1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33#include "glheader.h"
34#include "buffers.h"
35#include "context.h"
36#include "enums.h"
37#include "fbobject.h"
38#include "mtypes.h"
39#include "util/bitscan.h"
40
41
42#define BAD_MASK ~0u
43
44
45/**
46 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
47 * available to the rendering context (for drawing or reading).
48 * This depends on the type of framebuffer.  For window system framebuffers
49 * we look at the framebuffer's visual.  But for user-create framebuffers we
50 * look at the number of supported color attachments.
51 * \param fb  the framebuffer to draw to, or read from
52 * \return  bitmask of BUFFER_BIT_* flags
53 */
54static GLbitfield
55supported_buffer_bitmask(const struct gl_context *ctx,
56                         const struct gl_framebuffer *fb)
57{
58   GLbitfield mask = 0x0;
59
60   if (_mesa_is_user_fbo(fb)) {
61      /* A user-created renderbuffer */
62      mask = ((1 << ctx->Const.MaxColorAttachments) - 1) << BUFFER_COLOR0;
63   }
64   else {
65      /* A window system framebuffer */
66      GLint i;
67      mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
68      if (fb->Visual.stereoMode) {
69         mask |= BUFFER_BIT_FRONT_RIGHT;
70         if (fb->Visual.doubleBufferMode) {
71            mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
72         }
73      }
74      else if (fb->Visual.doubleBufferMode) {
75         mask |= BUFFER_BIT_BACK_LEFT;
76      }
77
78      for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
79         mask |= (BUFFER_BIT_AUX0 << i);
80      }
81   }
82
83   return mask;
84}
85
86
87/**
88 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
89 * Given a GLenum naming one or more color buffers (such as
90 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
91 */
92static GLbitfield
93draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
94{
95   switch (buffer) {
96      case GL_NONE:
97         return 0;
98      case GL_FRONT:
99         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
100      case GL_BACK:
101         if (_mesa_is_gles(ctx)) {
102            /* Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
103             * ES 3.0.1 specification says:
104             *
105             *     "When draw buffer zero is BACK, color values are written
106             *     into the sole buffer for single-buffered contexts, or into
107             *     the back buffer for double-buffered contexts."
108             *
109             * Since there is no stereo rendering in ES 3.0, only return the
110             * LEFT bits.  This also satisfies the "n must be 1" requirement.
111             *
112             * We also do this for GLES 1 and 2 because those APIs have no
113             * concept of selecting the front and back buffer anyway and it's
114             * convenient to be able to maintain the magic behaviour of
115             * GL_BACK in that case.
116             */
117            if (ctx->DrawBuffer->Visual.doubleBufferMode)
118               return BUFFER_BIT_BACK_LEFT;
119            return BUFFER_BIT_FRONT_LEFT;
120         }
121         return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
122      case GL_RIGHT:
123         return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
124      case GL_FRONT_RIGHT:
125         return BUFFER_BIT_FRONT_RIGHT;
126      case GL_BACK_RIGHT:
127         return BUFFER_BIT_BACK_RIGHT;
128      case GL_BACK_LEFT:
129         return BUFFER_BIT_BACK_LEFT;
130      case GL_FRONT_AND_BACK:
131         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
132              | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
133      case GL_LEFT:
134         return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
135      case GL_FRONT_LEFT:
136         return BUFFER_BIT_FRONT_LEFT;
137      case GL_AUX0:
138         return BUFFER_BIT_AUX0;
139      case GL_AUX1:
140      case GL_AUX2:
141      case GL_AUX3:
142         return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
143      case GL_COLOR_ATTACHMENT0_EXT:
144         return BUFFER_BIT_COLOR0;
145      case GL_COLOR_ATTACHMENT1_EXT:
146         return BUFFER_BIT_COLOR1;
147      case GL_COLOR_ATTACHMENT2_EXT:
148         return BUFFER_BIT_COLOR2;
149      case GL_COLOR_ATTACHMENT3_EXT:
150         return BUFFER_BIT_COLOR3;
151      case GL_COLOR_ATTACHMENT4_EXT:
152         return BUFFER_BIT_COLOR4;
153      case GL_COLOR_ATTACHMENT5_EXT:
154         return BUFFER_BIT_COLOR5;
155      case GL_COLOR_ATTACHMENT6_EXT:
156         return BUFFER_BIT_COLOR6;
157      case GL_COLOR_ATTACHMENT7_EXT:
158         return BUFFER_BIT_COLOR7;
159      default:
160         /* not an error, but also not supported */
161         if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
162            return 1 << BUFFER_COUNT;
163         /* error */
164         return BAD_MASK;
165   }
166}
167
168
169/**
170 * Helper routine used by glReadBuffer.
