/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderFramebufferFetchTests.cpp | 114 case GL_R32F: 225 case GL_R32F: 1409 GL_R32F,
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H A D | es31fSynchronizationTests.cpp | 1473 gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); 1537 gl.bindImageTexture(1, m_storageIDs[cmd.targetHandle0], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); 1538 gl.bindImageTexture(2, m_storageIDs[cmd.targetHandle1], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); 1579 gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); 1625 gl.bindImageTexture(1, m_storageIDs[targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); 1689 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32F, imageWidth, imageHeight);
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H A D | es31fFboTestUtil.cpp | 530 case GL_R32F: return "r32f";
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H A D | es31fTextureLevelStateQueryTests.cpp | 321 internalFormat == GL_R32F || 595 GL_RGB16F, GL_RGBA16F, GL_R32F, GL_RG32F, GL_RGB32F, GL_RGBA32F, GL_R11F_G11F_B10F, GL_RGB9_E5, GL_R8I,
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H A D | es31fTextureSpecificationTests.cpp | 820 { "r32f", GL_R32F, },
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H A D | es31fTextureBorderClampTests.cpp | 2335 { "r32f", GL_R32F, tcu::Sampler::MODE_LAST }, 2541 { "float_color", GL_R32F, tcu::Sampler::MODE_LAST, true },
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/external/mesa3d/src/mesa/main/ |
H A D | textureview.c | 144 {GL_VIEW_CLASS_32_BITS, GL_R32F},
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cCopyImageTests.cpp | 149 GL_R32F, GL_R32I, GL_R32UI, 292 case GL_R32F: 537 case GL_R32F: 623 case GL_R32F: 731 case GL_R32F: 914 case GL_R32F: 1028 case GL_R32F: 2303 case GL_R32F:
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H A D | gl4cTextureViewTests.cpp | 55 VIEW_CLASS_32_BITS, GL_R32F, VIEW_CLASS_32_BITS, GL_RGB10_A2UI, VIEW_CLASS_32_BITS, GL_RGBA8UI, VIEW_CLASS_32_BITS, 110 GL_R32F, /* >= GL 4.0 */ 279 case GL_R32F: 535 case GL_R32F: 841 case GL_R32F: 1015 case GL_R32F: 1391 case GL_R32F: 1392 result = "GL_R32F"; 1729 case GL_R32F: 1949 case GL_R32F [all...] |
H A D | gl4cSparseTextureTests.cpp | 846 mSupportedInternalFormats.push_back(GL_R32F); 1063 mSupportedInternalFormats.push_back(GL_R32F); 1683 mSupportedInternalFormats.push_back(GL_R32F);
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H A D | gl4cDirectStateAccessBuffersTests.cpp | 1092 is_ok &= TestClearNamedBufferData<glw::GLfloat, false>(GL_R32F, 1, GL_RED, GL_FLOAT, reference); 1098 is_ok &= TestClearNamedBufferData<glw::GLfloat, true>(GL_R32F, 1, GL_RED, GL_FLOAT, reference); 2669 GL_R8, GL_R16, GL_R16F, GL_R32F, GL_R8I, GL_R16I, GL_R32I, 2690 "(GL_R8, GL_R16, GL_R16F, GL_R32F, GL_R8I, GL_R16I, GL_R32I, GL_R8UI," 2903 GL_R8, GL_R16, GL_R16F, GL_R32F, GL_R8I, GL_R16I, GL_R32I, 2924 "(GL_R8, GL_R16, GL_R16F, GL_R32F, GL_R8I, GL_R16I, GL_R32I, GL_R8UI,"
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H A D | gl4cSparseTexture2Tests.cpp | 369 mStandardVirtualPageSizesTable[GL_R32F] = PageSizeStruct(128, 128, 1); 648 else if (format == GL_R32F)
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H A D | gl3cClipDistance.cpp | 1480 m_gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32F, m_size_x, m_size_y);
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureGatherTests.cpp | 356 case GL_R32F: 444 GLenum internal_format = GL_R32F;
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferTextureBufferRange.cpp | 114 case GL_R32F: 612 formats.push_back(GL_R32F);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboRenderTest.cpp | 181 case GL_R32F: 1509 { GL_R32F, FORMATTYPE_FLOAT }, 1583 colorFormats[colorFmtNdx].format == GL_R32F)
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H A D | es3fFragmentOutputTests.cpp | 1000 GL_R32F, 1102 GL_R32F,
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H A D | es3fFboTestUtil.cpp | 976 case GL_R32F: return "r32f";
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H A D | es3fFboColorbufferTests.cpp | 1070 GL_R32F,
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H A D | es3fFramebufferBlitTests.cpp | 917 GL_R32F,
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H A D | es3fTextureUnitTests.cpp | 127 GL_R32F,
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_fs_surface_builder.cpp | 206 case GL_R32F: return ISL_FORMAT_R32_FLOAT;
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
H A D | PVRTTextureAPI.cpp | 294 glInternalFormat=GL_R32F;
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_format.c | 1422 { GL_R32F, 0 },
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 695 #define GL_R32F 0x822E
macro
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