deInt32 intV[4]; 242 bool boolV[4]; 243 struct 244 { 245 int unit; 246 float fillColor[4]; 247 } samplerV; 248 } val; 249}; 250 251enum CaseShaderType 252{ 253 CASESHADERTYPE_VERTEX = 0, 254 CASESHADERTYPE_FRAGMENT, 255 CASESHADERTYPE_BOTH, 256 257 CASESHADERTYPE_LAST 258}; 259 260struct Uniform 261{ 262 string name; 263 glu::VarType type; 264 265 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {} 266}; 267 268// A set of uniforms, along with related struct types. 269class UniformCollection 270{ 271public: 272 int getNumUniforms (void) const { return (int)m_uniforms.size(); } 273 int getNumStructTypes (void) const { return (int)m_structTypes.size(); } 274 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; } 275 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; } 276 const StructType* getStructType (const int ndx) const { return m_structTypes[ndx]; } 277 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } 278 void addStructType (const StructType* const type) { m_structTypes.push_back(type); } 279 280 UniformCollection (void) {} 281 ~UniformCollection (void) 282 { 283 for (int i = 0; i < (int)m_structTypes.size(); i++) 284 delete m_structTypes[i]; 285 } 286 287 // Add the contents of m_uniforms and m_structTypes to receiver, and remove them from this one. 288 // \note receiver takes ownership of the struct types. 289 void moveContents (UniformCollection& receiver) 290 { 291 for (int i = 0; i < (int)m_uniforms.size(); i++) 292 receiver.addUniform(m_uniforms[i]); 293 m_uniforms.clear(); 294 295 for (int i = 0; i < (int)m_structTypes.size(); i++) 296 receiver.addStructType(m_structTypes[i]); 297 m_structTypes.clear(); 298 } 299 300 bool containsMatchingBasicType (const dataTypePredicate predicate) const 301 { 302 for (int i = 0; i < (int)m_uniforms.size(); i++) 303 if (typeContainsMatchingBasicType(m_uniforms[i].type, predicate)) 304 return true; 305 return false; 306 } 307 308 vector<glu::DataType> getSamplerTypes (void) const 309 { 310 vector<glu::DataType> samplerTypes; 311 for (int i = 0; i < (int)m_uniforms.size(); i++) 312 getDistinctSamplerTypes(samplerTypes, m_uniforms[i].type); 313 return samplerTypes; 314 } 315 316 bool containsSeveralSamplerTypes (void) const 317 { 318 return getSamplerTypes().size() > 1; 319 } 320 321 int getNumSamplers (void) const 322 { 323 int sum = 0; 324 for (int i = 0; i < (int)m_uniforms.size(); i++) 325 sum += getNumSamplersInType(m_uniforms[i].type); 326 return sum; 327 } 328 329 static UniformCollection* basic (const glu::DataType type, const char* const nameSuffix = "") 330 { 331 UniformCollection* const res = new UniformCollection; 332 const glu::Precision prec = glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; 333 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec))); 334 return res; 335 } 336 337 static UniformCollection* basicArray (const glu::DataType type, const char* const nameSuffix = "") 338 { 339 UniformCollection* const res = new UniformCollection; 340 const glu::Precision prec = glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; 341 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3))); 342 return res; 343 } 344 345 static UniformCollection* basicStruct (const glu::DataType type0, const glu::DataType type1, const bool containsArrays, const char* const nameSuffix = "") 346 { 347 UniformCollection* const res = new UniformCollection; 348 const glu::Precision prec0 = glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; 349 const glu::Precision prec1 = glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; 350 351 StructType* const structType = new StructType((string("structType") + nameSuffix).c_str()); 352 structType->addMember("m0", glu::VarType(type0, prec0)); 353 structType->addMember("m1", glu::VarType(type1, prec1)); 354 if (containsArrays) 355 { 356 structType->addMember("m2", glu::VarType(glu::VarType(type0, prec0), 3)); 357 structType->addMember("m3", glu::VarType(glu::VarType(type1, prec1), 3)); 358 } 359 360 res->addStructType(structType); 361 res->addUniform(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(structType))); 362 363 return res; 364 } 365 366 static UniformCollection* structInArray (const glu::DataType type0, const glu::DataType type1, const bool containsArrays, const char* const nameSuffix = "") 367 { 368 UniformCollection* const res = basicStruct(type0, type1, containsArrays, nameSuffix); 369 res->getUniform(0).type = glu::VarType(res->getUniform(0).type, 3); 370 return res; 371 } 372 373 static UniformCollection* nestedArraysStructs (const glu::DataType type0, const glu::DataType type1, const char* const nameSuffix = "") 374 { 375 UniformCollection* const res = new UniformCollection; 376 const glu::Precision prec0 = glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; 377 const glu::Precision prec1 = glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; 378 StructType* const structType = new StructType((string("structType") + nameSuffix).c_str()); 379 StructType* const subStructType = new StructType((string("subStructType") + nameSuffix).c_str()); 380 StructType* const subSubStructType = new StructType((string("subSubStructType") + nameSuffix).c_str()); 381 382 subSubStructType->addMember("mss0", glu::VarType(type0, prec0)); 383 subSubStructType->addMember("mss1", glu::VarType(type1, prec1)); 384 385 subStructType->addMember("ms0", glu::VarType(type1, prec1)); 386 subStructType->addMember("ms1", glu::VarType(glu::VarType(type0, prec0), 2)); 387 subStructType->addMember("ms2", glu::VarType(glu::VarType(subSubStructType), 2)); 388 389 structType->addMember("m0", glu::VarType(type0, prec0)); 390 structType->addMember("m1", glu::VarType(subStructType)); 391 structType->addMember("m2", glu::VarType(type1, prec1)); 392 393 res->addStructType(subSubStructType); 394 res->addStructType(subStructType); 395 res->addStructType(structType); 396 397 res->addUniform(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(structType))); 398 399 return res; 400 } 401 402 static UniformCollection* multipleBasic (const char* const nameSuffix = "") 403 { 404 static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_FLOAT_MAT3, glu::TYPE_BOOL_VEC2 }; 405 UniformCollection* const res = new UniformCollection; 406 407 for (int i = 0; i < DE_LENGTH_OF_ARRAY(types); i++) 408 { 409 UniformCollection* const sub = basic(types[i], ("_" + de::toString(i) + nameSuffix).c_str()); 410 sub->moveContents(*res); 411 delete sub; 412 } 413 414 return res; 415 } 416 417 static UniformCollection* multipleBasicArray (const char* const nameSuffix = "") 418 { 419 static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_BOOL_VEC2 }; 420 UniformCollection* const res = new UniformCollection; 421 422 for (int i = 0; i < DE_LENGTH_OF_ARRAY(types); i++) 423 { 424 UniformCollection* const sub = basicArray(types[i], ("_" + de::toString(i) + nameSuffix).c_str()); 425 sub->moveContents(*res); 426 delete sub; 427 } 428 429 return res; 430 } 431 432 static UniformCollection* multipleNestedArraysStructs (const char* const nameSuffix = "") 433 { 434 static const glu::DataType types0[] = { glu::TYPE_FLOAT, glu::TYPE_INT, glu::TYPE_BOOL_VEC4 }; 435 static const glu::DataType types1[] = { glu::TYPE_FLOAT_VEC4, glu::TYPE_INT_VEC4, glu::TYPE_BOOL }; 436 UniformCollection* const res = new UniformCollection; 437 438 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(types0) == DE_LENGTH_OF_ARRAY(types1)); 439 440 for (int i = 0; i < DE_LENGTH_OF_ARRAY(types0); i++) 441 { 442 UniformCollection* const sub = nestedArraysStructs(types0[i], types1[i], ("_" + de::toString(i) + nameSuffix).c_str()); 443 sub->moveContents(*res); 444 delete sub; 445 } 446 447 return res; 448 } 449 450 static UniformCollection* random (const deUint32 seed) 451 { 452 Random rnd (seed); 453 const int numUniforms = rnd.getInt(1, 5); 454 int structIdx = 0; 455 UniformCollection* const res = new UniformCollection; 456 457 for (int i = 0; i < numUniforms; i++) 458 { 459 vector<const StructType*> structTypes; 460 Uniform uniform(("u_var" + de::toString(i)).c_str(), glu::VarType()); 461 462 // \note Discard uniforms that would cause number of samplers to exceed MAX_NUM_SAMPLER_UNIFORMS. 463 do 464 { 465 for (int j = 0; j < (int)structTypes.size(); j++) 466 delete structTypes[j]; 467 structTypes.clear(); 468 uniform.type = (("u_var" + de::toString(i)).c_str(), generateRandomType(3, structIdx, structTypes, rnd)); 469 } while (res->getNumSamplers() + getNumSamplersInType(uniform.type) > MAX_NUM_SAMPLER_UNIFORMS); 470 471 res->addUniform(uniform); 472 for (int j = 0; j < (int)structTypes.size(); j++) 473 res->addStructType(structTypes[j]); 474 } 475 476 return res; 477 } 478 479private: 480 // \note Copying these would be cumbersome, since deep-copying both m_uniforms and m_structTypes 481 // would mean that we'd need to update pointers from uniforms to point to the new structTypes. 482 // When the same UniformCollection is needed in several places, a SharedPtr is used instead. 483 UniformCollection (const UniformCollection&); // Not allowed. 484 UniformCollection& operator= (const UniformCollection&); // Not allowed. 485 486 vector<Uniform> m_uniforms; 487 vector<const StructType*> m_structTypes; 488}; 489 490}; // anonymous 491 492static VarValue getSamplerFillValue (const VarValue& sampler) 493{ 494 DE_ASSERT(glu::isDataTypeSampler(sampler.type)); 495 496 VarValue result; 497 result.type = glu::TYPE_FLOAT_VEC4; 498 499 for (int i = 0; i < 4; i++) 500 result.val.floatV[i] = sampler.val.samplerV.fillColor[i]; 501 502 return result; 503} 504 505static VarValue getSamplerUnitValue (const VarValue& sampler) 506{ 507 DE_ASSERT(glu::isDataTypeSampler(sampler.type)); 508 509 VarValue result; 510 result.type = glu::TYPE_INT; 511 result.val.intV[0] = sampler.val.samplerV.unit; 512 513 return result; 514} 515 516static string shaderVarValueStr (const VarValue& value) 517{ 518 const int numElems = glu::getDataTypeScalarSize(value.type); 519 std::ostringstream result; 520 521 if (numElems > 1) 522 result << glu::getDataTypeName(value.type) << "("; 523 524 for (int i = 0; i < numElems; i++) 525 { 526 if (i > 0) 527 result << ", "; 528 529 if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type)) 530 result << de::floatToString(value.val.floatV[i], 2); 531 else if (glu::isDataTypeIntOrIVec((value.type))) 532 result << de::toString(value.val.intV[i]); 533 else if (glu::isDataTypeBoolOrBVec((value.type))) 534 result << (value.val.boolV[i] ? "true" : "false"); 535 else if (glu::isDataTypeSampler((value.type))) 536 result << shaderVarValueStr(getSamplerFillValue(value)); 537 else 538 DE_ASSERT(false); 539 } 540 541 if (numElems > 1) 542 result << ")"; 543 544 return result.str(); 545} 546 547static string apiVarValueStr (const VarValue& value) 548{ 549 const int numElems = glu::getDataTypeScalarSize(value.type); 550 std::ostringstream result; 551 552 if (numElems > 1) 553 result << "("; 554 555 for (int i = 0; i < numElems; i++) 