1#ifndef __gles2_gl3_h_ 2#define __gles2_gl3_h_ 1 3 4#ifdef __cplusplus 5extern "C" { 6#endif 7 8/* 9** Copyright (c) 2013-2017 The Khronos Group Inc. 10** 11** Permission is hereby granted, free of charge, to any person obtaining a 12** copy of this software and/or associated documentation files (the 13** "Materials"), to deal in the Materials without restriction, including 14** without limitation the rights to use, copy, modify, merge, publish, 15** distribute, sublicense, and/or sell copies of the Materials, and to 16** permit persons to whom the Materials are furnished to do so, subject to 17** the following conditions: 18** 19** The above copyright notice and this permission notice shall be included 20** in all copies or substantial portions of the Materials. 21** 22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29*/ 30/* 31** This header is generated from the Khronos OpenGL / OpenGL ES XML 32** API Registry. The current version of the Registry, generator scripts 33** used to make the header, and the header can be found at 34** https://github.com/KhronosGroup/OpenGL-Registry 35*/ 36 37#include <GLES3/gl3platform.h> 38 39#ifndef GL_APIENTRYP 40#define GL_APIENTRYP GL_APIENTRY* 41#endif 42 43#ifndef GL_GLES_PROTOTYPES 44#define GL_GLES_PROTOTYPES 1 45#endif 46 47/* Generated on date 20180316 */ 48 49/* Generated C header for: 50 * API: gles2 51 * Profile: common 52 * Versions considered: 2\.[0-9]|3\.0 53 * Versions emitted: .* 54 * Default extensions included: None 55 * Additional extensions included: _nomatch_^ 56 * Extensions removed: _nomatch_^ 57 */ 58 59#ifndef GL_ES_VERSION_2_0 60#define GL_ES_VERSION_2_0 1 61#include <KHR/khrplatform.h> 62typedef khronos_int8_t GLbyte; 63typedef khronos_float_t GLclampf; 64typedef khronos_int32_t GLfixed; 65typedef short GLshort; 66typedef unsigned short GLushort; 67typedef void GLvoid; 68typedef struct __GLsync *GLsync; 69typedef khronos_int64_t GLint64; 70typedef khronos_uint64_t GLuint64; 71typedef unsigned int GLenum; 72typedef unsigned int GLuint; 73typedef char GLchar; 74typedef khronos_float_t GLfloat; 75typedef khronos_ssize_t GLsizeiptr; 76typedef khronos_intptr_t GLintptr; 77typedef unsigned int GLbitfield; 78typedef int GLint; 79typedef unsigned char GLboolean; 80typedef int GLsizei; 81typedef khronos_uint8_t GLubyte; 82#define GL_DEPTH_BUFFER_BIT 0x00000100 83#define GL_STENCIL_BUFFER_BIT 0x00000400 84#define GL_COLOR_BUFFER_BIT 0x00004000 85#define GL_FALSE 0 86#define GL_TRUE 1 87#define GL_POINTS 0x0000 88#define GL_LINES 0x0001 89#define GL_LINE_LOOP 0x0002 90#define GL_LINE_STRIP 0x0003 91#define GL_TRIANGLES 0x0004 92#define GL_TRIANGLE_STRIP 0x0005 93#define GL_TRIANGLE_FAN 0x0006 94#define GL_ZERO 0 95#define GL_ONE 1 96#define GL_SRC_COLOR 0x0300 97#define GL_ONE_MINUS_SRC_COLOR 0x0301 98#define GL_SRC_ALPHA 0x0302 99#define GL_ONE_MINUS_SRC_ALPHA 0x0303 100#define GL_DST_ALPHA 0x0304 101#define GL_ONE_MINUS_DST_ALPHA 0x0305 102#define GL_DST_COLOR 0x0306 103#define GL_ONE_MINUS_DST_COLOR 0x0307 104#define GL_SRC_ALPHA_SATURATE 0x0308 105#define GL_FUNC_ADD 0x8006 106#define GL_BLEND_EQUATION 0x8009 107#define GL_BLEND_EQUATION_RGB 0x8009 108#define GL_BLEND_EQUATION_ALPHA 0x883D 109#define GL_FUNC_SUBTRACT 0x800A 110#define GL_FUNC_REVERSE_SUBTRACT 0x800B 111#define GL_BLEND_DST_RGB 0x80C8 112#define GL_BLEND_SRC_RGB 0x80C9 113#define GL_BLEND_DST_ALPHA 0x80CA 114#define GL_BLEND_SRC_ALPHA 0x80CB 115#define GL_CONSTANT_COLOR 0x8001 116#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 117#define GL_CONSTANT_ALPHA 0x8003 118#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 119#define GL_BLEND_COLOR 0x8005 120#define GL_ARRAY_BUFFER 0x8892 121#define GL_ELEMENT_ARRAY_BUFFER 0x8893 122#define GL_ARRAY_BUFFER_BINDING 0x8894 123#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 124#define GL_STREAM_DRAW 0x88E0 125#define GL_STATIC_DRAW 0x88E4 126#define GL_DYNAMIC_DRAW 0x88E8 127#define GL_BUFFER_SIZE 0x8764 128#define GL_BUFFER_USAGE 0x8765 129#define GL_CURRENT_VERTEX_ATTRIB 0x8626 130#define GL_FRONT 0x0404 131#define GL_BACK 0x0405 132#define GL_FRONT_AND_BACK 0x0408 133#define GL_TEXTURE_2D 0x0DE1 134#define GL_CULL_FACE 0x0B44 135#define GL_BLEND 0x0BE2 136#define GL_DITHER 0x0BD0 137#define GL_STENCIL_TEST 0x0B90 138#define GL_DEPTH_TEST 0x0B71 139#define GL_SCISSOR_TEST 0x0C11 140#define GL_POLYGON_OFFSET_FILL 0x8037 141#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 142#define GL_SAMPLE_COVERAGE 0x80A0 143#define GL_NO_ERROR 0 144#define GL_INVALID_ENUM 0x0500 145#define GL_INVALID_VALUE 0x0501 146#define GL_INVALID_OPERATION 0x0502 147#define GL_OUT_OF_MEMORY 0x0505 148#define GL_CW 0x0900 149#define GL_CCW 0x0901 150#define GL_LINE_WIDTH 0x0B21 151#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 152#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 153#define GL_CULL_FACE_MODE 0x0B45 154#define GL_FRONT_FACE 0x0B46 155#define GL_DEPTH_RANGE 0x0B70 156#define GL_DEPTH_WRITEMASK 