Searched refs:bindVertexArray (Results 26 - 50 of 161) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderConstantVariables.cpp191 gl.bindVertexArray(m_vao_id);
538 gl.bindVertexArray(0);
H A DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp156 gl.bindVertexArray(0);
389 gl.bindVertexArray(m_vao_id);
H A DesextcGeometryShaderPrimitiveCounter.cpp576 gl.bindVertexArray(0);
822 gl.bindVertexArray(m_vao);
1166 gl.bindVertexArray(0);
1277 gl.bindVertexArray(m_vao_id);
H A DesextcGeometryShaderLimits.cpp844 gl.bindVertexArray(m_vertex_array_object_id);
941 gl.bindVertexArray(0);
1100 gl.bindVertexArray(m_vertex_array_object_id);
1192 gl.bindVertexArray(0);
2668 gl.bindVertexArray(m_vertex_array_object_id);
2754 gl.bindVertexArray(0);
H A DesextcGeometryShaderLayeredRendering.cpp432 gl.bindVertexArray(m_vao_id);
635 gl.bindVertexArray(0);
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5FmaPrecision.cpp79 gl.bindVertexArray(0);
194 gl.bindVertexArray(m_vao_id);
H A DesextcGPUShader5ImagesArrayIndexing.cpp267 gl.bindVertexArray(0);
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderBarrier.cpp100 gl.bindVertexArray(0);
167 gl.bindVertexArray(m_vao_id);
H A DesextcTessellationShaderPrimitiveCoverage.cpp241 gl.bindVertexArray(0);
376 gl.bindVertexArray(m_vao_id);
H A DesextcTessellationShaderTessellation.cpp274 gl.bindVertexArray(0);
461 gl.bindVertexArray(m_vao_id);
795 gl.bindVertexArray(0);
1014 gl.bindVertexArray(m_vao_id);
1624 gl.bindVertexArray(0);
1757 gl.bindVertexArray(m_vao_id);
2248 gl.bindVertexArray(0);
2625 gl.bindVertexArray(m_vao_id);
H A DesextcTessellationShaderIsolines.cpp464 gl.bindVertexArray(0);
556 gl.bindVertexArray(m_vao_id);
H A DesextcTessellationShaderMaxPatchVertices.cpp240 gl.bindVertexArray(0);
371 gl.bindVertexArray(m_vao_id);
H A DesextcTessellationShaderVertexOrdering.cpp78 gl.bindVertexArray(0);
168 gl.bindVertexArray(m_vao_id);
H A DesextcTessellationShaderXFB.cpp84 gl.bindVertexArray(0);
258 gl.bindVertexArray(m_vao_id);
/external/skia/src/gpu/gl/
H A DGrGLVertexArray.cpp199 gpu->bindVertexArray(fID);
/external/skqp/src/gpu/gl/
H A DGrGLVertexArray.cpp199 gpu->bindVertexArray(fID);
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cClipControlTests.cpp450 gl.bindVertexArray(m_vao);
651 gl.bindVertexArray(m_vao);
840 gl.bindVertexArray(m_vao);
1013 gl.bindVertexArray(m_vao);
1202 gl.bindVertexArray(m_vao);
H A Dgl4cIndirectParametersTests.cpp359 gl.bindVertexArray(m_vao);
542 gl.bindVertexArray(m_vao);
H A Dgl4cTextureBarrierTests.cpp187 gl.bindVertexArray(m_vao);
233 gl.bindVertexArray(0);
/external/deqp/modules/gles3/performance/
H A Des3pDepthTests.cpp128 gl.bindVertexArray(*m_vao);
131 gl.bindVertexArray(0);
705 gl.bindVertexArray(*data.m_vao);
707 gl.bindVertexArray(0);
716 gl.bindVertexArray(*data.m_vao);
718 gl.bindVertexArray(0);
/external/deqp/modules/gles31/functional/
H A Des31fSRGBDecodeTests.cpp1241 gl.bindVertexArray(m_vaoID);
1269 gl.bindVertexArray(0);
1341 gl.bindVertexArray(m_vaoID);
1352 gl.bindVertexArray(0);
1661 gl.bindVertexArray(m_vaoID);
1708 gl.bindVertexArray(0);
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayColorDepthAttachments.cpp319 gl.bindVertexArray(0);
529 gl.bindVertexArray(m_vao_id);
H A DesextcTextureCubeMapArrayStencilAttachments.cpp286 gl.bindVertexArray(0);
731 gl.bindVertexArray(m_vao_id);
/external/deqp/framework/opengl/
H A DgluDrawUtil.cpp585 gl.bindVertexArray(*vao);
587 gl.bindVertexArray(0);
/external/deqp/framework/opengl/wrapper/
H A DglwInitExtES.inl164 gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArrayOES");

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