Searched defs:triNdx (Results 1 - 5 of 5) sorted by relevance

/external/deqp/modules/gles2/accuracy/
H A Des2aVaryingInterpolationTests.cpp83 int triNdx = nx + ny >= 1.0f ? 1 : 0; local
84 float triNx = triNdx ? 1.0f - nx : nx;
85 float triNy = triNdx ? 1.0f - ny : ny;
87 float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0];
88 float g = projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1];
89 float b = projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2];
/external/deqp/modules/gles3/accuracy/
H A Des3aVaryingInterpolationTests.cpp85 int triNdx = nx + ny >= 1.0f ? 1 : 0; local
86 float triNx = triNdx ? 1.0f - nx : nx;
87 float triNy = triNdx ? 1.0f - ny : ny;
89 float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0];
90 float g = projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1];
91 float b = projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2];
/external/deqp/modules/gles3/functional/
H A Des3fShaderBuiltinVarTests.cpp829 const int triNdx = vtxNdx/3; local
830 const int quadNdx = triNdx/2;
837 if (triNdx%2 == 0)
H A Des3fTransformFeedbackTests.cpp694 int triNdx = outNdx/3; local
696 return (triNdx%2 != 0 && vtxNdx < 2) ? (triNdx+1-vtxNdx) : (triNdx+vtxNdx);
/external/deqp/framework/opengl/
H A DgluTextureTestUtil.cpp415 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local
416 float triX = triNdx ? 1.0f-xf : xf;
417 float triY = triNdx ? 1.0f-yf : yf;
419 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY);
420 float lod = triLod[triNdx];
451 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local
452 float triX = triNdx ? 1.0f-xf : xf;
453 float triY = triNdx
489 int triNdx = nx + ny >= 1.0f ? 1 : 0; local
532 int triNdx = nx + ny >= 1.0f ? 1 : 0; local
638 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local
694 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local
742 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local
789 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local
834 int triNdx = nx + ny >= 1.0f ? 1 : 0; local
891 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local
937 const int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. local
1285 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local
1940 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local
2049 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local
2421 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local
2535 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local
2657 const int triNdx = nx + ny >= 1.0f ? 1 : 0; local
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