Searched defs:levels (Results 126 - 150 of 170) sorted by relevance

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/external/deqp/framework/common/
H A DtcuTexture.cpp2162 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int depth, float lod) argument
2164 return sampleLevelArray1DOffset(levels, numLevels, sampler, s, lod, IVec2(0, depth)); // y-offset in 1D textures is layer selector
2167 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod) argument
2169 return sampleLevelArray2DOffset(levels, numLevels, sampler, s, t, lod, IVec3(0, 0, depth)); // z-offset in 2D textures is layer selector
2172 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod) argument
2174 return sampleLevelArray3DOffset(levels, numLevels, sampler, s, t, r, lod, IVec3(0, 0, 0));
2177 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset) argument
2184 case Sampler::NEAREST: return levels[0].sample1DOffset(sampler, filterMode, s, offset);
2185 case Sampler::LINEAR: return levels[0].sample1DOffset(sampler, filterMode, s, offset);
2194 return levels[leve
2217 sampleLevelArray2DOffset(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset) argument
2257 sampleLevelArray3DOffset(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) argument
2297 sampleLevelArray1DCompare(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset) argument
2337 sampleLevelArray2DCompare(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset) argument
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/external/deqp/modules/gles31/functional/
H A Des31fTextureGatherTests.cpp427 const tcu::ConstPixelBufferAccess* levels[tcu::CUBEFACE_LAST]; local
430 levels[face] = view.getFaceLevels((tcu::CubeFace)face) + level;
432 return tcu::TextureCubeView(1, levels);
/external/icu/icu4c/source/common/
H A Dubidi.cpp62 * For the purpose of conformance, the levels of all these codes
93 * and all levels are set to the paragraph level.
98 * If embedding levels are supplied as a parameter, then all
904 level=bd->pBiDi->levels[position];
914 bd->pBiDi->levels[position]&=~UBIDI_LEVEL_OVERRIDE;
917 bd->pBiDi->levels[bd->openings[idx].position]&=~UBIDI_LEVEL_OVERRIDE;
943 level=bd->pBiDi->levels[position];
1024 * Resolve the explicit levels as specified by explicit embedding codes.
1029 * levels are externally specified (from "styled text", supposedly the preferred
1059 * Handling the stack of explicit levels (X
1077 UBiDiLevel *levels=pBiDi->levels; local
1351 UBiDiLevel *levels=pBiDi->levels; local
1834 UBiDiLevel *levels=pBiDi->levels; local
1868 UBiDiLevel * levels=pBiDi->levels; local
2296 UBiDiLevel *levels=pBiDi->levels; local
2376 const UBiDiLevel *levels; local
2753 UBiDiLevel *levels=pBiDi->levels; local
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/external/swiftshader/src/D3D8/
H A DDirect3DDevice8.cpp539 long Direct3DDevice8::CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **cubeTexture) argument
550 *cubeTexture = new Direct3DCubeTexture8(this, edgeLength, levels, usage, format, pool);
732 long Direct3DDevice8::CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture8 **texture) argument
743 *texture = new Direct3DTexture8(this, width, height, levels, usage, format, pool);
818 long Direct3DDevice8::CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **volumeTexture) argument
829 *volumeTexture = new Direct3DVolumeTexture8(this, width, height, depth, levels, usage, format, pool);
4071 for(unsigned int level = 0; level < source->GetLevelCount() && level < dest->GetLevelCount(); level++) // FIXME: Fail when source texture has fewer levels than the destination
/external/swiftshader/src/D3D9/
H A DDirect3DDevice9Ex.cpp131 long Direct3DDevice9Ex::CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle) argument
133 TRACE("unsigned int edgeLength = %d, unsigned int levels = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DCubeTexture9 **cubeTexture = 0x%0.8p, void **sharedHandle = 0x%0.8p", edgeLength, levels, usage, format, pool, cubeTexture, sharedHandle);
135 return Direct3DDevice9::CreateCubeTexture(edgeLength, levels, usage, format, pool, cubeTexture, sharedHandle);
187 long Direct3DDevice9Ex::CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle) argument
189 TRACE("unsigned int width = %d, unsigned int height = %d, unsigned int levels = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DTexture9 **texture = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, levels, usage, format, pool, texture, sharedHandle);
191 return Direct3DDevice9::CreateTexture(width, height, levels, usage, format, pool, texture, sharedHandle);
215 long Direct3DDevice9Ex::CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle) argument
