/external/deqp/framework/common/ |
H A D | tcuTexture.cpp | 2162 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int depth, float lod) argument 2164 return sampleLevelArray1DOffset(levels, numLevels, sampler, s, lod, IVec2(0, depth)); // y-offset in 1D textures is layer selector 2167 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod) argument 2169 return sampleLevelArray2DOffset(levels, numLevels, sampler, s, t, lod, IVec3(0, 0, depth)); // z-offset in 2D textures is layer selector 2172 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod) argument 2174 return sampleLevelArray3DOffset(levels, numLevels, sampler, s, t, r, lod, IVec3(0, 0, 0)); 2177 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset) argument 2184 case Sampler::NEAREST: return levels[0].sample1DOffset(sampler, filterMode, s, offset); 2185 case Sampler::LINEAR: return levels[0].sample1DOffset(sampler, filterMode, s, offset); 2194 return levels[leve 2217 sampleLevelArray2DOffset(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset) argument 2257 sampleLevelArray3DOffset(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) argument 2297 sampleLevelArray1DCompare(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset) argument 2337 sampleLevelArray2DCompare(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset) argument [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureGatherTests.cpp | 427 const tcu::ConstPixelBufferAccess* levels[tcu::CUBEFACE_LAST]; local 430 levels[face] = view.getFaceLevels((tcu::CubeFace)face) + level; 432 return tcu::TextureCubeView(1, levels);
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/external/icu/icu4c/source/common/ |
H A D | ubidi.cpp | 62 * For the purpose of conformance, the levels of all these codes 93 * and all levels are set to the paragraph level. 98 * If embedding levels are supplied as a parameter, then all 904 level=bd->pBiDi->levels[position]; 914 bd->pBiDi->levels[position]&=~UBIDI_LEVEL_OVERRIDE; 917 bd->pBiDi->levels[bd->openings[idx].position]&=~UBIDI_LEVEL_OVERRIDE; 943 level=bd->pBiDi->levels[position]; 1024 * Resolve the explicit levels as specified by explicit embedding codes. 1029 * levels are externally specified (from "styled text", supposedly the preferred 1059 * Handling the stack of explicit levels (X 1077 UBiDiLevel *levels=pBiDi->levels; local 1351 UBiDiLevel *levels=pBiDi->levels; local 1834 UBiDiLevel *levels=pBiDi->levels; local 1868 UBiDiLevel * levels=pBiDi->levels; local 2296 UBiDiLevel *levels=pBiDi->levels; local 2376 const UBiDiLevel *levels; local 2753 UBiDiLevel *levels=pBiDi->levels; local [all...] |
/external/swiftshader/src/D3D8/ |
H A D | Direct3DDevice8.cpp | 539 long Direct3DDevice8::CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **cubeTexture) argument 550 *cubeTexture = new Direct3DCubeTexture8(this, edgeLength, levels, usage, format, pool); 732 long Direct3DDevice8::CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture8 **texture) argument 743 *texture = new Direct3DTexture8(this, width, height, levels, usage, format, pool); 818 long Direct3DDevice8::CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **volumeTexture) argument 829 *volumeTexture = new Direct3DVolumeTexture8(this, width, height, depth, levels, usage, format, pool); 4071 for(unsigned int level = 0; level < source->GetLevelCount() && level < dest->GetLevelCount(); level++) // FIXME: Fail when source texture has fewer levels than the destination
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/external/swiftshader/src/D3D9/ |
H A D | Direct3DDevice9Ex.cpp | 131 long Direct3DDevice9Ex::CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle) argument 133 TRACE("unsigned int edgeLength = %d, unsigned int levels = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DCubeTexture9 **cubeTexture = 0x%0.8p, void **sharedHandle = 0x%0.8p", edgeLength, levels, usage, format, pool, cubeTexture, sharedHandle); 135 return Direct3DDevice9::CreateCubeTexture(edgeLength, levels, usage, format, pool, cubeTexture, sharedHandle); 187 long Direct3DDevice9Ex::CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle) argument 189 TRACE("unsigned int width = %d, unsigned int height = %d, unsigned int levels = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DTexture9 **texture = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, levels, usage, format, pool, texture, sharedHandle); 191 return Direct3DDevice9::CreateTexture(width, height, levels, usage, format, pool, texture, sharedHandle); 215 long Direct3DDevice9Ex::CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle) argument 217 TRACE("unsigned int width = %d, unsigned int height = %d, unsigned int depth = %d, unsigned int levels [all...] |
