Searched refs:GL_TEXTURE0 (Results 1 - 8 of 8) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv1_enc/
H A DGLEncoder.cpp298 ctx->m_state->setActiveTexture(texture - GL_TEXTURE0);
405 m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION);
441 m_state->setActiveTextureUnit(i - GLClientState::TEXCOORD0_LOCATION + GL_TEXTURE0);
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
H A DGLClientState.cpp725 GLuint unit = texture - GL_TEXTURE0;
735 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]);
H A DGLClientState.h289 // glActiveTexture(GL_TEXTURE0 + i)
616 GLint tex = getActiveTexture() + GL_TEXTURE0;
/device/generic/goldfish-opengl/system/include/GLES/
H A Dgl.h449 #define GL_TEXTURE0 0x84C0 macro
/device/generic/goldfish-opengl/system/include/GLES2/
H A Dgl2.h272 #define GL_TEXTURE0 0x84C0 macro
/device/generic/goldfish-opengl/system/GLESv2_enc/
H A DGL2Encoder.cpp1754 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal,
1757 hostActiveTexture = GL_TEXTURE0 + samplerVal;
1807 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) {
3214 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + v0, target)) {
4595 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + v0, target)) {
4621 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + v0, target)) {
/device/generic/goldfish-opengl/system/include/GLES3/
H A Dgl3.h272 #define GL_TEXTURE0 0x84C0 macro
H A Dgl31.h272 #define GL_TEXTURE0 0x84C0 macro

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