1/*
2 * Copyright © 2015 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24/*
25 * This lowering pass supports (as configured via nir_lower_tex_options)
26 * various texture related conversions:
27 *   + texture projector lowering: converts the coordinate division for
28 *     texture projection to be done in ALU instructions instead of
29 *     asking the texture operation to do so.
30 *   + lowering RECT: converts the un-normalized RECT texture coordinates
31 *     to normalized coordinates with txs plus ALU instructions
32 *   + saturate s/t/r coords: to emulate certain texture clamp/wrap modes,
33 *     inserts instructions to clamp specified coordinates to [0.0, 1.0].
34 *     Note that this automatically triggers texture projector lowering if
35 *     needed, since clamping must happen after projector lowering.
36 */
37
38#include "nir.h"
39#include "nir_builder.h"
40
41static void
42project_src(nir_builder *b, nir_tex_instr *tex)
43{
44   /* Find the projector in the srcs list, if present. */
45   int proj_index = nir_tex_instr_src_index(tex, nir_tex_src_projector);
46   if (proj_index < 0)
47      return;
48
49   b->cursor = nir_before_instr(&tex->instr);
50
51   nir_ssa_def *inv_proj =
52      nir_frcp(b, nir_ssa_for_src(b, tex->src[proj_index].src, 1));
53
54   /* Walk through the sources projecting the arguments. */
55   for (unsigned i = 0; i < tex->num_srcs; i++) {
56      switch (tex->src[i].src_type) {
57      case nir_tex_src_coord:
58      case nir_tex_src_comparator:
59         break;
60      default:
61         continue;
62      }
63      nir_ssa_def *unprojected =
64         nir_ssa_for_src(b, tex->src[i].src, nir_tex_instr_src_size(tex, i));
65      nir_ssa_def *projected = nir_fmul(b, unprojected, inv_proj);
66
67      /* Array indices don't get projected, so make an new vector with the
68       * coordinate's array index untouched.
69       */
70      if (tex->is_array && tex->src[i].src_type == nir_tex_src_coord) {
71         switch (tex->coord_components) {
72         case 4:
73            projected = nir_vec4(b,
74                                 nir_channel(b, projected, 0),
75                                 nir_channel(b, projected, 1),
76                                 nir_channel(b, projected, 2),
77                                 nir_channel(b, unprojected, 3));
78            break;
79         case 3:
80            projected = nir_vec3(b,
81                                 nir_channel(b, projected, 0),
82                                 nir_channel(b, projected, 1),
83                                 nir_channel(b, unprojected, 2));
84            break;
85         case 2:
86            projected = nir_vec2(b,
87                                 nir_channel(b, projected, 0),
88                                 nir_channel(b, unprojected, 1));
89            break;
90         default:
91            unreachable("bad texture coord count for array");
92            break;
93         }
94      }
95
96      nir_instr_rewrite_src(&tex->instr,
97                            &tex->src[i].src,
98                            nir_src_for_ssa(projected));
99   }
100
101   nir_tex_instr_remove_src(tex, proj_index);
102}
103
104static bool
105lower_offset(nir_builder *b, nir_tex_instr *tex)
106{
107   int offset_index = nir_tex_instr_src_index(tex, nir_tex_src_offset);
108   if (offset_index < 0)
109      return false;
110
111   int coord_index = nir_tex_instr_src_index(tex, nir_tex_src_coord);
112   assert(coord_index >= 0);
113
114   assert(tex->src[offset_index].src.is_ssa);
115   assert(tex->src[coord_index].src.is_ssa);