171 * Given a GLenum naming a color buffer, return the index of the corresponding
172 * renderbuffer (a BUFFER_* value).
173 * return -1 for an invalid buffer.
174 */
175static gl_buffer_index
176read_buffer_enum_to_index(const struct gl_context *ctx, GLenum buffer)
177{
178   switch (buffer) {
179      case GL_FRONT:
180         return BUFFER_FRONT_LEFT;
181      case GL_BACK:
182         if (_mesa_is_gles(ctx)) {
183            /* In draw_buffer_enum_to_bitmask, when GLES contexts draw to
184             * GL_BACK with a single-buffered configuration, we actually end
185             * up drawing to the sole front buffer in our internal
186             * representation.  For consistency, we must read from that
187             * front left buffer too.
188             */
189            if (!ctx->DrawBuffer->Visual.doubleBufferMode)
190               return BUFFER_FRONT_LEFT;
191         }
192         return BUFFER_BACK_LEFT;
193      case GL_RIGHT:
194         return BUFFER_FRONT_RIGHT;
195      case GL_FRONT_RIGHT:
196         return BUFFER_FRONT_RIGHT;
197      case GL_BACK_RIGHT:
198         return BUFFER_BACK_RIGHT;
199      case GL_BACK_LEFT:
200         return BUFFER_BACK_LEFT;
201      case GL_LEFT:
202         return BUFFER_FRONT_LEFT;
203      case GL_FRONT_LEFT:
204         return BUFFER_FRONT_LEFT;
205      case GL_AUX0:
206         return BUFFER_AUX0;
207      case GL_FRONT_AND_BACK:
208         return BUFFER_FRONT_LEFT;
209      case GL_AUX1:
210      case GL_AUX2:
211      case GL_AUX3:
212         return BUFFER_COUNT; /* invalid, but not -1 */
213      case GL_COLOR_ATTACHMENT0_EXT:
214         return BUFFER_COLOR0;
215      case GL_COLOR_ATTACHMENT1_EXT:
216         return BUFFER_COLOR1;
217      case GL_COLOR_ATTACHMENT2_EXT:
218         return BUFFER_COLOR2;
219      case GL_COLOR_ATTACHMENT3_EXT:
220         return BUFFER_COLOR3;
221      case GL_COLOR_ATTACHMENT4_EXT:
222         return BUFFER_COLOR4;
223      case GL_COLOR_ATTACHMENT5_EXT:
224         return BUFFER_COLOR5;
225      case GL_COLOR_ATTACHMENT6_EXT:
226         return BUFFER_COLOR6;
227      case GL_COLOR_ATTACHMENT7_EXT:
228         return BUFFER_COLOR7;
229      default:
230         /* not an error, but also not supported */
231         if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
232            return BUFFER_COUNT;
233         /* error */
234         return -1;
235   }
236}
237
238static bool
239is_legal_es3_readbuffer_enum(GLenum buf)
240{
241   return buf == GL_BACK || buf == GL_NONE ||
242          (buf >= GL_COLOR_ATTACHMENT0 && buf <= GL_COLOR_ATTACHMENT31);
243}
244
245/**
246 * Called by glDrawBuffer() and glNamedFramebufferDrawBuffer().
247 * Specify which renderbuffer(s) to draw into for the first color output.
248 * <buffer> can name zero, one, two or four renderbuffers!
249 * \sa _mesa_DrawBuffers
250 *
251 * \param buffer  buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
252 *
253 * Note that the behaviour of this function depends on whether the
254 * current ctx->DrawBuffer is a window-system framebuffer or a user-created
255 * framebuffer object.
256 *   In the former case, we update the per-context ctx->Color.DrawBuffer
257 *   state var _and_ the FB's ColorDrawBuffer state.
258 *   In the later case, we update the FB's ColorDrawBuffer state only.
259 *
260 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
261 * new FB is a window system FB, we need to re-update the FB's
262 * ColorDrawBuffer state to match the context.  This is handled in
263 * _mesa_update_framebuffer().
264 *
265 * See the GL_EXT_framebuffer_object spec for more info.
