1#ifndef __gles1_gl_h_
2#define __gles1_gl_h_ 1
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
9** Copyright (c) 2013-2017 The Khronos Group Inc.
10**
11** Permission is hereby granted, free of charge, to any person obtaining a
12** copy of this software and/or associated documentation files (the
13** "Materials"), to deal in the Materials without restriction, including
14** without limitation the rights to use, copy, modify, merge, publish,
15** distribute, sublicense, and/or sell copies of the Materials, and to
16** permit persons to whom the Materials are furnished to do so, subject to
17** the following conditions:
18**
19** The above copyright notice and this permission notice shall be included
20** in all copies or substantial portions of the Materials.
21**
22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*/
30/*
31** This header is generated from the Khronos OpenGL / OpenGL ES XML
32** API Registry. The current version of the Registry, generator scripts
33** used to make the header, and the header can be found at
34**   https://github.com/KhronosGroup/OpenGL-Registry
35*/
36
37#include <GLES/glplatform.h>
38
39/* Generated on date 20180316 */
40
41/* Generated C header for:
42 * API: gles1
43 * Profile: common
44 * Versions considered: .*
45 * Versions emitted: .*
46 * Default extensions included: None
47 * Additional extensions included: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$
48 * Extensions removed: _nomatch_^
49 */
50
51#ifndef GL_VERSION_ES_CM_1_0
52#define GL_VERSION_ES_CM_1_0 1
53#include <KHR/khrplatform.h>
54typedef khronos_int8_t GLbyte;
55typedef khronos_float_t GLclampf;
56typedef short GLshort;
57typedef unsigned short GLushort;
58typedef void GLvoid;
59typedef unsigned int GLenum;
60typedef khronos_float_t GLfloat;
61typedef khronos_int32_t GLfixed;
62typedef unsigned int GLuint;
63typedef khronos_ssize_t GLsizeiptr;
64typedef khronos_intptr_t GLintptr;
65typedef unsigned int GLbitfield;
66typedef int GLint;
67typedef khronos_uint8_t GLubyte;
68typedef unsigned char GLboolean;
69typedef int GLsizei;
70typedef khronos_int32_t GLclampx;
71#define GL_VERSION_ES_CL_1_0              1
72#define GL_VERSION_ES_CM_1_1              1
73#define GL_VERSION_ES_CL_1_1              1
74#define GL_DEPTH_BUFFER_BIT               0x00000100
75#define GL_STENCIL_BUFFER_BIT             0x00000400
76#define GL_COLOR_BUFFER_BIT               0x00004000
77#define GL_FALSE                          0
78#define GL_TRUE                           1
79#define GL_POINTS                         0x0000
80#define GL_LINES                          0x0001
81#define GL_LINE_LOOP                      0x0002
82#define GL_LINE_STRIP                     0x0003
83#define GL_TRIANGLES                      0x0004
84#define GL_TRIANGLE_STRIP                 0x0005
85#define GL_TRIANGLE_FAN                   0x0006
86#define GL_NEVER                          0x0200
87#define GL_LESS                           0x0201
88#define GL_EQUAL                          0x0202
89#define GL_LEQUAL                         0x0203
90#define GL_GREATER                        0x0204
91#define GL_NOTEQUAL                       0x0205
92#define GL_GEQUAL                         0x0206
93#define GL_ALWAYS                         0x0207
94#define GL_ZERO                           0
95#define GL_ONE                            1
96#define GL_SRC_COLOR                      0x0300
97#define GL_ONE_MINUS_SRC_COLOR            0x0301
98#define GL_SRC_ALPHA                      0x0302
99#define GL_ONE_MINUS_SRC_ALPHA            0x0303
100#define GL_DST_ALPHA                      0x0304
101#define GL_ONE_MINUS_DST_ALPHA            0x0305
102#define GL_DST_COLOR                      0x0306
103#define GL_ONE_MINUS_DST_COLOR            0x0307
104#define GL_SRC_ALPHA_SATURATE             0x0308
105#define GL_CLIP_PLANE0                    0x3000
106#define GL_CLIP_PLANE1                    0x3001
107#define GL_CLIP_PLANE2                    0x3002
108#define GL_CLIP_PLANE3                    0x3003
109#define GL_CLIP_PLANE4                    0x3004
110#define GL_CLIP_PLANE5                    0x3005
111#define GL_FRONT                          0x0404
112#define GL_BACK                           0x0405
113#define GL_FRONT_AND_BACK                 0x0408
114#define GL_FOG                            0x0B60
115#define GL_LIGHTING                       0x0B50
116#define GL_TEXTURE_2D                     0x0DE1
117#define GL_CULL_FACE                      0x0B44
118#define GL_ALPHA_TEST                     0x0BC0
119#define GL_BLEND                          0x0BE2
120#define GL_COLOR_LOGIC_OP                 0x0BF2
121#define GL_DITHER                         0x0BD0
122#define GL_STENCIL_TEST                   0x0B90
123#define GL_DEPTH_TEST                     0x0B71
124#define GL_POINT_SMOOTH                   0x0B10
125#define GL_LINE_SMOOTH                    0x0B20
