/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cShaderStorageBufferObjectTests.cpp | 40 typedef tcu::Vec4 vec4; typedef in namespace:gl4cts::__anon4146 177 inline bool ColorEqual(const vec3& c0, const vec3& c1, const vec4& epsilon) 384 vec4 g_color_eps = vec4( 415 vec4 g_color_eps = vec4( 656 NL "layout(std430, binding = 1) buffer InputBuffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL 659 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL 660 " o_color = vec4(0.0, 1.0, 0.0, 1.0);" NL "}"; 1080 NL "layout(std430) buffer Buffer {" NL " vec4 positio [all...] |
H A D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 44 typedef tcu::Vec4 vec4; typedef in namespace:gl4cts::es31compatibility::__anon4130 506 NL "layout(std430, binding = 1) buffer InputBuffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL 508 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL 509 " o_color = vec4(0.0, 1.0, 0.0, 1.0);" NL "}"; 905 NL "layout(std430) buffer Buffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL "void main() {" NL 907 NL "coherent buffer Buffer {" NL " buffer vec4 position0;" NL " coherent vec4 position1;" NL 908 " restrict readonly vec4 position2;" NL "} g_input_buffer;" NL "void main() {" NL 912 NL "layout(std140, binding = 0) readonly buffer Buffer {" NL " readonly vec4 position[];" NL "};" NL 916 " restrict coherent vec4 positio [all...] |
H A D | gl4cEnhancedLayoutsTests.hpp | 124 static const Type vec4; member in struct:gl4cts::EnhancedLayouts::Utils::Type 1511 * layout(offset = 16) vec4 boy; 1512 * layout(align = 48) vec4 man; 1658 * vec4 and float. 1709 * vec4 boy; 1769 * vec4 vector; 1774 * vec4 first; 1777 * vec4 fourth[3]; 1778 * layout (align = 16) vec4 fifth[2]; 2282 * vec4 goha [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_clip_tri.c | 238 dst = vec4(dst);
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H A D | brw_sf_emit.c | 139 brw_CMP(p, vec4(brw_null_reg()), backface_conditional, c->det, brw_imm_f(0));
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H A D | brw_eu_emit.c | 3438 brw_MOV(p, brw_writemask(vec4(dst), WRITEMASK_X), 3441 inst = brw_MOV(p, brw_writemask(vec4(dst), WRITEMASK_X),
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H A D | brw_fs.cpp | 177 * GLSL using something like "uniform vec4 a[20]; gl_FragColor = a[i]", 178 * we'll temporarily generate 4 vec4 loads from offset i * 4, and CSE can 185 /* The pull load message will load a vec4 (16 bytes). If we are loading 1998 * for a vec4 but hopefully not large enough to push out other stuff. We 2902 .MOV(vec4(brw_message_reg(color_mrf)), fs_reg(reg)); 2931 /* Now that we have the uniform assigned, go ahead and force it to a vec4. */
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderBuiltinPrecisionTests.cpp | 2899 DEFINE_CONSTRUCTOR4(FloatVec4, Vec4, vec4, float, float, float, float) 3742 return mat4(vec4(blockA[0][0], blockA[0][1], blockC[0][0], blockC[0][1]), 3743 vec4(blockA[1][0], blockA[1][1], blockC[1][0], blockC[1][1]), 3744 vec4(blockB[0][0], blockB[0][1], schur[0][0], schur[0][1]), 3745 vec4(blockB[1][0], blockB[1][1], schur[1][0], schur[1][1])); 5006 group->addChild(createFuncCase(ctx, "vec4", m_funcs.func4)); 5029 group->addChild(createFuncCase(ctx, "vec4", instance<GenF<4> >()));
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/external/deqp/modules/glshared/ |
H A D | glsBuiltinPrecisionTests.cpp | 2956 DEFINE_CONSTRUCTOR4(FloatVec4, Vec4, vec4, float, float, float, float) 3827 return mat4(vec4(blockA[0][0], blockA[0][1], blockC[0][0], blockC[0][1]), 3828 vec4(blockA[1][0], blockA[1][1], blockC[1][0], blockC[1][1]), 3829 vec4(blockB[0][0], blockB[0][1], schur[0][0], schur[0][1]), 3830 vec4(blockB[1][0], blockB[1][1], schur[1][0], schur[1][1])); 5147 group->addChild(createFuncCase(ctx, "vec4", m_funcs.func4)); 5178 group->addChild(createFuncCase(ctx, "vec4", instance<GenF<4> >()));
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/external/mesa3d/src/gallium/drivers/etnaviv/ |
H A D | etnaviv_compiler.c | 461 etna_imm_vec4f(struct etna_compile *c, const float *vec4) argument 466 val[i] = fui(vec4[i]);
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cShaderStorageBufferObjectTests.cpp | 41 typedef tcu::Vec4 vec4; typedef in namespace:glcts::__anon4189 502 NL "layout(std430, binding = 1) buffer InputBuffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL 504 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL 505 " o_color = vec4(0.0, 1.0, 0.0, 1.0);" NL "}"; 901 NL "layout(std430) buffer Buffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL "void main() {" NL 903 NL "coherent buffer Buffer {" NL " buffer vec4 position0;" NL " coherent vec4 position1;" NL 904 " restrict readonly vec4 position2;" NL "} g_input_buffer;" NL "void main() {" NL 908 NL "layout(std140, binding = 0) readonly buffer Buffer {" NL " readonly vec4 position[];" NL "};" NL 912 " restrict coherent vec4 positio [all...] |
/external/vulkan-validation-layers/demos/ |
H A D | cube.c | 286 void dumpVec4(const char *note, vec4 vector) {
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