/external/deqp/modules/gles2/functional/ |
H A D | es2fFboApiTest.cpp | 87 case GL_COLOR_ATTACHMENT0: return "GL_COLOR_ATTACHMENT0"; 169 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); 189 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); 199 GL_COLOR_ATTACHMENT0, 218 GL_COLOR_ATTACHMENT0, 251 GL_COLOR_ATTACHMENT0, 274 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); 293 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0); 298 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2 [all...] |
H A D | es2fFboStateQueryTests.cpp | 69 checkAttachmentParam(testCtx, gl, target, GL_COLOR_ATTACHMENT0, pname, reference); 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 101 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); 119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); 152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 157 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 200 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, faces[ndx], textureID, 0); 204 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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H A D | es2fNegativeBufferApiTests.cpp | 285 glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); 296 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, rbo); 302 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); 308 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); 329 glFramebufferTexture2D(-1, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 334 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); 346 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 3); 352 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, -1, 0); 359 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); 365 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2 [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fFboApiTests.cpp | 83 case GL_COLOR_ATTACHMENT0: return "GL_COLOR_ATTACHMENT0"; 165 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); 175 GL_COLOR_ATTACHMENT0, 194 GL_COLOR_ATTACHMENT0, 227 GL_COLOR_ATTACHMENT0, 250 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); 269 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0); 274 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); 285 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2 [all...] |
H A D | es3fFboStateQueryTests.cpp | 155 checkAttachmentParam(testCtx, gl, target, GL_COLOR_ATTACHMENT0, pname, reference); 230 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_NONE); 231 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 0); 243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 261 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); 267 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); 299 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel); 304 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 346 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, face [all...] |
H A D | es3fNegativeBufferApiTests.cpp | 242 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 248 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 255 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 262 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 279 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); 418 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 462 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 503 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 645 values[2] = GL_COLOR_ATTACHMENT0; 654 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2 [all...] |
H A D | es3fShaderFragDataTests.cpp | 290 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+ndx, GL_RENDERBUFFER, rbo); 295 const deUint32 drawBuffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; 326 gl.readBuffer(GL_COLOR_ATTACHMENT0+ndx);
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H A D | es3fMultiviewTests.cpp | 125 gl.framebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_arrayTexture, 0 /* mip level */, 130 gl.framebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_arrayTexture,
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 286 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 292 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 299 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 306 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 317 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 335 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); 520 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 570 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 617 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 767 values[2] = GL_COLOR_ATTACHMENT0; [all...] |
H A D | es31fNegativeAdvancedBlendEquationTests.cpp | 216 const glw::GLenum attachments[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; 223 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderBlitting.cpp | 185 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_draw, 0, n); 289 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0 /* level */); 290 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0, 0); 323 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0, 0); 324 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0 /* level */); 357 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0 /* level */); 358 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0 /* level */);
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H A D | esextcGeometryShaderLayeredFBO.cpp | 130 const glw::GLenum fbo_a_draw_buffers[] = { GL_COLOR_ATTACHMENT0, GL_NONE, GL_COLOR_ATTACHMENT2 }; 131 const glw::GLenum fbo_b_draw_buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2 }; 132 const glw::GLenum fbo_c_draw_buffers[] = { GL_COLOR_ATTACHMENT0 }; 133 const glw::GLenum fbo_d_draw_buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; 146 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id_a, 0); /* level */ 158 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id_c, 0); /* level */ 172 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id_d, 0); /* level */ 185 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id_e, 0); /* level */ 453 gl.getFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 478 gl.getFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, [all...] |
