1#ifndef __gles1_gl_h_ 2#define __gles1_gl_h_ 1 3 4#ifdef __cplusplus 5extern "C" { 6#endif 7 8/* 9** Copyright (c) 2013-2017 The Khronos Group Inc. 10** 11** Permission is hereby granted, free of charge, to any person obtaining a 12** copy of this software and/or associated documentation files (the 13** "Materials"), to deal in the Materials without restriction, including 14** without limitation the rights to use, copy, modify, merge, publish, 15** distribute, sublicense, and/or sell copies of the Materials, and to 16** permit persons to whom the Materials are furnished to do so, subject to 17** the following conditions: 18** 19** The above copyright notice and this permission notice shall be included 20** in all copies or substantial portions of the Materials. 21** 22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29*/ 30/* 31** This header is generated from the Khronos OpenGL / OpenGL ES XML 32** API Registry. The current version of the Registry, generator scripts 33** used to make the header, and the header can be found at 34** https://github.com/KhronosGroup/OpenGL-Registry 35*/ 36 37#include <GLES/glplatform.h> 38 39/* Generated on date 20180316 */ 40 41/* Generated C header for: 42 * API: gles1 43 * Profile: common 44 * Versions considered: .* 45 * Versions emitted: .* 46 * Default extensions included: None 47 * Additional extensions included: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$ 48 * Extensions removed: _nomatch_^ 49 */ 50 51#ifndef GL_VERSION_ES_CM_1_0 52#define GL_VERSION_ES_CM_1_0 1 53#include <KHR/khrplatform.h> 54typedef khronos_int8_t GLbyte; 55typedef khronos_float_t GLclampf; 56typedef short GLshort; 57typedef unsigned short GLushort; 58typedef void GLvoid; 59typedef unsigned int GLenum; 60typedef khronos_float_t GLfloat; 61typedef khronos_int32_t GLfixed; 62typedef unsigned int GLuint; 63typedef khronos_ssize_t GLsizeiptr; 64typedef khronos_intptr_t GLintptr; 65typedef unsigned int GLbitfield; 66typedef int GLint; 67typedef khronos_uint8_t GLubyte; 68typedef unsigned char GLboolean; 69typedef int GLsizei; 70typedef khronos_int32_t GLclampx; 71#define GL_VERSION_ES_CL_1_0 1 72#define GL_VERSION_ES_CM_1_1 1 73#define GL_VERSION_ES_CL_1_1 1 74#define GL_DEPTH_BUFFER_BIT 0x00000100 75#define GL_STENCIL_BUFFER_BIT 0x00000400 76#define GL_COLOR_BUFFER_BIT 0x00004000 77#define GL_FALSE 0 78#define GL_TRUE 1 79#define GL_POINTS 0x0000 80#define GL_LINES 0x0001 81#define GL_LINE_LOOP 0x0002 82#define GL_LINE_STRIP 0x0003 83#define GL_TRIANGLES 0x0004 84#define GL_TRIANGLE_STRIP 0x0005 85#define GL_TRIANGLE_FAN 0x0006 86#define GL_NEVER 0x0200 87#define GL_LESS 0x0201 88#define GL_EQUAL 0x0202 89#define GL_LEQUAL 0x0203 90#define GL_GREATER 0x0204 91#define GL_NOTEQUAL 0x0205 92#define GL_GEQUAL 0x0206 93#define GL_ALWAYS 0x0207 94#define GL_ZERO 0 95#define GL_ONE 1 96#define GL_SRC_COLOR 0x0300 97#define GL_ONE_MINUS_SRC_COLOR 0x0301 98#define GL_SRC_ALPHA 0x0302 99#define GL_ONE_MINUS_SRC_ALPHA 0x0303 100#define GL_DST_ALPHA 0x0304 101#define GL_ONE_MINUS_DST_ALPHA 0x0305 102#define GL_DST_COLOR 0x0306 103#define GL_ONE_MINUS_DST_COLOR 0x0307 104#define GL_SRC_ALPHA_SATURATE 0x0308 105#define GL_CLIP_PLANE0 0x3000 106#define GL_CLIP_PLANE1 0x3001 107#define GL_CLIP_PLANE2 0x3002 108#define GL_CLIP_PLANE3 0x3003 109#define GL_CLIP_PLANE4 0x3004 110#define GL_CLIP_PLANE5 0x3005 111#define GL_FRONT 0x0404 112#define GL_BACK 0x0405 113#define GL_FRONT_AND_BACK 0x0408 114#define GL_FOG 0x0B60 115#define GL_LIGHTING 0x0B50 116#define GL_TEXTURE_2D 0x0DE1 117#define GL_CULL_FACE 0x0B44 118#define GL_ALPHA_TEST 0x0BC0 119#define GL_BLEND 0x0BE2 120#define GL_COLOR_LOGIC_OP 0x0BF2 121#define GL_DITHER 0x0BD0 122#define GL_STENCIL_TEST 0x0B90 123#define GL_DEPTH_TEST 0x0B71 124#define GL_POINT_SMOOTH 0x0B10 125#define GL_LINE_SMOOTH 0x0B20 126#define GL_SCISSOR_TEST 0x0C11 127#define GL_COLOR_MATERIAL 0x0B57 128#define GL_NORMALIZE 0x0BA1 129#define GL_RESCALE_NORMAL 