Searched refs:coords (Results 176 - 200 of 251) sorted by relevance

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/external/skqp/src/gpu/ops/
H A DGrNonAAFillRectOp.cpp25 we have explicit local coords and sometimes not. We *could* always provide explicit local
26 coords and just duplicate the positions when the caller hasn't provided a local coord rect,
30 The vertex attrib order is always pos, color, [local coords].
48 // to generate vertex local coords
82 // Setup local coords
83 // TODO we should only do this if local coords are being read
87 SkPoint* coords = local
89 *coords = localQuad->point(i);
/external/deqp/modules/gles2/functional/
H A Des2fShaderMatrixTests.cpp346 template <> inline float getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.x(); }
347 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1); }
348 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); }
349 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2, 3); }
851 vtx << "coords;\n";
856 passVars.push_back("coords");
/external/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_tgsi.h208 LLVMValueRef coords,
/external/python/cpython2/Demo/tkinter/ttk/
H A Dttkcalendar.py155 canvas.coords(canvas.text, width - textw, height / 2 - 1)
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTexture.cpp179 /* Texture coords */
180 glw::GLfloat coords[] = { local
208 gl.bufferData(GL_ARRAY_BUFFER, sizeof(coords), coords, GL_STATIC_DRAW);
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
H A DvktTessellationCoordinatesTests.cpp245 void drawTessCoordVisualization (tcu::Surface& dst, const TessPrimitiveType primitiveType, const std::vector<tcu::Vec3>& coords)
253 for (int i = 0; i < static_cast<int>(coords.size()); ++i)
254 drawTessCoordPoint(dst, primitiveType, coords[i], tcu::RGBA::white(), 2);
544 // Repeat the test for all tessellation coords cases
/external/deqp/modules/egl/
H A DteglBufferAgeTests.cpp172 // the coords are multiplied by 4 to amplify the minimial difference between coords to 4 (if not zero)
270 const glw::GLfloat coords[] = local
299 m_gl.vertexAttribPointer(m_coordLoc, 4, GL_FLOAT, GL_FALSE, 0, coords);
303 m_gl.drawArrays(GL_TRIANGLES, 0, DE_LENGTH_OF_ARRAY(coords)/4);
H A DteglPartialUpdateTests.cpp159 // the coords are multiplied by 4 to amplify the minimial difference between coords to 4 (if not zero)
259 const glw::GLfloat coords[] = local
288 m_gl.vertexAttribPointer(m_coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords);
292 m_gl.drawArrays(GL_TRIANGLES, 0, DE_LENGTH_OF_ARRAY(coords)/2);
H A DteglSwapBuffersWithDamageTests.cpp201 const glw::GLfloat coords[] = local
230 m_gl.vertexAttribPointer(m_coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords);
234 m_gl.drawArrays(GL_TRIANGLES, 0, DE_LENGTH_OF_ARRAY(coords)/2);
H A DteglWideColorTests.cpp215 const glw::GLfloat coords[] = local
244 m_gl.vertexAttribPointer(m_coordLoc, 4, GL_FLOAT, GL_FALSE, 0, coords);
248 m_gl.drawArrays(GL_TRIANGLES, 0, DE_LENGTH_OF_ARRAY(coords)/4);
/external/deqp/modules/gles31/functional/
H A Des31fDrawElementsBaseVertexTests.cpp368 const GLfloat coords[] = local
408 GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)sizeof(coords), coords, GL_STATIC_DRAW));
H A Des31fShaderFramebufferFetchTests.cpp510 const GLfloat coords[] = local
531 m_gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)sizeof(coords), coords, GL_STATIC_DRAW);
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderBuiltinVarTests.cpp2189 vector<Vec3> coords (numPoints);
2204 for (vector<Vec3>::iterator coord = coords.begin(); coord != coords.end(); ++coord)
2213 addAttribute(0u, VK_FORMAT_R32G32B32_SFLOAT, deUint32(sizeof(Vec3)), numPoints, &coords[0]);
2220 for (vector<Vec3>::const_iterator pointIter = coords.begin(); pointIter != coords.end(); ++pointIter)
H A DvktShaderRenderMatrixTests.cpp506 template <> inline float getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.x(); }
507 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1); }
508 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); }
509 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2, 3); }
1783 passVars.push_back("coords");
/external/deqp/external/vulkancts/modules/vulkan/texture/
H A DvktTextureFilteringExplicitLodTests.cpp806 std::vector<float> coords, layers, dRefs, dPdxs, dPdys, lods; local
814 coords.push_back(sampleArgs.coord[compNdx]);
826 reinterpret_cast<const void*>(&coords[0]),
/external/deqp/framework/common/
H A DtcuTexture.hpp483 CubeFace selectCubeFace (const Vec3& coords);
484 Vec2 projectToFace (CubeFace face, const Vec3& coords);
485 CubeFaceFloatCoords getCubeFaceCoords (const Vec3& coords);
486 CubeFaceIntCoords remapCubeEdgeCoords (const CubeFaceIntCoords& coords, int size);
/external/harfbuzz_ng/src/
H A Dhb-graphite2.cc188 const int *coords HB_UNUSED,
H A Dhb-ot-layout.cc849 const int *coords,
855 return g.find_variations_index (coords, num_coords, variations_index);
847 hb_ot_layout_table_find_feature_variations(hb_face_t *face, hb_tag_t table_tag, const int *coords, unsigned int num_coords, unsigned int *variations_index ) argument
H A Dhb-ot-shape.cc174 const int *coords,
188 planner.compile (*plan, coords, num_coords);
171 _hb_ot_shaper_shape_plan_data_create(hb_shape_plan_t *shape_plan, const hb_feature_t *user_features, unsigned int num_user_features, const int *coords, unsigned int num_coords) argument
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cMultiBindTests.cpp3820 const GLchar* coords = 0; local
3826 coords = coordinates[i];
3832 coords = coordinates[2]; /* vec2(0.5f, 0.5f) */
3856 replaceToken("COORDS", sum_position, coords, cs_source);
4069 const GLchar* coords = 0; local
4075 coords = coordinates[i];
4081 coords = coordinates[2]; /* vec2(0.5f, 0.5f) */
4105 replaceToken("COORDS", sum_position, coords, cs_source);
/external/deqp/modules/gles3/functional/
H A Des3fReadPixelsTests.cpp154 const float coords[] = local
171 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords));
H A Des3fShaderMatrixTests.cpp511 template <> inline float getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.x(); }
512 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1); }
513 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); }
514 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2, 3); }
1511 vtx << "coords;\n";
1516 passVars.push_back("coords");
/external/mesa3d/src/compiler/nir/
H A Dnir_lower_tex.c32 * + saturate s/t/r coords: to emulate certain texture clamp/wrap modes,
192 nir_ssa_def *coords = local
196 nir_src_for_ssa(nir_fmul(b, coords, scale)));
585 /* non-normalized texture coords, so clamp to texture
718 /* mask of src coords to saturate (clamp): */
728 /* If we are clamping any coords, we must lower projector first
/external/mesa3d/src/mesa/main/
H A Des1_conversion.c116 _mesa_DrawTexxvOES(const GLfixed *coords) argument
122 converted_coords[i] = (GLfloat) (coords[i] / 65536.0f);
/external/freetype/include/freetype/internal/
H A Dpsaux.h395 FT_Short* coords );

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