266 */
267static void
268draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
269            GLenum buffer, const char *caller)
270{
271   GLbitfield destMask;
272
273   FLUSH_VERTICES(ctx, 0);
274
275   if (MESA_VERBOSE & VERBOSE_API) {
276      _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
277   }
278
279   if (buffer == GL_NONE) {
280      destMask = 0x0;
281   }
282   else {
283      const GLbitfield supportedMask
284         = supported_buffer_bitmask(ctx, fb);
285      destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
286      if (destMask == BAD_MASK) {
287         /* totally bogus buffer */
288         _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
289                     _mesa_enum_to_string(buffer));
290         return;
291      }
292      destMask &= supportedMask;
293      if (destMask == 0x0) {
294         /* none of the named color buffers exist! */
295         _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
296                     caller, _mesa_enum_to_string(buffer));
297         return;
298      }
299   }
300
301   /* if we get here, there's no error so set new state */
302   _mesa_drawbuffers(ctx, fb, 1, &buffer, &destMask);
303
304   /* Call device driver function only if fb is the bound draw buffer */
305   if (fb == ctx->DrawBuffer) {
306      if (ctx->Driver.DrawBuffers)
307         ctx->Driver.DrawBuffers(ctx, 1, &buffer);
308      else if (ctx->Driver.DrawBuffer)
309         ctx->Driver.DrawBuffer(ctx, buffer);
310   }
311}
312
313
314void GLAPIENTRY
315_mesa_DrawBuffer(GLenum buffer)
316{
317   GET_CURRENT_CONTEXT(ctx);
318   draw_buffer(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
319}
320
321
322void GLAPIENTRY
323_mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
324{
325   GET_CURRENT_CONTEXT(ctx);
326   struct gl_framebuffer *fb;
327
328   if (framebuffer) {
329      fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
330                                        "glNamedFramebufferDrawBuffer");
331      if (!fb)
332         return;
333   }
334   else
335      fb = ctx->WinSysDrawBuffer;
336
337   draw_buffer(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
338}
339
340
341/**
342 * Called by glDrawBuffersARB() and glNamedFramebufferDrawBuffers() to specify
343 * the destination color renderbuffers for N fragment program color outputs.
344 * \sa _mesa_DrawBuffer
345 * \param n  number of outputs
346 * \param buffers  array [n] of renderbuffer names.  Unlike glDrawBuffer, the
347 *                 names cannot specify more than one buffer.  For example,
348 *                 GL_FRONT_AND_BACK is illegal. The only exception is GL_BACK
349 *                 that is considered special and allowed as far as n is one
350 *                 since 4.5.
351 */
352static void
353draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
354             GLsizei n, const GLenum *buffers, const char *caller)
355{
356   GLuint output;
357   GLbitfield usedBufferMask, supportedMask;
358   GLbitfield destMask[MAX_DRAW_BUFFERS];
359
360   FLUSH_VERTICES(ctx, 0);
361
362   /* Turns out n==0 is a valid input that should not produce an error.
363    * The remaining code below correctly handles the n==0 case.
364    *
365    * From the OpenGL 3.0 specification, page 258:
366    * "An INVALID_VALUE error is generated if n is greater than
367    *  MAX_DRAW_BUFFERS."
368    */
369   if (n < 0) {
370      _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
371      return;
372   }
373
374   if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
375      _mesa_error(ctx, GL_INVALID_VALUE,
376                  "%s(n > maximum number of draw buffers)", caller);
377      return;
378   }
379
380   supportedMask = supported_buffer_bitmask(ctx, fb);
381   usedBufferMask = 0x0;
382
383   /* From the ES 3.0 specification, page 180:
384    * "If the GL is bound to the default framebuffer, then n must be 1
385    *  and the constant must be BACK or NONE."
386    * (same restriction applies with GL_EXT_draw_buffers specification)
387    */
388   if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(fb) &&
389       (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
390      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller);
391      return;
392   }
393
394   /* complicated error checking... */
395   for (output = 0; output < n; output++) {
396      destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
397
398      /* From the OpenGL 3.0 specification, page 258:
399       * "Each buffer listed in bufs must be one of the values from tables
400       *  4.5 or 4.6.  Otherwise, an INVALID_ENUM error is generated.
401       */
402      if (destMask[output] == BAD_MASK) {
403         _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
404                     caller, _mesa_enum_to_string(buffers[output]));
405         return;
406      }
407
408      /* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
409       * "An INVALID_ENUM error is generated if any value in bufs is FRONT,
410       *  LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
411       *  the default framebuffer and framebuffer objects, and exists because
412       *  these constants may themselves refer to multiple buffers, as shown
413       *  in table 17.4."