217 TRACE("unsigned int width = %d, unsigned int height = %d, unsigned int depth = %d, unsigned int levels
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/external/ImageMagick/MagickCore/
H A Dxwindow.c1989 levels;
2052 for (levels=0; undo_image != (Image *) NULL; levels++)
2058 (void) FormatLocaleFile(file,"Undo Edit Cache\n levels: %u\n",levels);
1968 levels; local
H A Ddisplay.c7899 levels[MagickPathExtent] = "1%";
7905 "Enter black and white points:",levels);
7906 if (*levels == '\0')
7913 flags=ParseGeometry(levels,&geometry_info);
7940 levels[MagickPathExtent] = "3x50%";
7946 "Enter contrast and midpoint:",levels);
7947 if (*levels == '\0')
7954 flags=ParseGeometry(levels,&geometry_info);
7877 levels[MagickPathExtent] = "1%"; local
7918 levels[MagickPathExtent] = "3x50%"; local
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cDirectStateAccessTexturesTests.cpp1746 bool StorageAndSubImageTest<T, S, N, D, I>::TextureStorage(glw::GLenum target, glw::GLuint texture, glw::GLsizei levels, argument
1757 gl.texStorage1D(target, levels, internalformat, width);
1760 gl.texStorage2D(target, levels, internalformat, width, height);
1763 gl.texStorage3D(target, levels, internalformat, width, height, depth);
1778 gl.textureStorage1D(texture, levels, internalformat, width);
1781 gl.textureStorage2D(texture, levels, internalformat, width, height);
1784 gl.textureStorage3D(texture, levels, internalformat, width, height, depth);
1795 << " during test with levels " << levels << ", internal format " << internalformat
7659 for (glw::GLuint i = 0; i < 2 /* levels */;
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H A Dgl4cShadingLanguage420PackTests.cpp18474 gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, internal_format, width, height);
18489 static const GLuint levels = 1; local
18507 gl.texStorage1D(target, levels, internal_format, width);
18514 gl.texStorage2D(target, levels, internal_format, width, height);
18519 gl.texStorage3D(target, levels, internal_format, width, height, depth);
H A Dgl4cEnhancedLayoutsTests.cpp3367 static const GLuint levels = 1; local
3374 gl.texStorage1D(target, levels, internal_format, width);
3381 gl.texStorage2D(target, levels, internal_format, width, height);
3386 gl.texStorage3D(target, levels, internal_format, width, height, depth);
/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp1148 const int levels = maxLevel + 1; local
1171 gl.texStorage3D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y(), testSize.textureSize.z());
1185 gl.texStorage2D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y());
1200 gl.texStorage3D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y(), testSize.textureSize.z());
/external/icu/android_icu4j/src/main/java/android/icu/text/
H A DBidi.java86 * <h3>Basic concept: levels</h3>
88 * Levels in this API represent embedding levels according to the Unicode
465 * For the purpose of conformance, the levels of all these codes
496 * and all levels are set to the paragraph level.
501 * If embedding levels are supplied as a parameter, then all
1026 byte[] levels; field in class:Bidi
1052 ImpTabPair impTabPair; /* reference to levels state table pair */
1063 /* implicitly at the paraLevel (rule (L1)) - levels may not reflect that */
2224 level = levels[position];
2234 levels[positio
5093 reorderLogical(byte[] levels) argument
5114 reorderVisual(byte[] levels) argument
5578 reorderVisually(byte[] levels, int levelStart, Object[] objects, int objectStart, int count) argument
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/external/icu/icu4c/source/test/cintltst/
H A Dcbiditst.c123 static void printUnicode(const UChar *s, int32_t length, const UBiDiLevel *levels);
449 const UBiDiLevel *levels; local
455 levels = ubidi_getLevels(bidi, &errorCode);
461 lev = levels[i];
507 /* For UBIDI_REORDER_RUNS_ONLY, it would not be correct to check levels[i],
845 UBiDiLevel levels[UBIDI_MAX_EXPLICIT_LEVEL]={1,2,3,4,5,6,7,8,9,10}; local
849 ubidi_setPara(bidi,src,srcSize,UBIDI_DEFAULT_LTR,levels,&ec);
879 UBiDiLevel levels[UBIDI_MAX_EXPLICIT_LEVEL]={1,2,3,4,5,6,7,8,9,10}; local
883 ubidi_setPara(bidi,src,srcSize,UBIDI_DEFAULT_LTR,levels,&ec);
1039 const UBiDiLevel *levels local
1150 const UBiDiLevel *levels; local
3598 printUnicode(const UChar *s, int32_t length, const UBiDiLevel *levels) argument
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/external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/
H A DBidi.java85 * <h3>Basic concept: levels</h3>
87 * Levels in this API represent embedding levels according to the Unicode
464 * For the purpose of conformance, the levels of all these codes
495 * and all levels are set to the paragraph level.
