Searched refs:Far (Results 1 - 22 of 22) sorted by relevance

/external/swiftshader/third_party/subzero/unittest/AssemblerX8632/
H A DControlFlow.cpp39 TestJ(o, Far, ebx, 0x80000000ul, ecx, 0x1ul, edx);
41 TestJ(no, Far, edx, 0x1ul, edi, 0x1ul, esi);
43 TestJ(b, Far, esi, 0x1ul, eax, 0x80000000ul, ebx);
45 TestJ(ae, Far, ebx, 0x80000000ul, ecx, 0x1ul, edx);
47 TestJ(e, Far, edx, 0x80000000ul, edi, 0x80000000ul, esi);
49 TestJ(ne, Far, esi, 0x80000000ul, eax, 0x1ul, ebx);
51 TestJ(be, Far, ebx, 0x1ul, ecx, 0x80000000ul, edx);
53 TestJ(a, Far, edx, 0x80000000ul, edi, 0x1ul, esi);
55 TestJ(s, Far, esi, 0x1ul, eax, 0x80000000ul, ebx);
57 TestJ(ns, Far, eb
[all...]
/external/swiftshader/third_party/subzero/unittest/AssemblerX8664/
H A DControlFlow.cpp42 TestJ(o, Far, Dst, Src0, 0x80000000ul, Src1, 0x1ul); \
44 TestJ(no, Far, Dst, Src0, 0x1ul, Src1, 0x1ul); \
46 TestJ(b, Far, Dst, Src0, 0x1ul, Src1, 0x80000000ul); \
48 TestJ(ae, Far, Dst, Src0, 0x80000000ul, Src1, 0x1ul); \
50 TestJ(e, Far, Dst, Src0, 0x80000000ul, Src1, 0x80000000ul); \
52 TestJ(ne, Far, Dst, Src0, 0x80000000ul, Src1, 0x1ul); \
54 TestJ(be, Far, Dst, Src0, 0x1ul, Src1, 0x80000000ul); \
56 TestJ(a, Far, Dst, Src0, 0x80000000ul, Src1, 0x1ul); \
58 TestJ(s, Far, Dst, Src0, 0x1ul, Src1, 0x80000000ul); \
60 TestJ(ns, Far, Ds
[all...]
/external/mesa3d/src/mesa/main/
H A Dviewport.c83 GLdouble Near, Far; /**< Depth buffer range */ member in struct:gl_depthrange_inputs
240 ctx->ViewportArray[idx].Far == farval)
244 ctx->ViewportArray[idx].Far = CLAMP(farval, 0.0, 1.0);
329 set_depth_range_no_notify(ctx, i + first, p[i].Near, p[i].Far);
413 ctx->ViewportArray[i].Far = 1.0;
484 double f = ctx->ViewportArray[i].Far;
H A Drastpos.c426 ctx->ViewportArray[0].Far);
674 * (ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near)
H A Dget.c753 v->value_double_2[1] = ctx->ViewportArray[0].Far;
2089 v->value_double_2[1] = ctx->ViewportArray[index].Far;
H A Dattrib.c1400 _mesa_set_depth_range(ctx, i, vp[i].Near, vp[i].Far);
H A Dmtypes.h1242 GLdouble Near, Far; /**< Depth buffer range */ member in struct:gl_viewport_attrib
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_util.h157 a[MAT_SZ] = fb->_DepthMaxF * (vp->Far - vp->Near) / 2;
174 a[2] = fb->_DepthMaxF * (vp->Far + vp->Near) / 2;
H A Dnv10_state_fb.c188 a[2] = nv10_transform_depth(ctx, (vp->Far + vp->Near) / 2);
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_cc.c59 ctx->ViewportArray[i].Far);
61 ctx->ViewportArray[i].Far);
/external/swiftshader/third_party/LLVM/lib/Support/Windows/
H A DSignals.inc95 BOOL Far;
/external/mesa3d/src/mesa/swrast/
H A Ds_depth.c174 if (ctx->ViewportArray[0].Near < ctx->ViewportArray[0].Far) {
176 max_f = ctx->ViewportArray[0].Far;
178 min_f = ctx->ViewportArray[0].Far;
/external/llvm/include/llvm/DebugInfo/CodeView/
H A DCodeView.h367 Far = 0x06 member in class:llvm::codeview::CallingConvention::ClassOptions::FrameProcedureOptions::FunctionOptions::HfaKind::MemberAccess::MethodKind::MethodOptions::ModifierOptions::PointerKind::PointerMode::PointerOptions::PointerToMemberRepresentation::VFTableSlotKind
/external/mesa3d/src/mesa/program/
H A Dprog_statevars.c362 value[1] = ctx->ViewportArray[0].Far; /* far */
363 value[2] = ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near; /* far - near */
/external/llvm/lib/Support/Windows/
H A DSignals.inc103 BOOL Far;
/external/swiftshader/third_party/llvm-subzero/lib/Support/Windows/
H A DSignals.inc104 BOOL Far;
/external/swiftshader/third_party/subzero/src/
H A DIceTargetLoweringX86Base.h565 InstX86Br::Far);
568 Context.insert<InstX86Br>(Target, InstX86Br::Far);
571 Context.insert<InstX86Br>(Target, Condition, InstX86Br::Far);
H A DIceInstX86Base.h376 enum Mode { Near, Far }; enumerator in enum:Ice::X86NAMESPACE::InstImpl::final::Mode
H A DIceTargetLoweringX86BaseImpl.h7174 _br(Traits::Cond::Br_b, Label, InstX86Br::Far);
/external/mesa3d/src/gallium/auxiliary/util/
H A Ddbghelp.h246 BOOL Far; member in struct:_tagSTACKFRAME64
263 BOOL Far; member in struct:_tagSTACKFRAME
/external/syslinux/core/
H A Disolinux.asm168 _start: ; Far jump makes sure we canonicalize the address
/external/mesa3d/src/mesa/drivers/common/
H A Dmeta.c719 save->DepthFar = ctx->ViewportArray[0].Far;

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