414       *
415       * And on page 492 (page 514 of the PDF):
416       * "If the default framebuffer is affected, then each of the constants
417       *  must be one of the values listed in table 17.6 or the special value
418       *  BACK. When BACK is used, n must be 1 and color values are written
419       *  into the left buffer for single-buffered contexts, or into the back
420       *  left buffer for double-buffered contexts."
421       *
422       * Note "special value BACK". GL_BACK also refers to multiple buffers,
423       * but it is consider a special case here. This is a change on 4.5. For
424       * OpenGL 4.x we check that behaviour. For any previous version we keep
425       * considering it wrong (as INVALID_ENUM).
426       */
427      if (_mesa_bitcount(destMask[output]) > 1) {
428         if (_mesa_is_winsys_fbo(fb) && ctx->Version >= 40 &&
429             buffers[output] == GL_BACK) {
430            if (n != 1) {
431               _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
432                           caller);
433               return;
434            }
435         } else {
436            _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
437                        caller, _mesa_enum_to_string(buffers[output]));
438            return;
439         }
440      }
441
442      /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0
443       * specification says:
444       *
445       *     "If the GL is bound to a draw framebuffer object, the ith buffer
446       *     listed in bufs must be COLOR_ATTACHMENTi or NONE . Specifying a
447       *     buffer out of order, BACK , or COLOR_ATTACHMENTm where m is greater
448       *     than or equal to the value of MAX_- COLOR_ATTACHMENTS , will
449       *     generate the error INVALID_OPERATION .
450       */
451      if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(fb) &&
452          buffers[output] != GL_NONE &&
453          (buffers[output] < GL_COLOR_ATTACHMENT0 ||
454           buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
455         _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
456         return;
457      }
458
459      if (buffers[output] == GL_NONE) {
460         destMask[output] = 0x0;
461      }
462      else {
463         /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
464          * spec (20080923) says:
465          *
466          *     "If the GL is bound to a framebuffer object and DrawBuffers is
467          *     supplied with [...] COLOR_ATTACHMENTm where m is greater than
468          *     or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
469          *     INVALID_OPERATION results."
470          */
471         if (_mesa_is_user_fbo(fb) && buffers[output] >=
472             GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
473            _mesa_error(ctx, GL_INVALID_OPERATION,
474                        "%s(buffers[%d] >= maximum number of draw buffers)",
475                        caller, output);
476            return;
477         }
478
479         /* From the OpenGL 3.0 specification, page 259:
480          * "If the GL is bound to the default framebuffer and DrawBuffers is
481          *  supplied with a constant (other than NONE) that does not indicate
482          *  any of the color buffers allocated to the GL context by the window
483          *  system, the error INVALID_OPERATION will be generated.
484          *
485          *  If the GL is bound to a framebuffer object and DrawBuffers is
486          *  supplied with a constant from table 4.6 [...] then the error
487          *  INVALID_OPERATION results."
488          */
489         destMask[output] &= supportedMask;
490         if (destMask[output] == 0) {
491            _mesa_error(ctx, GL_INVALID_OPERATION,
492                        "%s(unsupported buffer %s)",
493                        caller, _mesa_enum_to_string(buffers[output]));
494            return;
495         }
496
497         /* ES 3.0 is even more restrictive.  From the ES 3.0 spec, page 180:
498          * "If the GL is bound to a framebuffer object, the ith buffer listed
499          *  in bufs must be COLOR_ATTACHMENTi or NONE. [...] INVALID_OPERATION."
500          * (same restriction applies with GL_EXT_draw_buffers specification)
501          */
502         if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
503             buffers[output] != GL_NONE &&
504             buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
505            _mesa_error(ctx, GL_INVALID_OPERATION,
506                        "%s(unsupported buffer %s)",
507                        caller, _mesa_enum_to_string(buffers[output]));
508            return;
509         }
510
511         /* From the OpenGL 3.0 specification, page 258:
512          * "Except for NONE, a buffer may not appear more than once in the
513          *  array pointed to by bufs.  Specifying a buffer more then once will
514          *  result in the error INVALID_OPERATION."