126#define GL_SCISSOR_TEST                   0x0C11
127#define GL_COLOR_MATERIAL                 0x0B57
128#define GL_NORMALIZE                      0x0BA1
129#define GL_RESCALE_NORMAL                 0x803A
130#define GL_VERTEX_ARRAY                   0x8074
131#define GL_NORMAL_ARRAY                   0x8075
132#define GL_COLOR_ARRAY                    0x8076
133#define GL_TEXTURE_COORD_ARRAY            0x8078
134#define GL_MULTISAMPLE                    0x809D
135#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
136#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
137#define GL_SAMPLE_COVERAGE                0x80A0
138#define GL_NO_ERROR                       0
139#define GL_INVALID_ENUM                   0x0500
140#define GL_INVALID_VALUE                  0x0501
141#define GL_INVALID_OPERATION              0x0502
142#define GL_STACK_OVERFLOW                 0x0503
143#define GL_STACK_UNDERFLOW                0x0504
144#define GL_OUT_OF_MEMORY                  0x0505
145#define GL_EXP                            0x0800
146#define GL_EXP2                           0x0801
147#define GL_FOG_DENSITY                    0x0B62
148#define GL_FOG_START                      0x0B63
149#define GL_FOG_END                        0x0B64
150#define GL_FOG_MODE                       0x0B65
151#define GL_FOG_COLOR                      0x0B66
152#define GL_CW                             0x0900
153#define GL_CCW                            0x0901
154#define GL_CURRENT_COLOR                  0x0B00
155#define GL_CURRENT_NORMAL                 0x0B02
156#define GL_CURRENT_TEXTURE_COORDS         0x0B03
157#define GL_POINT_SIZE                     0x0B11
158#define GL_POINT_SIZE_MIN                 0x8126
159#define GL_POINT_SIZE_MAX                 0x8127
160#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
161#define GL_POINT_DISTANCE_ATTENUATION     0x8129
162#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
163#define GL_LINE_WIDTH                     0x0B21
164#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
165#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
166#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
167#define GL_CULL_FACE_MODE                 0x0B45
168#define GL_FRONT_FACE                     0x0B46
169#define GL_SHADE_MODEL                    0x0B54
170#define GL_DEPTH_RANGE                    0x0B70
171#define GL_DEPTH_WRITEMASK                0x0B72
172#define GL_DEPTH_CLEAR_VALUE              0x0B73
173#define GL_DEPTH_FUNC                     0x0B74
174#define GL_STENCIL_CLEAR_VALUE            0x0B91
175#define GL_STENCIL_FUNC                   0x0B92
176#define GL_STENCIL_VALUE_MASK             0x0B93
177#define GL_STENCIL_FAIL                   0x0B94
178#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
179#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
180#define GL_STENCIL_REF                    0x0B97
181#define GL_STENCIL_WRITEMASK              0x0B98
182#define GL_MATRIX_MODE                    0x0BA0
183#define GL_VIEWPORT                       0x0BA2
184#define GL_MODELVIEW_STACK_DEPTH          0x0BA3
185#define GL_PROJECTION_STACK_DEPTH         0x0BA4
186#define GL_TEXTURE_STACK_DEPTH            0x0BA5
187#define GL_MODELVIEW_MATRIX               0x0BA6
188#define GL_PROJECTION_MATRIX              0x0BA7
189#define GL_TEXTURE_MATRIX                 0x0BA8
190#define GL_ALPHA_TEST_FUNC                0x0BC1
191#define GL_ALPHA_TEST_REF                 0x0BC2
192#define GL_BLEND_DST                      0x0BE0
193#define GL_BLEND_SRC                      0x0BE1
194#define GL_LOGIC_OP_MODE                  0x0BF0
195#define GL_SCISSOR_BOX                    0x0C10
196#define GL_COLOR_CLEAR_VALUE              0x0C22
197#define GL_COLOR_WRITEMASK                0x0C23
198#define GL_MAX_LIGHTS                     0x0D31
199#define GL_MAX_CLIP_PLANES                0x0D32
200#define GL_MAX_TEXTURE_SIZE               0x0D33
201#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
202#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
203#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
204#define GL_MAX_VIEWPORT_DIMS              0x0D3A
205#define GL_MAX_TEXTURE_UNITS              0x84E2
206#define GL_SUBPIXEL_BITS                  0x0D50
207#define GL_RED_BITS                       0x0D52
208#define GL_GREEN_BITS                     0x0D53
209#define GL_BLUE_BITS                      0x0D54
210#define GL_ALPHA_BITS                     0x0D55
211#define GL_DEPTH_BITS                     0x0D56
212#define GL_STENCIL_BITS                   0x0D57
213#define GL_POLYGON_OFFSET_UNITS           0x2A00
214#define GL_POLYGON_OFFSET_FILL            0x8037
215#define GL_POLYGON_OFFSET_FACTOR          0x8038
216#define GL_TEXTURE_BINDING_2D             0x8069
217#define GL_VERTEX_ARRAY_SIZE              0x807A
218#define GL_VERTEX_ARRAY_TYPE              0x807B
