Searched defs:renderCtx (Results 76 - 100 of 100) sorted by relevance

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/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.cpp395 ShaderRenderCase::ShaderRenderCase(TestContext& testCtx, RenderContext& renderCtx, const ContextInfo& ctxInfo, argument
399 , m_renderCtx(renderCtx)
409 ShaderRenderCase::ShaderRenderCase(TestContext& testCtx, RenderContext& renderCtx, const ContextInfo& ctxInfo, argument
413 , m_renderCtx(renderCtx)
H A DglcUniformBlockCase.cpp1293 UniformBufferManager(const glu::RenderContext& renderCtx);
1306 UniformBufferManager::UniformBufferManager(const glu::RenderContext& renderCtx) : m_renderCtx(renderCtx) argument
/external/deqp/modules/gles2/functional/
H A Des2fFboRenderTest.cpp561 glu::RenderContext& renderCtx = m_context.getRenderContext(); local
585 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height));
609 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des2fShaderApiTests.cpp131 void queryShaderInfo (glu::RenderContext& renderCtx, deUint32 shader, glu::ShaderInfo& info) argument
133 const glw::Functions& gl = renderCtx.getFunctions();
286 void logShader (TestLog& log, glu::RenderContext& renderCtx, glu::Shader& shader) argument
289 queryShaderInfo(renderCtx, shader.getShader(), info);
294 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders) argument
303 logShader(log, renderCtx, shaders.get(shaderType));
309 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& fragShader) argument
315 logShader(log, renderCtx, vertShader);
316 logShader(log, renderCtx, fragShader);
702 glu::RenderContext& renderCtx local
727 glu::RenderContext& renderCtx = m_context.getRenderContext(); local
827 glu::RenderContext& renderCtx = m_context.getRenderContext(); local
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H A Des2fTextureSpecificationTests.cpp414 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext(); local
415 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
430 sglr::GLContext gles2Context (renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height));
432 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer());
H A Des2fTextureUnitTests.cpp756 glu::RenderContext& renderCtx = m_context.getRenderContext(); local
757 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
795 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(viewportX, viewportY, viewportWidth, viewportHeight));
805 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des2fVertexTextureTests.cpp380 static bool compareImages (const glu::RenderContext& renderCtx, tcu::TestLog& log, const tcu::Surface& ref, const tcu::Surface& res) argument
382 DE_ASSERT(renderCtx.getRenderTarget().getNumSamples() == 0);
384 const tcu::RGBA threshold = renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(15,15,15,15);
/external/deqp/modules/gles3/functional/
H A Des3fShaderApiTests.cpp148 void queryShaderInfo (glu::RenderContext& renderCtx, deUint32 shader, glu::ShaderInfo& info) argument
150 const glw::Functions& gl = renderCtx.getFunctions();
188 void drawWithProgram (glu::RenderContext& renderCtx, deUint32 program) argument
190 const glw::Functions& gl = renderCtx.getFunctions();
208 glu::draw(renderCtx, program, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
339 void logShader (TestLog& log, glu::RenderContext& renderCtx, glu::Shader& shader) argument
343 queryShaderInfo(renderCtx, shader.getShader(), info);
348 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders) argument
357 logShader(log, renderCtx, shaders.get(shaderType));
363 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, gl argument
762 glu::RenderContext& renderCtx = m_context.getRenderContext(); local
787 glu::RenderContext& renderCtx = m_context.getRenderContext(); local
887 glu::RenderContext& renderCtx = m_context.getRenderContext(); local
1451 glu::RenderContext& renderCtx = m_context.getRenderContext(); local
[all...]
H A Des3fTextureMipmapTests.cpp128 glu::RenderContext& renderCtx,
167 glu::RenderContext& renderCtx,
180 , m_renderCtx (renderCtx)
191 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
477 glu::RenderContext& renderCtx,
514 glu::RenderContext& renderCtx,
526 , m_renderCtx (renderCtx)
536 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
794 Texture2DGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height);
817 Texture2DGenMipmapCase::Texture2DGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, cons argument
166 Texture2DMipmapCase(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* desc, CoordType coordType, deUint32 minFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, deUint32 dataType, int width, int height) argument
513 TextureCubeMipmapCase(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* desc, CoordType coordType, deUint32 minFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, deUint32 dataType, int size) argument
950 TextureCubeGenMipmapCase(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int size) argument
[all...]
