Searched defs:shadertype (Results 1 - 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/main/
H A Dshaderapi.c1894 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, argument
1901 switch (shadertype) {
1910 "glGetShaderPrecisionFormat(shadertype)");
2349 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, argument
2363 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2372 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2383 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype, argument
2398 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2407 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2424 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, argument
2514 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) argument
2553 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) argument
2589 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) argument
2674 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) argument
2717 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) argument
[all...]
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dentry_points.cpp111 void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
720 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
722 return es2::GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
H A DlibGLESv2.cpp3411 void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
3413 TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)",
3414 shadertype, precisiontype, range, precision);
3416 switch(shadertype)
/external/skia/src/gpu/gl/
H A DGrGLTestInterface.h102 virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {} argument
/external/skqp/src/gpu/gl/
H A DGrGLTestInterface.h102 virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {} argument
/external/swiftshader/src/OpenGL/libGL/
H A DlibGL.cpp2959 void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
2961 TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)",
2962 shadertype, precisiontype, range, precision);
2964 switch(shadertype)

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