Searched defs:triU (Results 1 - 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
H A DgluTextureTestUtil.cpp477 tcu::Vec3 triU[2] = { uq.swizzle(0, 1, 2), uq.swizzle(3, 2, 1) }; local
496 float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triW[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight())
519 tcu::Vec3 triU[2] = { uq.swizzle(0, 1, 2), uq.swizzle(3, 2, 1) }; local
540 float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight())
820 tcu::Vec3 triU[2] = { uq.swizzle(0, 1, 2), uq.swizzle(3, 2, 1) }; local
843 float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triP[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight())

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