556 { 557 if (i > 0) 558 result << ", "; 559 560 if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type)) 561 result << de::floatToString(value.val.floatV[i], 2); 562 else if (glu::isDataTypeIntOrIVec((value.type))) 563 result << de::toString(value.val.intV[i]); 564 else if (glu::isDataTypeBoolOrBVec((value.type))) 565 result << (value.val.boolV[i] ? "true" : "false"); 566 else if (glu::isDataTypeSampler((value.type))) 567 result << value.val.samplerV.unit; 568 else 569 DE_ASSERT(false); 570 } 571 572 if (numElems > 1) 573 result << ")"; 574 575 return result.str(); 576} 577 578static VarValue generateRandomVarValue (const glu::DataType type, Random& rnd, int samplerUnit = -1 /* Used if type is a sampler type. \note Samplers' unit numbers are not randomized. */) 579{ 580 const int numElems = glu::getDataTypeScalarSize(type); 581 VarValue result; 582 result.type = type; 583 584 DE_ASSERT((samplerUnit >= 0) == (glu::isDataTypeSampler(type))); 585 586 if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type)) 587 { 588 for (int i = 0; i < numElems; i++) 589 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f); 590 } 591 else if (glu::isDataTypeIntOrIVec(type)) 592 { 593 for (int i = 0; i < numElems; i++) 594 result.val.intV[i] = rnd.getInt(-10, 10); 595 } 596 else if (glu::isDataTypeBoolOrBVec(type)) 597 { 598 for (int i = 0; i < numElems; i++) 599 result.val.boolV[i] = rnd.getBool(); 600 } 601 else if (glu::isDataTypeSampler(type)) 602 { 603 result.val.samplerV.unit = samplerUnit; 604 605 for (int i = 0; i < 4; i++) 606 result.val.samplerV.fillColor[i] = rnd.getFloat(0.0f, 1.0f); 607 } 608 else 609 DE_ASSERT(false); 610 611 return result; 612} 613 614static VarValue generateZeroVarValue (const glu::DataType type) 615{ 616 const int numElems = glu::getDataTypeScalarSize(type); 617 VarValue result; 618 result.type = type; 619 620 if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type)) 621 { 622 for (int i = 0; i < numElems; i++) 623 result.val.floatV[i] = 0.0f; 624 } 625 else if (glu::isDataTypeIntOrIVec(type)) 626 { 627 for (int i = 0; i < numElems; i++) 628 result.val.intV[i] = 0; 629 } 630 else if (glu::isDataTypeBoolOrBVec(type)) 631 { 632 for (int i = 0; i < numElems; i++) 633 result.val.boolV[i] = false; 634 } 635 else if (glu::isDataTypeSampler(type)) 636 { 637 result.val.samplerV.unit = 0; 638 639 for (int i = 0; i < 4; i++) 640 result.val.samplerV.fillColor[i] = 0.12f * (float)i; 641 } 642 else 643 DE_ASSERT(false); 644 645 return result; 646} 647 648static bool apiVarValueEquals (const VarValue& a, const VarValue& b) 649{ 650 const int size = glu::getDataTypeScalarSize(a.type); 651 const float floatThreshold = 0.05f; 652 653 DE_ASSERT(a.type == b.type); 654 655 if (glu::isDataTypeFloatOrVec(a.type) || glu::isDataTypeMatrix(a.type)) 656 { 657 for (int i = 0; i < size; i++) 658 if (de::abs(a.val.floatV[i] - b.val.floatV[i]) >= floatThreshold) 659 return false; 660 } 661 else if (glu::isDataTypeIntOrIVec(a.type)) 662 { 663 for (int i = 0; i < size; i++) 664 if (a.val.intV[i] != b.val.intV[i]) 665 return false; 666 } 667 else if (glu::isDataTypeBoolOrBVec(a.type)) 668 { 669 for (int i = 0; i < size; i++) 670 if (a.val.boolV[i] != b.val.boolV[i]) 671 return false; 672 } 673 else if (glu::isDataTypeSampler(a.type)) 674 { 675 if (a.val.samplerV.unit != b.val.samplerV.unit) 676 return false; 677 } 678 else 679 DE_ASSERT(false); 680 681 return true; 682} 683 684static VarValue getRandomBoolRepresentation (const VarValue& boolValue, const glu::DataType targetScalarType, Random& rnd) 685{ 686 DE_ASSERT(glu::isDataTypeBoolOrBVec(boolValue.type)); 687 688 const int size = glu::getDataTypeScalarSize(boolValue.type); 689 const glu::DataType targetType = size == 1 ? targetScalarType : glu::getDataTypeVector(targetScalarType, size); 690 VarValue result; 691 result.type = targetType; 692 693 switch (targetScalarType) 694 { 695 case glu::TYPE_INT: 696 for (int i = 0; i < size; i++) 697 { 698 if (boolValue.val.boolV[i]) 699 { 700 result.val.intV[i] = rnd.getInt(-10, 10); 701 if (result.val.intV[i] == 0) 702 result.val.intV[i] = 1; 703 } 704 else 705 result.val.intV[i] = 0; 706 } 707 break; 708 709 case glu::TYPE_FLOAT: 710 for (int i = 0; i < size; i++) 711 { 712 if (boolValue.val.boolV[i]) 713 { 714 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f); 715 if (result.val.floatV[i] == 0.0f) 716 result.val.floatV[i] = 1.0f; 717 } 718 else 719 result.val.floatV[i] = 0; 720 } 721 break; 722 723 default: 724 DE_ASSERT(false); 725 } 726 727 return result; 728} 729 730static const char* getCaseShaderTypeName (const CaseShaderType type) 731{ 732 switch (type) 733 { 734 case CASESHADERTYPE_VERTEX: return "vertex"; 735 case CASESHADERTYPE_FRAGMENT: return "fragment"; 736 case CASESHADERTYPE_BOTH: return "both"; 737 default: 738 DE_ASSERT(false); 739 return DE_NULL; 740 } 741} 742 743static CaseShaderType randomCaseShaderType (const deUint32 seed) 744{ 745 return (CaseShaderType)Random(seed).getInt(0, CASESHADERTYPE_LAST-1); 746} 747 748class UniformCase : public TestCase, protected glu::CallLogWrapper 749{ 750public: 751 enum Feature 752 { 753 // ARRAYUSAGE_ONLY_MIDDLE_INDEX: only middle index of each array is used in shader. If not given, use all indices. 754 FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX = 1<<0, 755 756 // UNIFORMFUNC_VALUE: use pass-by-value versions of uniform assignment funcs, e.g. glUniform1f(), where possible. If not given, use pass-by-pointer versions. 757 FEATURE_UNIFORMFUNC_VALUE = 1<<1, 758 759 // ARRAYASSIGN: how basic-type arrays are assigned with glUniform*(). If none given, assign each element of an array separately. 760 FEATURE_ARRAYASSIGN_FULL = 1<<2, //!< Assign all elements of an array with one glUniform*(). 761 FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO = 1<<3, //!< Assign two elements per one glUniform*(). 762 763 // UNIFORMUSAGE_EVERY_OTHER: use about half of the uniforms. If not given, use all uniforms (except that some array indices may be omitted according to ARRAYUSAGE). 764 FEATURE_UNIFORMUSAGE_EVERY_OTHER = 1<<4, 765 766 // BOOLEANAPITYPE: type used to pass booleans to and from GL api. If none given, use float. 767 FEATURE_BOOLEANAPITYPE_INT = 1<<5, 768 769 // UNIFORMVALUE_ZERO: use zero-valued uniforms. If not given, use random uniform values. 770 FEATURE_UNIFORMVALUE_ZERO = 1<<6, 771 772 // ARRAY_FIRST_ELEM_NAME_NO_INDEX: in certain API functions, when referring to the first element of an array, use just the array name without [0] at the end. 773 FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX = 1<<7 774 }; 775 776 UniformCase (Context& context, const char* name, const char* description, CaseShaderType caseType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 features); 777 UniformCase (Context& context, const char* name, const char* description, deUint32 seed); // \note Randomizes caseType, uniformCollection and features. 778 virtual ~UniformCase (void); 779 780 virtual void init (void); 781 virtual void deinit (void); 782 783 IterateResult iterate (void); 784 785protected: 786 // A basic uniform is a uniform (possibly struct or array member) whose type is a basic type (e.g. float, ivec4, sampler2d). 787 struct BasicUniform 788 { 789 string name; 790 glu::DataType type; 791 bool isUsedInShader; 792 VarValue finalValue; //!< The value we ultimately want to set for this uniform. 793 794 string rootName; //!< If this is a member of a basic-typed array, rootName is the name of that array with "[0]" appended. Otherwise it equals name. 795 int elemNdx; //!< If this is a member of a basic-typed array, elemNdx is the index in that array. Otherwise -1. 796 int rootSize; //!< If this is a member of a basic-typed array, rootSize is the size of that array. Otherwise 1. 797 798 BasicUniform (const char* const name_, 799 const glu::DataType type_, 800 const bool isUsedInShader_, 801 const VarValue& finalValue_, 802 const char* const rootName_ = DE_NULL, 803 const int elemNdx_ = -1, 804 const int rootSize_ = 1) 805 : name (name_) 806 , type (type_) 807 , isUsedInShader (isUsedInShader_) 808 , finalValue (finalValue_) 809 , rootName (rootName_ == DE_NULL ? name_ : rootName_) 810 , elemNdx (elemNdx_) 811 , rootSize (rootSize_) 812 { 813 } 814 815 static vector<BasicUniform>::const_iterator findWithName (const vector<BasicUniform>& vec, const char* const name) 816 { 817 for (vector<BasicUniform>::const_iterator it = vec.begin(); it != vec.end(); it++) 818 { 819 if (it->name == name) 820 return it; 821 } 822 return vec.end(); 823 } 824 }; 825 826 // Reference values for info that is expected to be reported by glGetActiveUniform(). 827 struct BasicUniformReportRef 828 { 829 string name; 830 // \note minSize and maxSize are for arrays and can be distinct since implementations are allowed, but not required, to trim the inactive end indices of arrays. 831 int minSize; 832 int maxSize; 833 glu::DataType type; 834 bool isUsedInShader; 835 836 BasicUniformReportRef (const char* const name_, const int minS, const int maxS, const glu::DataType type_, const bool used) 837 : name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize <= maxSize); } 838 BasicUniformReportRef (const char* const name_, const glu::DataType type_, const bool used) 839 : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {} 840 }; 841 842 // Info that is actually reported by glGetActiveUniform(). 843 struct BasicUniformReportGL 844 { 845 string name; 846 int nameLength; 847 int size; 848 glu::DataType type; 849 850 int index; 851 852 BasicUniformReportGL (const char* const name_, const int nameLength_, const int size_, const glu::DataType type_, const int index_) 853 : name(name_), nameLength(nameLength_), size(size_), type(type_), index(index_) {} 854 855 static vector<BasicUniformReportGL>::const_iterator findWithName (const vector<BasicUniformReportGL>& vec, const char* const name) 856 { 857 for (vector<BasicUniformReportGL>::const_iterator it = vec.begin(); it != vec.end(); it++) 858 { 859 if (it->name == name) 860 return it; 861 } 862 return vec.end(); 863 } 864 }; 865 866 // Query info with glGetActiveUniform() and check validity. 867 bool getActiveUniforms (vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL); 868 // Get uniform values with glGetUniform*() and put to valuesDst. Uniforms that get -1 from glGetUniformLocation() get glu::TYPE_INVALID. 869 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL); 870 // Check that every uniform has the default (zero) value. 871 bool checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms); 872 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value). 873 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd); 874 // Compare the uniform values given in values (obtained with glGetUniform*()) with the basicUniform.finalValue values. 875 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms); 876 // Render and check that all pixels are white (i.e. all uniform comparisons passed). 