Searched refs:blue (Results 251 - 275 of 527) sorted by relevance

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/external/mesa3d/include/GLES/
H A Dgl.h594 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
597 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
641 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
646 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
647 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
648 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_swtcl.c440 UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
452 UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
462 spec0->blue = spec1->blue; \
844 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.blue, color[2]);
850 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.blue, rc[2]);
/external/mesa3d/src/mesa/main/
H A Des1_conversion.c39 _mesa_ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) argument
43 (GLclampf) (blue / 65536.0f),
80 _es_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) argument
84 (GLfloat) (blue / 255.0f),
89 _mesa_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) argument
93 (GLfloat) (blue / 65536.0f),
/external/mesa3d/src/mesa/swrast/
H A Ds_blit.c413 GLfloat red, green, blue, alpha; local
435 blue = lerp_2d(colWeight, rowWeight,
444 dstColor[dstCol][BCOMP] = IFLOOR(blue);
468 GLfloat red, green, blue, alpha; local
490 blue = lerp_2d(colWeight, rowWeight,
499 dstColor[dstCol][BCOMP] = blue;
H A Ds_span.c95 span->blue = b;
100 span->blue = IntToFixed(b);
238 color[BCOMP] = FixedToInt(span->blue);
247 GLfixed b = span->blue;
273 color[BCOMP] = FixedToInt(span->blue);
285 b = span->blue;
338 /* interpolate red/green/blue/alpha to get float colors */
343 GLfloat b = FixedToFloat(span->blue);
352 GLfloat b = FixedToFloat(span->blue);
779 span->blue
[all...]
H A Ds_points.c110 span.blue = ChanToFixed(vert->color[2]);
283 span.blue = ChanToFixed(vert->color[2]);
387 span.blue = ChanToFixed(vert->color[2]);
/external/python/cpython2/Mac/Modules/cg/
H A D_CGmodule.c705 float blue; local
710 &blue,
716 blue,
728 float blue; local
733 &blue,
739 blue,
1139 PyDoc_STR("(float red, float green, float blue, float alpha) -> None")},
1141 PyDoc_STR("(float red, float green, float blue, float alpha) -> None")},
/external/swiftshader/include/GLES/
H A Dgl.h405 GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
408 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
450 GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
455 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
456 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
457 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
H A Dgl.h594 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
597 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
641 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
646 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
647 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
648 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
/external/ImageMagick/MagickCore/
H A Dxwindow.c122 ((ScaleQuantumToShort(XBlueGamma((color)->blue))*map->blue_max/65535L)* \
140 (((color)->blue*map->blue_max/65535L)*map->blue_mult))
190 blue;
596 pixel->box_color.blue),q);
611 pixel->pen_color.blue),q);
1098 pixel.blue=colors[i].blue-(double) color->blue;
1099 distance+=pixel.blue*pixel.blue;
188 blue; member in struct:_DiversityPacket
4272 blue, local
[all...]
H A Dfx.c463 Allocate blue shift image.
529 pixel.blue=0.5*(GetPixelBlue(image,p)+factor*quantum);
537 pixel.blue=0.5*(pixel.blue+factor*quantum);
540 SetPixelBlue(shift_image,ClampToQuantum(pixel.blue),q);
646 % each component (e.g. 90/100/10 is 90% red, 100% green, and 10% blue).
725 blend_percentage.blue=geometry_info.rho;
731 blend_percentage.blue=geometry_info.xi;
1004 case 2: pixel.blue=sum; break;
1472 case BluePixelChannel: return(QuantumScale*pixel.blue);
[all...]
H A Dcache-view.c745 pixel[BluePixelChannel]=ClampToQuantum(background_color.blue);
819 pixel[BluePixelChannel]=ClampToQuantum(background_color.blue);
952 pixel[BluePixelChannel]=ClampToQuantum(background_color.blue);
/external/syslinux/com32/lib/libpng/
H A Dpngrutil.c573 pal_ptr->blue = buf[2];
584 palette[i].blue = buf[2];
802 png_ptr->sig_bit.blue = buf[2];
810 png_ptr->sig_bit.blue = buf[0];
1278 pp->blue = *entry_start++;
1285 pp->blue = png_get_uint_16(entry_start); entry_start += 2;
1299 pp[i].blue = *entry_start++;
1306 pp[i].blue = png_get_uint_16(entry_start); entry_start += 2;
1376 png_ptr->trans_values.blue = png_get_uint_16(buf + 4);
1486 png_ptr->background.blue
[all...]
/external/libpng/
H A Dpngwrite.c684 png_uint_32 blue = (png_uint_32)((s2 - s1) & 0xffffL); local
687 *(rp + 4) = (png_byte)(blue >> 8);
688 *(rp + 5) = (png_byte)blue;
1831 palette[i].blue = (png_byte)PNG_sRGB_FROM_LINEAR(255 *
1840 palette[i].blue = palette[i].red = palette[i].green =
1863 palette[i].blue = png_unpremultiply(entry[afirst + (2 ^ bgr)],
1872 palette[i].blue = palette[i].red = palette[i].green =
1891 palette[i].blue = entry[afirst + (2 ^ bgr)];
1902 palette[i].blue = palette[i].red = palette[i].green =
2032 /* blue */ 1500
[all...]
/external/pdfium/third_party/libpng16/
H A Dpngwrite.c673 png_uint_32 blue = (png_uint_32)((s2 - s1) & 0xffffL); local
676 *(rp + 4) = (png_byte)(blue >> 8);
677 *(rp + 5) = (png_byte)blue;
1818 palette[i].blue = (png_byte)PNG_sRGB_FROM_LINEAR(255 *
1827 palette[i].blue = palette[i].red = palette[i].green =
1850 palette[i].blue = png_unpremultiply(entry[afirst + (2 ^ bgr)],
1859 palette[i].blue = palette[i].red = palette[i].green =
1878 palette[i].blue = entry[afirst + (2 ^ bgr)];
1889 palette[i].blue = palette[i].red = palette[i].green =
2019 /* blue */ 1500
[all...]
