Searched defs:vertexSource (Results 1 - 24 of 24) sorted by relevance

/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
H A DGlShader.java61 public GlShader(String vertexSource, String fragmentSource) { argument
62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource);
/external/deqp/framework/opengl/
H A DgluContextInfo.cpp44 TryCompileProgram (const char* vertexSource, const char* fragmentSource) argument
45 : m_vertexSource (vertexSource)
/external/deqp/modules/gles2/functional/
H A Des2fReadPixelsTests.cpp80 const char* vertexSource = local
93 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
H A Des2fUniformApiTests.cpp1743 const string vertexSource = generateVertexSource(basicUniforms); local
1745 const ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
/external/deqp/modules/gles3/functional/
H A Des3fReadPixelsTests.cpp111 const char* vertexSource = local
146 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource.str()));
H A Des3fUniformApiTests.cpp2153 const string vertexSource = generateVertexSource(basicUniforms); local
2155 const ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
/external/deqp/modules/gles31/functional/
H A Des31fShaderStateQueryTests.cpp119 const std::string vertexSource = tcu::StringTemplate(vertexSourceTemplate).specialize(shaderArgs); local
121 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
H A Des31fFboNoAttachmentTests.cpp71 const char* const vertexSource = "#version 310 es\n" local
87 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
178 const char* const vertexSource = "#version 310 es\n" local
192 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
H A Des31fDrawBuffersIndexedTests.cpp864 const char* const vertexSource = local
877 return glu::VertexSource(tcu::StringTemplate(vertexSource).specialize(args));
H A Des31fGeometryShaderTests.cpp613 std::ostringstream vertexSource; local
630 // vertexSource
632 vertexSource << "${GLSL_VERSION_DECL}\n"
639 vertexSource << "void main (void)\n"
646 vertexSource << "out highp vec4 v_geom_" << i << ";\n";
648 vertexSource << "void main (void)\n"
658 vertexSource << "\tv_geom_0 = a_color;\n";
662 vertexSource << "\tv_geom_0 = a_color * 0.5;\n";
663 vertexSource << "\tv_geom_1 = a_color.zyxw * 0.5;\n";
669 vertexSource << "}\
[all...]
H A Des31fProgramUniformTests.cpp1656 const string vertexSource = generateVertexSource(basicUniforms); local
1658 const ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
H A Des31fTextureGatherTests.cpp1110 std::string vertexSource = "${GLSL_VERSION_DECL}\n" local
1126 return glu::VertexSource(specializeShader(m_context, vertexSource.c_str()));
/external/deqp/modules/gles2/stress/
H A Des2sSpecialFloatTests.cpp227 const char* const vertexSource = "attribute highp vec4 a_pos;\n" local
257 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
/external/deqp/modules/gles3/stress/
H A Des3sSpecialFloatTests.cpp230 const char* const vertexSource = "#version 300 es\n" local
265 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
/external/deqp/external/openglcts/modules/common/
H A DglcShaderLibraryCase.cpp82 const char* vertexSource, const char* fragmentSource)
99 if (vertexSource && fragmentSource)
102 specializeShaders(vertexSource, fragmentSource, m_vertexSource, m_fragmentSource, valueBlock);
104 else if (vertexSource)
107 m_vertexSource = specializeVertexShader(vertexSource, valueBlock);
900 void ShaderCase::specializeShaders(const char* vertexSource, const char* fragmentSource, string& outVertexSource, argument
944 StringTemplate tmpl(vertexSource);
80 ShaderCase(tcu::TestContext& testCtx, RenderContext& renderCtx, const char* name, const char* description, ExpectResult expectResult, const std::vector<ValueBlock>& valueBlocks, GLSLVersion targetVersion, const char* vertexSource, const char* fragmentSource) argument
H A DglcShaderLibrary.cpp927 string vertexSource; local
974 vertexSource = source;
1034 DE_ASSERT(vertexSource.length() == 0);
1047 expectResult, valueBlockList, version, vertexSource.c_str(),
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineInputAssemblyTests.cpp232 std::ostringstream vertexSource; local
234 vertexSource <<
247 sourceCollections.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str());
H A DvktPipelineMultisampleTests.cpp460 std::ostringstream vertexSource; local
462 vertexSource <<
484 sources.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str());
491 std::ostringstream vertexSource; local
493 vertexSource <<
512 sources.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str());
517 static const char* vertexSource = local
544 sources.glslSources.add("quad_vert") << glu::VertexSource(vertexSource);
/external/deqp/modules/glshared/
H A DglsLongStressCase.hpp194 std::string vertexSource; member in struct:deqp::gls::ProgramContext
206 : vertexSource (vtxShaderSource_)
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderBuiltinVarTests.cpp229 std::ostringstream vertexSource; local
230 vertexSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
238 programCollection.glslSources.add("vert") << glu::VertexSource(vertexSource.str());
1760 std::ostringstream vertexSource; local
1761 vertexSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
1768 programCollection.glslSources.add("FragCoordMsaaVert") << glu::VertexSource(vertexSource.str());
1832 std::ostringstream vertexSource; local
1833 vertexSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
1841 programCollection.glslSources.add("FragDepthVert") << glu::VertexSource(vertexSource.str());
1846 std::ostringstream vertexSource; local
[all...]
/external/deqp/modules/egl/
H A DteglImageFormatTests.cpp90 glu::ProgramSources programSources (const string& vertexSource, const string& fragmentSource) argument
94 sources << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource);
102 Program (const glw::Functions& gl, const char* vertexSource, const char* fragmentSource) argument
103 : glu::ShaderProgram(gl, programSources(vertexSource, fragmentSource)) {}
/external/robolectric/v3/runtime/
H A Dandroid-all-4.4_r1-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ...
H A Dandroid-all-5.0.0_r2-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ...
H A Dandroid-all-5.1.1_r9-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ...

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