/external/mesa3d/src/compiler/glsl/ |
H A D | ir_set_program_inouts.cpp | 47 gl_shader_stage shader_stage) 50 this->shader_stage = shader_stage; 67 gl_shader_stage shader_stage; member in class:__anon15842::ir_set_program_inouts_visitor 153 if (this->shader_stage == MESA_SHADER_GEOMETRY && 158 if (this->shader_stage == MESA_SHADER_TESS_CTRL && 164 if (this->shader_stage == MESA_SHADER_TESS_CTRL && 170 if (this->shader_stage == MESA_SHADER_TESS_EVAL && 176 if (this->shader_stage == MESA_SHADER_VERTEX && 181 this->shader_stage); 46 ir_set_program_inouts_visitor(struct gl_program *prog, gl_shader_stage shader_stage) argument 424 do_set_program_inouts(exec_list *instructions, struct gl_program *prog, gl_shader_stage shader_stage) argument [all...] |
H A D | lower_tess_level.cpp | 57 explicit lower_tess_level_visitor(gl_shader_stage shader_stage) argument 60 new_tess_level_inner_var(NULL), shader_stage(shader_stage) 92 const gl_shader_stage shader_stage; member in class:__anon15872::lower_tess_level_visitor
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H A D | link_atomics.cpp | 102 const unsigned shader_stage) 116 shader_stage); 135 buf->stage_counter_references[shader_stage] += t->length; 137 buf->stage_counter_references[shader_stage]++; 98 process_atomic_variable(const glsl_type *t, struct gl_shader_program *prog, unsigned *uniform_loc, ir_variable *var, active_atomic_buffer *const buffers, unsigned *num_buffers, int *offset, const unsigned shader_stage) argument
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H A D | lower_distance.cpp | 60 explicit lower_distance_visitor(gl_shader_stage shader_stage, argument 65 new_distance_in_var(NULL), shader_stage(shader_stage), 70 explicit lower_distance_visitor(gl_shader_stage shader_stage, argument 79 shader_stage(shader_stage), 124 const gl_shader_stage shader_stage; member in class:__anon15859::lower_distance_visitor 178 this->shader_stage == MESA_SHADER_FRAGMENT) || 180 (this->shader_stage == MESA_SHADER_VERTEX || 181 this->shader_stage [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_atom_sampler.c | 246 enum pipe_shader_type shader_stage, 319 cso_set_samplers(st->cso_context, shader_stage, *num_samplers, states); 245 update_shader_samplers(struct st_context *st, enum pipe_shader_type shader_stage, const struct gl_program *prog, unsigned max_units, struct pipe_sampler_state *samplers, unsigned *num_samplers) argument
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H A D | st_atom_texture.c | 114 enum pipe_shader_type shader_stage = st_shader_stage_to_ptarget(mesa_shader); local 194 shader_stage,
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/external/mesa3d/src/gallium/auxiliary/draw/ |
H A D | draw_context.c | 967 enum pipe_shader_type shader_stage, 973 debug_assert(shader_stage < PIPE_SHADER_TYPES); 979 draw->sampler_views[shader_stage][i] = views[i]; 981 draw->sampler_views[shader_stage][i] = NULL; 983 draw->num_sampler_views[shader_stage] = num; 988 enum pipe_shader_type shader_stage, 994 debug_assert(shader_stage < PIPE_SHADER_TYPES); 1000 draw->samplers[shader_stage][i] = samplers[i]; 1002 draw->samplers[shader_stage][i] = NULL; 1004 draw->num_samplers[shader_stage] 966 draw_set_sampler_views(struct draw_context *draw, enum pipe_shader_type shader_stage, struct pipe_sampler_view **views, unsigned num) argument 987 draw_set_samplers(struct draw_context *draw, enum pipe_shader_type shader_stage, struct pipe_sampler_state **samplers, unsigned num) argument 1013 draw_set_mapped_texture(struct draw_context *draw, unsigned shader_stage, unsigned sview_idx, uint32_t width, uint32_t height, uint32_t depth, uint32_t first_level, uint32_t last_level, const void *base_ptr, uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS], uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS], uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]) argument [all...] |
H A D | draw_llvm.c | 2071 unsigned shader_stage, 2083 assert(shader_stage == PIPE_SHADER_VERTEX || 2084 shader_stage == PIPE_SHADER_GEOMETRY); 2086 if (shader_stage == PIPE_SHADER_VERTEX) { 2090 } else if (shader_stage == PIPE_SHADER_GEOMETRY) { 2070 draw_llvm_set_mapped_texture(struct draw_context *draw, unsigned shader_stage, unsigned sview_idx, uint32_t width, uint32_t height, uint32_t depth, uint32_t first_level, uint32_t last_level, const void *base_ptr, uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS], uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS], uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]) argument
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cCommonBugsTests.cpp | 1698 * @param shader_stage Enum to return the string for. 1702 std::string PerVertexValidationTest::getShaderStageName(_shader_stage shader_stage) const 1706 switch (shader_stage) 2577 _shader_stage shader_stage; member in struct:gl3cts::_shader_program 2611 if ((used_shader_stages & current_shader_program.shader_stage) != 0) 2633 << getShaderStageName(current_shader_program.shader_stage) 2663 if ((used_shader_stages & current_shader_program.shader_stage) != 0) 2764 _shader_stage shader_stage; member in struct:gl3cts::_shader 2800 const _shader_stage& current_shader_stage = shaders[n_shader].shader_stage;