877 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd); 878 879 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0; 880 881 const deUint32 m_features; 882 const SharedPtr<const UniformCollection> m_uniformCollection; 883 884private: 885 static deUint32 randomFeatures (deUint32 seed); 886 887 // Generates the basic uniforms, based on the uniform with name varName and type varType, in the same manner as are expected 888 // to be returned by glGetActiveUniform(), e.g. generates a name like var[0] for arrays, and recursively generates struct member names. 889 void generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, 890 vector<BasicUniformReportRef>& basicUniformReportsDst, 891 const glu::VarType& varType, 892 const char* varName, 893 bool isParentActive, 894 int& samplerUnitCounter, 895 Random& rnd) const; 896 897 void writeUniformDefinitions (std::ostringstream& dst) const; 898 void writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) const; 899 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const; 900 901 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const; 902 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) const; 903 904 void setupTexture (const VarValue& value); 905 906 const CaseShaderType m_caseShaderType; 907 908 vector<glu::Texture2D*> m_textures2d; 909 vector<glu::TextureCube*> m_texturesCube; 910 vector<deUint32> m_filledTextureUnits; 911}; 912 913deUint32 UniformCase::randomFeatures (const deUint32 seed) 914{ 915 static const deUint32 arrayUsageChoices[] = { 0, FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX }; 916 static const deUint32 uniformFuncChoices[] = { 0, FEATURE_UNIFORMFUNC_VALUE }; 917 static const deUint32 arrayAssignChoices[] = { 0, FEATURE_ARRAYASSIGN_FULL, FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO }; 918 static const deUint32 uniformUsageChoices[] = { 0, FEATURE_UNIFORMUSAGE_EVERY_OTHER }; 919 static const deUint32 booleanApiTypeChoices[] = { 0, FEATURE_BOOLEANAPITYPE_INT }; 920 static const deUint32 uniformValueChoices[] = { 0, FEATURE_UNIFORMVALUE_ZERO }; 921 922 Random rnd(seed); 923 924 deUint32 result = 0; 925 926#define ARRAY_CHOICE(ARR) ((ARR)[rnd.getInt(0, DE_LENGTH_OF_ARRAY(ARR)-1)]) 927 928 result |= ARRAY_CHOICE(arrayUsageChoices); 929 result |= ARRAY_CHOICE(uniformFuncChoices); 930 result |= ARRAY_CHOICE(arrayAssignChoices); 931 result |= ARRAY_CHOICE(uniformUsageChoices); 932 result |= ARRAY_CHOICE(booleanApiTypeChoices); 933 result |= ARRAY_CHOICE(uniformValueChoices); 934 935#undef ARRAY_CHOICE 936 937 return result; 938} 939 940UniformCase::UniformCase (Context& context, const char* const name, const char* const description, const CaseShaderType caseShaderType, const SharedPtr<const UniformCollection>& uniformCollection, const deUint32 features) 941 : TestCase (context, name, description) 942 , CallLogWrapper (context.getRenderContext().getFunctions(), m_testCtx.getLog()) 943 , m_features (features) 944 , m_uniformCollection (uniformCollection) 945 , m_caseShaderType (caseShaderType) 946{ 947} 948 949UniformCase::UniformCase (Context& context, const char* name, const char* description, const deUint32 seed) 950 : TestCase (context, name, description) 951 , CallLogWrapper (context.getRenderContext().getFunctions(), m_testCtx.getLog()) 952 , m_features (randomFeatures(seed)) 953 , m_uniformCollection (UniformCollection::random(seed)) 954 , m_caseShaderType (randomCaseShaderType(seed)) 955{ 956} 957 958void UniformCase::init (void) 959{ 960 { 961 const glw::Functions& funcs = m_context.getRenderContext().getFunctions(); 962 const int numSamplerUniforms = m_uniformCollection->getNumSamplers(); 963 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0; 964 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0; 965 const int combinedTexUnitsRequired = vertexTexUnitsRequired + fragmentTexUnitsRequired; 966 const int vertexTexUnitsSupported = getGLInt(funcs, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS); 967 const int fragmentTexUnitsSupported = getGLInt(funcs, GL_MAX_TEXTURE_IMAGE_UNITS); 968 const int combinedTexUnitsSupported = getGLInt(funcs, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); 969 970 DE_ASSERT(numSamplerUniforms <= MAX_NUM_SAMPLER_UNIFORMS); 971 972 if (vertexTexUnitsRequired > vertexTexUnitsSupported) 973 throw tcu::NotSupportedError(de::toString(vertexTexUnitsRequired) + " vertex texture units required, " + de::toString(vertexTexUnitsSupported) + " supported"); 974 if (fragmentTexUnitsRequired > fragmentTexUnitsSupported) 975 throw tcu::NotSupportedError(de::toString(fragmentTexUnitsRequired) + " fragment texture units required, " + de::toString(fragmentTexUnitsSupported) + " supported"); 976 if (combinedTexUnitsRequired > combinedTexUnitsSupported) 977 throw tcu::NotSupportedError(de::toString(combinedTexUnitsRequired) + " combined texture units required, " + de::toString(combinedTexUnitsSupported) + " supported"); 978 } 979 980 enableLogging(true); 981} 982 983void UniformCase::deinit (void) 984{ 985 for (int i = 0; i < (int)m_textures2d.size(); i++) 986 delete m_textures2d[i]; 987 m_textures2d.clear(); 988 989 for (int i = 0; i < (int)m_texturesCube.size(); i++) 990 delete m_texturesCube[i]; 991 m_texturesCube.clear(); 992 993 m_filledTextureUnits.clear(); 994} 995 996UniformCase::~UniformCase (void) 997{ 998 UniformCase::deinit(); 999} 1000 1001void UniformCase::generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, vector<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* const varName, const bool isParentActive, int& samplerUnitCounter, Random& rnd) const 1002{ 1003 if (varType.isBasicType()) 1004 { 1005 const bool isActive = isParentActive && (m_features & FEATURE_UNIFORMUSAGE_EVERY_OTHER ? basicUniformsDst.size() % 2 == 0 : true); 1006 const glu::DataType type = varType.getBasicType(); 1007 const VarValue value = m_features & FEATURE_UNIFORMVALUE_ZERO ? generateZeroVarValue(type) 1008 : glu::isDataTypeSampler(type) ? generateRandomVarValue(type, rnd, samplerUnitCounter++) 1009 : generateRandomVarValue(varType.getBasicType(), rnd); 1010 1011 basicUniformsDst.push_back(BasicUniform(varName, varType.getBasicType(), isActive, value)); 1012 basicUniformReportsDst.push_back(BasicUniformReportRef(varName, varType.getBasicType(), isActive)); 1013 } 1014 else if (varType.isArrayType()) 1015 { 1016 const int size = varType.getArraySize(); 1017 const string arrayRootName = string("") + varName + "[0]"; 1018 vector<bool> isElemActive; 1019 1020 for (int elemNdx = 0; elemNdx < varType.getArraySize(); elemNdx++) 1021 { 1022 const string indexedName = string("") + varName + "[" + de::toString(elemNdx) + "]"; 1023 const bool isCurElemActive = isParentActive && 1024 (m_features & FEATURE_UNIFORMUSAGE_EVERY_OTHER ? basicUniformsDst.size() % 2 == 0 : true) && 1025 (m_features & FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX ? elemNdx == size/2 : true); 1026 1027 isElemActive.push_back(isCurElemActive); 1028 1029 if (varType.getElementType().isBasicType()) 1030 { 1031 // \note We don't want separate entries in basicUniformReportsDst for elements of basic-type arrays. 1032 const glu::DataType elemBasicType = varType.getElementType().getBasicType(); 1033 const VarValue value = m_features & FEATURE_UNIFORMVALUE_ZERO ? generateZeroVarValue(elemBasicType) 1034 : glu::isDataTypeSampler(elemBasicType) ? generateRandomVarValue(elemBasicType, rnd, samplerUnitCounter++) 1035 : generateRandomVarValue(elemBasicType, rnd); 1036 1037 basicUniformsDst.push_back(BasicUniform(indexedName.c_str(), elemBasicType, isCurElemActive, value, arrayRootName.c_str(), elemNdx, size)); 1038 } 1039 else 1040 generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, varType.getElementType(), indexedName.c_str(), isCurElemActive, samplerUnitCounter, rnd); 1041 } 1042 1043 if (varType.getElementType().isBasicType()) 1044 { 1045 int minSize; 1046 for (minSize = varType.getArraySize(); minSize > 0 && !isElemActive[minSize-1]; minSize--); 1047 1048 basicUniformReportsDst.push_back(BasicUniformReportRef(arrayRootName.c_str(), minSize, size, varType.getElementType().getBasicType(), isParentActive && minSize > 0)); 1049 } 1050 } 1051 else 1052 { 1053 DE_ASSERT(varType.isStructType()); 1054 1055 const StructType& structType = *varType.getStructPtr(); 1056 1057 for (int i = 0; i < structType.getNumMembers(); i++) 1058 { 1059 const glu::StructMember& member = structType.getMember(i); 1060 const string memberFullName = string("") + varName + "." + member.getName(); 1061 1062 generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, member.getType(), memberFullName.c_str(), isParentActive, samplerUnitCounter, rnd); 1063 } 1064 } 1065} 1066 1067void UniformCase::writeUniformDefinitions (std::ostringstream& dst) const 1068{ 1069 for (int i = 0; i < (int)m_uniformCollection->getNumStructTypes(); i++) 1070 dst << glu::declare(m_uniformCollection->getStructType(i)) << ";\n"; 1071 1072 for (int i = 0; i < (int)m_uniformCollection->getNumUniforms(); i++) 1073 dst << "uniform " << glu::declare(m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str()) << ";\n"; 1074 1075 dst << "\n"; 1076 1077 { 1078 static const struct 1079 { 1080 dataTypePredicate requiringTypes[2]; 1081 const char* definition; 1082 } compareFuncs[] = 1083 { 1084 { { glu::isDataTypeFloatOrVec, glu::isDataTypeMatrix }, "mediump float compare_float (mediump float a, mediump float b) { return abs(a - b) < 0.05 ? 1.0 : 0.0; }" }, 1085 { { dataTypeEquals<glu::TYPE_FLOAT_VEC2>, dataTypeIsMatrixWithNRows<2> }, "mediump float compare_vec2 (mediump vec2 a, mediump vec2 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y); }" }, 1086 { { dataTypeEquals<glu::TYPE_FLOAT_VEC3>, dataTypeIsMatrixWithNRows<3> }, "mediump float compare_vec3 (mediump vec3 a, mediump vec3 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); }" }, 1087 { { dataTypeEquals<glu::TYPE_FLOAT_VEC4>, dataTypeIsMatrixWithNRows<4> }, "mediump float compare_vec4 (mediump vec4 a, mediump vec4 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z)*compare_float(a.w, b.w); }" }, 1088 { { dataTypeEquals<glu::TYPE_FLOAT_MAT2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat2 (mediump mat2 a, mediump mat2 b) { return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1]); }" }, 1089 { { dataTypeEquals<glu::TYPE_FLOAT_MAT3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat3 (mediump mat3 a, mediump mat3 b) { return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2]); }" }, 1090 { { dataTypeEquals<glu::TYPE_FLOAT_MAT4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat4 (mediump mat4 a, mediump mat4 b) { return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2])*compare_vec4(a[3], b[3]); }" }, 1091 { { dataTypeEquals<glu::TYPE_INT>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_int (mediump int a, mediump int b) { return a == b ? 