/external/ImageMagick/coders/
H A Dpcx.c378 image->colormap[i].blue=ScaleCharToQuantum(*p++);
473 image->colormap[0].blue=(Quantum) 0;
476 image->colormap[1].blue=QuantumRange;
491 image->colormap[i].blue=ScaleCharToQuantum(*p++);
997 *q++=ScaleQuantumToChar(image->colormap[i].blue);
H A Ddcm.c3764 image->colormap[i].blue=(MagickRealType) index;
3774 image->colormap[i].blue=(MagickRealType) index;
3955 pixel.blue=(unsigned int) image->colormap[index].blue;
3963 pixel.blue=(unsigned int) ReadDCMByte(stream_info,image);
3969 pixel.blue=ReadDCMShort(stream_info,image);
3973 pixel.blue&=mask;
3980 if (pixel.blue <= GetQuantumRange(depth))
3981 pixel.blue=scale[pixel.blue];
[all...]
H A Drle.c540 image->colormap[i].blue=(MagickRealType)
551 image->colormap[i].blue=(MagickRealType)
603 index].blue),q);
H A Dwpg.c1077 image->colormap[i].blue=ScaleCharToQuantum((unsigned char)
1137 image->colormap[i].blue=ScaleCharToQuantum(WPG1_Palette[i].Blue);
1153 image->colormap[0].blue==0 &&
1156 image->colormap[1].blue==0)
1160 image->colormap[1].blue = QuantumRange;
1279 image->colormap[i].blue=ScaleCharToQuantum((char)
/external/mesa3d/include/GL/
H A Dgl.h750 GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
756 GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
857 GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
990 GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
991 GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
992 GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
993 GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
994 GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
995 GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
996 GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
[all...]
/external/opencv/otherlibs/highgui/
H A Dgrfmt_exr.cpp496 Y = (Y - b * m_chroma.blue[1] - r * m_chroma.red[1]) / m_chroma.green[1];
537 out[i] = in[n] * m_chroma.blue[0] + in[n + 1] * m_chroma.green[0] + in[n + 2] * m_chroma.red[0];
543 o[i] = (uchar) (in[n] * m_chroma.blue[0] + in[n + 1] * m_chroma.green[0] + in[n + 2] * m_chroma.red[0]);
555 ((int *)out)[i] = int(si[n] * m_chroma.blue[0] + si[n + 1] * m_chroma.green[0] + si[n + 2] * m_chroma.red[0]);
561 ((uchar *)out)[i] = uchar((ui[n] * m_chroma.blue[0] + ui[n + 1] * m_chroma.green[0] + ui[n + 2] * m_chroma.red[0]) * (256.0 / 4294967296.0));
/external/swiftshader/src/OpenGL/libGL/
H A DlibGL.cpp368 void APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) argument
370 TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
371 red, green, blue, alpha);
382 context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
691 void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) argument
693 TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
694 red, green, blue, alpha);
705 context->setClearColor(red, green, blue, alpha);
743 void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) argument
745 TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue
5612 glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) argument
5634 glColor3b(GLbyte red, GLbyte green, GLbyte blue) argument
5644 glColor3d(GLdouble red, GLdouble green, GLdouble blue) argument
5654 glColor3f(GLfloat red, GLfloat green, GLfloat blue) argument
5678 glColor3i(GLint red, GLint green, GLint blue) argument
5688 glColor3s(GLshort red, GLshort green, GLshort blue) argument
5698 glColor3ub(GLubyte red, GLubyte green, GLubyte blue) argument
5708 glColor3ui(GLuint red, GLuint green, GLuint blue) argument
5718 glColor3us(GLushort red, GLushort green, GLushort blue) argument
5728 glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) argument
5738 glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) argument
5748 glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) argument
5772 glColor4i(GLint red, GLint green, GLint blue, GLint alpha) argument
5782 glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) argument
5792 glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) argument
5802 glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) argument
5812 glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) argument
7739 glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) argument
7740 glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) argument
7741 glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) argument
7742 glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) argument
[all...]
H A Dutilities.cpp473 return sw::Color<float>(color.red, color.green, color.blue, color.alpha);
590 unsigned int ConvertColorMask(bool red, bool green, bool blue, bool alpha) argument
594 (blue ? 0x00000004 : 0) |
/external/deqp/modules/gles31/functional/
H A Des31fDrawBuffersIndexedTests.cpp322 const float blue = -1000.0f + 2000.0f * blueScale; local
324 const Vec4 color (red, green, blue, alpha);
335 const deInt32 blue = deInt32(info.valueMin.z() + (info.valueMax.z() - info.valueMin.z()) * blueScale); local
337 const IVec4 color (red, green, blue, alpha);
348 const deUint32 blue = deUint32(info.valueMax.z() * blueScale); local
350 const UVec4 color (red, green, blue, alpha);
361 const float blue = info.valueMin.z() + (info.valueMax.z() - info.valueMin.z()) * blueScale; local
363 const Vec4 color (red, green, blue, alpha);
374 const float blue = info.valueMax.z() * blueScale; local
376 const Vec4 color (red, green, blue, alph
1293 const bool blue = rng.getBool(); local
[all...]
/external/swiftshader/src/OpenGL/libGLES_CM/
H A Dutilities.cpp581 return sw::Color<float>(color.red, color.green, color.blue, color.alpha);
693 unsigned int ConvertColorMask(bool red, bool green, bool blue, bool alpha) argument
697 (blue ? 0x00000004 : 0) |

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