Searched refs:draw (Results 101 - 125 of 376) sorted by relevance

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/frameworks/base/core/java/android/widget/
H A DSmartSelectSprite.java158 * In order to achieve the "rounded rectangle hits the wall" effect, we draw an expanding
162 public void draw(Canvas canvas, Paint paint) { method in class:SmartSelectSprite.RoundedRectangleShape
299 public void draw(Canvas canvas, Paint paint) { method in class:SmartSelectSprite.RectangleList
309 rectangle.draw(canvas, paint);
572 public void draw(Canvas canvas) { method in class:SmartSelectSprite
574 mExistingDrawable.draw(canvas);
/frameworks/base/libs/hwui/
H A DVectorDrawable.cpp150 void FullPath::draw(SkCanvas* outCanvas, bool useStagingData) { function in class:android::uirenderer::VectorDrawable::FullPath
265 void ClipPath::draw(SkCanvas* outCanvas, bool useStagingData) { function in class:android::uirenderer::VectorDrawable::ClipPath
274 void Group::draw(SkCanvas* outCanvas, bool useStagingData) { function in class:android::uirenderer::VectorDrawable::Group
284 child->draw(outCanvas, useStagingData);
405 int Tree::draw(Canvas* outCanvas, SkColorFilter* colorFilter, const SkRect& bounds, function in class:android::uirenderer::VectorDrawable::Tree
408 // avoid blurry scaling, we have to draw into a bitmap with exact pixel
455 // draw bitmap cache
511 // don't draw, if we failed to allocate an offscreen buffer
557 void Tree::draw(SkCanvas* canvas, const SkRect& bounds) { function in class:android::uirenderer::VectorDrawable::Tree
595 mRootNode->draw(
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H A DVectorDrawable.h118 virtual void draw(SkCanvas* outCanvas, bool useStagingData) = 0;
155 // that hosts the VD has gone off screen, in which case we won't even draw. So we
156 // postpone the Skia path generation to the draw time.
336 void draw(SkCanvas* outCanvas, bool useStagingData) override;
379 void draw(SkCanvas* outCanvas, bool useStagingData) override;
466 virtual void draw(SkCanvas* outCanvas, bool useStagingData) override;
510 int draw(Canvas* outCanvas, SkColorFilter* colorFilter, const SkRect& bounds,
647 void draw(SkCanvas* canvas, const SkRect& bounds);
/frameworks/base/graphics/java/android/graphics/drawable/
H A DRippleDrawable.java141 /** Whether we expect to draw a ripple when visible. */
151 * pruned during draw(). The locations of these will not change.
235 // Always draw an additional "clean" frame after canceling animations.
664 public void draw(@NonNull Canvas canvas) { method in class:RippleDrawable
690 // Force the mask to update on the next draw().
818 array[i].mDrawable.draw(canvas);
828 // Move along, nothing to draw here.
839 background.draw(canvas, p);
845 ripples[i].draw(canvas, p);
850 active.draw(canva
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/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaPipeline.cpp88 ATRACE_NAME("draw layers");
329 // draw all layers up front
371 root.draw(canvas);
374 // nothing to draw
384 // backdrop against the content and draw the remaining part of it. It will then draw the
410 // draw backdrop to right side of content
414 backdropNode.draw(canvas);
417 // draw backdrop to bottom of content
422 backdropNode.draw(canva
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H A DRenderNodeDrawable.cpp129 acr.restore(); // draw projected children using parent matrix
170 // We unroll the drawable using "this" canvas, so that draw calls contained inside will
172 drawable->draw(this, matrix);
231 // Non-layer draw for a view with getHasOverlappingRendering=false, will apply
232 // the alpha to the paint of each nested draw.
234 displayList->draw(&alphaCanvas);
236 displayList->draw(canvas);
H A DSkiaDisplayList.cpp59 // until the next UI thread draw.
142 mDisplayList.draw(&canvas);
/frameworks/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
H A DGcSnapshot.java55 * This allows for drawing through {@link #draw(Drawable, Paint_Delegate, boolean, boolean)} and
56 * {@link #draw(Drawable)}
87 void draw(Graphics2D graphics, Paint_Delegate paint); method in interface:GcSnapshot.Drawable
207 * called before the snapshot can be used to draw. Transform and clip operations are permitted
561 * Executes the Drawable's draw method, with a null paint delegate.
565 public void draw(Drawable drawable) { method in class:GcSnapshot
566 draw(drawable, null, false /*compositeOnly*/, false /*forceSrcMode*/);
570 * Executes the Drawable's draw method.
577 public void draw(Drawable drawable, Paint_Delegate paint, boolean compositeOnly, method in class:GcSnapshot
587 // draw i
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/frameworks/native/opengl/libagl/
H A Degl.cpp56 EGLBoolean EGLAPI eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
151 EGLSurface draw; member in struct:android::egl_context_t
1732 c->draw = 0;
1747 EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw, argument
1752 if (draw) {
1753 egl_surface_t* s = (egl_surface_t*)draw;
1758 // TODO: check that draw is compatible with the context
1760 if (read && read!=draw) {
1771 if ((read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE) && (ctx != EGL_NO_CONTEXT))
1774 if ((read != EGL_NO_SURFACE || draw !