1.0 : 0.0; }" }, 1092 { { dataTypeEquals<glu::TYPE_INT_VEC2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_ivec2 (mediump ivec2 a, mediump ivec2 b) { return a == b ? 1.0 : 0.0; }" }, 1093 { { dataTypeEquals<glu::TYPE_INT_VEC3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_ivec3 (mediump ivec3 a, mediump ivec3 b) { return a == b ? 1.0 : 0.0; }" }, 1094 { { dataTypeEquals<glu::TYPE_INT_VEC4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_ivec4 (mediump ivec4 a, mediump ivec4 b) { return a == b ? 1.0 : 0.0; }" }, 1095 { { dataTypeEquals<glu::TYPE_BOOL>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bool (bool a, bool b) { return a == b ? 1.0 : 0.0; }" }, 1096 { { dataTypeEquals<glu::TYPE_BOOL_VEC2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bvec2 (bvec2 a, bvec2 b) { return a == b ? 1.0 : 0.0; }" }, 1097 { { dataTypeEquals<glu::TYPE_BOOL_VEC3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bvec3 (bvec3 a, bvec3 b) { return a == b ? 1.0 : 0.0; }" }, 1098 { { dataTypeEquals<glu::TYPE_BOOL_VEC4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bvec4 (bvec4 a, bvec4 b) { return a == b ? 1.0 : 0.0; }" } 1099 }; 1100 1101 const bool containsSamplers = !m_uniformCollection->getSamplerTypes().empty(); 1102 1103 for (int compFuncNdx = 0; compFuncNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compFuncNdx++) 1104 { 1105 const dataTypePredicate (&typeReq)[2] = compareFuncs[compFuncNdx].requiringTypes; 1106 const bool containsTypeSampler = containsSamplers && (typeReq[0](glu::TYPE_FLOAT_VEC4) || typeReq[1](glu::TYPE_FLOAT_VEC4)); 1107 1108 if (containsTypeSampler || m_uniformCollection->containsMatchingBasicType(typeReq[0]) || m_uniformCollection->containsMatchingBasicType(typeReq[1])) 1109 dst << compareFuncs[compFuncNdx].definition << "\n"; 1110 } 1111 } 1112} 1113 1114void UniformCase::writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) const 1115{ 1116 if (glu::isDataTypeSampler(uniform.type)) 1117 { 1118 dst << "compare_vec4(" 1119 << (uniform.type == glu::TYPE_SAMPLER_2D ? "texture2D" : "textureCube") 1120 << "(" << uniform.name << ", vec" << getSamplerNumLookupDimensions(uniform.type) << "(0.0))"; 1121 } 1122 else 1123 dst << "compare_" << glu::getDataTypeName(uniform.type) << "(" << uniform.name; 1124 1125 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; 1126} 1127 1128void UniformCase::writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const 1129{ 1130 for (int i = 0; i < (int)basicUniforms.size(); i++) 1131 { 1132 const BasicUniform& unif = basicUniforms[i]; 1133 1134 if (unif.isUsedInShader) 1135 { 1136 dst << "\t" << variableName << " *= "; 1137 writeUniformCompareExpr(dst, basicUniforms[i]); 1138 dst << ";\n"; 1139 } 1140 else 1141 dst << "\t// UNUSED: " << basicUniforms[i].name << "\n"; 1142 } 1143} 1144 1145string UniformCase::generateVertexSource (const vector<BasicUniform>& basicUniforms) const 1146{ 1147 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; 1148 std::ostringstream result; 1149 1150 result << "attribute highp vec4 a_position;\n" 1151 "varying mediump float v_vtxOut;\n" 1152 "\n"; 1153 1154 if (isVertexCase) 1155 writeUniformDefinitions(result); 1156 1157 result << "\n" 1158 "void main (void)\n" 1159 "{\n" 1160 " gl_Position = a_position;\n" 1161 " v_vtxOut = 1.0;\n"; 1162 1163 if (isVertexCase) 1164 writeUniformComparisons(result, basicUniforms, "v_vtxOut"); 1165 1166 result << "}\n"; 1167 1168 return result.str(); 1169} 1170 1171string UniformCase::generateFragmentSource (const vector<BasicUniform>& basicUniforms) const 1172{ 1173 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH; 1174 std::ostringstream result; 1175 1176 result << "varying mediump float v_vtxOut;\n" 1177 "\n"; 1178 1179 if (isFragmentCase) 1180 writeUniformDefinitions(result); 1181 1182 result << "\n" 1183 "void main (void)\n" 1184 "{\n" 1185 " mediump float result = v_vtxOut;\n"; 1186 1187 if (isFragmentCase) 1188 writeUniformComparisons(result, basicUniforms, "result"); 1189 1190 result << " gl_FragColor = vec4(result, result, result, 1.0);\n" 1191 "}\n"; 1192 1193 return result.str(); 1194} 1195 1196void UniformCase::setupTexture (const VarValue& value) 1197{ 1198 enableLogging(false); 1199 1200 const int width = 32; 1201 const int height = 32; 1202 const tcu::Vec4 color = vec4FromPtr(&value.val.samplerV.fillColor[0]); 1203 1204 if (value.type == glu::TYPE_SAMPLER_2D) 1205 { 1206 glu::Texture2D* texture = new glu::Texture2D(m_context.getRenderContext(), GL_RGBA, GL_UNSIGNED_BYTE, width, height); 1207 tcu::Texture2D& refTexture = texture->getRefTexture(); 1208 m_textures2d.push_back(texture); 1209 1210 refTexture.allocLevel(0); 1211 fillWithColor(refTexture.getLevel(0), color); 1212 1213 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit)); 1214 m_filledTextureUnits.push_back(value.val.samplerV.unit); 1215 texture->upload(); 1216 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); 1217 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); 1218 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); 1219 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); 1220 } 1221 else if (value.type == glu::TYPE_SAMPLER_CUBE) 1222 { 1223 DE_ASSERT(width == height); 1224 1225 glu::TextureCube* texture = new glu::TextureCube(m_context.getRenderContext(), GL_RGBA, GL_UNSIGNED_BYTE, width); 1226 tcu::TextureCube& refTexture = texture->getRefTexture(); 1227 m_texturesCube.push_back(texture); 1228 1229 for (int face = 0; face < (int)tcu::CUBEFACE_LAST; face++) 1230 { 1231 refTexture.allocLevel((tcu::CubeFace)face, 0); 1232 fillWithColor(refTexture.getLevelFace(0, (tcu::CubeFace)face), color); 1233 } 1234 1235 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit)); 1236 m_filledTextureUnits.push_back(value.val.samplerV.unit); 1237 texture->upload(); 1238 1239 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); 1240 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); 1241 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); 1242 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); 1243 1244 } 1245 else 1246 DE_ASSERT(false); 1247 1248 enableLogging(true); 1249} 1250 1251bool UniformCase::getActiveUniforms (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL) 1252{ 1253 TestLog& log = m_testCtx.getLog(); 1254 GLint numActiveUniforms = 0; 1255 GLint uniformMaxNameLength = 0; 1256 vector<char> nameBuffer; 1257 bool success = true; 1258 1259 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms)); 1260 log << TestLog::Message << "// Number of active uniforms reported: " << numActiveUniforms << TestLog::EndMessage; 1261 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORM_MAX_LENGTH, &uniformMaxNameLength)); 1262 log << TestLog::Message << "// Maximum uniform name length reported: " << uniformMaxNameLength << TestLog::EndMessage; 1263 nameBuffer.resize(uniformMaxNameLength); 1264 1265 for (int unifNdx = 0; unifNdx < numActiveUniforms; unifNdx++) 1266 { 1267 GLsizei reportedNameLength = 0; 1268 GLint reportedSize = -1; 1269 GLenum reportedTypeGL = GL_NONE; 1270 1271 GLU_CHECK_CALL(glGetActiveUniform(programGL, (GLuint)unifNdx, (GLsizei)uniformMaxNameLength, &reportedNameLength, &reportedSize, &reportedTypeGL, &nameBuffer[0])); 1272 1273 const glu::DataType reportedType = glu::getDataTypeFromGLType(reportedTypeGL); 1274 const string reportedNameStr (&nameBuffer[0]); 1275 1276 TCU_CHECK_MSG(reportedType != glu::TYPE_LAST, "Invalid uniform type"); 1277 1278 log << TestLog::Message << "// Got name = " << reportedNameStr << ", name length = " << reportedNameLength << ", size = " << reportedSize << ", type = " << glu::getDataTypeName(reportedType) << TestLog::EndMessage; 1279 1280 if ((GLsizei)reportedNameStr.length() != reportedNameLength) 1281 { 1282 log << TestLog::Message << "// FAILURE: wrong name length reported, should be " << reportedNameStr.length() << TestLog::EndMessage; 1283 success = false; 1284 } 1285 1286 if (!deStringBeginsWith(reportedNameStr.c_str(), "gl_")) // Ignore built-in uniforms. 1287 { 1288 int referenceNdx; 1289 for (referenceNdx = 0; referenceNdx < (int)basicUniformReportsRef.size(); referenceNdx++) 1290 { 1291 if (basicUniformReportsRef[referenceNdx].name == reportedNameStr) 1292 break; 1293 } 1294 1295 if (referenceNdx >= (int)basicUniformReportsRef.size()) 1296 { 1297 log << TestLog::Message << "// FAILURE: invalid non-built-in uniform name reported" << TestLog::EndMessage; 1298 success = false; 1299 } 1300 else 1301 { 1302 const BasicUniformReportRef& reference = basicUniformReportsRef[referenceNdx]; 1303 1304 DE_ASSERT(reference.type != glu::TYPE_LAST); 1305 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader)); 1306 DE_ASSERT(reference.minSize <= reference.maxSize); 1307 1308 if (BasicUniformReportGL::findWithName(basicUniformReportsDst, reportedNameStr.c_str()) != basicUniformReportsDst.end()) 1309 { 1310 log << TestLog::Message << "// FAILURE: same uniform name reported twice" << TestLog::EndMessage; 1311 success = false; 1312 } 1313 1314 basicUniformReportsDst.push_back(BasicUniformReportGL(reportedNameStr.c_str(), reportedNameLength, reportedSize, reportedType, unifNdx)); 1315 1316 if (reportedType != reference.type) 1317 { 1318 log << TestLog::Message << "// FAILURE: wrong type reported, should be " << glu::getDataTypeName(reference.type) << TestLog::EndMessage; 1319 success = false; 1320 } 1321 if (reportedSize < reference.minSize || reportedSize > reference.maxSize) 1322 { 1323 log << TestLog::Message 1324 << "// FAILURE: wrong size reported, should be " 1325 << (reference.minSize == reference.maxSize ? de::toString(reference.minSize) : "in the range [" + de::toString(reference.minSize) + ", " + de::toString(reference.maxSize) + "]") 1326 << TestLog::EndMessage; 1327 1328 success = false; 1329 } 1330 } 1331 } 1332 } 1333 1334 for (int i = 0; i < (int)basicUniformReportsRef.size(); i++) 1335 { 1336 const BasicUniformReportRef& expected = basicUniformReportsRef[i]; 1337 if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected.name.c_str()) == basicUniformReportsDst.end()) 1338 { 1339 log << TestLog::Message << "// FAILURE: uniform with name " << expected.name << " was not reported by GL" << TestLog::EndMessage; 1340 success = false; 1341 } 1342 } 1343 1344 return success; 1345} 1346 1347bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) 1348{ 1349 TestLog& log = m_testCtx.getLog(); 1350 bool success = true; 1351 1352 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++) 1353 { 1354 const BasicUniform& uniform = basicUniforms[unifNdx]; 1355 const string queryName = m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && uniform.elemNdx == 0 ? beforeLast(uniform.name, '[') : uniform.name; 1356 const int location = glGetUniformLocation(programGL, queryName.c_str()); 1357 const int size = glu::getDataTypeScalarSize(uniform.type); 1358 VarValue value; 1359 1360 deMemset(&value, 0xcd, sizeof(value)); // Initialize to known garbage. 