Searched refs:GL_NUM_COMPRESSED_TEXTURE_FORMATS (Results 1 - 7 of 7) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
H A DglUtils.cpp136 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
/device/generic/goldfish-opengl/system/include/GLES/
H A Dgl.h282 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/device/generic/goldfish-opengl/system/include/GLES2/
H A Dgl2.h190 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/device/generic/goldfish-opengl/system/GLESv1_enc/
H A DGLEncoder.cpp60 this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
/device/generic/goldfish-opengl/system/include/GLES3/
H A Dgl3.h190 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
H A Dgl31.h190 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/device/generic/goldfish-opengl/system/GLESv2_enc/
H A DGL2Encoder.cpp1298 this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,

Completed in 28 milliseconds