/external/mesa3d/src/mesa/main/ |
H A D | texcompress.c | 80 case GL_COMPRESSED_R11_EAC: 365 formats[n++] = GL_COMPRESSED_R11_EAC; 543 case GL_COMPRESSED_R11_EAC: 731 return GL_COMPRESSED_R11_EAC;
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H A D | copyimage.c | 383 case GL_COMPRESSED_R11_EAC:
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H A D | textureview.c | 199 {VIEW_CLASS_EAC_R11, GL_COMPRESSED_R11_EAC},
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H A D | glformats.c | 921 case GL_COMPRESSED_R11_EAC: 1105 case GL_COMPRESSED_R11_EAC:
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/external/deqp/framework/opengl/ |
H A D | gluTextureUtil.cpp | 242 case tcu::COMPRESSEDTEXFORMAT_EAC_R11: return GL_COMPRESSED_R11_EAC; 301 case GL_COMPRESSED_R11_EAC: return tcu::COMPRESSEDTEXFORMAT_EAC_R11; 351 case GL_COMPRESSED_R11_EAC:
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H A D | gluStrUtil.inl | 899 case GL_COMPRESSED_R11_EAC: return "GL_COMPRESSED_R11_EAC"; 1741 case GL_COMPRESSED_R11_EAC: return "GL_COMPRESSED_R11_EAC";
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cFramebufferNoAttachmentsTests.cpp | 224 GL_COMPRESSED_R11_EAC,
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/external/deqp/framework/platform/null/ |
H A D | tcuNullRenderContext.cpp | 210 GL_COMPRESSED_R11_EAC,
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/external/deqp/modules/gles3/functional/ |
H A D | es3fImplementationLimitTests.cpp | 266 GL_COMPRESSED_R11_EAC,
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeTextureApiTests.cpp | 462 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_R11_EAC, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0); 548 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_R11_EAC, 0, 0, 0, -1, 0); 558 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0); 563 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0); 568 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0); 573 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0); 578 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0); 583 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
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H A D | es31fCopyImageTests.cpp | 2525 compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_R11_EAC); 2657 mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_R11_EAC);
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H A D | es31fTextureBorderClampTests.cpp | 2373 { "compressed_r11_eac", GL_COMPRESSED_R11_EAC, tcu::Sampler::MODE_LAST }, 2731 { "compressed_r11_eac", GL_COMPRESSED_R11_EAC, tcu::Sampler::MODE_LAST },
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/external/swiftshader/src/OpenGL/common/ |
H A D | Image.cpp | 506 case GL_COMPRESSED_R11_EAC: return sw::FORMAT_R11_EAC; 712 case GL_COMPRESSED_R11_EAC:
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.h | 118 GL_COMPRESSED_R11_EAC,
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H A D | utilities.cpp | 336 case GL_COMPRESSED_R11_EAC:
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H A D | libGLESv3.cpp | 602 case GL_COMPRESSED_R11_EAC:
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
H A D | PVRTTextureAPI.cpp | 180 glInternalFormat=GL_COMPRESSED_R11_EAC;
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_format.c | 1517 { GL_COMPRESSED_R11_EAC, 0 },
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cTextureViewTests.cpp | 163 GL_COMPRESSED_R11_EAC, /* >= GL 4.3 */ 1002 case GL_COMPRESSED_R11_EAC: 1538 case GL_COMPRESSED_R11_EAC: 1539 result = "GL_COMPRESSED_R11_EAC"; 2398 case GL_COMPRESSED_R11_EAC: 2537 case GL_COMPRESSED_R11_EAC:
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H A D | gl4cDirectStateAccessTexturesTests.cpp | 4899 is_ok &= Test<2>(GL_COMPRESSED_R11_EAC); 4918 is_ok &= Test<3>(GL_COMPRESSED_R11_EAC); 8517 GL_COMPRESSED_R11_EAC,
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 788 #define GL_COMPRESSED_R11_EAC 0x9270
macro
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 1566 #define GL_COMPRESSED_R11_EAC 0x9270
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 977 #define GL_COMPRESSED_R11_EAC 0x9270 macro
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H A D | gl31.h | 977 #define GL_COMPRESSED_R11_EAC 0x9270 macro
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 981 #define GL_COMPRESSED_R11_EAC 0x9270 macro
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