1921 eglSwapBuffers(EGLDisplay dpy, EGLSurface draw) argument
2214 eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height) argument
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/frameworks/support/graphics/drawable/animated/src/androidTest/java/androidx/vectordrawable/graphics/drawable/tests/
H A DAnimatedVectorDrawableTest.java143 mAnimatedVectorDrawable.draw(mCanvas);
184 avd.draw(c);
201 avd.draw(c);
336 button.draw(canvas);
478 avd.draw(c);
495 drawable.draw(c);
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/
H A DNotificationGuts.java155 draw(canvas, mBackground);
158 private void draw(Canvas canvas, Drawable drawable) { method in class:NotificationGuts
163 drawable.draw(canvas);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DMultiProducerActivity.java184 // Get the surface position to draw to within our surface.
188 // For simplicity of this test we do this before we kick off the draw.
211 mFrameContent.draw(canvas);
233 mBackContent.draw(canvas);
309 public void draw(Canvas canvas) { method in class:MultiProducerActivity.ColorPulse
H A DTextGammaActivity.java53 gamma.draw(c);
/frameworks/support/v7/appcompat/src/androidTest/java/androidx/appcompat/testutils/
H A DTestUtils.java66 // As the draw pass starts at the top of view hierarchy, our first step is to traverse
95 // the topmost ancestor) and draw their backgrounds into our combined bitmap. At each step
104 ancestor.getBackground().draw(canvas);
131 // And ask the drawable to draw itself to the canvas / bitmap
132 drawable.draw(canvas);
195 // And ask the drawable to draw itself to the canvas / bitmap
196 drawable.draw(canvas);
/frameworks/base/apct-tests/perftests/core/src/android/graphics/perftests/
H A DVectorDrawablePerfTest.java76 vd.draw(canvas);
79 // Double check the bitmap pixels to make sure we draw correct content.
/frameworks/base/core/java/com/android/internal/util/
H A DImageUtils.java155 drawable.draw(canvas);
/frameworks/base/core/java/com/android/internal/widget/
H A DActionBarContainer.java369 public void draw(Canvas canvas) { method in class:ActionBarContainer.ActionBarBackgroundDrawable
372 mSplitBackground.draw(canvas);
376 mBackground.draw(canvas);
379 mStackedBackground.draw(canvas);
/frameworks/base/core/jni/android/graphics/
H A DPicture.cpp92 void Picture::draw(Canvas* canvas) { function in class:android::Picture
/frameworks/base/core/jni/
H A Dandroid_graphics_Picture.cpp56 picture->draw(canvas);
/frameworks/base/graphics/java/android/graphics/drawable/shapes/
H A DRoundRectShape.java30 * The rounded rectangle can be drawn to a Canvas with its own draw() method,
40 private Path mPath; // this is what we actually draw
80 public void draw(Canvas canvas, Paint paint) { method in class:RoundRectShape
/frameworks/base/packages/SystemUI/shared/src/com/android/systemui/shared/recents/view/
H A DRecentsTransition.java100 view.draw(c);
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/policy/
H A DKeyguardUserSwitcherScrim.java55 public void draw(Canvas canvas) { method in class:KeyguardUserSwitcherScrim
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java170 // Handle indices -- draw
480 draw(GLES20.GL_LINE_STRIP, OFFSET_DRAW_LINE, COUNT_LINE_VERTEX, x1, y1, x2 - x1, y2 - y1,
487 draw(GLES20.GL_LINE_LOOP, OFFSET_DRAW_RECT, COUNT_RECT_VERTEX, x, y, width, height, paint);
491 private void draw(int type, int offset, int count, float x, float y, float width, float height, method in class:GLES20Canvas
493 draw(type, offset, count, x, y, width, height, paint.getColor(), paint.getLineWidth());
496 private void draw(int type, int offset, int count, float x, float y, float width, float height, method in class:GLES20Canvas
499 draw(mDrawParameters, type, count, x, y, width, height);
554 private void draw(ShaderParameter[] params, int type, int count, float x, float y, float width, method in class:GLES20Canvas
576 draw(GLES20.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, COUNT_FILL_VERTEX, x, y, width, height,
678 draw(param
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/frameworks/base/services/core/java/com/android/server/wm/
H A DEmulatorDisplayOverlay.java95 // Always draw the overlay with square dimensions
98 mOverlay.draw(c);
/frameworks/opt/setupwizard/library/main/src/com/android/setupwizardlib/view/
H A DStatusBarBackgroundLayout.java33 * A FrameLayout subclass that will responds to onApplyWindowInsets to draw a drawable in the top
89 mStatusBarBackground.draw(canvas);

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