116   nir_ssa_def *offset = tex->src[offset_index].src.ssa;
117   nir_ssa_def *coord = tex->src[coord_index].src.ssa;
118
119   b->cursor = nir_before_instr(&tex->instr);
120
121   nir_ssa_def *offset_coord;
122   if (nir_tex_instr_src_type(tex, coord_index) == nir_type_float) {
123      assert(tex->sampler_dim == GLSL_SAMPLER_DIM_RECT);
124      offset_coord = nir_fadd(b, coord, nir_i2f(b, offset));
125   } else {
126      offset_coord = nir_iadd(b, coord, offset);
127   }
128
129   if (tex->is_array) {
130      /* The offset is not applied to the array index */
131      if (tex->coord_components == 2) {
132         offset_coord = nir_vec2(b, nir_channel(b, offset_coord, 0),
133                                    nir_channel(b, coord, 1));
134      } else if (tex->coord_components == 3) {
135         offset_coord = nir_vec3(b, nir_channel(b, offset_coord, 0),
136                                    nir_channel(b, offset_coord, 1),
137                                    nir_channel(b, coord, 2));
138      } else {
139         unreachable("Invalid number of components");
140      }
141   }
142
143   nir_instr_rewrite_src(&tex->instr, &tex->src[coord_index].src,
144                         nir_src_for_ssa(offset_coord));
145
146   nir_tex_instr_remove_src(tex, offset_index);
147
148   return true;
149}
150
151
152static nir_ssa_def *
153get_texture_size(nir_builder *b, nir_tex_instr *tex)
154{
155   b->cursor = nir_before_instr(&tex->instr);
156
157   nir_tex_instr *txs;
158
159   txs = nir_tex_instr_create(b->shader, 1);
160   txs->op = nir_texop_txs;
161   txs->sampler_dim = tex->sampler_dim;
162   txs->is_array = tex->is_array;
163   txs->is_shadow = tex->is_shadow;
164   txs->is_new_style_shadow = tex->is_new_style_shadow;
165   txs->texture_index = tex->texture_index;
166   txs->texture = nir_deref_var_clone(tex->texture, txs);
167   txs->sampler_index = tex->sampler_index;
168   txs->sampler = nir_deref_var_clone(tex->sampler, txs);
169   txs->dest_type = nir_type_int;
170
171   /* only single src, the lod: */
172   txs->src[0].src = nir_src_for_ssa(nir_imm_int(b, 0));
173   txs->src[0].src_type = nir_tex_src_lod;
174
175   nir_ssa_dest_init(&txs->instr, &txs->dest, tex->coord_components, 32, NULL);
176   nir_builder_instr_insert(b, &txs->instr);
177
178   return nir_i2f(b, &txs->dest.ssa);
179}
180
181static void
182lower_rect(nir_builder *b, nir_tex_instr *tex)
183{
184   nir_ssa_def *txs = get_texture_size(b, tex);
185   nir_ssa_def *scale = nir_frcp(b, txs);
186
187   /* Walk through the sources normalizing the requested arguments. */
188   for (unsigned i = 0; i < tex->num_srcs; i++) {
189      if (tex->src[i].src_type != nir_tex_src_coord)
190         continue;
191
192      nir_ssa_def *coords =
193         nir_ssa_for_src(b, tex->src[i].src, tex->coord_components);
194      nir_instr_rewrite_src(&tex->instr,
195                            &tex->src[i].src,
196                            nir_src_for_ssa(nir_fmul(b, coords, scale)));
197   }
198
199   tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
200}
201
202static nir_ssa_def *
203sample_plane(nir_builder *b, nir_tex_instr *tex, int plane)
204{
205   assert(tex->dest.is_ssa);
206   assert(nir_tex_instr_dest_size(tex) == 4);
207   assert(nir_alu_type_get_base_type(tex->dest_type) == nir_type_float);
208   assert(tex->op == nir_texop_tex);
209   assert(tex->coord_components == 2);
210
211   nir_tex_instr *plane_tex = nir_tex_instr_create(b->shader, 2);
212   nir_src_copy(&plane_tex->src[0].src, &tex->src[0].src, plane_tex);
213   plane_tex->src[0].src_type = nir_tex_src_coord;