515          */
516         if (destMask[output] & usedBufferMask) {
517            _mesa_error(ctx, GL_INVALID_OPERATION,
518                        "%s(duplicated buffer %s)",
519                        caller, _mesa_enum_to_string(buffers[output]));
520            return;
521         }
522
523         /* update bitmask */
524         usedBufferMask |= destMask[output];
525      }
526   }
527
528   /* OK, if we get here, there were no errors so set the new state */
529   _mesa_drawbuffers(ctx, fb, n, buffers, destMask);
530
531   /*
532    * Call device driver function if fb is the bound draw buffer.
533    * Note that n can be equal to 0,
534    * in which case we don't want to reference buffers[0], which
535    * may not be valid.
536    */
537   if (fb == ctx->DrawBuffer) {
538      if (ctx->Driver.DrawBuffers)
539         ctx->Driver.DrawBuffers(ctx, n, buffers);
540      else if (ctx->Driver.DrawBuffer)
541         ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
542   }
543}
544
545
546void GLAPIENTRY
547_mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
548{
549   GET_CURRENT_CONTEXT(ctx);
550   draw_buffers(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
551}
552
553
554void GLAPIENTRY
555_mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
556                                  const GLenum *bufs)
557{
558   GET_CURRENT_CONTEXT(ctx);
559   struct gl_framebuffer *fb;
560
561   if (framebuffer) {
562      fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
563                                        "glNamedFramebufferDrawBuffers");
564      if (!fb)
565         return;
566   }
567   else
568      fb = ctx->WinSysDrawBuffer;
569
570   draw_buffers(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
571}
572
573
574/**
575 * Performs necessary state updates when _mesa_drawbuffers makes an
576 * actual change.
577 */
578static void
579updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
580{
581   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
582
583   if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
584      /* Flag the FBO as requiring validation. */
585      if (_mesa_is_user_fbo(fb)) {
586	 fb->_Status = 0;
587      }
588   }
589}
590
591
592/**
593 * Helper function to set the GL_DRAW_BUFFER state for the given context and
594 * FBO.  Called via glDrawBuffer(), glDrawBuffersARB()
595 *
596 * All error checking will have been done prior to calling this function
597 * so nothing should go wrong at this point.
598 *
599 * \param ctx  current context
600 * \param fb   the desired draw buffer
601 * \param n    number of color outputs to set
602 * \param buffers  array[n] of colorbuffer names, like GL_LEFT.
603 * \param destMask  array[n] of BUFFER_BIT_* bitmasks which correspond to the
604 *                  colorbuffer names.  (i.e. GL_FRONT_AND_BACK =>
605 *                  BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
606 */
607void
608_mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
609                  GLuint n, const GLenum *buffers, const GLbitfield *destMask)
610{
611   GLbitfield mask[MAX_DRAW_BUFFERS];
612   GLuint buf;
613
614   if (!destMask) {
615      /* compute destMask values now */
616      const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
617      GLuint output;
618      for (output = 0; output < n; output++) {
619         mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
620         assert(mask[output] != BAD_MASK);
621         mask[output] &= supportedMask;
622      }
623      destMask = mask;
624   }
625
626   /*
627    * destMask[0] may have up to four bits set
628    * (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
629    * Otherwise, destMask[x] can only have one bit set.
630    */
631   if (n > 0 && _mesa_bitcount(destMask[0]) > 1) {
632      GLuint count = 0, destMask0 = destMask[0];
633      while (destMask0) {
634         const int bufIndex = u_bit_scan(&destMask0);
635         if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
636            updated_drawbuffers(ctx, fb);
637            fb->_ColorDrawBufferIndexes[count] = bufIndex;
638         }
639         count++;
640      }
641      fb->ColorDrawBuffer[0] = buffers[0];
642      fb->_NumColorDrawBuffers = count;
643   }
644   else {
645      GLuint count = 0;
646      for (buf = 0; buf < n; buf++ ) {
647         if (destMask[buf]) {
648            GLint bufIndex = ffs(destMask[buf]) - 1;
649            /* only one bit should be set in the destMask[buf] field */
650            assert(_mesa_bitcount(destMask[buf]) == 1);
651            if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
652	       updated_drawbuffers(ctx, fb);
653               fb->_ColorDrawBufferIndexes[buf] = bufIndex;
654            }
655            count = buf + 1;
656         }
657         else {
658            if (fb->_ColorDrawBufferIndexes[buf] != -1) {
659	       updated_drawbuffers(ctx, fb);
660               fb->_ColorDrawBufferIndexes[buf] = -1;
661            }
662         }
663         fb->ColorDrawBuffer[buf] = buffers[buf];
664      }
665      fb->_NumColorDrawBuffers = count;
666   }
667
668   /* set remaining outputs to -1 (GL_NONE) */
669   for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
670      if (fb->_ColorDrawBufferIndexes[buf] != -1) {
671         updated_drawbuffers(ctx, fb);
672         fb->_ColorDrawBufferIndexes[buf] = -1;
673      }
674   }
675   for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
676      fb->ColorDrawBuffer[buf] = GL_NONE;
677   }
678
679   if (_mesa_is_winsys_fbo(fb)) {
680      /* also set context drawbuffer state */
681      for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
682         if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
683	    updated_drawbuffers(ctx, fb);
684            ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
685         }
686      }
687   }
688}
689
690
691/**
692 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
693 * from the context's Color.DrawBuffer[] state.
