Searched defs:outputColor (Results 1 - 19 of 19) sorted by relevance

/external/skia/src/gpu/glsl/
H A DGrGLSLFragmentProcessor.cpp28 SkString* outputColor, EmitArgs& args) {
29 SkASSERT(outputColor);
31 outputColor->append(fragBuilder->getMangleString());
32 fragBuilder->codeAppendf("half4 %s;", outputColor->c_str());
33 this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args);
37 const char* outputColor, EmitArgs& args) {
56 outputColor,
27 emitChild(int childIndex, const char* inputColor, SkString* outputColor, EmitArgs& args) argument
36 internalEmitChild(int childIndex, const char* inputColor, const char* outputColor, EmitArgs& args) argument
H A DGrGLSLPrimitiveProcessor.h75 const char* outputColor,
88 , fOutputColor(outputColor)
68 EmitArgs(GrGLSLVertexBuilder* vertBuilder, GrGLSLGeometryBuilder* geomBuilder, GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrPrimitiveProcessor& gp, const char* outputColor, const char* outputCoverage, const char* rtAdjustName, const SamplerHandle* texSamplers, const TexelBufferHandle* texelBuffers, FPCoordTransformHandler* transformHandler) argument
H A DGrGLSLBlend.cpp260 const char* dstColor, const char* outputColor,
264 SkASSERT(outputColor);
267 outputColor, srcColor, srcColor, dstColor);
272 hard_light(fsBuilder, outputColor, dstColor, srcColor);
277 outputColor,
284 outputColor,
289 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'r');
290 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'g');
291 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'b');
294 color_burn_component(fsBuilder, outputColor, srcColo
259 emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const char* srcColor, const char* dstColor, const char* outputColor, SkBlendMode mode) argument
[all...]
H A DGrGLSLFragmentProcessor.h86 @param outputColor A predefined half4 in the FS in which the stage should place its
108 const char* outputColor,
117 , fOutputColor(outputColor)
143 inline void emitChild(int childIndex, SkString* outputColor, EmitArgs& parentArgs) { argument
144 this->emitChild(childIndex, "half4(1.0)", outputColor, parentArgs);
155 void emitChild(int childIndex, const char* inputColor, SkString* outputColor,
104 EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrFragmentProcessor& fp, const char* outputColor, const char* inputColor, const TransformedCoordVars& transformedCoordVars, const TextureSamplers& textureSamplers, const TexelBuffers& texelBuffers) argument
H A DGrGLSLProgramBuilder.h83 virtual void finalizeFragmentOutputColor(GrShaderVar& outputColor) {} argument
84 virtual void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {} argument
147 SkString* outputColor,
H A DGrGLSLProgramBuilder.cpp70 SkString* outputColor,
74 this->nameExpression(outputColor, "outputColor");
113 outputColor->c_str(),
69 emitAndInstallPrimProc(const GrPrimitiveProcessor& proc, SkString* outputColor, SkString* outputCoverage) argument
/external/skqp/src/gpu/glsl/
H A DGrGLSLFragmentProcessor.cpp28 SkString* outputColor, EmitArgs& args) {
29 SkASSERT(outputColor);
31 outputColor->append(fragBuilder->getMangleString());
32 fragBuilder->codeAppendf("half4 %s;", outputColor->c_str());
33 this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args);
37 const char* outputColor, EmitArgs& args) {
56 outputColor,
27 emitChild(int childIndex, const char* inputColor, SkString* outputColor, EmitArgs& args) argument
36 internalEmitChild(int childIndex, const char* inputColor, const char* outputColor, EmitArgs& args) argument
H A DGrGLSLPrimitiveProcessor.h75 const char* outputColor,
88 , fOutputColor(outputColor)
68 EmitArgs(GrGLSLVertexBuilder* vertBuilder, GrGLSLGeometryBuilder* geomBuilder, GrGLSLPPFragmentBuilder* fragBuilder, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrPrimitiveProcessor& gp, const char* outputColor, const char* outputCoverage, const char* rtAdjustName, const SamplerHandle* texSamplers, const TexelBufferHandle* texelBuffers, FPCoordTransformHandler* transformHandler) argument
H A DGrGLSLBlend.cpp260 const char* dstColor, const char* outputColor,
264 SkASSERT(outputColor);