214   plane_tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, plane));
215   plane_tex->src[1].src_type = nir_tex_src_plane;
216   plane_tex->op = nir_texop_tex;
217   plane_tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
218   plane_tex->dest_type = nir_type_float;
219   plane_tex->coord_components = 2;
220
221   plane_tex->texture_index = tex->texture_index;
222   plane_tex->texture = nir_deref_var_clone(tex->texture, plane_tex);
223   plane_tex->sampler_index = tex->sampler_index;
224   plane_tex->sampler = nir_deref_var_clone(tex->sampler, plane_tex);
225
226   nir_ssa_dest_init(&plane_tex->instr, &plane_tex->dest, 4, 32, NULL);
227
228   nir_builder_instr_insert(b, &plane_tex->instr);
229
230   return &plane_tex->dest.ssa;
231}
232
233static void
234convert_yuv_to_rgb(nir_builder *b, nir_tex_instr *tex,
235                   nir_ssa_def *y, nir_ssa_def *u, nir_ssa_def *v)
236{
237   nir_const_value m[3] = {
238      { .f32 = { 1.0f,  0.0f,         1.59602678f, 0.0f } },
239      { .f32 = { 1.0f, -0.39176229f, -0.81296764f, 0.0f } },
240      { .f32 = { 1.0f,  2.01723214f,  0.0f,        0.0f } }
241   };
242
243   nir_ssa_def *yuv =
244      nir_vec4(b,
245               nir_fmul(b, nir_imm_float(b, 1.16438356f),
246                        nir_fadd(b, y, nir_imm_float(b, -0.0625f))),
247               nir_channel(b, nir_fadd(b, u, nir_imm_float(b, -0.5f)), 0),
248               nir_channel(b, nir_fadd(b, v, nir_imm_float(b, -0.5f)), 0),
249               nir_imm_float(b, 0.0));
250
251   nir_ssa_def *red = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[0]));
252   nir_ssa_def *green = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[1]));
253   nir_ssa_def *blue = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[2]));
254
255   nir_ssa_def *result = nir_vec4(b, red, green, blue, nir_imm_float(b, 1.0f));
256
257   nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(result));
258}
259
260static void
261lower_y_uv_external(nir_builder *b, nir_tex_instr *tex)
262{
263   b->cursor = nir_after_instr(&tex->instr);
264
265   nir_ssa_def *y = sample_plane(b, tex, 0);
266   nir_ssa_def *uv = sample_plane(b, tex, 1);
267
268   convert_yuv_to_rgb(b, tex,
269                      nir_channel(b, y, 0),
270                      nir_channel(b, uv, 0),
271                      nir_channel(b, uv, 1));
272}
273
274static void
275lower_y_u_v_external(nir_builder *b, nir_tex_instr *tex)
276{
277   b->cursor = nir_after_instr(&tex->instr);
278
279   nir_ssa_def *y = sample_plane(b, tex, 0);
280   nir_ssa_def *u = sample_plane(b, tex, 1);
281   nir_ssa_def *v = sample_plane(b, tex, 2);
282
283   convert_yuv_to_rgb(b, tex,
284                      nir_channel(b, y, 0),
285                      nir_channel(b, u, 0),
286                      nir_channel(b, v, 0));
287}
288
289static void
290lower_yx_xuxv_external(nir_builder *b, nir_tex_instr *tex)
291{
292   b->cursor = nir_after_instr(&tex->instr);
293
294   nir_ssa_def *y = sample_plane(b, tex, 0);
295   nir_ssa_def *xuxv = sample_plane(b, tex, 1);
296
297   convert_yuv_to_rgb(b, tex,
298                      nir_channel(b, y, 0),
299                      nir_channel(b, xuxv, 1),
300                      nir_channel(b, xuxv, 3));
301}
302
303/*
304 * Emits a textureLod operation used to replace an existing
305 * textureGrad instruction.
306 */
307static void
308replace_gradient_with_lod(nir_builder *b, nir_ssa_def *lod, nir_tex_instr *tex)
309{
310   /* We are going to emit a textureLod() with the same parameters except that
311    * we replace ddx/ddy with lod.
