Searched defs:triNdx (Results 1 - 5 of 5) sorted by relevance
/external/deqp/modules/gles2/accuracy/ |
H A D | es2aVaryingInterpolationTests.cpp | 83 int triNdx = nx + ny >= 1.0f ? 1 : 0; local 84 float triNx = triNdx ? 1.0f - nx : nx; 85 float triNy = triNdx ? 1.0f - ny : ny; 87 float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0]; 88 float g = projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1]; 89 float b = projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2];
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/external/deqp/modules/gles3/accuracy/ |
H A D | es3aVaryingInterpolationTests.cpp | 85 int triNdx = nx + ny >= 1.0f ? 1 : 0; local 86 float triNx = triNdx ? 1.0f - nx : nx; 87 float triNy = triNdx ? 1.0f - ny : ny; 89 float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0]; 90 float g = projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1]; 91 float b = projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2];
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderBuiltinVarTests.cpp | 829 const int triNdx = vtxNdx/3; local 830 const int quadNdx = triNdx/2; 837 if (triNdx%2 == 0)
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H A D | es3fTransformFeedbackTests.cpp | 694 int triNdx = outNdx/3; local 696 return (triNdx%2 != 0 && vtxNdx < 2) ? (triNdx+1-vtxNdx) : (triNdx+vtxNdx);
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/external/deqp/framework/opengl/ |
H A D | gluTextureTestUtil.cpp | 415 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local 416 float triX = triNdx ? 1.0f-xf : xf; 417 float triY = triNdx ? 1.0f-yf : yf; 419 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); 420 float lod = triLod[triNdx]; 451 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local 452 float triX = triNdx ? 1.0f-xf : xf; 453 float triY = triNdx 489 int triNdx = nx + ny >= 1.0f ? 1 : 0; local 532 int triNdx = nx + ny >= 1.0f ? 1 : 0; local 638 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local 694 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local 742 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local 789 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local 834 int triNdx = nx + ny >= 1.0f ? 1 : 0; local 891 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local 937 const int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local 1285 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local 1940 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local 2049 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local 2421 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local 2535 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local 2657 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local [all...] |
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