267 outputColor, srcColor, srcColor, dstColor);
272 hard_light(fsBuilder, outputColor, dstColor, srcColor);
277 outputColor,
284 outputColor,
289 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'r');
290 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'g');
291 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'b');
294 color_burn_component(fsBuilder, outputColor, srcColo
259 emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const char* srcColor, const char* dstColor, const char* outputColor, SkBlendMode mode) argument
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H A DGrGLSLFragmentProcessor.h86 @param outputColor A predefined half4 in the FS in which the stage should place its
108 const char* outputColor,
117 , fOutputColor(outputColor)
143 inline void emitChild(int childIndex, SkString* outputColor, EmitArgs& parentArgs) { argument
144 this->emitChild(childIndex, "half4(1.0)", outputColor, parentArgs);
155 void emitChild(int childIndex, const char* inputColor, SkString* outputColor,
104 EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrFragmentProcessor& fp, const char* outputColor, const char* inputColor, const TransformedCoordVars& transformedCoordVars, const TextureSamplers& textureSamplers, const TexelBuffers& texelBuffers) argument
H A DGrGLSLProgramBuilder.h83 virtual void finalizeFragmentOutputColor(GrShaderVar& outputColor) {} argument
84 virtual void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {} argument
147 SkString* outputColor,
H A DGrGLSLProgramBuilder.cpp70 SkString* outputColor,
74 this->nameExpression(outputColor, "outputColor");
113 outputColor->c_str(),
69 emitAndInstallPrimProc(const GrPrimitiveProcessor& proc, SkString* outputColor, SkString* outputCoverage) argument
/external/skia/src/gpu/
H A DGrProcessorAnalysis.h141 GrProcessorAnalysisColor outputColor() const { function in class:GrColorFragmentProcessorAnalysis
/external/skia/src/gpu/vk/
H A DGrVkPipelineStateBuilder.cpp52 void GrVkPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) { argument
53 outputColor.addLayoutQualifier("location = 0, index = 0");
56 void GrVkPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) { argument
57 outputColor.addLayoutQualifier("location = 0, index = 1");
/external/skqp/src/gpu/
H A DGrProcessorAnalysis.h141 GrProcessorAnalysisColor outputColor() const { function in class:GrColorFragmentProcessorAnalysis
/external/skqp/src/gpu/vk/
H A DGrVkPipelineStateBuilder.cpp50 void GrVkPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) { argument
51 outputColor.addLayoutQualifier("location = 0, index = 0");
54 void GrVkPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) { argument
55 outputColor.addLayoutQualifier("location = 0, index = 1");
/external/mesa3d/src/gallium/drivers/swr/rasterizer/memory/
H A DTilingFunctions.h52 /// @param outputColor - output color
55 float outputColor[4])
69 outputColor[i] = this->color[FormatTraits<SrcOrDstFormat>::swizzle(i)][offset[index]];
76 /// @param outputColor - output color
108 /// @param outputColor - output color
111 float outputColor[4])
126 outputColor[i] = *(float*)&src;
133 /// @param outputColor - output color
170 /// @param outputColor - output color
173 float outputColor[
53 GetSwizzledColor( uint32_t index, float outputColor[4]) argument
109 GetSwizzledColor( uint32_t index, float outputColor[4]) argument
171 GetSwizzledColor( uint32_t index, float outputColor[4]) argument
218 GetSwizzledColor( uint32_t index, float outputColor[4]) argument
[all...]
H A DStoreTile.h1075 float outputColor[4])
1090 pSimdTile->GetSwizzledColor(simdOffset, outputColor);
1104 pSimdTile->GetSwizzledColor(simdOffset, outputColor);
1072 GetSwizzledSrcColor( uint8_t* pSrc, uint32_t x, uint32_t y, float outputColor[4]) argument
/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp1227 tcu::Vec4 outputColor; local
1235 outputColor = sample.getAccess().getPixel(0, 0);
1237 if (outputColor.x() >= 1.0f - colorTolerance &&
1238 outputColor.y() >= 1.0f - colorTolerance &&
1239 outputColor.z() >= 1.0f - colorTolerance)

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