1361 1362 if (location == -1) 1363 { 1364 value.type = glu::TYPE_INVALID; 1365 valuesDst.push_back(value); 1366 if (uniform.isUsedInShader) 1367 { 1368 log << TestLog::Message << "// FAILURE: " << uniform.name << " was used in shader, but has location -1" << TestLog::EndMessage; 1369 success = false; 1370 } 1371 continue; 1372 } 1373 1374 value.type = uniform.type; 1375 1376 DE_STATIC_ASSERT(sizeof(GLint) == sizeof(value.val.intV[0])); 1377 DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(value.val.floatV[0])); 1378 1379 if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type)) 1380 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); 1381 else if (glu::isDataTypeIntOrIVec(uniform.type)) 1382 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); 1383 else if (glu::isDataTypeBoolOrBVec(uniform.type)) 1384 { 1385 if (m_features & FEATURE_BOOLEANAPITYPE_INT) 1386 { 1387 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); 1388 for (int i = 0; i < size; i++) 1389 value.val.boolV[i] = value.val.intV[i] != 0; 1390 } 1391 else // Default: use float. 1392 { 1393 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); 1394 for (int i = 0; i < size; i++) 1395 value.val.boolV[i] = value.val.floatV[i] != 0.0f; 1396 } 1397 } 1398 else if (glu::isDataTypeSampler(uniform.type)) 1399 { 1400 GLint unit = -1; 1401 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &unit)); 1402 value.val.samplerV.unit = unit; 1403 } 1404 else 1405 DE_ASSERT(false); 1406 1407 valuesDst.push_back(value); 1408 1409 log << TestLog::Message << "// Got " << uniform.name << " value " << apiVarValueStr(value) << TestLog::EndMessage; 1410 } 1411 1412 return success; 1413} 1414 1415bool UniformCase::checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) 1416{ 1417 TestLog& log = m_testCtx.getLog(); 1418 bool success = true; 1419 1420 DE_ASSERT(values.size() == basicUniforms.size()); 1421 1422 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++) 1423 { 1424 const BasicUniform& uniform = basicUniforms[unifNdx]; 1425 const VarValue& unifValue = values[unifNdx]; 1426 const int valSize = glu::getDataTypeScalarSize(uniform.type); 1427 1428 log << TestLog::Message << "// Checking uniform " << uniform.name << TestLog::EndMessage; 1429 1430 if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1. 1431 continue; 1432 1433#define CHECK_UNIFORM(VAR_VALUE_MEMBER, ZERO) \ 1434 do \ 1435 { \ 1436 for (int i = 0; i < valSize; i++) \ 1437 { \ 1438 if (unifValue.val.VAR_VALUE_MEMBER[i] != (ZERO)) \ 1439 { \ 1440 log << TestLog::Message << "// FAILURE: uniform " << uniform.name << " has non-zero initial value" << TestLog::EndMessage; \ 1441 success = false; \ 1442 } \ 1443 } \ 1444 } while (false) 1445 1446 if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type)) 1447 CHECK_UNIFORM(floatV, 0.0f); 1448 else if (glu::isDataTypeIntOrIVec(uniform.type)) 1449 CHECK_UNIFORM(intV, 0); 1450 else if (glu::isDataTypeBoolOrBVec(uniform.type)) 1451 CHECK_UNIFORM(boolV, false); 1452 else if (glu::isDataTypeSampler(uniform.type)) 1453 { 1454 if (unifValue.val.samplerV.unit != 0) 1455 { 1456 log << TestLog::Message << "// FAILURE: uniform " << uniform.name << " has non-zero initial value" << TestLog::EndMessage; 1457 success = false; 1458 } 1459 } 1460 else 1461 DE_ASSERT(false); 1462 1463#undef CHECK_UNIFORM 1464 } 1465 1466 return success; 1467} 1468 1469void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd) 1470{ 1471 TestLog& log = m_testCtx.getLog(); 1472 const glu::DataType boolApiType = m_features & FEATURE_BOOLEANAPITYPE_INT ? glu::TYPE_INT 1473 : glu::TYPE_FLOAT; 1474 1475 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++) 1476 { 1477 const BasicUniform& uniform = basicUniforms[unifNdx]; 1478 const bool isArrayMember = uniform.elemNdx >= 0; 1479 const string queryName = m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && uniform.elemNdx == 0 ? beforeLast(uniform.name, '[') : uniform.name; 1480 const int numValuesToAssign = !isArrayMember ? 1 1481 : m_features & FEATURE_ARRAYASSIGN_FULL ? (uniform.elemNdx == 0 ? uniform.rootSize : 0) 1482 : m_features & FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO ? (uniform.elemNdx % 2 == 0 ? 2 : 0) 1483 : /* Default: assign array elements separately */ 1; 1484 1485 DE_ASSERT(numValuesToAssign >= 0); 1486 DE_ASSERT(numValuesToAssign == 1 || isArrayMember); 1487 1488 if (numValuesToAssign == 0) 1489 { 1490 log << TestLog::Message << "// Uniform " << uniform.name << " is covered by another glUniform*v() call to the same array" << TestLog::EndMessage; 1491 continue; 1492 } 1493 1494 const int location = glGetUniformLocation(programGL, queryName.c_str()); 1495 const int typeSize = glu::getDataTypeScalarSize(uniform.type); 1496 const bool assignByValue = m_features & FEATURE_UNIFORMFUNC_VALUE && !glu::isDataTypeMatrix(uniform.type) && numValuesToAssign == 1; 1497 vector<VarValue> valuesToAssign; 1498 1499 for (int i = 0; i < numValuesToAssign; i++) 1500 { 1501 const string curName = isArrayMember ? beforeLast(uniform.rootName, '[') + "[" + de::toString(uniform.elemNdx+i) + "]" : uniform.name; 1502 VarValue unifValue; 1503 1504 if (isArrayMember) 1505 { 1506 const vector<BasicUniform>::const_iterator elemUnif = BasicUniform::findWithName(basicUniforms, curName.c_str()); 1507 if (elemUnif == basicUniforms.end()) 1508 continue; 1509 unifValue = elemUnif->finalValue; 1510 } 1511 else 1512 unifValue = uniform.finalValue; 1513 1514 const VarValue apiValue = glu::isDataTypeBoolOrBVec(unifValue.type) ? getRandomBoolRepresentation(unifValue, boolApiType, rnd) 1515 : glu::isDataTypeSampler(unifValue.type) ? getSamplerUnitValue(unifValue) 1516 : unifValue; 1517 1518 valuesToAssign.push_back(apiValue); 1519 1520 if (glu::isDataTypeBoolOrBVec(uniform.type)) 1521 log << TestLog::Message << "// Using type " << glu::getDataTypeName(boolApiType) << " to set boolean value " << apiVarValueStr(unifValue) << " for " << curName << TestLog::EndMessage; 1522 else if (glu::isDataTypeSampler(uniform.type)) 1523 log << TestLog::Message << "// Texture for the sampler uniform " << curName << " will be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::EndMessage; 1524 } 1525 1526 DE_ASSERT(!valuesToAssign.empty()); 1527 1528 if (glu::isDataTypeFloatOrVec(valuesToAssign[0].type)) 1529 { 1530 if (assignByValue) 1531 { 1532 const float* const ptr = &valuesToAssign[0].val.floatV[0]; 1533 1534 switch (typeSize) 1535 { 1536 case 1: GLU_CHECK_CALL(glUniform1f(location, ptr[0])); break; 1537 case 2: GLU_CHECK_CALL(glUniform2f(location, ptr[0], ptr[1])); break; 1538 case 3: GLU_CHECK_CALL(glUniform3f(location, ptr[0], ptr[1], ptr[2])); break; 1539 case 4: GLU_CHECK_CALL(glUniform4f(location, ptr[0], ptr[1], ptr[2], ptr[3])); break; 1540 default: 1541 DE_ASSERT(false); 1542 } 1543 } 1544 else 1545 { 1546 vector<float> buffer(valuesToAssign.size() * typeSize); 1547 for (int i = 0; i < (int)buffer.size(); i++) 1548 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize]; 1549 1550 DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(buffer[0])); 1551 switch (typeSize) 1552 { 1553 case 1: GLU_CHECK_CALL(glUniform1fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1554 case 2: GLU_CHECK_CALL(glUniform2fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1555 case 3: GLU_CHECK_CALL(glUniform3fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1556 case 4: GLU_CHECK_CALL(glUniform4fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1557 default: 1558 DE_ASSERT(false); 1559 } 1560 } 1561 } 1562 else if (glu::isDataTypeMatrix(valuesToAssign[0].type)) 1563 { 1564 DE_ASSERT(!assignByValue); 1565 1566 vector<float> buffer(valuesToAssign.size() * typeSize); 1567 for (int i = 0; i < (int)buffer.size(); i++) 1568 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize]; 1569 1570 switch (uniform.type) 1571 { 1572 case glu::TYPE_FLOAT_MAT2: GLU_CHECK_CALL(glUniformMatrix2fv(location, (GLsizei)valuesToAssign.size(), GL_FALSE, &buffer[0])); break; 1573 case glu::TYPE_FLOAT_MAT3: GLU_CHECK_CALL(glUniformMatrix3fv(location, (GLsizei)valuesToAssign.size(), GL_FALSE, &buffer[0])); break; 1574 case glu::TYPE_FLOAT_MAT4: GLU_CHECK_CALL(glUniformMatrix4fv(location, (GLsizei)valuesToAssign.size(), GL_FALSE, &buffer[0])); break; 1575 default: 1576 DE_ASSERT(false); 1577 } 1578 } 1579 else if (glu::isDataTypeIntOrIVec(valuesToAssign[0].type)) 1580 { 1581 if (assignByValue) 1582 { 1583 const deInt32* const ptr = &valuesToAssign[0].val.intV[0]; 1584 1585 switch (typeSize) 1586 { 1587 case 1: GLU_CHECK_CALL(glUniform1i(location, ptr[0])); break; 1588 case 2: GLU_CHECK_CALL(glUniform2i(location, ptr[0], ptr[1])); break; 1589 case 3: GLU_CHECK_CALL(glUniform3i(location, ptr[0], ptr[1], ptr[2])); break; 1590 case 4: GLU_CHECK_CALL(glUniform4i(location, ptr[0], ptr[1], ptr[2], ptr[3])); break; 1591 default: 1592 DE_ASSERT(false); 1593 } 1594 } 1595 else 1596 { 1597 vector<deInt32> buffer(valuesToAssign.size() * typeSize); 1598 for (int i = 0; i < (int)buffer.size(); i++) 1599 buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize]; 1600 1601 DE_STATIC_ASSERT(sizeof(GLint) == sizeof(buffer[0])); 1602 switch (typeSize) 1603 { 1604 case 1: GLU_CHECK_CALL(glUniform1iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1605 case 2: GLU_CHECK_CALL(glUniform2iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1606 case 3: GLU_CHECK_CALL(glUniform3iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1607 case 4: GLU_CHECK_CALL(glUniform4iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; 1608 default: 1609 DE_ASSERT(false); 1610 } 1611 } 1612 } 1613 else if (glu::isDataTypeSampler(valuesToAssign[0].type)) 1614 { 1615 if (assignByValue) 1616 GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit)); 1617 else 1618 { 1619 const GLint unit = uniform.finalValue.val.samplerV.unit; 1620 GLU_CHECK_CALL(glUniform1iv(location, (GLsizei)valuesToAssign.size(), &unit)); 1621 } 1622 } 1623 else 1624 DE_ASSERT(false); 1625 } 1626} 1627 1628bool UniformCase::compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) 1629{ 1630 TestLog& log = m_testCtx.getLog(); 1631 bool success = true; 1632 1633 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++) 1634 { 1635 const BasicUniform& uniform = basicUniforms[unifNdx]; 1636 const VarValue& unifValue = values[unifNdx]; 1637 1638 log << TestLog::Message << "// Checking uniform " << uniform.name << TestLog::EndMessage; 1639 1640 if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1. 