0x803A 130#define GL_VERTEX_ARRAY 0x8074 131#define GL_NORMAL_ARRAY 0x8075 132#define GL_COLOR_ARRAY 0x8076 133#define GL_TEXTURE_COORD_ARRAY 0x8078 134#define GL_MULTISAMPLE 0x809D 135#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 136#define GL_SAMPLE_ALPHA_TO_ONE 0x809F 137#define GL_SAMPLE_COVERAGE 0x80A0 138#define GL_NO_ERROR 0 139#define GL_INVALID_ENUM 0x0500 140#define GL_INVALID_VALUE 0x0501 141#define GL_INVALID_OPERATION 0x0502 142#define GL_STACK_OVERFLOW 0x0503 143#define GL_STACK_UNDERFLOW 0x0504 144#define GL_OUT_OF_MEMORY 0x0505 145#define GL_EXP 0x0800 146#define GL_EXP2 0x0801 147#define GL_FOG_DENSITY 0x0B62 148#define GL_FOG_START 0x0B63 149#define GL_FOG_END 0x0B64 150#define GL_FOG_MODE 0x0B65 151#define GL_FOG_COLOR 0x0B66 152#define GL_CW 0x0900 153#define GL_CCW 0x0901 154#define GL_CURRENT_COLOR 0x0B00 155#define GL_CURRENT_NORMAL 0x0B02 156#define GL_CURRENT_TEXTURE_COORDS 0x0B03 157#define GL_POINT_SIZE 0x0B11 158#define GL_POINT_SIZE_MIN 0x8126 159#define GL_POINT_SIZE_MAX 0x8127 160#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 161#define GL_POINT_DISTANCE_ATTENUATION 0x8129 162#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 163#define GL_LINE_WIDTH 0x0B21 164#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 165#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 166#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 167#define GL_CULL_FACE_MODE 0x0B45 168#define GL_FRONT_FACE 0x0B46 169#define GL_SHADE_MODEL 0x0B54 170#define GL_DEPTH_RANGE 0x0B70 171#define GL_DEPTH_WRITEMASK 0x0B72 172#define GL_DEPTH_CLEAR_VALUE 0x0B73 173#define GL_DEPTH_FUNC 0x0B74 174#define GL_STENCIL_CLEAR_VALUE 0x0B91 175#define GL_STENCIL_FUNC 0x0B92 176#define GL_STENCIL_VALUE_MASK 0x0B93 177#define GL_STENCIL_FAIL 0x0B94 178#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 179#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 180#define GL_STENCIL_REF 0x0B97 181#define GL_STENCIL_WRITEMASK 0x0B98 182#define GL_MATRIX_MODE 0x0BA0 183#define GL_VIEWPORT 0x0BA2 184#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 185#define GL_PROJECTION_STACK_DEPTH 0x0BA4 186#define GL_TEXTURE_STACK_DEPTH 0x0BA5 187#define GL_MODELVIEW_MATRIX 0x0BA6 188#define GL_PROJECTION_MATRIX 0x0BA7 189#define GL_TEXTURE_MATRIX 0x0BA8 190#define GL_ALPHA_TEST_FUNC 0x0BC1 191#define GL_ALPHA_TEST_REF 0x0BC2 192#define GL_BLEND_DST 0x0BE0 193#define GL_BLEND_SRC 0x0BE1 194#define GL_LOGIC_OP_MODE 0x0BF0 195#define GL_SCISSOR_BOX 0x0C10 196#define GL_COLOR_CLEAR_VALUE 0x0C22 197#define GL_COLOR_WRITEMASK 0x0C23 198#define GL_MAX_LIGHTS 0x0D31 199#define GL_MAX_CLIP_PLANES 0x0D32 200#define GL_MAX_TEXTURE_SIZE 0x0D33 201#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 202#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 203#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 204#define GL_MAX_VIEWPORT_DIMS 0x0D3A 205#define GL_MAX_TEXTURE_UNITS 0x84E2 206#define GL_SUBPIXEL_BITS 0x0D50 207#define GL_RED_BITS 0x0D52 208#define GL_GREEN_BITS 0x0D53 209#define GL_BLUE_BITS 0x0D54 210#define GL_ALPHA_BITS 0x0D55 211#define GL_DEPTH_BITS 0x0D56 212#define GL_STENCIL_BITS 0x0D57 213#define GL_POLYGON_OFFSET_UNITS 0x2A00 214#define GL_POLYGON_OFFSET_FILL 0x8037 215#define GL_POLYGON_OFFSET_FACTOR 0x8038 216#define GL_TEXTURE_BINDING_2D 0x8069 217#define GL_VERTEX_ARRAY_SIZE 0x807A 218#define GL_VERTEX_ARRAY_TYPE 0x807B 219#define GL_VERTEX_ARRAY_STRIDE 0x807C 220#define GL_NORMAL_ARRAY_TYPE 0x807E 221#define GL_NORMAL_ARRAY_STRIDE 0x807F 222#define GL_COLOR_ARRAY_SIZE 0x8081 223#define GL_COLOR_ARRAY_TYPE 0x8082 224#define GL_COLOR_ARRAY_STRIDE 0x8083 225#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 226#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 227#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 228#define GL_VERTEX_ARRAY_POINTER 0x808E 229#define GL_NORMAL_ARRAY_POINTER 0x808F 230#define GL_COLOR_ARRAY_POINTER 0x8090 