0x0B72 157#define GL_DEPTH_CLEAR_VALUE 0x0B73 158#define GL_DEPTH_FUNC 0x0B74 159#define GL_STENCIL_CLEAR_VALUE 0x0B91 160#define GL_STENCIL_FUNC 0x0B92 161#define GL_STENCIL_FAIL 0x0B94 162#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 163#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 164#define GL_STENCIL_REF 0x0B97 165#define GL_STENCIL_VALUE_MASK 0x0B93 166#define GL_STENCIL_WRITEMASK 0x0B98 167#define GL_STENCIL_BACK_FUNC 0x8800 168#define GL_STENCIL_BACK_FAIL 0x8801 169#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 170#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 171#define GL_STENCIL_BACK_REF 0x8CA3 172#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 173#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 174#define GL_VIEWPORT 0x0BA2 175#define GL_SCISSOR_BOX 0x0C10 176#define GL_COLOR_CLEAR_VALUE 0x0C22 177#define GL_COLOR_WRITEMASK 0x0C23 178#define GL_UNPACK_ALIGNMENT 0x0CF5 179#define GL_PACK_ALIGNMENT 0x0D05 180#define GL_MAX_TEXTURE_SIZE 0x0D33 181#define GL_MAX_VIEWPORT_DIMS 0x0D3A 182#define GL_SUBPIXEL_BITS 0x0D50 183#define GL_RED_BITS 0x0D52 184#define GL_GREEN_BITS 0x0D53 185#define GL_BLUE_BITS 0x0D54 186#define GL_ALPHA_BITS 0x0D55 187#define GL_DEPTH_BITS 0x0D56 188#define GL_STENCIL_BITS 0x0D57 189#define GL_POLYGON_OFFSET_UNITS 0x2A00 190#define GL_POLYGON_OFFSET_FACTOR 0x8038 191#define GL_TEXTURE_BINDING_2D 0x8069 192#define GL_SAMPLE_BUFFERS 0x80A8 193#define GL_SAMPLES 0x80A9 194#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 195#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 196#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 197#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 198#define GL_DONT_CARE 0x1100 199#define GL_FASTEST 0x1101 200#define GL_NICEST 0x1102 201#define GL_GENERATE_MIPMAP_HINT 0x8192 202#define GL_BYTE 0x1400 203#define GL_UNSIGNED_BYTE 0x1401 204#define GL_SHORT 0x1402 205#define GL_UNSIGNED_SHORT 0x1403 206#define GL_INT 0x1404 207#define GL_UNSIGNED_INT 0x1405 208#define GL_FLOAT 0x1406 209#define GL_FIXED 0x140C 210#define GL_DEPTH_COMPONENT 0x1902 211#define GL_ALPHA 0x1906 212#define GL_RGB 0x1907 213#define GL_RGBA 0x1908 214#define GL_LUMINANCE 0x1909 215#define GL_LUMINANCE_ALPHA 0x190A 216#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 217#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 218#define GL_UNSIGNED_SHORT_5_6_5 0x8363 219#define GL_FRAGMENT_SHADER 0x8B30 220#define GL_VERTEX_SHADER 0x8B31 221#define GL_MAX_VERTEX_ATTRIBS 0x8869 222#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 223#define GL_MAX_VARYING_VECTORS 0x8DFC 224#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 225#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 226#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 227#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 228#define GL_SHADER_TYPE 0x8B4F 229#define GL_DELETE_STATUS 0x8B80 230#define GL_LINK_STATUS 0x8B82 231#define GL_VALIDATE_STATUS 0x8B83 232#define GL_ATTACHED_SHADERS 0x8B85 233#define GL_ACTIVE_UNIFORMS 0x8B86 234#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 235#define GL_ACTIVE_ATTRIBUTES 0x8B89 236#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 237#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 238#define GL_CURRENT_PROGRAM 0x8B8D 239#define GL_NEVER 0x0200 240#define GL_LESS 0x0201 241#define GL_EQUAL 0x0202 242#define GL_LEQUAL 0x0203 243#define GL_GREATER 0x0204 244#define GL_NOTEQUAL 0x0205 245#define GL_GEQUAL 0x0206 246#define GL_ALWAYS 0x0207 247#define GL_KEEP 0x1E00 248#define GL_REPLACE 0x1E01 249#define GL_INCR 0x1E02 250#define GL_DECR 0x1E03 251#define GL_INVERT 0x150A 252#define GL_INCR_WRAP 0x8507 253#define GL_DECR_WRAP 0x8508 254#define GL_VENDOR 0x1F00 255#define GL_RENDERER 0x1F01 256#define GL_VERSION 0x1F02 257#define GL_EXTENSIONS 0x1F03 258#define GL_NEAREST 0x2600 259#define GL_LINEAR 0x2601 260#define GL_NEAREST_MIPMAP_NEAREST 0x2700 261#define GL_LINEAR_MIPMAP_NEAREST 0x2701 262#define GL_NEAREST_MIPMAP_LINEAR 0x2702 263#define GL_LINEAR_MIPMAP_LINEAR 0x2703 264#define GL_TEXTURE_MAG_FILTER 0x2800 265#define GL_TEXTURE_MIN_FILTER 0x2801 266#define GL_TEXTURE_WRAP_S 0x2802 267#define GL_TEXTURE_WRAP_T 0x2803 268#define GL_TEXTURE 0x1702 269#define GL_TEXTURE_CUBE_MAP 0x8513 270#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 271#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 272#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 273#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 274#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 275#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 276#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 277#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 278#define GL_TEXTURE0 0x84C0 279#define GL_TEXTURE1 0x84C1 280#define GL_TEXTURE2 0x84C2 281#define GL_TEXTURE3 0x84C3 282#define GL_TEXTURE4 0x84C4 283#define GL_TEXTURE5 0x84C5 284#define GL_TEXTURE6 0x84C6 