Searched defs:v01 (Results 1 - 19 of 19) sorted by relevance

/external/skia/src/pathops/
H A DSkPathOpsQuad.h33 SkDVector v01 = fPts[0] - fPts[1]; local
36 return v02.dot(v01) > 0 && v02.dot(v12) > 0;
H A DSkPathOpsCubic.h32 SkDVector v01 = fPts[0] - fPts[1]; local
37 return v03.dot(v01) > 0 && v03.dot(v02) > 0 && v03.dot(v13) > 0 && v03.dot(v23) > 0;
/external/skqp/src/pathops/
H A DSkPathOpsQuad.h33 SkDVector v01 = fPts[0] - fPts[1]; local
36 return v02.dot(v01) > 0 && v02.dot(v12) > 0;
H A DSkPathOpsCubic.h32 SkDVector v01 = fPts[0] - fPts[1]; local
37 return v03.dot(v01) > 0 && v03.dot(v02) > 0 && v03.dot(v13) > 0 && v03.dot(v23) > 0;
/external/fdlibm/
H A De_j0.c48 * V(z) = 1 + v01*z + ... + v04*z^4
152 v01 = 1.27304834834123699328e-02, /* 0x3F8A1270, 0x91C9C71A */ variable
211 v = one+z*(v01+z*(v02+z*(v03+z*v04)));
/external/swiftshader/third_party/LLVM/test/CodeGen/CellSPU/useful-harnesses/
H A Dvecoperations.c143 v8i16 v01 = { 0x1a87, 0x0a14, 0x5014, 0xfff0, local
157 print_v8i16_hex("v01 ", v01);
/external/deqp/modules/gles2/functional/
H A Des2fBufferTestUtil.cpp346 int v01 = quadNdx*4 + 1; local
354 indices[quadNdx*6 + 2] = (deUint16)v01;
357 indices[quadNdx*6 + 4] = (deUint16)v01;
385 Vec4 v01 = fetchVtxColor(inPtr, quadNdx*4 + 2);
398 const Vec4& t1 = tri ? v01 : v10;
399 const Vec4& t2 = tri ? v10 : v01;
/external/deqp/modules/glshared/
H A DglsBufferTestUtil.cpp507 int v01 = quadNdx*4 + 1; local
515 indices[quadNdx*6 + 2] = (deUint16)v01;
518 indices[quadNdx*6 + 4] = (deUint16)v01;
546 Vec4 v01 = fetchVtxColor(inPtr, quadNdx*4 + 2);
559 const Vec4& t1 = tri ? v01 : v10;
560 const Vec4& t2 = tri ? v10 : v01;
H A DglsShaderRenderCase.cpp224 int v01 = (y * stride) + x + 1; local
231 m_indices[baseNdx + 2] = (deUint16)v01;
234 m_indices[baseNdx + 4] = (deUint16)v01;
687 int v01 = (y * stride) + x + 1; local
691 Vec4 c01 = colors[v01];
/external/mesa3d/src/mesa/swrast/
H A Ds_blit.c386 GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11)
389 const GLfloat temp1 = LERP(a, v01, v11);
385 lerp_2d(GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) argument
H A Ds_triangle.c257 ilerp_2d(GLint ia, GLint ib, GLint v00, GLint v10, GLint v01, GLint v11) argument
260 const GLint temp1 = ilerp(ia, v01, v11);
H A Ds_texfilter.c58 * v00, v10, v01 and v11 are typically four texture samples in a square/box.
66 GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11)
69 const GLfloat temp1 = LERP(a, v01, v11);
65 lerp_2d(GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) argument
/external/vulkan-validation-layers/demos/smoke/
H A DMeshes.cpp262 int v01 = add_middle_point(v0, v1); local
266 faces.emplace_back(Mesh::Face{v0, v01, v20});
267 faces.emplace_back(Mesh::Face{v1, v12, v01});
269 faces.emplace_back(Mesh::Face{v01, v12, v20});
/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.cpp269 int v01 = (y * stride) + x + 1; local
276 m_indices[baseNdx + 2] = static_cast<deUint16>(v01);
279 m_indices[baseNdx + 4] = static_cast<deUint16>(v01);
740 int v01 = (y * stride) + x + 1; local
744 Vec4 c01 = colors[v01];
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.cpp241 int v01 = (y * stride) + x + 1;
248 m_indices[baseNdx + 2] = (deUint16)v01;
251 m_indices[baseNdx + 4] = (deUint16)v01;
3109 const int v01 = (y * stride) + x + 1; local
3113 const tcu::Vec4 c01 = colors[v01];
/external/deqp/modules/gles3/functional/
H A Des3fFragmentOutputTests.cpp412 const Vec4 v01 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+0)*numComponents, numComponents); local
417 const Vec4& v1 = tri ? v01 : v10;
418 const Vec4& v2 = tri ? v10 : v01;
/external/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_arit.c1559 LLVMValueRef v01,
1564 LLVMValueRef v0 = lp_build_lerp(bld, x, v00, v01, flags);
1555 lp_build_lerp_2d(struct lp_build_context *bld, LLVMValueRef x, LLVMValueRef y, LLVMValueRef v00, LLVMValueRef v01, LLVMValueRef v10, LLVMValueRef v11, unsigned flags) argument
/external/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_tex_sample.c81 * v00, v10, v01 and v11 are typically four texture samples in a square/box.
89 float v00, float v10, float v01, float v11)
92 const float temp1 = lerp(a, v01, v11);
88 lerp_2d(float a, float b, float v00, float v10, float v01, float v11) argument
/external/webp/src/dsp/
H A Denc_sse2.c242 static void FTransformPass2_SSE2(const __m128i* const v01, argument
257 const __m128i a32 = _mm_sub_epi16(*v01, *v32);
279 const __m128i a01 = _mm_add_epi16(*v01, *v32);
330 __m128i v01, v32; local
333 FTransformPass1_SSE2(&row01, &row23, &v01, &v32);
336 FTransformPass2_SSE2(&v01, &v32, out);

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