231#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 232#define GL_SAMPLE_BUFFERS 0x80A8 233#define GL_SAMPLES 0x80A9 234#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 235#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 236#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 237#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 238#define GL_DONT_CARE 0x1100 239#define GL_FASTEST 0x1101 240#define GL_NICEST 0x1102 241#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 242#define GL_POINT_SMOOTH_HINT 0x0C51 243#define GL_LINE_SMOOTH_HINT 0x0C52 244#define GL_FOG_HINT 0x0C54 245#define GL_GENERATE_MIPMAP_HINT 0x8192 246#define GL_LIGHT_MODEL_AMBIENT 0x0B53 247#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 248#define GL_AMBIENT 0x1200 249#define GL_DIFFUSE 0x1201 250#define GL_SPECULAR 0x1202 251#define GL_POSITION 0x1203 252#define GL_SPOT_DIRECTION 0x1204 253#define GL_SPOT_EXPONENT 0x1205 254#define GL_SPOT_CUTOFF 0x1206 255#define GL_CONSTANT_ATTENUATION 0x1207 256#define GL_LINEAR_ATTENUATION 0x1208 257#define GL_QUADRATIC_ATTENUATION 0x1209 258#define GL_BYTE 0x1400 259#define GL_UNSIGNED_BYTE 0x1401 260#define GL_SHORT 0x1402 261#define GL_UNSIGNED_SHORT 0x1403 262#define GL_FLOAT 0x1406 263#define GL_FIXED 0x140C 264#define GL_CLEAR 0x1500 265#define GL_AND 0x1501 266#define GL_AND_REVERSE 0x1502 267#define GL_COPY 0x1503 268#define GL_AND_INVERTED 0x1504 269#define GL_NOOP 0x1505 270#define GL_XOR 0x1506 271#define GL_OR 0x1507 272#define GL_NOR 0x1508 273#define GL_EQUIV 0x1509 274#define GL_INVERT 0x150A 275#define GL_OR_REVERSE 0x150B 276#define GL_COPY_INVERTED 0x150C 277#define GL_OR_INVERTED 0x150D 278#define GL_NAND 0x150E 279#define GL_SET 0x150F 280#define GL_EMISSION 0x1600 281#define GL_SHININESS 0x1601 282#define GL_AMBIENT_AND_DIFFUSE 0x1602 283#define GL_MODELVIEW 0x1700 284#define GL_PROJECTION 0x1701 285#define GL_TEXTURE 0x1702 286#define GL_ALPHA 0x1906 287#define GL_RGB 0x1907 288#define GL_RGBA 0x1908 289#define GL_LUMINANCE 0x1909 290#define GL_LUMINANCE_ALPHA 0x190A 291#define GL_UNPACK_ALIGNMENT 0x0CF5 292#define GL_PACK_ALIGNMENT 0x0D05 293#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 294#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 295#define GL_UNSIGNED_SHORT_5_6_5 0x8363 296#define GL_FLAT 0x1D00 297#define GL_SMOOTH 0x1D01 298#define GL_KEEP 0x1E00 299#define GL_REPLACE 0x1E01 300#define GL_INCR 0x1E02 301#define GL_DECR 0x1E03 302#define GL_VENDOR 0x1F00 303#define GL_RENDERER 0x1F01 304#define GL_VERSION 0x1F02 305#define GL_EXTENSIONS 0x1F03 306#define GL_MODULATE 0x2100 307#define GL_DECAL 0x2101 308#define GL_ADD 0x0104 309#define GL_TEXTURE_ENV_MODE 0x2200 310#define GL_TEXTURE_ENV_COLOR 0x2201 311#define GL_TEXTURE_ENV 0x2300 312#define GL_NEAREST 0x2600 313#define GL_LINEAR 0x2601 314#define GL_NEAREST_MIPMAP_NEAREST 0x2700 315#define GL_LINEAR_MIPMAP_NEAREST 0x2701 316#define GL_NEAREST_MIPMAP_LINEAR 0x2702 317#define GL_LINEAR_MIPMAP_LINEAR 0x2703 318#define GL_TEXTURE_MAG_FILTER 0x2800 319#define GL_TEXTURE_MIN_FILTER 0x2801 320#define GL_TEXTURE_WRAP_S 0x2802 321#define GL_TEXTURE_WRAP_T 0x2803 322#define GL_GENERATE_MIPMAP 0x8191 323#define GL_TEXTURE0 0x84C0 324#define GL_TEXTURE1 0x84C1 325#define GL_TEXTURE2 0x84C2 326#define GL_TEXTURE3 0x84C3 327#define GL_TEXTURE4 0x84C4 328#define GL_TEXTURE5 0x84C5 329#define GL_TEXTURE6 0x84C6 330#define GL_TEXTURE7 0x84C7 331#define GL_TEXTURE8 0x84C8 332#define GL_TEXTURE9 0x84C9 333#define GL_TEXTURE10 0x84CA 334#define GL_TEXTURE11 0x84CB 335#define GL_TEXTURE12 0x84CC 336#define GL_TEXTURE13 0x84CD 337#define GL_TEXTURE14 0x84CE 338#define GL_TEXTURE15 0x84CF 339#define GL_TEXTURE16 0x84D0 340#define GL_TEXTURE17 0x84D1 341#define GL_TEXTURE18 0x84D2 342#define GL_TEXTURE19 0x84D3 343#define GL_TEXTURE20 0x84D4 344#define GL_TEXTURE21 0x84D5 345#define GL_TEXTURE22 0x84D6 346#define GL_TEXTURE23 0x84D7 347#define GL_TEXTURE24 0x84D8 348#define GL_TEXTURE25 