1641 continue; 1642 1643 if (!apiVarValueEquals(unifValue, uniform.finalValue)) 1644 { 1645 log << TestLog::Message << "// FAILURE: value obtained with glGetUniform*() for uniform " << uniform.name << " differs from value set with glUniform*()" << TestLog::EndMessage; 1646 success = false; 1647 } 1648 } 1649 1650 return success; 1651} 1652 1653bool UniformCase::renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd) 1654{ 1655 TestLog& log = m_testCtx.getLog(); 1656 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget(); 1657 const int viewportW = de::min(renderTarget.getWidth(), MAX_RENDER_WIDTH); 1658 const int viewportH = de::min(renderTarget.getHeight(), MAX_RENDER_HEIGHT); 1659 const int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW); 1660 const int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportH); 1661 tcu::Surface renderedImg (viewportW, viewportH); 1662 1663 // Assert that no two samplers of different types have the same texture unit - this is an error in GL. 1664 for (int i = 0; i < (int)basicUniforms.size(); i++) 1665 { 1666 if (glu::isDataTypeSampler(basicUniforms[i].type)) 1667 { 1668 for (int j = 0; j < i; j++) 1669 { 1670 if (glu::isDataTypeSampler(basicUniforms[j].type) && basicUniforms[i].type != basicUniforms[j].type) 1671 DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.samplerV.unit); 1672 } 1673 } 1674 } 1675 1676 for (int i = 0; i < (int)basicUniforms.size(); i++) 1677 { 1678 if (glu::isDataTypeSampler(basicUniforms[i].type) && std::find(m_filledTextureUnits.begin(), m_filledTextureUnits.end(), basicUniforms[i].finalValue.val.samplerV.unit) == m_filledTextureUnits.end()) 1679 { 1680 log << TestLog::Message << "// Filling texture at unit " << apiVarValueStr(basicUniforms[i].finalValue) << " with color " << shaderVarValueStr(basicUniforms[i].finalValue) << TestLog::EndMessage; 1681 setupTexture(basicUniforms[i].finalValue); 1682 } 1683 } 1684 1685 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH)); 1686 1687 { 1688 static const float position[] = 1689 { 1690 -1.0f, -1.0f, 0.0f, 1.0f, 1691 -1.0f, +1.0f, 0.0f, 1.0f, 1692 +1.0f, -1.0f, 0.0f, 1.0f, 1693 +1.0f, +1.0f, 0.0f, 1.0f 1694 }; 1695 static const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 }; 1696 1697 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); 1698 1699 glEnableVertexAttribArray(posLoc); 1700 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); 1701 1702 GLU_CHECK_CALL(glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0])); 1703 } 1704 1705 glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, renderedImg.getAccess()); 1706 1707 int numFailedPixels = 0; 1708 for (int y = 0; y < renderedImg.getHeight(); y++) 1709 { 1710 for (int x = 0; x < renderedImg.getWidth(); x++) 1711 { 1712 if (renderedImg.getPixel(x, y) != tcu::RGBA::white()) 1713 numFailedPixels += 1; 1714 } 1715 } 1716 1717 if (numFailedPixels > 0) 1718 { 1719 log << TestLog::Image("RenderedImage", "Rendered image", renderedImg); 1720 log << TestLog::Message << "FAILURE: image comparison failed, got " << numFailedPixels << " non-white pixels" << TestLog::EndMessage; 1721 return false; 1722 } 1723 else 1724 { 1725 log << TestLog::Message << "Success: got all-white pixels (all uniforms have correct values)" << TestLog::EndMessage; 1726 return true; 1727 } 1728} 1729 1730UniformCase::IterateResult UniformCase::iterate (void) 1731{ 1732 Random rnd (deStringHash(getName()) ^ (deUint32)m_context.getTestContext().getCommandLine().getBaseSeed()); 1733 TestLog& log = m_testCtx.getLog(); 1734 vector<BasicUniform> basicUniforms; 1735 vector<BasicUniformReportRef> basicUniformReportsRef; 1736 1737 { 1738 int samplerUnitCounter = 0; 1739 for (int i = 0; i < (int)m_uniformCollection->getNumUniforms(); i++) 1740 generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str(), true, samplerUnitCounter, rnd); 1741 } 1742 1743 const string vertexSource = generateVertexSource(basicUniforms); 1744 const string fragmentSource = generateFragmentSource(basicUniforms); 1745 const ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource)); 1746 1747 log << program; 1748 1749 if (!program.isOk()) 1750 { 1751 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Compile failed"); 1752 return STOP; 1753 } 1754 1755 GLU_CHECK_CALL(glUseProgram(program.getProgram())); 1756 1757 const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd); 1758 m_testCtx.setTestResult(success ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, 1759 success ? "Passed" : "Failed"); 1760 1761 return STOP; 1762} 1763 1764class UniformInfoQueryCase : public UniformCase 1765{ 1766public: 1767 UniformInfoQueryCase (Context& context, const char* name, const char* description, CaseShaderType shaderType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 additionalFeatures = 0); 1768 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd); 1769}; 1770 1771UniformInfoQueryCase::UniformInfoQueryCase (Context& context, const char* const name, const char* const description, const CaseShaderType shaderType, const SharedPtr<const UniformCollection>& uniformCollection, const deUint32 additionalFeatures) 1772 : UniformCase (context, name, description, shaderType, uniformCollection, additionalFeatures) 1773{ 1774} 1775 1776bool UniformInfoQueryCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) 1777{ 1778 DE_UNREF(basicUniforms); 1779 DE_UNREF(rnd); 1780 1781 const deUint32 programGL = program.getProgram(); 1782 TestLog& log = m_testCtx.getLog(); 1783 vector<BasicUniformReportGL> basicUniformReportsUniform; 1784 1785 const ScopedLogSection section(log, "InfoGetActiveUniform", "Uniform information queries with glGetActiveUniform()"); 1786 const bool success = getActiveUniforms(basicUniformReportsUniform, basicUniformReportsRef, programGL); 1787 1788 if (!success) 1789 return false; 1790 1791 return true; 1792} 1793 1794class UniformValueCase : public UniformCase 1795{ 1796public: 1797 enum ValueToCheck 1798 { 1799 VALUETOCHECK_INITIAL = 0, //!< Verify the initial values of the uniforms (i.e. check that they're zero). 1800 VALUETOCHECK_ASSIGNED, //!< Assign values to uniforms with glUniform*(), and check those. 1801 1802 VALUETOCHECK_LAST 1803 }; 1804 enum CheckMethod 1805 { 1806 CHECKMETHOD_GET_UNIFORM = 0, //!< Check values with glGetUniform*(). 1807 CHECKMETHOD_RENDER, //!< Check values by rendering with the value-checking shader. 1808 1809 CHECKMETHOD_LAST 1810 }; 1811 enum AssignMethod 1812 { 1813 ASSIGNMETHOD_POINTER = 0, 1814 ASSIGNMETHOD_VALUE, 1815 1816 ASSIGNMETHOD_LAST 1817 }; 1818 1819 UniformValueCase (Context& context, 1820 const char* name, 1821 const char* description, 1822 CaseShaderType shaderType, 1823 const SharedPtr<const UniformCollection>& uniformCollection, 1824 ValueToCheck valueToCheck, 1825 CheckMethod checkMethod, 1826 AssignMethod assignMethod, 1827 deUint32 additionalFeatures = 0); 1828 1829 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd); 1830 1831 static const char* getValueToCheckName (ValueToCheck valueToCheck); 1832 static const char* getValueToCheckDescription (ValueToCheck valueToCheck); 1833 static const char* getCheckMethodName (CheckMethod checkMethod); 1834 static const char* getCheckMethodDescription (CheckMethod checkMethod); 1835 static const char* getAssignMethodName (AssignMethod checkMethod); 1836 static const char* getAssignMethodDescription (AssignMethod checkMethod); 1837 1838private: 1839 const ValueToCheck m_valueToCheck; 1840 const CheckMethod m_checkMethod; 1841}; 1842 1843const char* UniformValueCase::getValueToCheckName (const ValueToCheck valueToCheck) 1844{ 1845 switch (valueToCheck) 1846 { 1847 case VALUETOCHECK_INITIAL: return "initial"; 1848 case VALUETOCHECK_ASSIGNED: return "assigned"; 1849 default: DE_ASSERT(false); return DE_NULL; 1850 } 1851} 1852 1853const char* UniformValueCase::getValueToCheckDescription (const ValueToCheck valueToCheck) 1854{ 1855 switch (valueToCheck) 1856{ 1857 case VALUETOCHECK_INITIAL: return "Check initial uniform values (zeros)"; 1858 case VALUETOCHECK_ASSIGNED: return "Check assigned uniform values"; 1859 default: DE_ASSERT(false); return DE_NULL; 1860 } 1861} 1862 1863const char* UniformValueCase::getCheckMethodName (const CheckMethod checkMethod) 1864{ 1865 switch (checkMethod) 1866 { 1867 case CHECKMETHOD_GET_UNIFORM: return "get_uniform"; 1868 case CHECKMETHOD_RENDER: return "render"; 1869 default: DE_ASSERT(false); return DE_NULL; 1870 } 1871} 1872 1873const char* UniformValueCase::getCheckMethodDescription (const CheckMethod checkMethod) 1874{ 1875 switch (checkMethod) 1876 { 1877 case CHECKMETHOD_GET_UNIFORM: return "Verify values with glGetUniform*()"; 1878 case CHECKMETHOD_RENDER: return "Verify values by rendering"; 1879 default: DE_ASSERT(false); return DE_NULL; 1880 } 1881} 1882 1883const char* UniformValueCase::getAssignMethodName (const AssignMethod assignMethod) 1884{ 1885 switch (assignMethod) 1886 { 1887 case ASSIGNMETHOD_POINTER: return "by_pointer"; 1888 case ASSIGNMETHOD_VALUE: return "by_value"; 1889 default: DE_ASSERT(false); return DE_NULL; 1890 } 1891} 1892 1893const char* UniformValueCase::getAssignMethodDescription (const AssignMethod assignMethod) 1894{ 1895 switch (assignMethod) 1896 { 1897 case ASSIGNMETHOD_POINTER: return "Assign values by-pointer"; 1898 case ASSIGNMETHOD_VALUE: return "Assign values by-value"; 1899 default: DE_ASSERT(false); return DE_NULL; 1900 } 1901} 1902 1903UniformValueCase::UniformValueCase (Context& context, 1904 const char* const name, 1905 const char* const description, 1906 const CaseShaderType shaderType, 1907 const SharedPtr<const UniformCollection>& uniformCollection, 1908 const ValueToCheck valueToCheck, 1909 const CheckMethod checkMethod, 1910 const AssignMethod assignMethod, 1911 const deUint32 additionalFeatures) 1912 : UniformCase (context, name, description, shaderType, uniformCollection, 1913 (valueToCheck == VALUETOCHECK_INITIAL ? FEATURE_UNIFORMVALUE_ZERO : 0) | (assignMethod == ASSIGNMETHOD_VALUE ? FEATURE_UNIFORMFUNC_VALUE : 0) | additionalFeatures) 1914 , m_valueToCheck (valueToCheck) 1915 , m_checkMethod (checkMethod) 1916{ 1917 DE_ASSERT(!(assignMethod == ASSIGNMETHOD_LAST && valueToCheck == VALUETOCHECK_ASSIGNED)); 1918} 1919 1920bool UniformValueCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) 1921{ 1922 DE_UNREF(basicUniformReportsRef); 1923 1924 const deUint32 programGL = program.getProgram(); 1925 TestLog& log = m_testCtx.getLog(); 1926 1927 if (m_valueToCheck == VALUETOCHECK_ASSIGNED) 1928 { 1929 const ScopedLogSection section(log, "UniformAssign", "Uniform value assignments"); 1930 assignUniforms(basicUniforms, programGL, rnd); 1931 } 1932 else 1933 DE_ASSERT(m_valueToCheck == VALUETOCHECK_INITIAL); 1934 1935 if (m_checkMethod == CHECKMETHOD_GET_UNIFORM) 1936 { 1937 vector<VarValue> values; 1938 1939 { 1940 const ScopedLogSection section(log, "GetUniforms", "Uniform value query"); 1941 const bool success = getUniforms(values, basicUniforms, program.getProgram()); 1942 1943 if (!success) 1944 return false; 1945 } 1946 1947 if (m_valueToCheck == VALUETOCHECK_ASSIGNED) 1948 { 1949 const ScopedLogSection section(log, "ValueCheck", "Verify that the reported values match the assigned values"); 1950 const bool success = compareUniformValues(values, basicUniforms); 1951 1952 if (!success) 1953 return false; 1954 } 1955 else 1956 { 1957 DE_ASSERT(m_valueToCheck == VALUETOCHECK_INITIAL); 1958 const ScopedLogSection section(log, "ValueCheck", "Verify that the uniforms have correct initial values (zeros)"); 1959 const bool success = checkUniformDefaultValues(values, basicUniforms); 1960 1961 if (!success) 1962 return false; 1963 } 1964 } 1965 else 1966 { 1967 DE_ASSERT(m_checkMethod == CHECKMETHOD_RENDER); 1968 1969 const ScopedLogSection section(log, "RenderTest", "Render test"); 1970 const bool success = renderTest(basicUniforms, program, rnd); 1971 1972 if (!success) 1973 return false; 1974 } 1975 1976 return true; 1977} 1978 1979class RandomUniformCase : public UniformCase 1980{ 1981public: 1982 RandomUniformCase (Context& m_context, const char* name, const char* description, deUint32 seed); 1983 1984 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd); 1985}; 1986 1987RandomUniformCase::RandomUniformCase (Context& context, const char* const name, const char* const description, const deUint32 seed) 1988 : UniformCase (context, name, description, seed ^ (deUint32)context.getTestContext().getCommandLine().getBaseSeed()) 1989{ 1990} 1991 1992bool RandomUniformCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) 1993{ 1994 // \note Different sampler types may not be bound to same unit when rendering. 