312    */
313   int num_srcs = tex->num_srcs - 1;
314   nir_tex_instr *txl = nir_tex_instr_create(b->shader, num_srcs);
315
316   txl->op = nir_texop_txl;
317   txl->sampler_dim = tex->sampler_dim;
318   txl->texture_index = tex->texture_index;
319   txl->dest_type = tex->dest_type;
320   txl->is_array = tex->is_array;
321   txl->is_shadow = tex->is_shadow;
322   txl->is_new_style_shadow = tex->is_new_style_shadow;
323   txl->sampler_index = tex->sampler_index;
324   txl->texture = nir_deref_var_clone(tex->texture, txl);
325   txl->sampler = nir_deref_var_clone(tex->sampler, txl);
326   txl->coord_components = tex->coord_components;
327
328   nir_ssa_dest_init(&txl->instr, &txl->dest, 4, 32, NULL);
329
330   int src_num = 0;
331   for (int i = 0; i < tex->num_srcs; i++) {
332      if (tex->src[i].src_type == nir_tex_src_ddx ||
333          tex->src[i].src_type == nir_tex_src_ddy)
334         continue;
335      nir_src_copy(&txl->src[src_num].src, &tex->src[i].src, txl);
336      txl->src[src_num].src_type = tex->src[i].src_type;
337      src_num++;
338   }
339
340   txl->src[src_num].src = nir_src_for_ssa(lod);
341   txl->src[src_num].src_type = nir_tex_src_lod;
342   src_num++;
343
344   assert(src_num == num_srcs);
345
346   nir_ssa_dest_init(&txl->instr, &txl->dest,
347                     tex->dest.ssa.num_components, 32, NULL);
348   nir_builder_instr_insert(b, &txl->instr);
349
350   nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(&txl->dest.ssa));
351
352   nir_instr_remove(&tex->instr);
353}
354
355static void
356lower_gradient_cube_map(nir_builder *b, nir_tex_instr *tex)
357{
358   assert(tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE);
359   assert(tex->op == nir_texop_txd);
360   assert(tex->dest.is_ssa);
361
362   /* Use textureSize() to get the width and height of LOD 0 */
363   nir_ssa_def *size = get_texture_size(b, tex);
364
365   /* Cubemap texture lookups first generate a texture coordinate normalized
366    * to [-1, 1] on the appropiate face. The appropiate face is determined
367    * by which component has largest magnitude and its sign. The texture
368    * coordinate is the quotient of the remaining texture coordinates against
369    * that absolute value of the component of largest magnitude. This
370    * division requires that the computing of the derivative of the texel
371    * coordinate must use the quotient rule. The high level GLSL code is as
372    * follows:
373    *
374    * Step 1: selection
375    *
376    * vec3 abs_p, Q, dQdx, dQdy;
377    * abs_p = abs(ir->coordinate);
378    * if (abs_p.x >= max(abs_p.y, abs_p.z)) {
379    *    Q = ir->coordinate.yzx;
380    *    dQdx = ir->lod_info.grad.dPdx.yzx;
381    *    dQdy = ir->lod_info.grad.dPdy.yzx;
382    * }
383    * if (abs_p.y >= max(abs_p.x, abs_p.z)) {
384    *    Q = ir->coordinate.xzy;
385    *    dQdx = ir->lod_info.grad.dPdx.xzy;
386    *    dQdy = ir->lod_info.grad.dPdy.xzy;
387    * }
388    * if (abs_p.z >= max(abs_p.x, abs_p.y)) {
389    *    Q = ir->coordinate;
390    *    dQdx = ir->lod_info.grad.dPdx;
391    *    dQdy = ir->lod_info.grad.dPdy;
392    * }
393    *
394    * Step 2: use quotient rule to compute derivative. The normalized to
395    * [-1, 1] texel coordinate is given by Q.xy / (sign(Q.z) * Q.z). We are
396    * only concerned with the magnitudes of the derivatives whose values are
397    * not affected by the sign. We drop the sign from the computation.