500 * If embedding levels are supplied as a parameter, then all
1050 byte[] levels; field in class:Bidi
1076 ImpTabPair impTabPair; /* reference to levels state table pair */
1087 /* implicitly at the paraLevel (rule (L1)) - levels may not reflect that */
2258 level = levels[position];
2268 levels[positio
5161 reorderLogical(byte[] levels) argument
5184 reorderVisual(byte[] levels) argument
5672 reorderVisually(byte[] levels, int levelStart, Object[] objects, int objectStart, int count) argument
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/external/ImageMagick/MagickWand/
H A Dmagick-image.c782 % MagickAutoLevelImage() adjusts the levels of a particular image channel by
3617 % intensities are represented on the screen. Specify individual gamma levels
6531 % MagickLevelImage() adjusts the levels of an image by scaling the colors
7611 % of pre-defined dithering threshold maps, but over multiple intensity levels,
7626 % color levels tho dither between.
7632 % channels, while a single number is the number of levels applied to each
7640 % level, to basically double the number of color levels with a bare
7886 % const size_t levels,const DitherMethod method)
7892 % o levels: Number of color levels allowe
7741 MagickPosterizeImage(MagickWand *wand, const size_t levels,const DitherMethod dither) argument
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/external/kernel-headers/original/uapi/linux/
H A Dsoundcard.h960 int levels[32]; member in struct:mixer_vol_table
/external/mesa3d/src/amd/vulkan/
H A Dradv_private.h165 radv_minify(uint32_t n, uint32_t levels) argument
170 return MAX2(n >> levels, 1);
1014 uint32_t levels; member in struct:radv_image
1066 image->levels - range->baseMipLevel : range->levelCount;
/external/mesa3d/src/intel/isl/
H A Disl.h791 * @invariant levels >= 1
806 uint32_t levels; member in struct:isl_surf_init_info
853 uint32_t levels; member in struct:isl_surf
922 uint32_t levels; member in struct:isl_view
1398 * @invariant level < surface levels
1414 * @invariant level < surface levels
/external/mesa3d/src/intel/vulkan/
H A Danv_private.h137 anv_minify(uint32_t n, uint32_t levels) argument
142 return MAX2(n >> levels, 1);
1572 uint32_t levels; member in struct:anv_image
1642 image->levels - range->baseMipLevel : range->levelCount;
/external/skia/src/gpu/gl/
H A DGrGLTestInterface.h150 virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} argument
/external/skqp/src/gpu/gl/
H A DGrGLTestInterface.h150 virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} argument
/external/valgrind/VEX/priv/
H A Dguest_arm64_toIR.c2349 ULong levels = // (zeroes(6 - len) << (6-len)) | ones(len); local
2351 vassert(levels >= 1 && levels <= 63);
2353 if (immediate && ((imms & levels) == levels)) {
2354 /* printf("fail2 imms %llu levels %llu len %d\n", imms, levels, len); */
2358 ULong S = imms & levels;
2359 ULong R = immr & levels;
/external/annotation-tools/asmx/test/lib/
H A Dlog4j-1.2.9.jarMETA-INF/ META-INF/MANIFEST.MF org/ org/apache/ org/apache/log4j/ org/apache/log4j/Appender ...
/external/guice/extensions/persist/lib/
H A Dlog4j-1.2.14.jarMETA-INF/ META-INF/MANIFEST.MF org/ org/apache/ org/apache/log4j/ org/apache/log4j/Appender ...
/external/slf4j/log4j-over-slf4j/compatibility/lib/
H A Dlog4j-1.2.14.jarMETA-INF/ META-INF/MANIFEST.MF org/ org/apache/ org/apache/log4j/ org/apache/log4j/Appender ...

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