219#define GL_VERTEX_ARRAY_STRIDE            0x807C
220#define GL_NORMAL_ARRAY_TYPE              0x807E
221#define GL_NORMAL_ARRAY_STRIDE            0x807F
222#define GL_COLOR_ARRAY_SIZE               0x8081
223#define GL_COLOR_ARRAY_TYPE               0x8082
224#define GL_COLOR_ARRAY_STRIDE             0x8083
225#define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
226#define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
227#define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
228#define GL_VERTEX_ARRAY_POINTER           0x808E
229#define GL_NORMAL_ARRAY_POINTER           0x808F
230#define GL_COLOR_ARRAY_POINTER            0x8090
231#define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
232#define GL_SAMPLE_BUFFERS                 0x80A8
233#define GL_SAMPLES                        0x80A9
234#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
235#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
236#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
237#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
238#define GL_DONT_CARE                      0x1100
239#define GL_FASTEST                        0x1101
240#define GL_NICEST                         0x1102
241#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
242#define GL_POINT_SMOOTH_HINT              0x0C51
243#define GL_LINE_SMOOTH_HINT               0x0C52
244#define GL_FOG_HINT                       0x0C54
245#define GL_GENERATE_MIPMAP_HINT           0x8192
246#define GL_LIGHT_MODEL_AMBIENT            0x0B53
247#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
248#define GL_AMBIENT                        0x1200
249#define GL_DIFFUSE                        0x1201
250#define GL_SPECULAR                       0x1202
251#define GL_POSITION                       0x1203
252#define GL_SPOT_DIRECTION                 0x1204
253#define GL_SPOT_EXPONENT                  0x1205
254#define GL_SPOT_CUTOFF                    0x1206
255#define GL_CONSTANT_ATTENUATION           0x1207
256#define GL_LINEAR_ATTENUATION             0x1208
257#define GL_QUADRATIC_ATTENUATION          0x1209
258#define GL_BYTE                           0x1400
259#define GL_UNSIGNED_BYTE                  0x1401
260#define GL_SHORT                          0x1402
261#define GL_UNSIGNED_SHORT                 0x1403
262#define GL_FLOAT                          0x1406
263#define GL_FIXED                          0x140C
264#define GL_CLEAR                          0x1500
265#define GL_AND                            0x1501
266#define GL_AND_REVERSE                    0x1502
267#define GL_COPY                           0x1503
268#define GL_AND_INVERTED                   0x1504
269#define GL_NOOP                           0x1505
270#define GL_XOR                            0x1506
271#define GL_OR                             0x1507
272#define GL_NOR                            0x1508
273#define GL_EQUIV                          0x1509
274#define GL_INVERT                         0x150A
275#define GL_OR_REVERSE                     0x150B
276#define GL_COPY_INVERTED                  0x150C
277#define GL_OR_INVERTED                    0x150D
278#define GL_NAND                           0x150E
279#define GL_SET                            0x150F
280#define GL_EMISSION                       0x1600
281#define GL_SHININESS                      0x1601
282#define GL_AMBIENT_AND_DIFFUSE            0x1602
283#define GL_MODELVIEW                      0x1700
284#define GL_PROJECTION                     0x1701
285#define GL_TEXTURE                        0x1702
286#define GL_ALPHA                          0x1906
287#define GL_RGB                            0x1907
288#define GL_RGBA                           0x1908
289#define GL_LUMINANCE                      0x1909
290#define GL_LUMINANCE_ALPHA                0x190A
291#define GL_UNPACK_ALIGNMENT               0x0CF5
292#define GL_PACK_ALIGNMENT                 0x0D05
293#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
294#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
295#define GL_UNSIGNED_SHORT_5_6_5           0x8363
296#define GL_FLAT                           0x1D00
297#define GL_SMOOTH                         0x1D01
298#define GL_KEEP                           0x1E00
299#define GL_REPLACE                        0x1E01
300#define GL_INCR                           0x1E02
301#define GL_DECR                           0x1E03
302#define GL_VENDOR                         0x1F00
303#define GL_RENDERER                       0x1F01
304#define GL_VERSION                        0x1F02
305#define GL_EXTENSIONS                     0x1F03
306#define GL_MODULATE                       0x2100
307#define GL_DECAL                          0x2101
308#define GL_ADD                            0x0104
309#define GL_TEXTURE_ENV_MODE               0x2200
310#define GL_TEXTURE_ENV_COLOR              0x2201
311#define GL_TEXTURE_ENV                    0x2300