H A Des3fTextureSpecificationTests.cpp182 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext(); local
183 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
197 sglr::GLContext gles3Context (renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height));
199 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer());
H A Des3fTextureUnitTests.cpp986 glu::RenderContext& renderCtx = m_context.getRenderContext(); local
987 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
1027 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(viewportX, viewportY, viewportWidth, viewportHeight));
1037 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
H A Des3fVertexTextureTests.cpp477 static bool compareImages (const glu::RenderContext& renderCtx, tcu::TestLog& log, const tcu::Surface& ref, const tcu::Surface& res) argument
479 DE_ASSERT(renderCtx.getRenderTarget().getNumSamples() == 0);
481 const tcu::RGBA threshold = renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(15,15,15,15);
/external/deqp/modules/gles3/performance/
H A Des3pDepthTests.cpp103 RenderData (const ObjectData& object, const glu::RenderContext& renderCtx, TestLog& log);
113 RenderData::RenderData (const ObjectData& object, const glu::RenderContext& renderCtx, TestLog& log) argument
114 : m_program (renderCtx, object.shader)
115 , m_vao (renderCtx.getFunctions())
116 , m_vbo (renderCtx.getFunctions())
119 const glw::Functions& gl = renderCtx.getFunctions();
509 BaseCase (TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc);
535 BaseCase::BaseCase (TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc) argument
537 , m_renderCtx (renderCtx)
725 RenderCountCase (TestContext& testCtx, const RenderContext& renderCtx, cons
736 RenderCountCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc) argument
906 RelativeChangeCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc) argument
1132 BaseCostCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc) argument
1158 GradientCostCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc, float gradientDistance) argument
1194 OccluderStaticFragDepthCostCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc) argument
1223 OccluderDynamicFragDepthCostCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc) argument
1252 OccludedStaticFragDepthCostCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc) argument
1281 OccludedDynamicFragDepthCostCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc) argument
1310 OccludingGeometryComplexityCostCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc, int resolution, float xyNoise, float zNoise) argument
1370 FragmentWorkloadCullCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc) argument
1410 FragmentTextureWorkloadCullCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc) argument
1438 FragmentArithmeticWorkloadCullCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc) argument
1455 FragmentDiscardArithmeticWorkloadCullCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc) argument
1487 PartialOccluderDiscardCullCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc, int gridsize) argument
1519 PartialOccluderCullCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc, float coverage) argument
1551 StaticOccluderFragDepthCullCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc) argument
1581 DynamicOccluderFragDepthCullCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc) argument
1611 StaticOccludedFragDepthCullCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc) argument
1641 DynamicOccludedFragDepthCullCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc) argument
1671 ReversedDepthOrderCullCase(TestContext& testCtx, const RenderContext& renderCtx, const char* name, const char* desc) argument
1780 const RenderContext& renderCtx = m_context.getRenderContext(); local
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/external/deqp/modules/gles31/functional/
H A Des31fOpaqueTypeIndexingTests.cpp526 const RenderContext& renderCtx = m_context.getRenderContext(); local
527 const glw::Functions& gl = renderCtx.getFunctions();
529 TextureVector textures (renderCtx, numSamplers);
861 const RenderContext& renderCtx = m_context.getRenderContext(); local
862 const glw::Functions& gl = renderCtx.getFunctions();
864 const BufferVector buffers (renderCtx, numInstances);
866 ShaderExecutorPtr shaderExecutor (createExecutor(renderCtx, m_shaderType, shaderSpec));
1070 const RenderContext& renderCtx = m_context.getRenderContext(); local