/external/ImageMagick/MagickCore/ |
H A D | xwindow.c | 1989 levels; 2052 for (levels=0; undo_image != (Image *) NULL; levels++) 2058 (void) FormatLocaleFile(file,"Undo Edit Cache\n levels: %u\n",levels); 1968 levels; local
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H A D | display.c | 7899 levels[MagickPathExtent] = "1%"; 7905 "Enter black and white points:",levels); 7906 if (*levels == '\0') 7913 flags=ParseGeometry(levels,&geometry_info); 7940 levels[MagickPathExtent] = "3x50%"; 7946 "Enter contrast and midpoint:",levels); 7947 if (*levels == '\0') 7954 flags=ParseGeometry(levels,&geometry_info); 7877 levels[MagickPathExtent] = "1%"; local 7918 levels[MagickPathExtent] = "3x50%"; local
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cDirectStateAccessTexturesTests.cpp | 1746 bool StorageAndSubImageTest<T, S, N, D, I>::TextureStorage(glw::GLenum target, glw::GLuint texture, glw::GLsizei levels, argument 1757 gl.texStorage1D(target, levels, internalformat, width); 1760 gl.texStorage2D(target, levels, internalformat, width, height); 1763 gl.texStorage3D(target, levels, internalformat, width, height, depth); 1778 gl.textureStorage1D(texture, levels, internalformat, width); 1781 gl.textureStorage2D(texture, levels, internalformat, width, height); 1784 gl.textureStorage3D(texture, levels, internalformat, width, height, depth); 1795 << " during test with levels " << levels << ", internal format " << internalformat 7659 for (glw::GLuint i = 0; i < 2 /* levels */; [all...] |
H A D | gl4cShadingLanguage420PackTests.cpp | 18474 gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, internal_format, width, height); 18489 static const GLuint levels = 1; local 18507 gl.texStorage1D(target, levels, internal_format, width); 18514 gl.texStorage2D(target, levels, internal_format, width, height); 18519 gl.texStorage3D(target, levels, internal_format, width, height, depth);
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H A D | gl4cEnhancedLayoutsTests.cpp | 3367 static const GLuint levels = 1; local 3374 gl.texStorage1D(target, levels, internal_format, width); 3381 gl.texStorage2D(target, levels, internal_format, width, height); 3386 gl.texStorage3D(target, levels, internal_format, width, height, depth);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 1148 const int levels = maxLevel + 1; local 1171 gl.texStorage3D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y(), testSize.textureSize.z()); 1185 gl.texStorage2D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y()); 1200 gl.texStorage3D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y(), testSize.textureSize.z());
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/external/icu/android_icu4j/src/main/java/android/icu/text/ |
H A D | Bidi.java | 86 * <h3>Basic concept: levels</h3> 88 * Levels in this API represent embedding levels according to the Unicode 465 * For the purpose of conformance, the levels of all these codes 496 * and all levels are set to the paragraph level. 501 * If embedding levels are supplied as a parameter, then all 1026 byte[] levels; field in class:Bidi 1052 ImpTabPair impTabPair; /* reference to levels state table pair */ 1063 /* implicitly at the paraLevel (rule (L1)) - levels may not reflect that */ 2224 level = levels[position]; 2234 levels[positio 5093 reorderLogical(byte[] levels) argument 5114 reorderVisual(byte[] levels) argument 5578 reorderVisually(byte[] levels, int levelStart, Object[] objects, int objectStart, int count) argument [all...] |
/external/icu/icu4c/source/test/cintltst/ |
H A D | cbiditst.c | 123 static void printUnicode(const UChar *s, int32_t length, const UBiDiLevel *levels); 449 const UBiDiLevel *levels; local 455 levels = ubidi_getLevels(bidi, &errorCode); 461 lev = levels[i]; 507 /* For UBIDI_REORDER_RUNS_ONLY, it would not be correct to check levels[i], 845 UBiDiLevel levels[UBIDI_MAX_EXPLICIT_LEVEL]={1,2,3,4,5,6,7,8,9,10}; local 849 ubidi_setPara(bidi,src,srcSize,UBIDI_DEFAULT_LTR,levels,&ec); 879 UBiDiLevel levels[UBIDI_MAX_EXPLICIT_LEVEL]={1,2,3,4,5,6,7,8,9,10}; local 883 ubidi_setPara(bidi,src,srcSize,UBIDI_DEFAULT_LTR,levels,&ec); 1039 const UBiDiLevel *levels local 1150 const UBiDiLevel *levels; local 3598 printUnicode(const UChar *s, int32_t length, const UBiDiLevel *levels) argument [all...] |
