Searched defs:wy (Results 1 - 7 of 7) sorted by relevance

/external/lzma/CPP/Windows/Control/
H A DDialog.cpp97 int wy = RECT_SIZE_Y(rect); local
100 ySize / 8 * y <= wy;
/external/deqp/modules/gles2/accuracy/
H A Des2aVaryingInterpolationTests.cpp79 float wy = (float)py + 0.5f; local
81 float ny = wy / dstH;
/external/deqp/modules/gles3/accuracy/
H A Des3aVaryingInterpolationTests.cpp81 float wy = (float)py + 0.5f; local
83 float ny = wy / dstH;
/external/libpng/contrib/tools/
H A Dgenpng.c317 double wy = bicubic[abs(dy)][0]; local
319 if (wy != 0)
332 alpha += wy * alphay;
389 double wy = fabs(arg->y1-arg->y2)/2; local
391 if (square_check(x, y, cx-wx-w, cy-wy-w, cx+wx+w, cy+wy+w))
397 wy -= w;
398 if (wx > 0 && wy > 0 && square_check(x, y, cx-wx, cy-wy, cx+wx, cy+wy))
498 double wy = fabs(arg->y1-arg->y2)/2; local
[all...]
/external/deqp/framework/opengl/
H A DgluTextureTestUtil.cpp302 static inline float triDerivateY (const tcu::Vec3& s, const tcu::Vec3& w, float wy, float height, float nx) argument
304 float d = w[1]*w[2]*(height*(nx - 1.0f) + wy) - w[0]*(w[1]*height*nx + w[2]*wy);
309 static float computeProjectedTriLod (LodMode mode, const tcu::Vec3& u, const tcu::Vec3& projection, float wx, float wy, float width, float height) argument
312 float dudx = triDerivateX(u, projection, wx, width, wy/height);
313 float dudy = triDerivateY(u, projection, wy, height, wx/width);
319 static float computeProjectedTriLod (LodMode mode, const tcu::Vec3& u, const tcu::Vec3& v, const tcu::Vec3& projection, float wx, float wy, float width, float height) argument
322 float dudx = triDerivateX(u, projection, wx, width, wy/height);
323 float dvdx = triDerivateX(v, projection, wx, width, wy/height);
324 float dudy = triDerivateY(u, projection, wy, heigh
331 computeProjectedTriLod(LodMode mode, const tcu::Vec3& u, const tcu::Vec3& v, const tcu::Vec3& w, const tcu::Vec3& projection, float wx, float wy, float width, float height) argument
485 float wy = (float)py + 0.5f; local
528 float wy = (float)py + 0.5f; local
634 const float wy = (float)py + 0.5f; local
830 float wy = (float)py + 0.5f; local
887 const float wy = (float)py + 0.5f; local
1281 const float wy = (float)py + 0.5f; local
1388 const float wy = (float)py + 0.5f; local
1595 const float wy = (float)py + 0.5f; local
1769 const float wy = (float)py + 0.5f; local
1936 const float wy = (float)py + 0.5f; local
2045 const float wy = (float)py + 0.5f; local
2242 const float wy = (float)py + 0.5f; local
2417 const float wy = (float)py + 0.5f; local
2531 const float wy = (float)py + 0.5f; local
2653 const float wy = (float)py + 0.5f; local
[all...]
/external/swiftshader/src/Reactor/
H A DReactor.hpp1422 Swizzle2<Vector4, 0x57> wy; member in union:sw::XYZW::__anon22338
/external/libpng/contrib/libtests/
H A Dpngvalid.c3331 png_fixed_point wx, wy, rx, ry, gx, gy, bx, by; member in struct:chrm_modification
3342 png_save_uint_32(pm->buffer+12, ((chrm_modification*)me)->wy);
3363 me->wy = fix(chromaticity_y(white));

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