285#define GL_TEXTURE7 0x84C7 286#define GL_TEXTURE8 0x84C8 287#define GL_TEXTURE9 0x84C9 288#define GL_TEXTURE10 0x84CA 289#define GL_TEXTURE11 0x84CB 290#define GL_TEXTURE12 0x84CC 291#define GL_TEXTURE13 0x84CD 292#define GL_TEXTURE14 0x84CE 293#define GL_TEXTURE15 0x84CF 294#define GL_TEXTURE16 0x84D0 295#define GL_TEXTURE17 0x84D1 296#define GL_TEXTURE18 0x84D2 297#define GL_TEXTURE19 0x84D3 298#define GL_TEXTURE20 0x84D4 299#define GL_TEXTURE21 0x84D5 300#define GL_TEXTURE22 0x84D6 301#define GL_TEXTURE23 0x84D7 302#define GL_TEXTURE24 0x84D8 303#define GL_TEXTURE25 0x84D9 304#define GL_TEXTURE26 0x84DA 305#define GL_TEXTURE27 0x84DB 306#define GL_TEXTURE28 0x84DC 307#define GL_TEXTURE29 0x84DD 308#define GL_TEXTURE30 0x84DE 309#define GL_TEXTURE31 0x84DF 310#define GL_ACTIVE_TEXTURE 0x84E0 311#define GL_REPEAT 0x2901 312#define GL_CLAMP_TO_EDGE 0x812F 313#define GL_MIRRORED_REPEAT 0x8370 314#define GL_FLOAT_VEC2 0x8B50 315#define GL_FLOAT_VEC3 0x8B51 316#define GL_FLOAT_VEC4 0x8B52 317#define GL_INT_VEC2 0x8B53 318#define GL_INT_VEC3 0x8B54 319#define GL_INT_VEC4 0x8B55 320#define GL_BOOL 0x8B56 321#define GL_BOOL_VEC2 0x8B57 322#define GL_BOOL_VEC3 0x8B58 323#define GL_BOOL_VEC4 0x8B59 324#define GL_FLOAT_MAT2 0x8B5A 325#define GL_FLOAT_MAT3 0x8B5B 326#define GL_FLOAT_MAT4 0x8B5C 327#define GL_SAMPLER_2D 0x8B5E 328#define GL_SAMPLER_CUBE 0x8B60 329#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 330#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 331#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 332#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 333#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 334#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 335#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 336#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 337#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 338#define GL_COMPILE_STATUS 0x8B81 339#define GL_INFO_LOG_LENGTH 0x8B84 340#define GL_SHADER_SOURCE_LENGTH 0x8B88 341#define GL_SHADER_COMPILER 0x8DFA 342#define GL_SHADER_BINARY_FORMATS 0x8DF8 343#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 344#define GL_LOW_FLOAT 0x8DF0 345#define GL_MEDIUM_FLOAT 0x8DF1 346#define GL_HIGH_FLOAT 0x8DF2 347#define GL_LOW_INT 0x8DF3 348#define GL_MEDIUM_INT 0x8DF4 349#define GL_HIGH_INT 0x8DF5 350#define GL_FRAMEBUFFER 0x8D40 351#define GL_RENDERBUFFER 0x8D41 352#define GL_RGBA4 0x8056 353#define GL_RGB5_A1 0x8057 354#define GL_RGB565 0x8D62 355#define GL_DEPTH_COMPONENT16 0x81A5 356#define GL_STENCIL_INDEX8 0x8D48 357#define GL_RENDERBUFFER_WIDTH 0x8D42 358#define GL_RENDERBUFFER_HEIGHT 0x8D43 359#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 360#define GL_RENDERBUFFER_RED_SIZE 0x8D50 361#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 362#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 363#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 364#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 365#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 366#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 367#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 368#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 369#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 370#define GL_COLOR_ATTACHMENT0 0x8CE0 371#define GL_DEPTH_ATTACHMENT 0x8D00 372#define GL_STENCIL_ATTACHMENT 0x8D20 373#define GL_NONE 0 374#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 375#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 376#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 377#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 378#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 379#define GL_FRAMEBUFFER_BINDING 0x8CA6 380#define GL_RENDERBUFFER_BINDING 0x8CA7 381#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 382#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 383typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 384typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 385typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 386typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 387typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 388typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 389typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 390typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 391typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 392typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); 393typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); 394typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 395typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 396typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 397typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); 398typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); 399typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 400typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); 401typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); 402typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 403typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 404typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 405typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 406typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 407typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 408typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); 409typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); 410typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); 411typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); 412typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); 413typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 414typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); 415typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 416typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 417typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); 418typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); 419typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); 420typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 421typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); 422typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); 423typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); 424typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); 425typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); 426typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); 427typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); 428typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); 429typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 430typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 431typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); 432typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); 433typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); 434typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); 435typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); 436typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 437typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 438typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 439typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 440typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 441typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); 442typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 443typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); 444typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); 445typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 446typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); 447typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 448typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 449typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 450typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 451typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 452typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 453typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 454typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); 455typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); 456typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 457typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); 458typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); 459typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); 460typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); 461typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); 462typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); 463typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); 464typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); 465typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); 466typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 467typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); 468typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); 469typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 470typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 471typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); 472typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); 473typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); 474typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); 475typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 476typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); 477typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 478typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); 479typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 480typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 481typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 482typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 483typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); 484typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 485typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); 486typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 487typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 488typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 489typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); 490typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 491typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 492typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); 493typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 494typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); 495typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); 496typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); 497typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); 498typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); 499typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); 500typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); 501typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); 502typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 503typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); 504typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); 505typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); 506typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 507typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); 508typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 509typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); 510typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 511typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 512typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 513typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); 514typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); 515typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); 516typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); 517typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); 518typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); 519typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); 520typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); 521typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 522typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); 523typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 524typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 525#if GL_GLES_PROTOTYPES 526GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 527GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 528GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 529GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 530GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 531GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 532GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 533GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 534GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 535GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 536GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 537GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 538GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 539GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 540GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 541GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 542GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 543GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 544GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 545GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 546GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 547GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 548GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 549GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 550GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 551GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 552GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 553GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 554GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 555GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 556GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 557GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 558GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 559GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 560GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 561GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 562GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 563GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 564GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 565GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 566GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 567GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 568GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 569GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 570GL_APICALL void GL_APIENTRY glFinish (void); 571GL_APICALL void GL_APIENTRY glFlush (void); 572GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 573GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 574GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 575GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 576GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 577GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 578GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 579GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 580GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 581GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 582GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 583GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 584GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 585GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 586GL_APICALL GLenum GL_APIENTRY glGetError (void); 587GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 588GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 589GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 590GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 591GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 592GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 593GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 594GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 595GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 596GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 597GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 598GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 599GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 600GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 601GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 602GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 603GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 604GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 605GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 606GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 607GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 608GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 609GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 610GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 611GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 612GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 613GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 614GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 615GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 616GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 617GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 618GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 619GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 620GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 621GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 622GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 623GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 624GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 625GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 626GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 627GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 628GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 629GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 630GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 631GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 632GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 633GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 634GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 635GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 636GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 637GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 638GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 639GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 640GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 641GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 642GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 643GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 644GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 645GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 646GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 647GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 648GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 649GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 650GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 651GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 652GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 653GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 654GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 655GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 656GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 657GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 658GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 659GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 660GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 661GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 662GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 663GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 664GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 665GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 666GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 667GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 668#endif 669#endif /* GL_ES_VERSION_2_0 */ 670 671#ifndef GL_ES_VERSION_3_0 672#define GL_ES_VERSION_3_0 1 673typedef unsigned short GLhalf; 674#define GL_READ_BUFFER 0x0C02 675#define GL_UNPACK_ROW_LENGTH 0x0CF2 676#define GL_UNPACK_SKIP_ROWS 0x0CF3 677#define GL_UNPACK_SKIP_PIXELS 0x0CF4 678#define GL_PACK_ROW_LENGTH 0x0D02 679#define GL_PACK_SKIP_ROWS 0x0D03 680#define GL_PACK_SKIP_PIXELS 0x0D04 681#define GL_COLOR 0x1800 682#define GL_DEPTH 0x1801 683#define GL_STENCIL 0x1802 684#define GL_RED 0x1903 685#define GL_RGB8 0x8051 686#define GL_RGBA8 0x8058 687#define GL_RGB10_A2 0x8059 688#define GL_TEXTURE_BINDING_3D 0x806A 689#define GL_UNPACK_SKIP_IMAGES 0x806D 690#define GL_UNPACK_IMAGE_HEIGHT 0x806E 691#define GL_TEXTURE_3D 0x806F 692#define GL_TEXTURE_WRAP_R 0x8072 693#define GL_MAX_3D_TEXTURE_SIZE 0x8073 694#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 695#define GL_MAX_ELEMENTS_VERTICES 0x80E8 696#define GL_MAX_ELEMENTS_INDICES 0x80E9 697#define GL_TEXTURE_MIN_LOD 0x813A 698#define GL_TEXTURE_MAX_LOD 0x813B 699#define GL_TEXTURE_BASE_LEVEL 0x813C 700#define GL_TEXTURE_MAX_LEVEL 0x813D 701#define GL_MIN 0x8007 702#define GL_MAX 0x8008 703#define GL_DEPTH_COMPONENT24 0x81A6 704#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 705#define GL_TEXTURE_COMPARE_MODE 0x884C 706#define GL_TEXTURE_COMPARE_FUNC 0x884D 707#define GL_CURRENT_QUERY 0x8865 708#define GL_QUERY_RESULT 0x8866 709#define GL_QUERY_RESULT_AVAILABLE 0x8867 710#define GL_BUFFER_MAPPED 0x88BC 711#define GL_BUFFER_MAP_POINTER 0x88BD 712#define GL_STREAM_READ 0x88E1 713#define GL_STREAM_COPY 0x88E2 714#define GL_STATIC_READ 0x88E5 715#define GL_STATIC_COPY 0x88E6 716#define GL_DYNAMIC_READ 0x88E9 717#define GL_DYNAMIC_COPY 0x88EA 718#define GL_MAX_DRAW_BUFFERS 0x8824 719#define GL_DRAW_BUFFER0 0x8825 720#define GL_DRAW_BUFFER1 0x8826 721#define GL_DRAW_BUFFER2 0x8827 722#define GL_DRAW_BUFFER3 0x8828 723#define GL_DRAW_BUFFER4 0x8829 724#define GL_DRAW_BUFFER5 0x882A 725#define GL_DRAW_BUFFER6 0x882B 726#define GL_DRAW_BUFFER7 0x882C 727#define GL_DRAW_BUFFER8 0x882D 728#define GL_DRAW_BUFFER9 0x882E 729#define GL_DRAW_BUFFER10 0x882F 730#define GL_DRAW_BUFFER11 0x8830 731#define GL_DRAW_BUFFER12 0x8831 732#define GL_DRAW_BUFFER13 0x8832 733#define GL_DRAW_BUFFER14 0x8833 734#define GL_DRAW_BUFFER15 0x8834 735#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 736#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 737#define GL_SAMPLER_3D 0x8B5F 738#define GL_SAMPLER_2D_SHADOW 0x8B62 739#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 740#define GL_PIXEL_PACK_BUFFER 0x88EB 741#define GL_PIXEL_UNPACK_BUFFER 0x88EC 742#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 743#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 744#define GL_FLOAT_MAT2x3 0x8B65 745#define GL_FLOAT_MAT2x4 0x8B66 746#define GL_FLOAT_MAT3x2 0x8B67 747#define GL_FLOAT_MAT3x4 0x8B68 748#define GL_FLOAT_MAT4x2 0x8B69 749#define GL_FLOAT_MAT4x3 0x8B6A 750#define GL_SRGB 0x8C40 751#define GL_SRGB8 0x8C41 752#define GL_SRGB8_ALPHA8 0x8C43 753#define GL_COMPARE_REF_TO_TEXTURE 0x884E 754#define GL_MAJOR_VERSION 0x821B 755#define GL_MINOR_VERSION 0x821C 756#define GL_NUM_EXTENSIONS 0x821D 757#define GL_RGBA32F 0x8814 758#define GL_RGB32F 0x8815 759#define GL_RGBA16F 0x881A 760#define GL_RGB16F 0x881B 761#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 762#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 763#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 764#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 765#define GL_MAX_VARYING_COMPONENTS 0x8B4B 766#define GL_TEXTURE_2D_ARRAY 0x8C1A 767#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 768#define GL_R11F_G11F_B10F 0x8C3A 769#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 770#define GL_RGB9_E5 0x8C3D 771#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 772#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 773#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 774#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 775#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 