/external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/ |
H A D | Bidi.java | 85 * <h3>Basic concept: levels</h3> 87 * Levels in this API represent embedding levels according to the Unicode 464 * For the purpose of conformance, the levels of all these codes 495 * and all levels are set to the paragraph level. 500 * If embedding levels are supplied as a parameter, then all 1050 byte[] levels; field in class:Bidi 1076 ImpTabPair impTabPair; /* reference to levels state table pair */ 1087 /* implicitly at the paraLevel (rule (L1)) - levels may not reflect that */ 2258 level = levels[position]; 2268 levels[positio 5161 reorderLogical(byte[] levels) argument 5184 reorderVisual(byte[] levels) argument 5672 reorderVisually(byte[] levels, int levelStart, Object[] objects, int objectStart, int count) argument [all...] |
/external/ImageMagick/MagickWand/ |
H A D | magick-image.c | 782 % MagickAutoLevelImage() adjusts the levels of a particular image channel by 3617 % intensities are represented on the screen. Specify individual gamma levels 6531 % MagickLevelImage() adjusts the levels of an image by scaling the colors 7611 % of pre-defined dithering threshold maps, but over multiple intensity levels, 7626 % color levels tho dither between. 7632 % channels, while a single number is the number of levels applied to each 7640 % level, to basically double the number of color levels with a bare 7886 % const size_t levels,const DitherMethod method) 7892 % o levels: Number of color levels allowe 7741 MagickPosterizeImage(MagickWand *wand, const size_t levels,const DitherMethod dither) argument [all...] |
/external/kernel-headers/original/uapi/linux/ |
H A D | soundcard.h | 960 int levels[32]; member in struct:mixer_vol_table
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/external/mesa3d/src/amd/vulkan/ |
H A D | radv_private.h | 165 radv_minify(uint32_t n, uint32_t levels) argument 170 return MAX2(n >> levels, 1); 1014 uint32_t levels; member in struct:radv_image 1066 image->levels - range->baseMipLevel : range->levelCount;
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/external/mesa3d/src/intel/isl/ |
H A D | isl.h | 791 * @invariant levels >= 1 806 uint32_t levels; member in struct:isl_surf_init_info 853 uint32_t levels; member in struct:isl_surf 922 uint32_t levels; member in struct:isl_view 1398 * @invariant level < surface levels 1414 * @invariant level < surface levels
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/external/mesa3d/src/intel/vulkan/ |
H A D | anv_private.h | 137 anv_minify(uint32_t n, uint32_t levels) argument 142 return MAX2(n >> levels, 1); 1572 uint32_t levels; member in struct:anv_image 1642 image->levels - range->baseMipLevel : range->levelCount;
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/external/skia/src/gpu/gl/ |
H A D | GrGLTestInterface.h | 150 virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} argument
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/external/skqp/src/gpu/gl/ |
H A D | GrGLTestInterface.h | 150 virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} argument
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/external/valgrind/VEX/priv/ |
H A D | guest_arm64_toIR.c | 2349 ULong levels = // (zeroes(6 - len) << (6-len)) | ones(len); local 2351 vassert(levels >= 1 && levels <= 63); 2353 if (immediate && ((imms & levels) == levels)) { 2354 /* printf("fail2 imms %llu levels %llu len %d\n", imms, levels, len); */ 2358 ULong S = imms & levels; 2359 ULong R = immr & levels;
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/external/annotation-tools/asmx/test/lib/ |
H A D | log4j-1.2.9.jar | META-INF/ META-INF/MANIFEST.MF org/ org/apache/ org/apache/log4j/ org/apache/log4j/Appender ... |
/external/guice/extensions/persist/lib/ |
H A D | log4j-1.2.14.jar | META-INF/ META-INF/MANIFEST.MF org/ org/apache/ org/apache/log4j/ org/apache/log4j/Appender ... |
/external/slf4j/log4j-over-slf4j/compatibility/lib/ |
H A D | log4j-1.2.14.jar | META-INF/ META-INF/MANIFEST.MF org/ org/apache/ org/apache/log4j/ org/apache/log4j/Appender ... |