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H A D | gl4cShaderSubroutineTests.cpp | 442 GLuint Utils::program::getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_stage) const 447 index = gl.getSubroutineIndex(m_program_object_id, shader_stage, subroutine_name); 467 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const 472 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); 1091 * @param shader_stage Shader stage to user for the query. 1095 glw::GLenum Utils::getGLenumForShaderStage(const _shader_stage& shader_stage) argument 1099 switch (shader_stage) 1121 } /* switch (shader_stage) */ 1230 * @param shader_stage Shader stage to use for the query. 1234 std::string Utils::getShaderStageString(const _shader_stage& shader_stage) argument 8068 getShaderBody(const Utils::_shader_stage& shader_stage, const unsigned int& n_id) const argument 8803 verifySubroutineUniformValuesForShaderStage( const _shader_stage& shader_stage, const _subroutine_uniform_value_verification& verification) argument 11010 glw::GLenum shader_stage = undefined_shader_stages[n_undefined_shader_stage]; local 11475 executeTest(const Utils::_shader_stage& shader_stage) argument 11767 getShaderBody(const Utils::_shader_stage& shader_stage, const unsigned int& n_subroutine_types, const _test_case& test_case) const argument 12090 executeIteration(const Utils::_shader_stage& shader_stage) argument 12473 executeIteration(const Utils::_shader_stage& shader_stage) argument 13148 executeIteration(const Utils::_shader_stage& shader_stage) argument [all...] |
H A D | gl4cGPUShaderFP64Tests.cpp | 3341 for (std::vector<shaderStage>::const_iterator shader_stage = m_shader_stages.begin(); 3342 m_shader_stages.end() != shader_stage; ++shader_stage) 3348 if (false == test(*shader_stage, *uniform_type)) 3385 * @param shader_stage Tested shader stage id 3389 glw::GLenum GPUShaderFP64Test2::getCapturedPrimitiveType(shaderStage shader_stage) const 3391 switch (shader_stage) 3408 * @param shader_stage Tested shader stage id 3412 glw::GLenum GPUShaderFP64Test2::getDrawPrimitiveType(shaderStage shader_stage) const 3414 switch (shader_stage) 3536 getAmountUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type) const argument 3733 prepareProgram(shaderStage shader_stage, const uniformTypeDetails& uniform_type, Utils::programInfo& out_program_info) const argument 4106 prepareUniformDefinitions(shaderStage shader_stage, const uniformTypeDetails& uniform_type, std::string& out_source_code) const argument 4134 prepareUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type, const Utils::programInfo& program_info) const argument 4219 prepareUniformVerification(shaderStage shader_stage, const uniformTypeDetails& uniform_type, std::string& out_source_code) const argument 4275 test(shaderStage shader_stage, const uniformTypeDetails& uniform_type) const argument [all...] |
/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.c | 1205 cso_single_sampler(struct cso_context *ctx, unsigned shader_stage, argument 1239 ctx->samplers[shader_stage].cso_samplers[idx] = cso; 1240 ctx->samplers[shader_stage].samplers[idx] = cso->data; 1242 ctx->samplers[shader_stage].cso_samplers[idx] = NULL; 1243 ctx->samplers[shader_stage].samplers[idx] = NULL; 1255 enum pipe_shader_type shader_stage) 1257 struct sampler_info *info = &ctx->samplers[shader_stage]; 1268 ctx->pipe->bind_sampler_states(ctx->pipe, shader_stage, 0, 1281 enum pipe_shader_type shader_stage, 1285 struct sampler_info *info = &ctx->samplers[shader_stage]; 1254 cso_single_sampler_done(struct cso_context *ctx, enum pipe_shader_type shader_stage) argument 1280 cso_set_samplers(struct cso_context *ctx, enum pipe_shader_type shader_stage, unsigned nr, const struct pipe_sampler_state **templates) argument 1344 cso_set_sampler_views(struct cso_context *ctx, enum pipe_shader_type shader_stage, unsigned count, struct pipe_sampler_view **views) argument 1421 cso_set_shader_images(struct cso_context *ctx, enum pipe_shader_type shader_stage, unsigned start, unsigned count, struct pipe_image_view *images) argument 1539 cso_set_constant_buffer(struct cso_context *cso, unsigned shader_stage, unsigned index, struct pipe_constant_buffer *cb) argument 1552 cso_set_constant_buffer_resource(struct cso_context *cso, unsigned shader_stage, unsigned index, struct pipe_resource *buffer) argument 1570 cso_save_constant_buffer_slot0(struct cso_context *cso, unsigned shader_stage) argument 1578 cso_restore_constant_buffer_slot0(struct cso_context *cso, unsigned shader_stage) argument [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArraySampling.cpp | 4865 * @param shader_stage Stage of shader 4868 void TextureCubeMapArraySamplingTest::shaderDefinition::init(const glw::Functions& gl, glw::GLenum shader_stage, argument 4873 m_shader_stage = shader_stage;
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