398    *
399    * vec2 dx, dy;
400    * float recip;
401    *
402    * recip = 1.0 / Q.z;
403    * dx = recip * ( dQdx.xy - Q.xy * (dQdx.z * recip) );
404    * dy = recip * ( dQdy.xy - Q.xy * (dQdy.z * recip) );
405    *
406    * Step 3: compute LOD. At this point we have the derivatives of the
407    * texture coordinates normalized to [-1,1]. We take the LOD to be
408    *  result = log2(max(sqrt(dot(dx, dx)), sqrt(dy, dy)) * 0.5 * L)
409    *         = -1.0 + log2(max(sqrt(dot(dx, dx)), sqrt(dy, dy)) * L)
410    *         = -1.0 + log2(sqrt(max(dot(dx, dx), dot(dy,dy))) * L)
411    *         = -1.0 + log2(sqrt(L * L * max(dot(dx, dx), dot(dy,dy))))
412    *         = -1.0 + 0.5 * log2(L * L * max(dot(dx, dx), dot(dy,dy)))
413    * where L is the dimension of the cubemap. The code is:
414    *
415    * float M, result;
416    * M = max(dot(dx, dx), dot(dy, dy));
417    * L = textureSize(sampler, 0).x;
418    * result = -1.0 + 0.5 * log2(L * L * M);
419    */
420
421   /* coordinate */
422   nir_ssa_def *p =
423      tex->src[nir_tex_instr_src_index(tex, nir_tex_src_coord)].src.ssa;
424
425   /* unmodified dPdx, dPdy values */
426   nir_ssa_def *dPdx =
427      tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddx)].src.ssa;
428   nir_ssa_def *dPdy =
429      tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddy)].src.ssa;
430
431   nir_ssa_def *abs_p = nir_fabs(b, p);
432   nir_ssa_def *abs_p_x = nir_channel(b, abs_p, 0);
433   nir_ssa_def *abs_p_y = nir_channel(b, abs_p, 1);
434   nir_ssa_def *abs_p_z = nir_channel(b, abs_p, 2);
435
436   /* 1. compute selector */
437   nir_ssa_def *Q, *dQdx, *dQdy;
438
439   nir_ssa_def *cond_z = nir_fge(b, abs_p_z, nir_fmax(b, abs_p_x, abs_p_y));
440   nir_ssa_def *cond_y = nir_fge(b, abs_p_y, nir_fmax(b, abs_p_x, abs_p_z));
441
442   unsigned yzx[4] = { 1, 2, 0, 0 };
443   unsigned xzy[4] = { 0, 2, 1, 0 };
444
445   Q = nir_bcsel(b, cond_z,
446                 p,
447                 nir_bcsel(b, cond_y,
448                           nir_swizzle(b, p, xzy, 3, false),
449                           nir_swizzle(b, p, yzx, 3, false)));
450
451   dQdx = nir_bcsel(b, cond_z,
452                    dPdx,
453                    nir_bcsel(b, cond_y,
454                              nir_swizzle(b, dPdx, xzy, 3, false),
455                              nir_swizzle(b, dPdx, yzx, 3, false)));
456
457   dQdy = nir_bcsel(b, cond_z,
458                    dPdy,
459                    nir_bcsel(b, cond_y,
460                              nir_swizzle(b, dPdy, xzy, 3, false),
461                              nir_swizzle(b, dPdy, yzx, 3, false)));
462
463   /* 2. quotient rule */
464
465   /* tmp = Q.xy * recip;
466    * dx = recip * ( dQdx.xy - (tmp * dQdx.z) );
467    * dy = recip * ( dQdy.xy - (tmp * dQdy.z) );
468    */
469   nir_ssa_def *rcp_Q_z = nir_frcp(b, nir_channel(b, Q, 2));
470
471   unsigned xy[4] = { 0, 1, 0, 0 };
472   nir_ssa_def *Q_xy = nir_swizzle(b, Q, xy, 2, false);
473   nir_ssa_def *tmp = nir_fmul(b, Q_xy, rcp_Q_z);
474
475   nir_ssa_def *dQdx_xy = nir_swizzle(b, dQdx, xy, 2, false);
476   nir_ssa_def *dQdx_z = nir_channel(b, dQdx, 2);
477   nir_ssa_def *dx =
478      nir_fmul(b, rcp_Q_z, nir_fsub(b, dQdx_xy, nir_fmul(b, tmp, dQdx_z)));
479
480   nir_ssa_def *dQdy_xy = nir_swizzle(b, dQdy, xy, 2, false);
481   nir_ssa_def *dQdy_z = nir_channel(b, dQdy, 2);
482   nir_ssa_def *dy =