1071 const glw::Functions& gl = renderCtx.getFunctions();
1072 const Buffer counterBuffer (renderCtx);
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H A Des31fTextureGatherTests.cpp149 static tcu::TextureLevel getPixels (const glu::RenderContext& renderCtx, const IVec2& size, const tcu::TextureFormat& colorBufferFormat) argument
160 glu::readPixels(renderCtx, 0, 0, result.getAccess());
173 glu::readPixels(renderCtx, 0, 0, readResult.getAccess());
1253 const glu::RenderContext& renderCtx = m_context.getRenderContext(); local
1254 const glw::Functions& gl = renderCtx.getFunctions();
1274 m_colorBuffer = MovePtr<glu::Renderbuffer>(new glu::Renderbuffer(renderCtx));
1279 m_fbo = MovePtr<glu::Framebuffer>(new glu::Framebuffer(renderCtx));
1357 const glu::RenderContext& renderCtx = m_context.getRenderContext(); local
1358 const glw::Functions& gl = renderCtx.getFunctions();
1366 m_program = MovePtr<ShaderProgram>(new ShaderProgram(renderCtx, genProgramSource
1691 const glu::RenderContext& renderCtx = m_context.getRenderContext(); local
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H A Des31fSSBOLayoutCase.cpp2033 BufferManager (const glu::RenderContext& renderCtx);
2046 BufferManager::BufferManager (const glu::RenderContext& renderCtx) argument
2047 : m_renderCtx(renderCtx)
2075 SSBOLayoutCase::SSBOLayoutCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode bufferMode) argument
2077 , m_renderCtx (renderCtx)
H A Des31fShaderImageLoadStoreTests.cpp822 static bool readIntegerTextureViaFBOAndVerify (const RenderContext& renderCtx, argument
839 glu::Framebuffer fbo (renderCtx);
843 GLU_EXPECT_NO_ERROR(renderCtx.getFunctions().getError(), "Bind FBO");
846 GLU_EXPECT_NO_ERROR(renderCtx.getFunctions().getError(), "glMemoryBarrier");
863 GLU_EXPECT_NO_ERROR(renderCtx.getFunctions().getError(), "Bind texture to framebuffer color attachment 0");
868 GLU_EXPECT_NO_ERROR(renderCtx.getFunctions().getError(), "glReadPixels");
879 static bool readFloatOrNormTextureWithLookupsAndVerify (const RenderContext& renderCtx, argument
893 const std::string glslVersionDeclaration = getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(renderCtx.getType()));
895 const glu::ShaderProgram program(renderCtx,
937 const glu::Buffer outputBuffer (renderCtx);
1031 readBufferTextureWithMappingAndVerify(const RenderContext& renderCtx, glu::CallLogWrapper& glLog, deUint32 bufferGL, const TextureFormat& textureFormat, int imageSize, const ImageLayerVerifier& verifyLayer) argument
1054 readTextureAndVerify(const RenderContext& renderCtx, glu::CallLogWrapper& glLog, deUint32 textureGL, deUint32 bufferGL, TextureType textureType, const TextureFormat& textureFormat, const IVec3& imageSize, const ImageLayerVerifier& verifyLayer) argument
1133 const RenderContext& renderCtx = m_context.getRenderContext(); local
1352 const RenderContext& renderCtx = m_context.getRenderContext(); local
1928 const RenderContext& renderCtx = m_context.getRenderContext(); local
2329 const RenderContext& renderCtx = m_context.getRenderContext(); local
2549 const RenderContext& renderCtx = m_context.getRenderContext(); local
2774 const RenderContext& renderCtx = m_context.getRenderContext(); local
2950 const RenderContext& renderCtx = m_context.getRenderContext(); local
[all...]
/external/deqp/modules/glshared/
H A DglsLifetimeTests.cpp108 CheckedShader (const RenderContext& renderCtx, glu::ShaderType type, const string& src) argument
109 : Shader (renderCtx, type)
121 CheckedProgram (const RenderContext& renderCtx, GLuint vtxShader, GLuint fragShader) argument
122 : Program (renderCtx)
234 const RenderContext& renderCtx = ctx.getRenderContext(); local
235 const Functions& gl = renderCtx.getFunctions();
242 glu::readPixels(renderCtx, 0, 0, dst.getAccess());
363 static bool isTextureFormatColorRenderable (const glu::RenderContext& renderCtx, const glu::TransferFormat& format) argument
365 const glw::Functions& gl = renderCtx.getFunctions();
415 static glu::TransferFormat getRenderableColorTextureFormat (const glu::RenderContext& renderCtx) argument
452 isRenderbufferFormatColorRenderable(const glu::RenderContext& renderCtx, const deUint32 format) argument
503 getRenderableColorRenderbufferFormat(const glu::RenderContext& renderCtx) argument
646 setViewport(const RenderContext& renderCtx, const Rectangle& rect) argument
651 readRectangle(const RenderContext& renderCtx, const Rectangle& rect, Surface& dst) argument
[all...]