694 * Use when changing contexts.
695 */
696void
697_mesa_update_draw_buffers(struct gl_context *ctx)
698{
699   /* should be a window system FBO */
700   assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
701
702   _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
703                     ctx->Color.DrawBuffer, NULL);
704}
705
706
707/**
708 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
709 * GL_READ_BUFFER state for the given context and FBO.
710 * Note that all error checking should have been done before calling
711 * this function.
712 * \param ctx  the rendering context
713 * \param fb  the framebuffer object to update
714 * \param buffer  GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
715 * \param bufferIndex  the numerical index corresponding to 'buffer'
716 */
717void
718_mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
719                 GLenum buffer, gl_buffer_index bufferIndex)
720{
721   if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
722      /* Only update the per-context READ_BUFFER state if we're bound to
723       * a window-system framebuffer.
724       */
725      ctx->Pixel.ReadBuffer = buffer;
726   }
727
728   fb->ColorReadBuffer = buffer;
729   fb->_ColorReadBufferIndex = bufferIndex;
730
731   ctx->NewState |= _NEW_BUFFERS;
732}
733
734
735
736/**
737 * Called by glReadBuffer and glNamedFramebufferReadBuffer to set the source
738 * renderbuffer for reading pixels.
739 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
740 */
741static void
742read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
743            GLenum buffer, const char *caller)
744{
745   GLbitfield supportedMask;
746   gl_buffer_index srcBuffer;
747
748   FLUSH_VERTICES(ctx, 0);
749
750   if (MESA_VERBOSE & VERBOSE_API)
751      _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
752
753   if (buffer == GL_NONE) {
754      /* This is legal--it means that no buffer should be bound for reading. */
755      srcBuffer = -1;
756   }
757   else {
758      /* general case / window-system framebuffer */
759      if (_mesa_is_gles3(ctx) && !is_legal_es3_readbuffer_enum(buffer))
760         srcBuffer = -1;
761      else
762         srcBuffer = read_buffer_enum_to_index(ctx, buffer);
763
764      if (srcBuffer == -1) {
765         _mesa_error(ctx, GL_INVALID_ENUM,
766                     "%s(invalid buffer %s)", caller,
767                     _mesa_enum_to_string(buffer));
768         return;
769      }
770      supportedMask = supported_buffer_bitmask(ctx, fb);
771      if (((1 << srcBuffer) & supportedMask) == 0) {
772         _mesa_error(ctx, GL_INVALID_OPERATION,
773                     "%s(invalid buffer %s)", caller,
774                     _mesa_enum_to_string(buffer));
775         return;
776      }
777   }
778
779   /* OK, all error checking has been completed now */
780
781   _mesa_readbuffer(ctx, fb, buffer, srcBuffer);
782
783   /* Call the device driver function only if fb is the bound read buffer */
784   if (fb == ctx->ReadBuffer) {
785      if (ctx->Driver.ReadBuffer)
786         ctx->Driver.ReadBuffer(ctx, buffer);
787   }
788}
789
790
791void GLAPIENTRY
792_mesa_ReadBuffer(GLenum buffer)
793{
794   GET_CURRENT_CONTEXT(ctx);
795   read_buffer(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
796}
797
798
799void GLAPIENTRY
800_mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
801{
802   GET_CURRENT_CONTEXT(ctx);
803   struct gl_framebuffer *fb;
804
805   if (framebuffer) {
806      fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
807                                        "glNamedFramebufferReadBuffer");
808      if (!fb)
809         return;
810   }
811   else
812      fb = ctx->WinSysReadBuffer;
813
814   read_buffer(ctx, fb, src, "glNamedFramebufferReadBuffer");
815}
816