483      nir_fmul(b, rcp_Q_z, nir_fsub(b, dQdy_xy, nir_fmul(b, tmp, dQdy_z)));
484
485   /* M = max(dot(dx, dx), dot(dy, dy)); */
486   nir_ssa_def *M = nir_fmax(b, nir_fdot(b, dx, dx), nir_fdot(b, dy, dy));
487
488   /* size has textureSize() of LOD 0 */
489   nir_ssa_def *L = nir_channel(b, size, 0);
490
491   /* lod = -1.0 + 0.5 * log2(L * L * M); */
492   nir_ssa_def *lod =
493      nir_fadd(b,
494               nir_imm_float(b, -1.0f),
495               nir_fmul(b,
496                        nir_imm_float(b, 0.5f),
497                        nir_flog2(b, nir_fmul(b, L, nir_fmul(b, L, M)))));
498
499   /* 3. Replace the gradient instruction with an equivalent lod instruction */
500   replace_gradient_with_lod(b, lod, tex);
501}
502
503static void
504lower_gradient_shadow(nir_builder *b, nir_tex_instr *tex)
505{
506   assert(tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE);
507   assert(tex->is_shadow);
508   assert(tex->op == nir_texop_txd);
509   assert(tex->dest.is_ssa);
510
511   /* Use textureSize() to get the width and height of LOD 0 */
512   unsigned component_mask;
513   switch (tex->sampler_dim) {
514   case GLSL_SAMPLER_DIM_3D:
515      component_mask = 7;
516      break;
517   case GLSL_SAMPLER_DIM_1D:
518      component_mask = 1;
519      break;
520   default:
521      component_mask = 3;
522      break;
523   }
524
525   nir_ssa_def *size =
526      nir_channels(b, get_texture_size(b, tex), component_mask);
527
528   /* Scale the gradients by width and height.  Effectively, the incoming
529    * gradients are s'(x,y), t'(x,y), and r'(x,y) from equation 3.19 in the
530    * GL 3.0 spec; we want u'(x,y), which is w_t * s'(x,y).
531    */
532   nir_ssa_def *ddx =
533      tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddx)].src.ssa;
534   nir_ssa_def *ddy =
535      tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddy)].src.ssa;
536
537   nir_ssa_def *dPdx = nir_fmul(b, ddx, size);
538   nir_ssa_def *dPdy = nir_fmul(b, ddy, size);
539
540   nir_ssa_def *rho;
541   if (dPdx->num_components == 1) {
542      rho = nir_fmax(b, nir_fabs(b, dPdx), nir_fabs(b, dPdy));
543   } else {
544      rho = nir_fmax(b,
545                     nir_fsqrt(b, nir_fdot(b, dPdx, dPdx)),
546                     nir_fsqrt(b, nir_fdot(b, dPdy, dPdy)));
547   }
548
549   /* lod = log2(rho).  We're ignoring GL state biases for now. */
550   nir_ssa_def *lod = nir_flog2(b, rho);
551
552   /* Replace the gradient instruction with an equivalent lod instruction */
553   replace_gradient_with_lod(b, lod, tex);
554}
555
556static void
557saturate_src(nir_builder *b, nir_tex_instr *tex, unsigned sat_mask)
558{
559   b->cursor = nir_before_instr(&tex->instr);
560
561   /* Walk through the sources saturating the requested arguments. */
562   for (unsigned i = 0; i < tex->num_srcs; i++) {
563      if (tex->src[i].src_type != nir_tex_src_coord)
564         continue;
565
566      nir_ssa_def *src =
567         nir_ssa_for_src(b, tex->src[i].src, tex->coord_components);
568
569      /* split src into components: */
570      nir_ssa_def *comp[4];
571
572      assume(tex->coord_components >= 1);
573
574      for (unsigned j = 0; j < tex->coord_components; j++)
575         comp[j] = nir_channel(b, src, j);
576
577      /* clamp requested components, array index does not get clamped: */
578      unsigned ncomp = tex->coord_components;
579      if (tex->is_array)
