Searched defs:m_textureType (Results 1 - 6 of 6) sorted by relevance

/external/deqp/modules/glshared/
H A DglsLifetimeTests.hpp363 SimpleType m_textureType; member in class:deqp::gls::LifetimeTests::details::ES2Types
/external/deqp/modules/gles2/functional/
H A Des2fIntegerStateQueryTests.cpp1845 , m_textureType (textureType)
1857 gl.glBindTexture(m_textureType, texture);
1869 const GLenum m_textureType; member in class:deqp::gles2::Functional::__anon4949::TextureBindingTestCase
/external/deqp/modules/gles3/functional/
H A Des3fIntegerStateQueryTests.cpp2428 , m_textureType (textureType)
2440 gl.glBindTexture(m_textureType, texture);
2452 const GLenum m_textureType; member in class:deqp::gles3::Functional::__anon5091::TextureBindingTestCase
/external/deqp/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp1021 const glw::GLenum m_textureType; member in class:deqp::gles31::Functional::__anon5357::SamplerBindingRenderCase
1037 , m_textureType (textureType)
1079 m_context.getRenderContext().getFunctions().bindTexture(m_textureType, 0);
1161 gl.bindTexture(m_textureType, textureName);
1162 gl.texParameteri(m_textureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1164 switch (m_textureType)
1170 glu::texImage2D(m_context.getRenderContext(), m_textureType, 0, GL_RGBA8, level.getAccess());
1178 glu::texImage3D(m_context.getRenderContext(), m_textureType, 0, GL_RGBA8, level.getAccess());
1344 const glw::GLenum m_textureType; member in class:deqp::gles31::Functional::__anon5357::ImageBindingRenderCase
1360 , m_textureType (textureTyp
[all...]
H A Des31fTextureGatherTests.cpp1023 const TextureType m_textureType; member in class:deqp::gles31::Functional::__anon5467::TextureGatherCase
1062 , m_textureType (textureType)
1077 DE_ASSERT(m_textureType == TEXTURETYPE_CUBE || !(m_flags & GATHERCASE_DONT_SAMPLE_CUBE_CORNERS));
1255 const deUint32 texTypeGL = getGLTextureType(m_textureType);
1366 m_program = MovePtr<ShaderProgram>(new ShaderProgram(renderCtx, genProgramSources(m_gatherType, m_textureType, m_textureFormat, gatherArgs, refZExpr, getOffsetRange())));
1501 const IVec3 coordBits = m_textureType == TEXTURETYPE_2D ? IVec3(20,20,0)
1502 : m_textureType == TEXTURETYPE_CUBE ? IVec3(10,10,10)
1503 : m_textureType == TEXTURETYPE_2D_ARRAY ? IVec3(20,20,20)
1505 const IVec3 uvwBits = m_textureType == TEXTURETYPE_2D ? IVec3(7,7,0)
1506 : m_textureType
[all...]
H A Des31fShaderImageLoadStoreTests.cpp1117 , m_textureType (textureType)
1122 void init (void) { checkTextureTypeExtensions(m_context.getContextInfo(), m_textureType, m_context.getRenderContext()); }
1127 const TextureType m_textureType; member in class:deqp::gles31::Functional::__anon5426::ImageStoreCase
1137 const deUint32 textureTargetGL = getGLTextureTarget(m_textureType);
1138 const IVec3& imageSize = defaultImageSize(m_textureType);
1139 const int numSlicesOrFaces = m_textureType == TEXTURETYPE_CUBE ? 6 : imageSize.z();
1153 if (m_textureType == TEXTURETYPE_BUFFER)
1159 setTextureStorage(glLog, m_textureType, internalFormatGL, imageSize, *textureBuf);
1167 const TextureType shaderImageType = m_singleLayerBind ? textureLayerType(m_textureType) : m_textureType;
1309 const TextureType m_textureType; member in class:deqp::gles31::Functional::__anon5426::ImageLoadAndStoreCase
[all...]

Completed in 330 milliseconds