Searched refs:vec4 (Results 76 - 87 of 87) sorted by relevance

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/external/deqp/external/openglcts/modules/gl/
H A Dgl4cShaderStorageBufferObjectTests.cpp40 typedef tcu::Vec4 vec4; typedef in namespace:gl4cts::__anon4146
177 inline bool ColorEqual(const vec3& c0, const vec3& c1, const vec4& epsilon)
384 vec4 g_color_eps = vec4(
415 vec4 g_color_eps = vec4(
656 NL "layout(std430, binding = 1) buffer InputBuffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL
659 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL
660 " o_color = vec4(0.0, 1.0, 0.0, 1.0);" NL "}";
1080 NL "layout(std430) buffer Buffer {" NL " vec4 positio
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H A Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp44 typedef tcu::Vec4 vec4; typedef in namespace:gl4cts::es31compatibility::__anon4130
506 NL "layout(std430, binding = 1) buffer InputBuffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL
508 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL
509 " o_color = vec4(0.0, 1.0, 0.0, 1.0);" NL "}";
905 NL "layout(std430) buffer Buffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL "void main() {" NL
907 NL "coherent buffer Buffer {" NL " buffer vec4 position0;" NL " coherent vec4 position1;" NL
908 " restrict readonly vec4 position2;" NL "} g_input_buffer;" NL "void main() {" NL
912 NL "layout(std140, binding = 0) readonly buffer Buffer {" NL " readonly vec4 position[];" NL "};" NL
916 " restrict coherent vec4 positio
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H A Dgl4cEnhancedLayoutsTests.hpp124 static const Type vec4; member in struct:gl4cts::EnhancedLayouts::Utils::Type
1511 * layout(offset = 16) vec4 boy;
1512 * layout(align = 48) vec4 man;
1658 * vec4 and float.
1709 * vec4 boy;
1769 * vec4 vector;
1774 * vec4 first;
1777 * vec4 fourth[3];
1778 * layout (align = 16) vec4 fifth[2];
2282 * vec4 goha
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/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_clip_tri.c238 dst = vec4(dst);
H A Dbrw_sf_emit.c139 brw_CMP(p, vec4(brw_null_reg()), backface_conditional, c->det, brw_imm_f(0));
H A Dbrw_eu_emit.c3438 brw_MOV(p, brw_writemask(vec4(dst), WRITEMASK_X),
3441 inst = brw_MOV(p, brw_writemask(vec4(dst), WRITEMASK_X),
H A Dbrw_fs.cpp177 * GLSL using something like "uniform vec4 a[20]; gl_FragColor = a[i]",
178 * we'll temporarily generate 4 vec4 loads from offset i * 4, and CSE can
185 /* The pull load message will load a vec4 (16 bytes). If we are loading
1998 * for a vec4 but hopefully not large enough to push out other stuff. We
2902 .MOV(vec4(brw_message_reg(color_mrf)), fs_reg(reg));
2931 /* Now that we have the uniform assigned, go ahead and force it to a vec4. */
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderBuiltinPrecisionTests.cpp2899 DEFINE_CONSTRUCTOR4(FloatVec4, Vec4, vec4, float, float, float, float)
3742 return mat4(vec4(blockA[0][0], blockA[0][1], blockC[0][0], blockC[0][1]),
3743 vec4(blockA[1][0], blockA[1][1], blockC[1][0], blockC[1][1]),
3744 vec4(blockB[0][0], blockB[0][1], schur[0][0], schur[0][1]),
3745 vec4(blockB[1][0], blockB[1][1], schur[1][0], schur[1][1]));
5006 group->addChild(createFuncCase(ctx, "vec4", m_funcs.func4));
5029 group->addChild(createFuncCase(ctx, "vec4", instance<GenF<4> >()));
/external/deqp/modules/glshared/
H A DglsBuiltinPrecisionTests.cpp2956 DEFINE_CONSTRUCTOR4(FloatVec4, Vec4, vec4, float, float, float, float)
3827 return mat4(vec4(blockA[0][0], blockA[0][1], blockC[0][0], blockC[0][1]),
3828 vec4(blockA[1][0], blockA[1][1], blockC[1][0], blockC[1][1]),
3829 vec4(blockB[0][0], blockB[0][1], schur[0][0], schur[0][1]),
3830 vec4(blockB[1][0], blockB[1][1], schur[1][0], schur[1][1]));
5147 group->addChild(createFuncCase(ctx, "vec4", m_funcs.func4));
5178 group->addChild(createFuncCase(ctx, "vec4", instance<GenF<4> >()));
/external/mesa3d/src/gallium/drivers/etnaviv/
H A Detnaviv_compiler.c461 etna_imm_vec4f(struct etna_compile *c, const float *vec4) argument
466 val[i] = fui(vec4[i]);
/external/deqp/external/openglcts/modules/gles31/
H A Des31cShaderStorageBufferObjectTests.cpp41 typedef tcu::Vec4 vec4; typedef in namespace:glcts::__anon4189
502 NL "layout(std430, binding = 1) buffer InputBuffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL
504 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL
505 " o_color = vec4(0.0, 1.0, 0.0, 1.0);" NL "}";
901 NL "layout(std430) buffer Buffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL "void main() {" NL
903 NL "coherent buffer Buffer {" NL " buffer vec4 position0;" NL " coherent vec4 position1;" NL
904 " restrict readonly vec4 position2;" NL "} g_input_buffer;" NL "void main() {" NL
908 NL "layout(std140, binding = 0) readonly buffer Buffer {" NL " readonly vec4 position[];" NL "};" NL
912 " restrict coherent vec4 positio
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/external/vulkan-validation-layers/demos/
H A Dcube.c286 void dumpVec4(const char *note, vec4 vector) {

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