/frameworks/compile/mclinker/unittests/ |
H A D | GraphTest.cpp | 40 ListDigraph::Node* u2 = graph.addNode(); local 45 ASSERT_TRUE(u2 == u1->prev); 48 ASSERT_TRUE(NULL == u2->first_in); 49 ASSERT_TRUE(NULL == u2->first_out); 50 ASSERT_TRUE(u3 == u2->prev); 51 ASSERT_TRUE(u1 == u2->next); 55 ASSERT_TRUE(u2 == u3->next); 62 graph.erase(*u2); 74 ASSERT_TRUE(NULL == u2->first_in); 75 ASSERT_TRUE(NULL == u2 87 ListDigraph::Node* u2 = graph.addNode(); local 134 ListDigraph::Node* u2 = graph.addNode(); local 181 ListDigraph::Node* u2 = graph.addNode(); local 201 ListDigraph::Node* u2 = graph.addNode(); local 221 ListDigraph::Node* u2 = graph.addNode(); local 247 ListDigraph::Node* u2 = graph.addNode(); local 273 ListDigraph::Node* u2 = graph.addNode(); local 299 ListDigraph::Node* u2 = graph.addNode(); local [all...] |
/frameworks/base/libs/hwui/ |
H A D | UvMapper.h | 98 void map(float& u1, float& v1, float& u2, float& v2) const { argument 101 u2 = lerp(mMinU, mMaxU, u2);
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H A D | Patch.cpp | 167 float u2 = std::max(0.0f, stepX - uOffset) / bitmapWidth; local 171 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 187 float v1, float u2, float v2, uint32_t& quadCount) { 201 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); 211 mUvMapper.map(u1, v1, u2, v2); 214 TextureVertex::set(vertex++, x2, y1, u2, v1); 216 TextureVertex::set(vertex++, x2, y2, u2, v2); 224 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); 186 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
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H A D | BakedOpDispatcher.cpp | 460 float u2 = float(x + 1) / op.meshWidth; local 474 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 478 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 480 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
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H A D | FontRenderer.cpp | 502 float u2, float v2, float x3, float y3, float u3, float v3, 510 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4); 514 float u2, float v2, float x3, float y3, float u3, float v3, 520 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 535 float u2, float v2, float x3, float y3, float u3, float v3, 538 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 501 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 513 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 534 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
H A D | conceal.cpp | 151 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local 167 u2 = prevFrame + size + chrstart; 184 oscl_memcpy(u1, u2, B_SIZE); 186 u2 += width_C; 187 oscl_memcpy(u1, u2, B_SIZE); 189 u2 += width_C;
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/frameworks/base/libs/hwui/renderstate/ |
H A D | OffscreenBufferPool.cpp | 89 const float u2 = r->right * texX; local 93 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 95 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
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/frameworks/av/services/camera/libcameraservice/device3/ |
H A D | DistortionMapper.cpp | 467 float u2 = c / (a * u1); local 468 ALOGV("u2: %.9g", u2); 469 if (0 - kFloatFuzz < u2 && u2 < 1 + kFloatFuzz) return u2; 472 return fabs(u1) < fabs(u2) ? u1 : u2;
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 134 inline void addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, argument 138 TextureVertex::set(mesh++, x2, y2, u2, v2);
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H A D | Font.cpp | 166 float u2 = glyph->mBitmapMaxU; local 170 mState->appendMeshQuad(nPenX, nPenY, u1, v2, nPenX + width, nPenY, u2, v2, nPenX + width, 171 nPenY - height, u2, v1, nPenX, nPenY - height, u1, v1, 195 float u2 = glyph->mBitmapMaxU; local 199 mState->appendRotatedMeshQuad(p[0].x(), p[0].y(), u1, v2, p[1].x(), p[1].y(), u2, v2, p[2].x(), 200 p[2].y(), u2, v1, p[3].x(), p[3].y(), u1, v1, 259 const float u2 = glyph->mBitmapMaxU; local 265 position->x() + destination[1].x(), position->y() + destination[1].y(), u2, v2, 266 position->x() + destination[2].x(), position->y() + destination[2].y(), u2, v1,
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/frameworks/rs/ |
H A D | rsFont.cpp | 99 float u2 = glyph->mBitmapMaxU; local 107 nPenX + width, nPenY, 0, u2, v2, 108 nPenX + width, nPenY - height, 0, u2, v1, 666 float u2, float v2, 695 (*currentPos++) = u2; 663 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 854 float x2, float y2, float z2, float u2, float v2, 875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 1036 float x2, float y2, float z2, float u2, float v2, 1040 x2, y2, z2, u2, v2, 853 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument 1035 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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