/external/skia/src/gpu/glsl/ |
H A D | GrGLSLFragmentProcessor.cpp | 28 SkString* outputColor, EmitArgs& args) { 29 SkASSERT(outputColor); 31 outputColor->append(fragBuilder->getMangleString()); 32 fragBuilder->codeAppendf("half4 %s;", outputColor->c_str()); 33 this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args); 37 const char* outputColor, EmitArgs& args) { 56 outputColor, 27 emitChild(int childIndex, const char* inputColor, SkString* outputColor, EmitArgs& args) argument 36 internalEmitChild(int childIndex, const char* inputColor, const char* outputColor, EmitArgs& args) argument
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H A D | GrGLSLPrimitiveProcessor.h | 75 const char* outputColor, 88 , fOutputColor(outputColor) 68 EmitArgs(GrGLSLVertexBuilder* vertBuilder, GrGLSLGeometryBuilder* geomBuilder, GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrPrimitiveProcessor& gp, const char* outputColor, const char* outputCoverage, const char* rtAdjustName, const SamplerHandle* texSamplers, const TexelBufferHandle* texelBuffers, FPCoordTransformHandler* transformHandler) argument
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H A D | GrGLSLBlend.cpp | 260 const char* dstColor, const char* outputColor, 264 SkASSERT(outputColor); 267 outputColor, srcColor, srcColor, dstColor); 272 hard_light(fsBuilder, outputColor, dstColor, srcColor); 277 outputColor, 284 outputColor, 289 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'r'); 290 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'g'); 291 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'b'); 294 color_burn_component(fsBuilder, outputColor, srcColo 259 emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const char* srcColor, const char* dstColor, const char* outputColor, SkBlendMode mode) argument [all...] |
H A D | GrGLSLFragmentProcessor.h | 86 @param outputColor A predefined half4 in the FS in which the stage should place its 108 const char* outputColor, 117 , fOutputColor(outputColor) 143 inline void emitChild(int childIndex, SkString* outputColor, EmitArgs& parentArgs) { argument 144 this->emitChild(childIndex, "half4(1.0)", outputColor, parentArgs); 155 void emitChild(int childIndex, const char* inputColor, SkString* outputColor, 104 EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrFragmentProcessor& fp, const char* outputColor, const char* inputColor, const TransformedCoordVars& transformedCoordVars, const TextureSamplers& textureSamplers, const TexelBuffers& texelBuffers) argument
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H A D | GrGLSLProgramBuilder.h | 83 virtual void finalizeFragmentOutputColor(GrShaderVar& outputColor) {} argument 84 virtual void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {} argument 147 SkString* outputColor,
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H A D | GrGLSLProgramBuilder.cpp | 70 SkString* outputColor, 74 this->nameExpression(outputColor, "outputColor"); 113 outputColor->c_str(), 69 emitAndInstallPrimProc(const GrPrimitiveProcessor& proc, SkString* outputColor, SkString* outputCoverage) argument
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/external/skqp/src/gpu/glsl/ |
H A D | GrGLSLFragmentProcessor.cpp | 28 SkString* outputColor, EmitArgs& args) { 29 SkASSERT(outputColor); 31 outputColor->append(fragBuilder->getMangleString()); 32 fragBuilder->codeAppendf("half4 %s;", outputColor->c_str()); 33 this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args); 37 const char* outputColor, EmitArgs& args) { 56 outputColor, 27 emitChild(int childIndex, const char* inputColor, SkString* outputColor, EmitArgs& args) argument 36 internalEmitChild(int childIndex, const char* inputColor, const char* outputColor, EmitArgs& args) argument
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H A D | GrGLSLPrimitiveProcessor.h | 75 const char* outputColor, 88 , fOutputColor(outputColor) 68 EmitArgs(GrGLSLVertexBuilder* vertBuilder, GrGLSLGeometryBuilder* geomBuilder, GrGLSLPPFragmentBuilder* fragBuilder, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrPrimitiveProcessor& gp, const char* outputColor, const char* outputCoverage, const char* rtAdjustName, const SamplerHandle* texSamplers, const TexelBufferHandle* texelBuffers, FPCoordTransformHandler* transformHandler) argument