580         ncomp--;
581
582      for (unsigned j = 0; j < ncomp; j++) {
583         if ((1 << j) & sat_mask) {
584            if (tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) {
585               /* non-normalized texture coords, so clamp to texture
586                * size rather than [0.0, 1.0]
587                */
588               nir_ssa_def *txs = get_texture_size(b, tex);
589               comp[j] = nir_fmax(b, comp[j], nir_imm_float(b, 0.0));
590               comp[j] = nir_fmin(b, comp[j], nir_channel(b, txs, j));
591            } else {
592               comp[j] = nir_fsat(b, comp[j]);
593            }
594         }
595      }
596
597      /* and move the result back into a single vecN: */
598      src = nir_vec(b, comp, tex->coord_components);
599
600      nir_instr_rewrite_src(&tex->instr,
601                            &tex->src[i].src,
602                            nir_src_for_ssa(src));
603   }
604}
605
606static nir_ssa_def *
607get_zero_or_one(nir_builder *b, nir_alu_type type, uint8_t swizzle_val)
608{
609   nir_const_value v;
610
611   memset(&v, 0, sizeof(v));
612
613   if (swizzle_val == 4) {
614      v.u32[0] = v.u32[1] = v.u32[2] = v.u32[3] = 0;
615   } else {
616      assert(swizzle_val == 5);
617      if (type == nir_type_float)
618         v.f32[0] = v.f32[1] = v.f32[2] = v.f32[3] = 1.0;
619      else
620         v.u32[0] = v.u32[1] = v.u32[2] = v.u32[3] = 1;
621   }
622
623   return nir_build_imm(b, 4, 32, v);
624}
625
626static void
627swizzle_result(nir_builder *b, nir_tex_instr *tex, const uint8_t swizzle[4])
628{
629   assert(tex->dest.is_ssa);
630
631   b->cursor = nir_after_instr(&tex->instr);
632
633   nir_ssa_def *swizzled;
634   if (tex->op == nir_texop_tg4) {
635      if (swizzle[tex->component] < 4) {
636         /* This one's easy */
637         tex->component = swizzle[tex->component];
638         return;
639      } else {
640         swizzled = get_zero_or_one(b, tex->dest_type, swizzle[tex->component]);
641      }
642   } else {
643      assert(nir_tex_instr_dest_size(tex) == 4);
644      if (swizzle[0] < 4 && swizzle[1] < 4 &&
645          swizzle[2] < 4 && swizzle[3] < 4) {
646         unsigned swiz[4] = { swizzle[0], swizzle[1], swizzle[2], swizzle[3] };
647         /* We have no 0's or 1's, just emit a swizzling MOV */
648         swizzled = nir_swizzle(b, &tex->dest.ssa, swiz, 4, false);
649      } else {
650         nir_ssa_def *srcs[4];
651         for (unsigned i = 0; i < 4; i++) {
652            if (swizzle[i] < 4) {
653               srcs[i] = nir_channel(b, &tex->dest.ssa, swizzle[i]);
654            } else {
655               srcs[i] = get_zero_or_one(b, tex->dest_type, swizzle[i]);
656            }
657         }
658         swizzled = nir_vec(b, srcs, 4);
659      }
660   }
661
662   nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(swizzled),
663                                  swizzled->parent_instr);
664}
665
666static void
667linearize_srgb_result(nir_builder *b, nir_tex_instr *tex)
668{
669   assert(tex->dest.is_ssa);
670   assert(nir_tex_instr_dest_size(tex) == 4);
671   assert(nir_alu_type_get_base_type(tex->dest_type) == nir_type_float);
672
673   b->cursor = nir_after_instr(&tex->instr);
674
675   static const unsigned swiz[4] = {0, 1, 2, 0};
676   nir_ssa_def *comp = nir_swizzle(b, &tex->dest.ssa, swiz, 3, true);
677
678   /* Formula is:
679    *    (comp <= 0.04045) ?
