Searched defs:shaderImageTypeStr (Results 1 - 2 of 2) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/image/
H A DvktImageAtomicOperationTests.cpp303 const string shaderImageTypeStr = getShaderImageType(m_format, m_imageType); local
306 "precision highp " + shaderImageTypeStr + ";\n"
309 "layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_resultImage;\n"
378 const string shaderImageTypeStr = getShaderImageType(m_format, m_imageType); local
381 "precision highp " + shaderImageTypeStr + ";\n"
384 "layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_resultImage;\n"
385 "layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + " u_intermValuesImage;\n"
/external/deqp/modules/gles31/functional/
H A Des31fShaderImageLoadStoreTests.cpp1168 const string shaderImageTypeStr = getShaderImageType(m_format.type, shaderImageType); local
1183 "precision highp " + shaderImageTypeStr + ";\n"
1186 "layout (" + shaderImageFormatStr + ", binding=0) writeonly uniform " + shaderImageTypeStr + " u_image;\n"
1427 const string shaderImageTypeStr = getShaderImageType(m_imageFormat.type, shaderImageType); local
1434 "precision highp " + shaderImageTypeStr + ";\n"
1437 "layout (" + shaderImageFormatStr + ", binding=0) " + maybeRestrict + " readonly uniform " + shaderImageTypeStr + " u_image0;\n"
1438 "layout (" + shaderImageFormatStr + ", binding=1) " + maybeRestrict + " writeonly uniform " + shaderImageTypeStr + " u_image1;\n"
2021 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType); local
2029 "precision highp " + shaderImageTypeStr + ";\n"
2032 "layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr
2418 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType); local
2601 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType); local
2816 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType); local
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