1995 const bool renderingPossible = (m_features & FEATURE_UNIFORMVALUE_ZERO) == 0 || !m_uniformCollection->containsSeveralSamplerTypes(); 1996 1997 bool performGetActiveUniforms = rnd.getBool(); 1998 const bool performGetUniforms = rnd.getBool(); 1999 const bool performCheckUniformDefaultValues = performGetUniforms && rnd.getBool(); 2000 const bool performAssignUniforms = rnd.getBool(); 2001 const bool performCompareUniformValues = performGetUniforms && performAssignUniforms && rnd.getBool(); 2002 const bool performRenderTest = renderingPossible && performAssignUniforms && rnd.getBool(); 2003 const deUint32 programGL = program.getProgram(); 2004 TestLog& log = m_testCtx.getLog(); 2005 2006 if (!(performGetActiveUniforms || performGetUniforms || performCheckUniformDefaultValues || performAssignUniforms || performCompareUniformValues || performRenderTest)) 2007 performGetActiveUniforms = true; // Do something at least. 2008 2009#define PERFORM_AND_CHECK(CALL, SECTION_NAME, SECTION_DESCRIPTION) \ 2010 do \ 2011 { \ 2012 const ScopedLogSection section(log, (SECTION_NAME), (SECTION_DESCRIPTION)); \ 2013 const bool success = (CALL); \ 2014 if (!success) \ 2015 return false; \ 2016 } while (false) 2017 2018 if (performGetActiveUniforms) 2019 { 2020 vector<BasicUniformReportGL> reportsUniform; 2021 PERFORM_AND_CHECK(getActiveUniforms(reportsUniform, basicUniformReportsRef, programGL), "InfoGetActiveUniform", "Uniform information queries with glGetActiveUniform()"); 2022 } 2023 2024 { 2025 vector<VarValue> uniformDefaultValues; 2026 2027 if (performGetUniforms) 2028 PERFORM_AND_CHECK(getUniforms(uniformDefaultValues, basicUniforms, programGL), "GetUniformDefaults", "Uniform default value query"); 2029 if (performCheckUniformDefaultValues) 2030 PERFORM_AND_CHECK(checkUniformDefaultValues(uniformDefaultValues, basicUniforms), "DefaultValueCheck", "Verify that the uniforms have correct initial values (zeros)"); 2031 } 2032 2033 { 2034 vector<VarValue> uniformValues; 2035 2036 if (performAssignUniforms) 2037 { 2038 const ScopedLogSection section(log, "UniformAssign", "Uniform value assignments"); 2039 assignUniforms(basicUniforms, programGL, rnd); 2040 } 2041 if (performCompareUniformValues) 2042 { 2043 PERFORM_AND_CHECK(getUniforms(uniformValues, basicUniforms, programGL), "GetUniforms", "Uniform value query"); 2044 PERFORM_AND_CHECK(compareUniformValues(uniformValues, basicUniforms), "ValueCheck", "Verify that the reported values match the assigned values"); 2045 } 2046 } 2047 2048 if (performRenderTest) 2049 PERFORM_AND_CHECK(renderTest(basicUniforms, program, rnd), "RenderTest", "Render test"); 2050 2051#undef PERFORM_AND_CHECK 2052 2053 return true; 2054} 2055 2056UniformApiTests::UniformApiTests (Context& context) 2057 : TestCaseGroup(context, "uniform_api", "Uniform API Tests") 2058{ 2059} 2060 2061UniformApiTests::~UniformApiTests (void) 2062{ 2063} 2064 2065namespace 2066{ 2067 2068// \note Although this is only used in UniformApiTest::init, it needs to be defined here as it's used as a template argument. 2069struct UniformCollectionCase 2070{ 2071 string namePrefix; 2072 SharedPtr<const UniformCollection> uniformCollection; 2073 2074 UniformCollectionCase (const char* const name, const UniformCollection* uniformCollection_) 2075 : namePrefix (name ? name + string("_") : "") 2076 , uniformCollection (uniformCollection_) 2077 { 2078 } 2079}; 2080 2081} // anonymous 2082 2083void UniformApiTests::init (void) 2084{ 2085 // Generate sets of UniformCollections that are used by several cases. 2086 2087 enum 2088 { 2089 UNIFORMCOLLECTIONS_BASIC = 0, 2090 UNIFORMCOLLECTIONS_BASIC_ARRAY, 2091 UNIFORMCOLLECTIONS_BASIC_STRUCT, 2092 UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY, 2093 UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT, 2094 UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS, 2095 UNIFORMCOLLECTIONS_MULTIPLE_BASIC, 2096 UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY, 2097 UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS, 2098 2099 UNIFORMCOLLECTIONS_LAST 2100 }; 2101 2102 struct UniformCollectionGroup 2103 { 2104 string name; 2105 vector<UniformCollectionCase> cases; 2106 } defaultUniformCollections[UNIFORMCOLLECTIONS_LAST]; 2107 2108 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC].name = "basic"; 2109 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_ARRAY].name = "basic_array"; 2110 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_STRUCT].name = "basic_struct"; 2111 defaultUniformCollections[UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY].name = "struct_in_array"; 2112 defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT].name = "array_in_struct"; 2113 defaultUniformCollections[UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS].name = "nested_structs_arrays"; 2114 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC].name = "multiple_basic"; 2115 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY].name = "multiple_basic_array"; 2116 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS].name = "multiple_nested_structs_arrays"; 2117 2118 for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_testDataTypes); dataTypeNdx++) 2119 { 2120 const glu::DataType dataType = s_testDataTypes[dataTypeNdx]; 2121 const char* const typeName = glu::getDataTypeName(dataType); 2122 2123 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC].cases.push_back(UniformCollectionCase(typeName, UniformCollection::basic(dataType))); 2124 2125 if (glu::isDataTypeScalar(dataType) || 2126 (glu::isDataTypeVector(dataType) && glu::getDataTypeScalarSize(dataType) == 4) || 2127 dataType == glu::TYPE_FLOAT_MAT4 || 2128 dataType == glu::TYPE_SAMPLER_2D) 2129 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_ARRAY].cases.push_back(UniformCollectionCase(typeName, UniformCollection::basicArray(dataType))); 2130 2131 if (glu::isDataTypeScalar(dataType) || 2132 dataType == glu::TYPE_FLOAT_MAT4 || 2133 dataType == glu::TYPE_SAMPLER_2D) 2134 { 2135 const glu::DataType secondDataType = glu::isDataTypeScalar(dataType) ? glu::getDataTypeVector(dataType, 4) 2136 : dataType == glu::TYPE_FLOAT_MAT4 ? glu::TYPE_FLOAT_MAT2 2137 : dataType == glu::TYPE_SAMPLER_2D ? glu::TYPE_SAMPLER_CUBE 2138 : glu::TYPE_LAST; 2139 DE_ASSERT(secondDataType != glu::TYPE_LAST); 2140 const char* const secondTypeName = glu::getDataTypeName(secondDataType); 2141 const string name = string("") + typeName + "_" + secondTypeName; 2142 2143 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_STRUCT].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::basicStruct(dataType, secondDataType, false))); 2144 defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::basicStruct(dataType, secondDataType, true))); 2145 defaultUniformCollections[UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::structInArray(dataType, secondDataType, false))); 2146 defaultUniformCollections[UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::nestedArraysStructs(dataType, secondDataType))); 2147 } 2148 } 2149 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC].cases.push_back (UniformCollectionCase(DE_NULL, UniformCollection::multipleBasic())); 2150 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY].cases.push_back (UniformCollectionCase(DE_NULL, UniformCollection::multipleBasicArray())); 2151 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS].cases.push_back (UniformCollectionCase(DE_NULL, UniformCollection::multipleNestedArraysStructs())); 2152 2153 // Info-query cases (check info returned by e.g. glGetActiveUniforms()). 2154 2155 { 2156 TestCaseGroup* const infoQueryGroup = new TestCaseGroup(m_context, "info_query", "Test glGetActiveUniform()"); 2157 addChild(infoQueryGroup); 2158 2159 for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++) 2160 { 2161 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[collectionGroupNdx]; 2162 TestCaseGroup* const collectionTestGroup = new TestCaseGroup(m_context, collectionGroup.name.c_str(), ""); 2163 infoQueryGroup->addChild(collectionTestGroup); 2164 2165 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++) 2166 { 2167 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx]; 2168 2169 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++) 2170 { 2171 const string name = collectionCase.namePrefix + getCaseShaderTypeName((CaseShaderType)shaderType); 2172 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection; 2173 2174 collectionTestGroup->addChild(new UniformInfoQueryCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection)); 2175 } 2176 } 2177 } 2178 2179 // Info-querying cases when unused uniforms are present. 2180 2181 { 2182 TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms"); 2183 infoQueryGroup->addChild(unusedUniformsGroup); 2184 2185 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT]; 2186 2187 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++) 2188 { 2189 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx]; 2190 const string collName = collectionCase.namePrefix; 2191 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection; 2192 2193 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++) 2194 { 2195 const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType); 2196 unusedUniformsGroup->addChild(new UniformInfoQueryCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, 2197 UniformCase::FEATURE_UNIFORMUSAGE_EVERY_OTHER | UniformCase::FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX)); 2198 } 2199 } 2200 } 2201 } 2202 2203 // Cases testing uniform values. 2204 2205 { 2206 TestCaseGroup* const valueGroup = new TestCaseGroup(m_context, "value", "Uniform value tests"); 2207 addChild(valueGroup); 2208 2209 // Cases checking uniforms' initial values (all must be zeros), with glGetUniform*() or by rendering. 