Searched defs:shadertype (Results 1 - 6 of 6) sorted by relevance
/external/mesa3d/src/mesa/main/ |
H A D | shaderapi.c | 1894 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, argument 1901 switch (shadertype) { 1910 "glGetShaderPrecisionFormat(shadertype)"); 2349 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, argument 2363 if (!_mesa_validate_shader_target(ctx, shadertype)) { 2372 stage = _mesa_shader_enum_to_shader_stage(shadertype); 2383 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype, argument 2398 if (!_mesa_validate_shader_target(ctx, shadertype)) { 2407 stage = _mesa_shader_enum_to_shader_stage(shadertype); 2424 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, argument 2514 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) argument 2553 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) argument 2589 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) argument 2674 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) argument 2717 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) argument [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | entry_points.cpp | 111 void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 720 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument 722 return es2::GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
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H A D | libGLESv2.cpp | 3411 void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument 3413 TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)", 3414 shadertype, precisiontype, range, precision); 3416 switch(shadertype)
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/external/skia/src/gpu/gl/ |
H A D | GrGLTestInterface.h | 102 virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {} argument
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/external/skqp/src/gpu/gl/ |
H A D | GrGLTestInterface.h | 102 virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {} argument
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | libGL.cpp | 2959 void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument 2961 TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)", 2962 shadertype, precisiontype, range, precision); 2964 switch(shadertype)
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