H A D | esextcGeometryShaderLayeredRendering.cpp | 411 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 415 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 419 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].to_id, 423 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 525 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-map */, 537 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, texture_id, 567 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, new_dst_to, 0); 632 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0 /* texture */, 0 /* level */);
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H A D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 426 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_textures_info[nTexture].m_id, 0, 481 texInfo.m_draw_buffer = GL_COLOR_ATTACHMENT0; 618 texInfo.m_draw_buffer = GL_COLOR_ATTACHMENT0; 687 texInfo.m_draw_buffer = GL_COLOR_ATTACHMENT0; 774 texInfo.m_draw_buffer = GL_COLOR_ATTACHMENT0;
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H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 285 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */); 320 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_layer); 431 const glw::GLenum fbo_draw_buffer = GL_COLOR_ATTACHMENT0; 557 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */); 711 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */, n_layer); 989 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */); 1060 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); 1337 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */); 1361 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n);
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H A D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 375 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_layer); 417 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0);
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayFBOIncompleteness.cpp | 188 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0, /* level */ 247 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_lots_of_layers_to_id, 0); /* level */ 270 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0); /* level */
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/external/mesa3d/src/mesa/drivers/common/ |
H A D | meta_tex_subimage.c | 251 GL_COLOR_ATTACHMENT0, 259 GL_COLOR_ATTACHMENT0, 280 GL_COLOR_ATTACHMENT0, 411 GL_COLOR_ATTACHMENT0, 422 GL_COLOR_ATTACHMENT0, 464 GL_COLOR_ATTACHMENT0,
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H A D | meta_generate_mipmap.c | 114 GL_COLOR_ATTACHMENT0, baseImage, 0); 324 _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0); 343 GL_COLOR_ATTACHMENT0, dstImage,
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
H A D | GlTextureFrameBuffer.java | 72 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
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/external/mesa3d/src/mesa/main/ |
H A D | buffers.c | 242 (buf >= GL_COLOR_ATTACHMENT0 && buf <= GL_COLOR_ATTACHMENT31); 453 (buffers[output] < GL_COLOR_ATTACHMENT0 || 454 buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) { 472 GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) { 504 buffers[output] != GL_COLOR_ATTACHMENT0 + output) { 714 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 238 is_ok &= Test(GL_COLOR_ATTACHMENT0 + i, GL_RGBA8); 417 is_ok &= Test(GL_COLOR_ATTACHMENT0 + k, true, s_targets[i], GL_RGBA8, j); 847 is_ok &= Test(GL_COLOR_ATTACHMENT0 + l, true, s_targets[i], GL_RGBA8, j, layers_counts[k]); 1386 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_RENDERBUFFER, renderbuffers[i]); 1406 gl.namedFramebufferDrawBuffer(framebuffer, GL_COLOR_ATTACHMENT0 + i); 1424 gl.namedFramebufferReadBuffer(framebuffer, GL_COLOR_ATTACHMENT0 + i); 1581 color_attachments[i] = GL_COLOR_ATTACHMENT0 + i; 1605 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_RENDERBUFFER, renderbuffers[i]); 1642 gl.readBuffer(GL_COLOR_ATTACHMENT0 + i); 1783 color_attachments[i] = GL_COLOR_ATTACHMENT0 [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 194 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, src_to_color_id, 0, /* level */ 199 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, src_to_color_id, 219 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_to_color_id, 0); /* level */ 626 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_dst_preview_id, 0); /* level */ 642 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_dst_preview_id, 0); /* level */ 835 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, src_to_id, 1000 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_to_id, 0); /* level */ 1001 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, src_to_id, 1029 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_to_id, 0); /* level */ 1198 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2 [all...] |
/external/webrtc/webrtc/modules/video_render/ios/ |
H A D | video_render_ios_view.mm | 116 GL_COLOR_ATTACHMENT0,
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
H A D | OGLES3ColourGrading.cpp | 452 GLenum drawBuffers[] = { GL_COLOR_ATTACHMENT0 }; 475 glReadBuffer(GL_COLOR_ATTACHMENT0); 478 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_uiTextureToRenderTo, 0); 495 glReadBuffer(GL_COLOR_ATTACHMENT0); 511 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_uiColourBufferMultisampled);
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