680    *          (comp / 12.92) :
681    *          pow((comp + 0.055) / 1.055, 2.4)
682    */
683   nir_ssa_def *low  = nir_fmul(b, comp, nir_imm_float(b, 1.0 / 12.92));
684   nir_ssa_def *high = nir_fpow(b,
685                                nir_fmul(b,
686                                         nir_fadd(b,
687                                                  comp,
688                                                  nir_imm_float(b, 0.055)),
689                                         nir_imm_float(b, 1.0 / 1.055)),
690                                nir_imm_float(b, 2.4));
691   nir_ssa_def *cond = nir_fge(b, nir_imm_float(b, 0.04045), comp);
692   nir_ssa_def *rgb  = nir_bcsel(b, cond, low, high);
693
694   /* alpha is untouched: */
695   nir_ssa_def *result = nir_vec4(b,
696                                  nir_channel(b, rgb, 0),
697                                  nir_channel(b, rgb, 1),
698                                  nir_channel(b, rgb, 2),
699                                  nir_channel(b, &tex->dest.ssa, 3));
700
701   nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(result),
702                                  result->parent_instr);
703}
704
705static bool
706nir_lower_tex_block(nir_block *block, nir_builder *b,
707                    const nir_lower_tex_options *options)
708{
709   bool progress = false;
710
711   nir_foreach_instr_safe(instr, block) {
712      if (instr->type != nir_instr_type_tex)
713         continue;
714
715      nir_tex_instr *tex = nir_instr_as_tex(instr);
716      bool lower_txp = !!(options->lower_txp & (1 << tex->sampler_dim));
717
718      /* mask of src coords to saturate (clamp): */
719      unsigned sat_mask = 0;
720
721      if ((1 << tex->sampler_index) & options->saturate_r)
722         sat_mask |= (1 << 2);    /* .z */
723      if ((1 << tex->sampler_index) & options->saturate_t)
724         sat_mask |= (1 << 1);    /* .y */
725      if ((1 << tex->sampler_index) & options->saturate_s)
726         sat_mask |= (1 << 0);    /* .x */
727
728      /* If we are clamping any coords, we must lower projector first
729       * as clamping happens *after* projection:
730       */
731      if (lower_txp || sat_mask) {
732         project_src(b, tex);
733         progress = true;
734      }
735
736      if ((tex->op == nir_texop_txf && options->lower_txf_offset) ||
737          (tex->sampler_dim == GLSL_SAMPLER_DIM_RECT &&
738           options->lower_rect_offset)) {
739         progress = lower_offset(b, tex) || progress;
740      }
741
742      if ((tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) && options->lower_rect) {
743         lower_rect(b, tex);
744         progress = true;
745      }
746
747      if ((1 << tex->texture_index) & options->lower_y_uv_external) {
748         lower_y_uv_external(b, tex);
749         progress = true;
750      }
751
752      if ((1 << tex->texture_index) & options->lower_y_u_v_external) {
753         lower_y_u_v_external(b, tex);
754         progress = true;
755      }
756
757      if ((1 << tex->texture_index) & options->lower_yx_xuxv_external) {
758         lower_yx_xuxv_external(b, tex);
759         progress = true;
760      }
761
762
763      if (sat_mask) {
764         saturate_src(b, tex, sat_mask);
765         progress = true;
766      }
767
768      if (((1 << tex->texture_index) & options->swizzle_result) &&
769          !nir_tex_instr_is_query(tex) &&
770          !(tex->is_shadow && tex->is_new_style_shadow)) {
771         swizzle_result(b, tex, options->swizzles[tex->texture_index]);
772         progress = true;
773      }
774
775      /* should be after swizzle so we know which channels are rgb: */
776      if (((1 << tex->texture_index) & options->lower_srgb) &&
777          !nir_tex_instr_is_query(tex) && !tex->is_shadow) {
778         linearize_srgb_result(b, tex);
779         progress = true;
780      }
781
782      if (tex->op == nir_texop_txd &&
783          tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE &&
784          (options->lower_txd_cube_map ||
785           (tex->is_shadow && options->lower_txd_shadow))) {
786         lower_gradient_cube_map(b, tex);
787         progress = true;
788         continue;
789      }
790
791      if (tex->op == nir_texop_txd && options->lower_txd_shadow &&
792          tex->is_shadow && tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE) {
793         lower_gradient_shadow(b, tex);
794         progress = true;
795         continue;
796      }
797   }
798
799   return progress;
800}
801
802static bool
803nir_lower_tex_impl(nir_function_impl *impl,
804                   const nir_lower_tex_options *options)
805{
806   bool progress = false;
807   nir_builder builder;
808   nir_builder_init(&builder, impl);
809
810   nir_foreach_block(block, impl) {
811      progress |= nir_lower_tex_block(block, &builder, options);
812   }
813
814   nir_metadata_preserve(impl, nir_metadata_block_index |
815                               nir_metadata_dominance);
816   return progress;
817}
818
819bool
820nir_lower_tex(nir_shader *shader, const nir_lower_tex_options *options)
821{
822   bool progress = false;
823
824   nir_foreach_function(function, shader) {
825      if (function->impl)
826         progress |= nir_lower_tex_impl(function->impl, options);
827   }
828
829   return progress;
830}
831