Searched refs:GL_COMPRESSED_R11_EAC (Results 1 - 25 of 35) sorted by relevance

12

/external/mesa3d/src/mesa/main/
H A Dtexcompress.c80 case GL_COMPRESSED_R11_EAC:
365 formats[n++] = GL_COMPRESSED_R11_EAC;
543 case GL_COMPRESSED_R11_EAC:
731 return GL_COMPRESSED_R11_EAC;
H A Dcopyimage.c383 case GL_COMPRESSED_R11_EAC:
H A Dtextureview.c199 {VIEW_CLASS_EAC_R11, GL_COMPRESSED_R11_EAC},
H A Dglformats.c921 case GL_COMPRESSED_R11_EAC:
1105 case GL_COMPRESSED_R11_EAC:
/external/deqp/framework/opengl/
H A DgluTextureUtil.cpp242 case tcu::COMPRESSEDTEXFORMAT_EAC_R11: return GL_COMPRESSED_R11_EAC;
301 case GL_COMPRESSED_R11_EAC: return tcu::COMPRESSEDTEXFORMAT_EAC_R11;
351 case GL_COMPRESSED_R11_EAC:
H A DgluStrUtil.inl899 case GL_COMPRESSED_R11_EAC: return "GL_COMPRESSED_R11_EAC";
1741 case GL_COMPRESSED_R11_EAC: return "GL_COMPRESSED_R11_EAC";
/external/deqp/external/openglcts/modules/gles31/
H A Des31cFramebufferNoAttachmentsTests.cpp224 GL_COMPRESSED_R11_EAC,
/external/deqp/framework/platform/null/
H A DtcuNullRenderContext.cpp210 GL_COMPRESSED_R11_EAC,
/external/deqp/modules/gles3/functional/
H A Des3fImplementationLimitTests.cpp266 GL_COMPRESSED_R11_EAC,
/external/deqp/modules/gles31/functional/
H A Des31fNegativeTextureApiTests.cpp462 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_R11_EAC, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
548 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_R11_EAC, 0, 0, 0, -1, 0);
558 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
563 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
568 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
573 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
578 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
583 ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
H A Des31fCopyImageTests.cpp2525 compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_R11_EAC);
2657 mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_R11_EAC);
H A Des31fTextureBorderClampTests.cpp2373 { "compressed_r11_eac", GL_COMPRESSED_R11_EAC, tcu::Sampler::MODE_LAST },
2731 { "compressed_r11_eac", GL_COMPRESSED_R11_EAC, tcu::Sampler::MODE_LAST },
/external/swiftshader/src/OpenGL/common/
H A DImage.cpp506 case GL_COMPRESSED_R11_EAC: return sw::FORMAT_R11_EAC;
712 case GL_COMPRESSED_R11_EAC:
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.h118 GL_COMPRESSED_R11_EAC,
H A Dutilities.cpp336 case GL_COMPRESSED_R11_EAC:
H A DlibGLESv3.cpp602 case GL_COMPRESSED_R11_EAC:
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
H A DPVRTTextureAPI.cpp180 glInternalFormat=GL_COMPRESSED_R11_EAC;
/external/mesa3d/src/mesa/state_tracker/
H A Dst_format.c1517 { GL_COMPRESSED_R11_EAC, 0 },
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cTextureViewTests.cpp163 GL_COMPRESSED_R11_EAC, /* >= GL 4.3 */
1002 case GL_COMPRESSED_R11_EAC:
1538 case GL_COMPRESSED_R11_EAC:
1539 result = "GL_COMPRESSED_R11_EAC";
2398 case GL_COMPRESSED_R11_EAC:
2537 case GL_COMPRESSED_R11_EAC:
H A Dgl4cDirectStateAccessTexturesTests.cpp4899 is_ok &= Test<2>(GL_COMPRESSED_R11_EAC);
4918 is_ok &= Test<3>(GL_COMPRESSED_R11_EAC);
8517 GL_COMPRESSED_R11_EAC,
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h788 #define GL_COMPRESSED_R11_EAC 0x9270 macro
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl1566 #define GL_COMPRESSED_R11_EAC 0x9270
/external/mesa3d/include/GLES3/
H A Dgl3.h977 #define GL_COMPRESSED_R11_EAC 0x9270 macro
H A Dgl31.h977 #define GL_COMPRESSED_R11_EAC 0x9270 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h981 #define GL_COMPRESSED_R11_EAC 0x9270 macro

Completed in 6205 milliseconds

12