Searched defs:shaderImageTypeStr (Results 1 - 2 of 2) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/image/ |
H A D | vktImageAtomicOperationTests.cpp | 303 const string shaderImageTypeStr = getShaderImageType(m_format, m_imageType); local 306 "precision highp " + shaderImageTypeStr + ";\n" 309 "layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_resultImage;\n" 378 const string shaderImageTypeStr = getShaderImageType(m_format, m_imageType); local 381 "precision highp " + shaderImageTypeStr + ";\n" 384 "layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_resultImage;\n" 385 "layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + " u_intermValuesImage;\n"
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/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderImageLoadStoreTests.cpp | 1168 const string shaderImageTypeStr = getShaderImageType(m_format.type, shaderImageType); local 1183 "precision highp " + shaderImageTypeStr + ";\n" 1186 "layout (" + shaderImageFormatStr + ", binding=0) writeonly uniform " + shaderImageTypeStr + " u_image;\n" 1427 const string shaderImageTypeStr = getShaderImageType(m_imageFormat.type, shaderImageType); local 1434 "precision highp " + shaderImageTypeStr + ";\n" 1437 "layout (" + shaderImageFormatStr + ", binding=0) " + maybeRestrict + " readonly uniform " + shaderImageTypeStr + " u_image0;\n" 1438 "layout (" + shaderImageFormatStr + ", binding=1) " + maybeRestrict + " writeonly uniform " + shaderImageTypeStr + " u_image1;\n" 2021 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType); local 2029 "precision highp " + shaderImageTypeStr + ";\n" 2032 "layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr 2418 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType); local 2601 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType); local 2816 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType); local [all...] |
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