H A DglsLongStressCase.cpp1079 const glu::RenderContext& renderCtx,
1093 , m_renderCtx (renderCtx)
1106 , m_isGLES3 (contextSupports(renderCtx.getType(), glu::ApiType::es(3,0)))
1078 LongStressCase(tcu::TestContext& testCtx, const glu::RenderContext& renderCtx, const char* const name, const char* const desc, const int maxTexMemoryUsageBytes, const int maxBufMemoryUsageBytes, const int numDrawCallsPerIteration, const int numTrianglesPerDrawCall, const vector<ProgramContext>& programContexts, const FeatureProbabilities& probabilities, const deUint32 indexBufferUsage, const deUint32 attrBufferUsage, const int redundantBufferFactor, const bool showDebugInfo) argument
H A DglsShaderExecUtil.cpp53 static bool isExtensionSupported (const glu::RenderContext& renderCtx, const std::string& extension) argument
55 const glw::Functions& gl = renderCtx.getFunctions();
71 static void checkExtension (const glu::RenderContext& renderCtx, const std::string& extension) argument
73 if (!isExtensionSupported(renderCtx, extension))
77 static void checkLimit (const glu::RenderContext& renderCtx, deUint32 pname, int required) argument
79 const glw::Functions& gl = renderCtx.getFunctions();
457 ShaderExecutor::ShaderExecutor (const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec) argument
458 : m_renderCtx (renderCtx)
485 FragmentOutExecutor (const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec);
514 inline bool hasFloatRenderTargets (const glu::RenderContext& renderCtx) argument
520 FragmentOutExecutor(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec) argument
715 VertexShaderExecutor(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec) argument
747 create(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec) argument
755 GeometryShaderExecutor(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec) argument
784 FragmentShaderExecutor(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec) argument
869 BufferIoExecutor(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec, const glu::ProgramSources& sources) argument
1194 ComputeShaderExecutor(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec) argument
1256 checkTessSupport(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec, glu::ShaderType stage) argument
1290 create(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec) argument
1349 TessControlExecutor(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec) argument
1410 create(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec) argument
1470 TessEvaluationExecutor(const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec) argument
1518 createExecutor(const glu::RenderContext& renderCtx, glu::ShaderType shaderType, const ShaderSpec& shaderSpec) argument
[all...]
H A DglsShaderRenderCase.cpp346 ShaderRenderCase::ShaderRenderCase (TestContext& testCtx, RenderContext& renderCtx, const ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc) argument
348 , m_renderCtx (renderCtx)
358 ShaderRenderCase::ShaderRenderCase (TestContext& testCtx, RenderContext& renderCtx, const ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvaluator& evaluator) argument
360 , m_renderCtx (renderCtx)
H A DglsUniformBlockCase.cpp1338 UniformBufferManager (const glu::RenderContext& renderCtx);
1351 UniformBufferManager::UniformBufferManager (const glu::RenderContext& renderCtx) argument
1352 : m_renderCtx(renderCtx)
1380 UniformBlockCase::UniformBlockCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode bufferMode) argument
1382 , m_renderCtx (renderCtx)
H A DglsVertexArrayTests.cpp720 ContextArrayPack::ContextArrayPack (glu::RenderContext& renderCtx, sglr::Context& drawContext) argument
721 : m_renderCtx (renderCtx)
724 , m_screen (std::min(512, renderCtx.getRenderTarget().getWidth()), std::min(512, renderCtx.getRenderTarget().getHeight()))
1764 VertexArrayTest::VertexArrayTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name ,const char* desc) argument
1766 , m_renderCtx (renderCtx)
2020 MultiVertexArrayTest::MultiVertexArrayTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const Spec& spec, const char* name, const char* desc) argument
2021 : VertexArrayTest (testCtx, renderCtx, name, desc)
H A DglsDrawTest.cpp1753 AttributePack (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, sglr::Context& drawContext, const tcu::UVec2& screenSize, bool useVao, bool logEnabled);
1780 AttributePack::AttributePack (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, sglr::Context& drawContext, const tcu::UVec2& screenSize, bool useVao, bool logEnabled) argument
1782 , m_renderCtx (renderCtx)
3035 DrawTest::DrawTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const DrawTestSpec& spec, const char* name, const char* desc) argument
3037 , m_renderCtx (renderCtx)
3053 DrawTest::DrawTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc) argument
3055 , m_renderCtx (renderCtx)
H A DglsBuiltinPrecisionTests.cpp5395 , renderCtx (renderCtx_)
5405 RenderContext& renderCtx; member in struct:deqp::gls::BuiltinPrecisionTests::PrecisionTestContext
5431 const Context caseCtx (name, ctx.testCtx, ctx.renderCtx, fmt, highpFmt,
5442 RenderContext& renderCtx,
5459 const PrecisionTestContext ctx (testCtx, renderCtx, highp, mediump, lowp,
5441 addBuiltinPrecisionTests(TestContext& testCtx, RenderContext& renderCtx, const CaseFactories& cases, const vector<ShaderType>& shaderTypes, TestCaseGroup& dstGroup) argument

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