312#define GL_NEAREST                        0x2600
313#define GL_LINEAR                         0x2601
314#define GL_NEAREST_MIPMAP_NEAREST         0x2700
315#define GL_LINEAR_MIPMAP_NEAREST          0x2701
316#define GL_NEAREST_MIPMAP_LINEAR          0x2702
317#define GL_LINEAR_MIPMAP_LINEAR           0x2703
318#define GL_TEXTURE_MAG_FILTER             0x2800
319#define GL_TEXTURE_MIN_FILTER             0x2801
320#define GL_TEXTURE_WRAP_S                 0x2802
321#define GL_TEXTURE_WRAP_T                 0x2803
322#define GL_GENERATE_MIPMAP                0x8191
323#define GL_TEXTURE0                       0x84C0
324#define GL_TEXTURE1                       0x84C1
325#define GL_TEXTURE2                       0x84C2
326#define GL_TEXTURE3                       0x84C3
327#define GL_TEXTURE4                       0x84C4
328#define GL_TEXTURE5                       0x84C5
329#define GL_TEXTURE6                       0x84C6
330#define GL_TEXTURE7                       0x84C7
331#define GL_TEXTURE8                       0x84C8
332#define GL_TEXTURE9                       0x84C9
333#define GL_TEXTURE10                      0x84CA
334#define GL_TEXTURE11                      0x84CB
335#define GL_TEXTURE12                      0x84CC
336#define GL_TEXTURE13                      0x84CD
337#define GL_TEXTURE14                      0x84CE
338#define GL_TEXTURE15                      0x84CF
339#define GL_TEXTURE16                      0x84D0
340#define GL_TEXTURE17                      0x84D1
341#define GL_TEXTURE18                      0x84D2
342#define GL_TEXTURE19                      0x84D3
343#define GL_TEXTURE20                      0x84D4
344#define GL_TEXTURE21                      0x84D5
345#define GL_TEXTURE22                      0x84D6
346#define GL_TEXTURE23                      0x84D7
347#define GL_TEXTURE24                      0x84D8
348#define GL_TEXTURE25                      0x84D9
349#define GL_TEXTURE26                      0x84DA
350#define GL_TEXTURE27                      0x84DB
351#define GL_TEXTURE28                      0x84DC
352#define GL_TEXTURE29                      0x84DD
353#define GL_TEXTURE30                      0x84DE
354#define GL_TEXTURE31                      0x84DF
355#define GL_ACTIVE_TEXTURE                 0x84E0
356#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
357#define GL_REPEAT                         0x2901
358#define GL_CLAMP_TO_EDGE                  0x812F
359#define GL_LIGHT0                         0x4000
360#define GL_LIGHT1                         0x4001
361#define GL_LIGHT2                         0x4002
362#define GL_LIGHT3                         0x4003
363#define GL_LIGHT4                         0x4004
364#define GL_LIGHT5                         0x4005
365#define GL_LIGHT6                         0x4006
366#define GL_LIGHT7                         0x4007
367#define GL_ARRAY_BUFFER                   0x8892
368#define GL_ELEMENT_ARRAY_BUFFER           0x8893
369#define GL_ARRAY_BUFFER_BINDING           0x8894
370#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
371#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
372#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
373#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
374#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
375#define GL_STATIC_DRAW                    0x88E4
376#define GL_DYNAMIC_DRAW                   0x88E8
377#define GL_BUFFER_SIZE                    0x8764
378#define GL_BUFFER_USAGE                   0x8765
379#define GL_SUBTRACT                       0x84E7
380#define GL_COMBINE                        0x8570
381#define GL_COMBINE_RGB                    0x8571
382#define GL_COMBINE_ALPHA                  0x8572
383#define GL_RGB_SCALE                      0x8573
384#define GL_ADD_SIGNED                     0x8574
385#define GL_INTERPOLATE                    0x8575
386#define GL_CONSTANT                       0x8576
387#define GL_PRIMARY_COLOR                  0x8577
388#define GL_PREVIOUS                       0x8578
389#define GL_OPERAND0_RGB                   0x8590
390#define GL_OPERAND1_RGB                   0x8591
391#define GL_OPERAND2_RGB                   0x8592
392#define GL_OPERAND0_ALPHA                 0x8598
393#define GL_OPERAND1_ALPHA                 0x8599
394#define GL_OPERAND2_ALPHA                 0x859A
395#define GL_ALPHA_SCALE                    0x0D1C
396#define GL_SRC0_RGB                       0x8580
397#define GL_SRC1_RGB                       0x8581
398#define GL_SRC2_RGB                       0x8582
399#define GL_SRC0_ALPHA                     0x8588
400#define GL_SRC1_ALPHA                     0x8589
401#define GL_SRC2_ALPHA                     0x858A
402#define GL_DOT3_RGB                       0x86AE
403#define GL_DOT3_RGBA                      0x86AF
404GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref);
405GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
