/external/skqp/src/gpu/ops/ |
H A D | GrNonAAFillRectOp.cpp | 25 we have explicit local coords and sometimes not. We *could* always provide explicit local 26 coords and just duplicate the positions when the caller hasn't provided a local coord rect, 30 The vertex attrib order is always pos, color, [local coords]. 48 // to generate vertex local coords 82 // Setup local coords 83 // TODO we should only do this if local coords are being read 87 SkPoint* coords = local 89 *coords = localQuad->point(i);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderMatrixTests.cpp | 346 template <> inline float getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.x(); } 347 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1); } 348 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); } 349 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2, 3); } 851 vtx << "coords;\n"; 856 passVars.push_back("coords");
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_tgsi.h | 208 LLVMValueRef coords,
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/external/python/cpython2/Demo/tkinter/ttk/ |
H A D | ttkcalendar.py | 155 canvas.coords(canvas.text, width - textw, height / 2 - 1)
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTexture.cpp | 179 /* Texture coords */ 180 glw::GLfloat coords[] = { local 208 gl.bufferData(GL_ARRAY_BUFFER, sizeof(coords), coords, GL_STATIC_DRAW);
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/external/deqp/external/vulkancts/modules/vulkan/tessellation/ |
H A D | vktTessellationCoordinatesTests.cpp | 245 void drawTessCoordVisualization (tcu::Surface& dst, const TessPrimitiveType primitiveType, const std::vector<tcu::Vec3>& coords) 253 for (int i = 0; i < static_cast<int>(coords.size()); ++i) 254 drawTessCoordPoint(dst, primitiveType, coords[i], tcu::RGBA::white(), 2); 544 // Repeat the test for all tessellation coords cases
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/external/deqp/modules/egl/ |
H A D | teglBufferAgeTests.cpp | 172 // the coords are multiplied by 4 to amplify the minimial difference between coords to 4 (if not zero) 270 const glw::GLfloat coords[] = local 299 m_gl.vertexAttribPointer(m_coordLoc, 4, GL_FLOAT, GL_FALSE, 0, coords); 303 m_gl.drawArrays(GL_TRIANGLES, 0, DE_LENGTH_OF_ARRAY(coords)/4);
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H A D | teglPartialUpdateTests.cpp | 159 // the coords are multiplied by 4 to amplify the minimial difference between coords to 4 (if not zero) 259 const glw::GLfloat coords[] = local 288 m_gl.vertexAttribPointer(m_coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords); 292 m_gl.drawArrays(GL_TRIANGLES, 0, DE_LENGTH_OF_ARRAY(coords)/2);
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H A D | teglSwapBuffersWithDamageTests.cpp | 201 const glw::GLfloat coords[] = local 230 m_gl.vertexAttribPointer(m_coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords); 234 m_gl.drawArrays(GL_TRIANGLES, 0, DE_LENGTH_OF_ARRAY(coords)/2);
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H A D | teglWideColorTests.cpp | 215 const glw::GLfloat coords[] = local 244 m_gl.vertexAttribPointer(m_coordLoc, 4, GL_FLOAT, GL_FALSE, 0, coords); 248 m_gl.drawArrays(GL_TRIANGLES, 0, DE_LENGTH_OF_ARRAY(coords)/4);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fDrawElementsBaseVertexTests.cpp | 368 const GLfloat coords[] = local 408 GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)sizeof(coords), coords, GL_STATIC_DRAW));
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H A D | es31fShaderFramebufferFetchTests.cpp | 510 const GLfloat coords[] = local 531 m_gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)sizeof(coords), coords, GL_STATIC_DRAW);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderBuiltinVarTests.cpp | 2189 vector<Vec3> coords (numPoints); 2204 for (vector<Vec3>::iterator coord = coords.begin(); coord != coords.end(); ++coord) 2213 addAttribute(0u, VK_FORMAT_R32G32B32_SFLOAT, deUint32(sizeof(Vec3)), numPoints, &coords[0]); 2220 for (vector<Vec3>::const_iterator pointIter = coords.begin(); pointIter != coords.end(); ++pointIter)
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H A D | vktShaderRenderMatrixTests.cpp | 506 template <> inline float getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.x(); } 507 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1); } 508 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); } 509 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2, 3); } 1783 passVars.push_back("coords");
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureFilteringExplicitLodTests.cpp | 806 std::vector<float> coords, layers, dRefs, dPdxs, dPdys, lods; local 814 coords.push_back(sampleArgs.coord[compNdx]); 826 reinterpret_cast<const void*>(&coords[0]),
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/external/deqp/framework/common/ |
H A D | tcuTexture.hpp | 483 CubeFace selectCubeFace (const Vec3& coords); 484 Vec2 projectToFace (CubeFace face, const Vec3& coords); 485 CubeFaceFloatCoords getCubeFaceCoords (const Vec3& coords); 486 CubeFaceIntCoords remapCubeEdgeCoords (const CubeFaceIntCoords& coords, int size);
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/external/harfbuzz_ng/src/ |
H A D | hb-graphite2.cc | 188 const int *coords HB_UNUSED,
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H A D | hb-ot-layout.cc | 849 const int *coords, 855 return g.find_variations_index (coords, num_coords, variations_index); 847 hb_ot_layout_table_find_feature_variations(hb_face_t *face, hb_tag_t table_tag, const int *coords, unsigned int num_coords, unsigned int *variations_index ) argument
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H A D | hb-ot-shape.cc | 174 const int *coords, 188 planner.compile (*plan, coords, num_coords); 171 _hb_ot_shaper_shape_plan_data_create(hb_shape_plan_t *shape_plan, const hb_feature_t *user_features, unsigned int num_user_features, const int *coords, unsigned int num_coords) argument
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cMultiBindTests.cpp | 3820 const GLchar* coords = 0; local 3826 coords = coordinates[i]; 3832 coords = coordinates[2]; /* vec2(0.5f, 0.5f) */ 3856 replaceToken("COORDS", sum_position, coords, cs_source); 4069 const GLchar* coords = 0; local 4075 coords = coordinates[i]; 4081 coords = coordinates[2]; /* vec2(0.5f, 0.5f) */ 4105 replaceToken("COORDS", sum_position, coords, cs_source);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fReadPixelsTests.cpp | 154 const float coords[] = local 171 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords));
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H A D | es3fShaderMatrixTests.cpp | 511 template <> inline float getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.x(); } 512 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1); } 513 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); } 514 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2, 3); } 1511 vtx << "coords;\n"; 1516 passVars.push_back("coords");
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/external/mesa3d/src/compiler/nir/ |
H A D | nir_lower_tex.c | 32 * + saturate s/t/r coords: to emulate certain texture clamp/wrap modes, 192 nir_ssa_def *coords = local 196 nir_src_for_ssa(nir_fmul(b, coords, scale))); 585 /* non-normalized texture coords, so clamp to texture 718 /* mask of src coords to saturate (clamp): */ 728 /* If we are clamping any coords, we must lower projector first
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/external/mesa3d/src/mesa/main/ |
H A D | es1_conversion.c | 116 _mesa_DrawTexxvOES(const GLfixed *coords) argument 122 converted_coords[i] = (GLfloat) (coords[i] / 65536.0f);
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/external/freetype/include/freetype/internal/ |
H A D | psaux.h | 395 FT_Short* coords );
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