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H A D | GrGLSLBlend.cpp | 260 const char* dstColor, const char* outputColor, 264 SkASSERT(outputColor); 267 outputColor, srcColor, srcColor, dstColor); 272 hard_light(fsBuilder, outputColor, dstColor, srcColor); 277 outputColor, 284 outputColor, 289 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'r'); 290 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'g'); 291 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'b'); 294 color_burn_component(fsBuilder, outputColor, srcColo 259 emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const char* srcColor, const char* dstColor, const char* outputColor, SkBlendMode mode) argument [all...] |
H A D | GrGLSLFragmentProcessor.h | 86 @param outputColor A predefined half4 in the FS in which the stage should place its 108 const char* outputColor, 117 , fOutputColor(outputColor) 143 inline void emitChild(int childIndex, SkString* outputColor, EmitArgs& parentArgs) { argument 144 this->emitChild(childIndex, "half4(1.0)", outputColor, parentArgs); 155 void emitChild(int childIndex, const char* inputColor, SkString* outputColor, 104 EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrFragmentProcessor& fp, const char* outputColor, const char* inputColor, const TransformedCoordVars& transformedCoordVars, const TextureSamplers& textureSamplers, const TexelBuffers& texelBuffers) argument
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H A D | GrGLSLProgramBuilder.h | 83 virtual void finalizeFragmentOutputColor(GrShaderVar& outputColor) {} argument 84 virtual void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {} argument 147 SkString* outputColor,
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H A D | GrGLSLProgramBuilder.cpp | 70 SkString* outputColor, 74 this->nameExpression(outputColor, "outputColor"); 113 outputColor->c_str(), 69 emitAndInstallPrimProc(const GrPrimitiveProcessor& proc, SkString* outputColor, SkString* outputCoverage) argument
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/external/skia/src/gpu/ |
H A D | GrProcessorAnalysis.h | 141 GrProcessorAnalysisColor outputColor() const { function in class:GrColorFragmentProcessorAnalysis
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/external/skia/src/gpu/vk/ |
H A D | GrVkPipelineStateBuilder.cpp | 52 void GrVkPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) { argument 53 outputColor.addLayoutQualifier("location = 0, index = 0"); 56 void GrVkPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) { argument 57 outputColor.addLayoutQualifier("location = 0, index = 1");
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/external/skqp/src/gpu/ |
H A D | GrProcessorAnalysis.h | 141 GrProcessorAnalysisColor outputColor() const { function in class:GrColorFragmentProcessorAnalysis
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/external/skqp/src/gpu/vk/ |
H A D | GrVkPipelineStateBuilder.cpp | 50 void GrVkPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) { argument 51 outputColor.addLayoutQualifier("location = 0, index = 0"); 54 void GrVkPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) { argument 55 outputColor.addLayoutQualifier("location = 0, index = 1");
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/memory/ |
H A D | TilingFunctions.h | 52 /// @param outputColor - output color 55 float outputColor[4]) 69 outputColor[i] = this->color[FormatTraits<SrcOrDstFormat>::swizzle(i)][offset[index]]; 76 /// @param outputColor - output color 108 /// @param outputColor - output color 111 float outputColor[4]) 126 outputColor[i] = *(float*)&src; 133 /// @param outputColor - output color 170 /// @param outputColor - output color 173 float outputColor[ 53 GetSwizzledColor( uint32_t index, float outputColor[4]) argument 109 GetSwizzledColor( uint32_t index, float outputColor[4]) argument 171 GetSwizzledColor( uint32_t index, float outputColor[4]) argument 218 GetSwizzledColor( uint32_t index, float outputColor[4]) argument [all...] |
H A D | StoreTile.h | 1075 float outputColor[4]) 1090 pSimdTile->GetSwizzledColor(simdOffset, outputColor); 1104 pSimdTile->GetSwizzledColor(simdOffset, outputColor); 1072 GetSwizzledSrcColor( uint8_t* pSrc, uint32_t x, uint32_t y, float outputColor[4]) argument
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 1227 tcu::Vec4 outputColor; local 1235 outputColor = sample.getAccess().getPixel(0, 0); 1237 if (outputColor.x() >= 1.0f - colorTolerance && 1238 outputColor.y() >= 1.0f - colorTolerance && 1239 outputColor.z() >= 1.0f - colorTolerance)
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