0x84D9 349#define GL_TEXTURE26 0x84DA 350#define GL_TEXTURE27 0x84DB 351#define GL_TEXTURE28 0x84DC 352#define GL_TEXTURE29 0x84DD 353#define GL_TEXTURE30 0x84DE 354#define GL_TEXTURE31 0x84DF 355#define GL_ACTIVE_TEXTURE 0x84E0 356#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 357#define GL_REPEAT 0x2901 358#define GL_CLAMP_TO_EDGE 0x812F 359#define GL_LIGHT0 0x4000 360#define GL_LIGHT1 0x4001 361#define GL_LIGHT2 0x4002 362#define GL_LIGHT3 0x4003 363#define GL_LIGHT4 0x4004 364#define GL_LIGHT5 0x4005 365#define GL_LIGHT6 0x4006 366#define GL_LIGHT7 0x4007 367#define GL_ARRAY_BUFFER 0x8892 368#define GL_ELEMENT_ARRAY_BUFFER 0x8893 369#define GL_ARRAY_BUFFER_BINDING 0x8894 370#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 371#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 372#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 373#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 374#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 375#define GL_STATIC_DRAW 0x88E4 376#define GL_DYNAMIC_DRAW 0x88E8 377#define GL_BUFFER_SIZE 0x8764 378#define GL_BUFFER_USAGE 0x8765 379#define GL_SUBTRACT 0x84E7 380#define GL_COMBINE 0x8570 381#define GL_COMBINE_RGB 0x8571 382#define GL_COMBINE_ALPHA 0x8572 383#define GL_RGB_SCALE 0x8573 384#define GL_ADD_SIGNED 0x8574 385#define GL_INTERPOLATE 0x8575 386#define GL_CONSTANT 0x8576 387#define GL_PRIMARY_COLOR 0x8577 388#define GL_PREVIOUS 0x8578 389#define GL_OPERAND0_RGB 0x8590 390#define GL_OPERAND1_RGB 0x8591 391#define GL_OPERAND2_RGB 0x8592 392#define GL_OPERAND0_ALPHA 0x8598 393#define GL_OPERAND1_ALPHA 0x8599 394#define GL_OPERAND2_ALPHA 0x859A 395#define GL_ALPHA_SCALE 0x0D1C 396#define GL_SRC0_RGB 0x8580 397#define GL_SRC1_RGB 0x8581 398#define GL_SRC2_RGB 0x8582 399#define GL_SRC0_ALPHA 0x8588 400#define GL_SRC1_ALPHA 0x8589 401#define GL_SRC2_ALPHA 0x858A 402#define GL_DOT3_RGB 0x86AE 403#define GL_DOT3_RGBA 0x86AF 404GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref); 405GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 406GL_API void GL_APIENTRY glClearDepthf (GLfloat d); 407GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn); 408GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 409GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 410GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); 411GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); 412GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 413GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation); 414GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 415GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); 416GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); 417GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); 418GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 419GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); 420GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); 421GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 422GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 423GL_API void GL_APIENTRY glLineWidth (GLfloat width); 424GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); 425GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); 426GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); 427GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); 428GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 429GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); 430GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 431GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); 432GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); 433GL_API void GL_APIENTRY glPointSize (GLfloat size); 434GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 435GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 436GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); 437GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); 438GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); 439GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 440GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 441GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); 442GL_API void GL_APIENTRY glActiveTexture (GLenum texture); 443GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref); 444GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 445GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 446GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 447GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 448GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 449GL_API void GL_APIENTRY glClear (GLbitfield mask); 450GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 451GL_API void GL_APIENTRY glClearDepthx (GLfixed depth); 452GL_API void GL_APIENTRY glClearStencil (GLint s); 453GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); 454GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); 455GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 456GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 457GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 458GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); 459GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 460GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 461GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 462GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 463GL_API void GL_APIENTRY glCullFace (GLenum mode); 464GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 465GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 466GL_API void GL_APIENTRY glDepthFunc (GLenum func); 467GL_API void GL_APIENTRY glDepthMask (GLboolean flag); 468GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f); 469GL_API void GL_APIENTRY glDisable (GLenum cap); 470GL_API void GL_APIENTRY glDisableClientState (GLenum array); 471GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 472GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 473GL_API void GL_APIENTRY glEnable (GLenum cap); 474GL_API void GL_APIENTRY glEnableClientState (GLenum array); 475GL_API void GL_APIENTRY glFinish (void); 476GL_API void GL_APIENTRY glFlush (void); 477GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); 478GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param); 479GL_API void GL_APIENTRY glFrontFace (GLenum mode); 480GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 481GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 482GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 483GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation); 484GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 485GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 486GL_API GLenum GL_APIENTRY glGetError (void); 487GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); 488GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 489GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); 490GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); 491GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params); 492GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name); 493GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); 494GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params); 495GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 496GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); 497GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); 498GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 499GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 500GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); 501GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); 502GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param); 503GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); 504GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); 505GL_API void GL_APIENTRY glLineWidthx (GLfixed width); 506GL_API void