H A D | gluTextureTestUtil.cpp | 404 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 405 float triLod[2] = { de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0]) + lodBias, params.minLod, params.maxLod), 406 de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1]) + lodBias, params.minLod, params.maxLod) }; 419 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); 439 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 441 float triLod[2] = { de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0], triT[0]) + lodBias, params.minLod, params.maxLod), 442 de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1], triT[1]) + lodBias, params.minLod, params.maxLod) }; 455 float s = triangleInterpolate(triS[triNd 476 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 517 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 622 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 681 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 730 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 776 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 817 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 874 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 928 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 1249 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 1353 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 1553 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 1733 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 1903 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 2011 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 2199 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 2379 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 2492 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 2614 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local [all...] |