2210 2211 { 2212 TestCaseGroup* const initialValuesGroup = new TestCaseGroup(m_context, 2213 UniformValueCase::getValueToCheckName(UniformValueCase::VALUETOCHECK_INITIAL), 2214 UniformValueCase::getValueToCheckDescription(UniformValueCase::VALUETOCHECK_INITIAL)); 2215 valueGroup->addChild(initialValuesGroup); 2216 2217 for (int checkMethodI = 0; checkMethodI < (int)UniformValueCase::CHECKMETHOD_LAST; checkMethodI++) 2218 { 2219 const UniformValueCase::CheckMethod checkMethod = (UniformValueCase::CheckMethod)checkMethodI; 2220 TestCaseGroup* const checkMethodGroup = new TestCaseGroup(m_context, UniformValueCase::getCheckMethodName(checkMethod), UniformValueCase::getCheckMethodDescription(checkMethod)); 2221 initialValuesGroup->addChild(checkMethodGroup); 2222 2223 for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++) 2224 { 2225 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[collectionGroupNdx]; 2226 TestCaseGroup* const collectionTestGroup = new TestCaseGroup(m_context, collectionGroup.name.c_str(), ""); 2227 checkMethodGroup->addChild(collectionTestGroup); 2228 2229 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++) 2230 { 2231 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx]; 2232 const string collName = collectionCase.namePrefix; 2233 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection; 2234 const bool containsBooleans = uniformCollection->containsMatchingBasicType(glu::isDataTypeBoolOrBVec); 2235 const bool varyBoolApiType = checkMethod == UniformValueCase::CHECKMETHOD_GET_UNIFORM && containsBooleans && 2236 (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY); 2237 const int numBoolVariations = varyBoolApiType ? 2 : 1; 2238 2239 if (checkMethod == UniformValueCase::CHECKMETHOD_RENDER && uniformCollection->containsSeveralSamplerTypes()) 2240 continue; // \note Samplers' initial API values (i.e. their texture units) are 0, and no two samplers of different types shall have same unit when rendering. 2241 2242 for (int booleanTypeI = 0; booleanTypeI < numBoolVariations; booleanTypeI++) 2243 { 2244 const deUint32 booleanTypeFeat = booleanTypeI == 1 ? UniformCase::FEATURE_BOOLEANAPITYPE_INT 2245 : 0; 2246 const char* const booleanTypeName = booleanTypeI == 1 ? "int" 2247 : "float"; 2248 const string nameWithApiType = varyBoolApiType ? collName + "api_" + booleanTypeName + "_" : collName; 2249 2250 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++) 2251 { 2252 const string name = nameWithApiType + getCaseShaderTypeName((CaseShaderType)shaderType); 2253 collectionTestGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, 2254 UniformValueCase::VALUETOCHECK_INITIAL, checkMethod, UniformValueCase::ASSIGNMETHOD_LAST, booleanTypeFeat)); 2255 } 2256 } 2257 } 2258 } 2259 } 2260 } 2261 2262 // Cases that first assign values to each uniform, then check the values with glGetUniform*() or by rendering. 2263 2264 { 2265 TestCaseGroup* const assignedValuesGroup = new TestCaseGroup(m_context, 2266 UniformValueCase::getValueToCheckName(UniformValueCase::VALUETOCHECK_ASSIGNED), 2267 UniformValueCase::getValueToCheckDescription(UniformValueCase::VALUETOCHECK_ASSIGNED)); 2268 valueGroup->addChild(assignedValuesGroup); 2269 2270 for (int assignMethodI = 0; assignMethodI < (int)UniformValueCase::ASSIGNMETHOD_LAST; assignMethodI++) 2271 { 2272 const UniformValueCase::AssignMethod assignMethod = (UniformValueCase::AssignMethod)assignMethodI; 2273 TestCaseGroup* const assignMethodGroup = new TestCaseGroup(m_context, UniformValueCase::getAssignMethodName(assignMethod), UniformValueCase::getAssignMethodDescription(assignMethod)); 2274 assignedValuesGroup->addChild(assignMethodGroup); 2275 2276 for (int checkMethodI = 0; checkMethodI < (int)UniformValueCase::CHECKMETHOD_LAST; checkMethodI++) 2277 { 2278 const UniformValueCase::CheckMethod checkMethod = (UniformValueCase::CheckMethod)checkMethodI; 2279 TestCaseGroup* const checkMethodGroup = new TestCaseGroup(m_context, UniformValueCase::getCheckMethodName(checkMethod), UniformValueCase::getCheckMethodDescription(checkMethod)); 2280 assignMethodGroup->addChild(checkMethodGroup); 2281 2282 for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++) 2283 { 2284 const int numArrayFirstElemNameCases = checkMethod == UniformValueCase::CHECKMETHOD_GET_UNIFORM && collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY ? 2 : 1; 2285 2286 for (int referToFirstArrayElemWithoutIndexI = 0; referToFirstArrayElemWithoutIndexI < numArrayFirstElemNameCases; referToFirstArrayElemWithoutIndexI++) 2287 { 2288 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[collectionGroupNdx]; 2289 const string collectionGroupName = collectionGroup.name + (referToFirstArrayElemWithoutIndexI == 0 ? "" : "_first_elem_without_brackets"); 2290 TestCaseGroup* collectionTestGroup = DE_NULL; 2291 2292 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++) 2293 { 2294 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx]; 2295 const string collName = collectionCase.namePrefix; 2296 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection; 2297 const bool containsBooleans = uniformCollection->containsMatchingBasicType(glu::isDataTypeBoolOrBVec); 2298 const bool varyBoolApiType = checkMethod == UniformValueCase::CHECKMETHOD_GET_UNIFORM && containsBooleans && 2299 (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY); 2300 const int numBoolVariations = varyBoolApiType ? 2 : 1; 2301 const bool containsMatrices = uniformCollection->containsMatchingBasicType(glu::isDataTypeMatrix); 2302 2303 if (containsMatrices && assignMethod != UniformValueCase::ASSIGNMETHOD_POINTER) 2304 continue; 2305 2306 for (int booleanTypeI = 0; booleanTypeI < numBoolVariations; booleanTypeI++) 2307 { 2308 const deUint32 booleanTypeFeat = booleanTypeI == 1 ? UniformCase::FEATURE_BOOLEANAPITYPE_INT 2309 : 0; 2310 const char* const booleanTypeName = booleanTypeI == 1 ? "int" 2311 : "float"; 2312 const string nameWithBoolType = varyBoolApiType ? collName + "api_" + booleanTypeName + "_" : collName; 2313 const string nameWithMatrixType = nameWithBoolType; 2314 2315 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++) 2316 { 2317 const string name = nameWithMatrixType + getCaseShaderTypeName((CaseShaderType)shaderType); 2318 const deUint32 arrayFirstElemNameNoIndexFeat = referToFirstArrayElemWithoutIndexI == 0 ? 0 : UniformCase::FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX; 2319 2320 // skip empty groups by creating groups on demand 2321 if (!collectionTestGroup) 2322 { 2323 collectionTestGroup = new TestCaseGroup(m_context, collectionGroupName.c_str(), ""); 2324 checkMethodGroup->addChild(collectionTestGroup); 2325 } 2326 2327 collectionTestGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, 2328 UniformValueCase::VALUETOCHECK_ASSIGNED, checkMethod, assignMethod, 2329 booleanTypeFeat | arrayFirstElemNameNoIndexFeat)); 2330 } 2331 } 2332 } 2333 } 2334 } 2335 } 2336 } 2337 2338 // Cases assign multiple basic-array elements with one glUniform*v() (i.e. the count parameter is bigger than 1). 2339 2340 { 2341 static const struct 2342 { 2343 UniformCase::Feature arrayAssignMode; 2344 const char* name; 2345 const char* description; 2346 } arrayAssignGroups[] = 2347 { 2348 { UniformCase::FEATURE_ARRAYASSIGN_FULL, "basic_array_assign_full", "Assign entire basic-type arrays per glUniform*v() call" }, 2349 { UniformCase::FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO, "basic_array_assign_partial", "Assign two elements of a basic-type array per glUniform*v() call" } 2350 }; 2351 2352 for (int arrayAssignGroupNdx = 0; arrayAssignGroupNdx < DE_LENGTH_OF_ARRAY(arrayAssignGroups); arrayAssignGroupNdx++) 2353 { 2354 UniformCase::Feature arrayAssignMode = arrayAssignGroups[arrayAssignGroupNdx].arrayAssignMode; 2355 const char* const groupName = arrayAssignGroups[arrayAssignGroupNdx].name; 2356 const char* const groupDesc = arrayAssignGroups[arrayAssignGroupNdx].description; 2357 2358 TestCaseGroup* const curArrayAssignGroup = new TestCaseGroup(m_context, groupName, groupDesc); 2359 assignedValuesGroup->addChild(curArrayAssignGroup); 2360 2361 static const int basicArrayCollectionGroups[] = { UNIFORMCOLLECTIONS_BASIC_ARRAY, UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT, UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY }; 2362 2363 for (int collectionGroupNdx = 0; collectionGroupNdx < DE_LENGTH_OF_ARRAY(basicArrayCollectionGroups); collectionGroupNdx++) 2364 { 2365 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[basicArrayCollectionGroups[collectionGroupNdx]]; 2366 TestCaseGroup* const collectionTestGroup = new TestCaseGroup(m_context, collectionGroup.name.c_str(), ""); 2367 curArrayAssignGroup->addChild(collectionTestGroup); 2368 2369 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++) 2370 { 2371 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx]; 2372 const string collName = collectionCase.namePrefix; 2373 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection; 2374 2375 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++) 2376 { 2377 const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType); 2378 collectionTestGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, 2379 UniformValueCase::VALUETOCHECK_ASSIGNED, UniformValueCase::CHECKMETHOD_GET_UNIFORM, UniformValueCase::ASSIGNMETHOD_POINTER, 2380 arrayAssignMode)); 2381 } 2382 } 2383 } 2384 } 2385 } 2386 2387 // Value checking cases when unused uniforms are present. 2388 2389 { 2390 TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms"); 2391 assignedValuesGroup->addChild(unusedUniformsGroup); 2392 2393 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT]; 2394 2395 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++) 2396 { 2397 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx]; 2398 const string collName = collectionCase.namePrefix; 2399 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection; 2400 2401 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++) 2402 { 2403 const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType); 2404 unusedUniformsGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, 2405 UniformValueCase::VALUETOCHECK_ASSIGNED, UniformValueCase::CHECKMETHOD_GET_UNIFORM, UniformValueCase::ASSIGNMETHOD_POINTER, 2406 UniformCase::FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX | UniformCase::FEATURE_UNIFORMUSAGE_EVERY_OTHER)); 2407 } 2408 } 2409 } 2410 } 2411 } 2412 2413 // Random cases. 2414 2415 { 2416 const int numRandomCases = 100; 2417 TestCaseGroup* const randomGroup = new TestCaseGroup(m_context, "random", "Random cases"); 2418 addChild(randomGroup); 2419 2420 for (int ndx = 0; ndx < numRandomCases; ndx++) 2421 randomGroup->addChild(new RandomUniformCase(m_context, de::toString(ndx).c_str(), "", (deUint32)ndx)); 2422 } 2423} 2424 2425} // Functional 2426} // gles2 2427} // deqp 2428