GL_APIENTRY glLoadIdentity (void); 507GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); 508GL_API void GL_APIENTRY glLogicOp (GLenum opcode); 509GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); 510GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param); 511GL_API void GL_APIENTRY glMatrixMode (GLenum mode); 512GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); 513GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 514GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); 515GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); 516GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 517GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 518GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); 519GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); 520GL_API void GL_APIENTRY glPointSizex (GLfixed size); 521GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); 522GL_API void GL_APIENTRY glPopMatrix (void); 523GL_API void GL_APIENTRY glPushMatrix (void); 524GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 525GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 526GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 527GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); 528GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); 529GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 530GL_API void GL_APIENTRY glShadeModel (GLenum mode); 531GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 532GL_API void GL_APIENTRY glStencilMask (GLuint mask); 533GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 534GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); 535GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); 536GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); 537GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); 538GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); 539GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 540GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 541GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); 542GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 543GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); 544GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 545GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); 546GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); 547GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 548#endif /* GL_VERSION_ES_CM_1_0 */ 549 550#ifndef GL_OES_compressed_paletted_texture 551#define GL_OES_compressed_paletted_texture 1 552#define GL_PALETTE4_RGB8_OES 0x8B90 553#define GL_PALETTE4_RGBA8_OES 0x8B91 554#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 555#define GL_PALETTE4_RGBA4_OES 0x8B93 556#define GL_PALETTE4_RGB5_A1_OES 0x8B94 557#define GL_PALETTE8_RGB8_OES 0x8B95 558#define GL_PALETTE8_RGBA8_OES 0x8B96 559#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 560#define GL_PALETTE8_RGBA4_OES 0x8B98 561#define GL_PALETTE8_RGB5_A1_OES 0x8B99 562#endif /* GL_OES_compressed_paletted_texture */ 563 564#ifndef GL_OES_point_size_array 565#define GL_OES_point_size_array 1 566#define GL_POINT_SIZE_ARRAY_OES 0x8B9C 567#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A 568#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B 569#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C 570#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F 571GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer); 572#endif /* GL_OES_point_size_array */ 573 574#ifndef GL_OES_point_sprite 575#define GL_OES_point_sprite 1 576#define GL_POINT_SPRITE_OES 0x8861 577#define GL_COORD_REPLACE_OES 0x8862 578#endif /* GL_OES_point_sprite */ 579 580#ifndef GL_OES_read_format 581#define GL_OES_read_format 1 582#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 583#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 584#endif /* GL_OES_read_format */ 585 586#ifdef __cplusplus 587} 588#endif 589 590#endif 591