406GL_API void GL_APIENTRY glClearDepthf (GLfloat d);
407GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn);
408GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
409GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
410GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
411GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
412GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
413GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation);
414GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
415GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
416GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
417GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
418GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
419GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
420GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
421GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
422GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
423GL_API void GL_APIENTRY glLineWidth (GLfloat width);
424GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
425GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
426GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
427GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
428GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
429GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
430GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
431GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
432GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
433GL_API void GL_APIENTRY glPointSize (GLfloat size);
434GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
435GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
436GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
437GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
438GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
439GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
440GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
441GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
442GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
443GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref);
444GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
445GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
446GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
447GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
448GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
449GL_API void GL_APIENTRY glClear (GLbitfield mask);
450GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
451GL_API void GL_APIENTRY glClearDepthx (GLfixed depth);
452GL_API void GL_APIENTRY glClearStencil (GLint s);
453GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
454GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
455GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
456GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
457GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
458GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
459GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
460GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
461GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
462GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
463GL_API void GL_APIENTRY glCullFace (GLenum mode);
464GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
465GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
466GL_API void GL_APIENTRY glDepthFunc (GLenum func);
467GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
468GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f);
469GL_API void GL_APIENTRY glDisable (GLenum cap);
470GL_API void GL_APIENTRY glDisableClientState (GLenum array);
471GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
472GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
473GL_API void GL_APIENTRY glEnable (GLenum cap);
474GL_API void GL_APIENTRY glEnableClientState (GLenum array);
475GL_API void GL_APIENTRY glFinish (void);
476GL_API void GL_APIENTRY glFlush (void);
477GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
478GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param);
479GL_API void GL_APIENTRY glFrontFace (GLenum mode);
480GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
481GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
482GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
483GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation);
484GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
485GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
486GL_API GLenum GL_APIENTRY glGetError (void);
487GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
488GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
489GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
490GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
491GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
492GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name);
493GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
494GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params);
495GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
496GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
497GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
498GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
499GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
500GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
501GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
502GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param);
503GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
504GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
505GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
506GL_API void GL_APIENTRY glLoadIdentity (void);
507GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
508GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
509GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
510GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param);
511GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
512GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
513GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
514GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
515GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
516GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
517GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
518GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
519GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
520GL_API void GL_APIENTRY glPointSizex (GLfixed size);
521GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
522GL_API void GL_APIENTRY glPopMatrix (void);
523GL_API void GL_APIENTRY glPushMatrix (void);
524GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
525GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
526GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
527GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
528GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
529GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
530GL_API void GL_APIENTRY glShadeModel (GLenum mode);
531GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
532GL_API void GL_APIENTRY glStencilMask (GLuint mask);
533GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
534GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
535GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
536GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
537GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
538GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
539GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
540GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
541GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
542GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
543GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
544GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
545GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
546GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
547GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
548#endif /* GL_VERSION_ES_CM_1_0 */
549
550#ifndef GL_OES_compressed_paletted_texture
551#define GL_OES_compressed_paletted_texture 1
552#define GL_PALETTE4_RGB8_OES              0x8B90
553#define GL_PALETTE4_RGBA8_OES             0x8B91
554#define GL_PALETTE4_R5_G6_B5_OES          0x8B92
555#define GL_PALETTE4_RGBA4_OES             0x8B93
556#define GL_PALETTE4_RGB5_A1_OES           0x8B94
557#define GL_PALETTE8_RGB8_OES              0x8B95
558#define GL_PALETTE8_RGBA8_OES             0x8B96
559#define GL_PALETTE8_R5_G6_B5_OES          0x8B97
560#define GL_PALETTE8_RGBA4_OES             0x8B98
561#define GL_PALETTE8_RGB5_A1_OES           0x8B99
562#endif /* GL_OES_compressed_paletted_texture */
563
564#ifndef GL_OES_point_size_array
565#define GL_OES_point_size_array 1
566#define GL_POINT_SIZE_ARRAY_OES           0x8B9C
567#define GL_POINT_SIZE_ARRAY_TYPE_OES      0x898A
568#define GL_POINT_SIZE_ARRAY_STRIDE_OES    0x898B
569#define GL_POINT_SIZE_ARRAY_POINTER_OES   0x898C
570#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
571GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer);
572#endif /* GL_OES_point_size_array */
573
574#ifndef GL_OES_point_sprite
575#define GL_OES_point_sprite 1
576#define GL_POINT_SPRITE_OES               0x8861
577#define GL_COORD_REPLACE_OES              0x8862
578#endif /* GL_OES_point_sprite */
579
580#ifndef GL_OES_read_format
581#define GL_OES_read_format 1
582#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
583#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
584#endif /* GL_OES_read_format */
585
586#ifdef __cplusplus
587}
588#endif
589
590#endif
591