776#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 777#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 778#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 779#define GL_RASTERIZER_DISCARD 0x8C89 780#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 781#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 782#define GL_INTERLEAVED_ATTRIBS 0x8C8C 783#define GL_SEPARATE_ATTRIBS 0x8C8D 784#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 785#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 786#define GL_RGBA32UI 0x8D70 787#define GL_RGB32UI 0x8D71 788#define GL_RGBA16UI 0x8D76 789#define GL_RGB16UI 0x8D77 790#define GL_RGBA8UI 0x8D7C 791#define GL_RGB8UI 0x8D7D 792#define GL_RGBA32I 0x8D82 793#define GL_RGB32I 0x8D83 794#define GL_RGBA16I 0x8D88 795#define GL_RGB16I 0x8D89 796#define GL_RGBA8I 0x8D8E 797#define GL_RGB8I 0x8D8F 798#define GL_RED_INTEGER 0x8D94 799#define GL_RGB_INTEGER 0x8D98 800#define GL_RGBA_INTEGER 0x8D99 801#define GL_SAMPLER_2D_ARRAY 0x8DC1 802#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 803#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 804#define GL_UNSIGNED_INT_VEC2 0x8DC6 805#define GL_UNSIGNED_INT_VEC3 0x8DC7 806#define GL_UNSIGNED_INT_VEC4 0x8DC8 807#define GL_INT_SAMPLER_2D 0x8DCA 808#define GL_INT_SAMPLER_3D 0x8DCB 809#define GL_INT_SAMPLER_CUBE 0x8DCC 810#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 811#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 812#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 813#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 814#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 815#define GL_BUFFER_ACCESS_FLAGS 0x911F 816#define GL_BUFFER_MAP_LENGTH 0x9120 817#define GL_BUFFER_MAP_OFFSET 0x9121 818#define GL_DEPTH_COMPONENT32F 0x8CAC 819#define GL_DEPTH32F_STENCIL8 0x8CAD 820#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 821#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 822#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 823#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 824#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 825#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 826#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 827#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 828#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 829#define GL_FRAMEBUFFER_DEFAULT 0x8218 830#define GL_FRAMEBUFFER_UNDEFINED 0x8219 831#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 832#define GL_DEPTH_STENCIL 0x84F9 833#define GL_UNSIGNED_INT_24_8 0x84FA 834#define GL_DEPTH24_STENCIL8 0x88F0 835#define GL_UNSIGNED_NORMALIZED 0x8C17 836#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 837#define GL_READ_FRAMEBUFFER 0x8CA8 838#define GL_DRAW_FRAMEBUFFER 0x8CA9 839#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 840#define GL_RENDERBUFFER_SAMPLES 0x8CAB 841#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 842#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 843#define GL_COLOR_ATTACHMENT1 0x8CE1 844#define GL_COLOR_ATTACHMENT2 0x8CE2 845#define GL_COLOR_ATTACHMENT3 0x8CE3 846#define GL_COLOR_ATTACHMENT4 0x8CE4 847#define GL_COLOR_ATTACHMENT5 0x8CE5 848#define GL_COLOR_ATTACHMENT6 0x8CE6 849#define GL_COLOR_ATTACHMENT7 0x8CE7 850#define GL_COLOR_ATTACHMENT8 0x8CE8 851#define GL_COLOR_ATTACHMENT9 0x8CE9 852#define GL_COLOR_ATTACHMENT10 0x8CEA 853#define GL_COLOR_ATTACHMENT11 0x8CEB 854#define GL_COLOR_ATTACHMENT12 0x8CEC 855#define GL_COLOR_ATTACHMENT13 0x8CED 856#define GL_COLOR_ATTACHMENT14 0x8CEE 857#define GL_COLOR_ATTACHMENT15 0x8CEF 858#define GL_COLOR_ATTACHMENT16 0x8CF0 859#define GL_COLOR_ATTACHMENT17 0x8CF1 860#define GL_COLOR_ATTACHMENT18 0x8CF2 861#define GL_COLOR_ATTACHMENT19 0x8CF3 862#define GL_COLOR_ATTACHMENT20 0x8CF4 863#define GL_COLOR_ATTACHMENT21 0x8CF5 864#define GL_COLOR_ATTACHMENT22 0x8CF6 865#define GL_COLOR_ATTACHMENT23 0x8CF7 866#define GL_COLOR_ATTACHMENT24 0x8CF8 867#define GL_COLOR_ATTACHMENT25 0x8CF9 868#define GL_COLOR_ATTACHMENT26 0x8CFA 869#define GL_COLOR_ATTACHMENT27 0x8CFB 870#define GL_COLOR_ATTACHMENT28 0x8CFC 871#define GL_COLOR_ATTACHMENT29 0x8CFD 872#define GL_COLOR_ATTACHMENT30 0x8CFE 873#define GL_COLOR_ATTACHMENT31 0x8CFF 874#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 875#define GL_MAX_SAMPLES 0x8D57 876#define GL_HALF_FLOAT 0x140B 877#define GL_MAP_READ_BIT 0x0001 878#define GL_MAP_WRITE_BIT 0x0002 879#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 880#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 881#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 882#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 883#define GL_RG 0x8227 884#define GL_RG_INTEGER 0x8228 885#define GL_R8 0x8229 886#define GL_RG8 0x822B 887#define GL_R16F 0x822D 888#define GL_R32F 0x822E 889#define GL_RG16F 0x822F 890#define GL_RG32F 0x8230 891#define GL_R8I 0x8231 892#define GL_R8UI 0x8232 893#define GL_R16I 0x8233 894#define GL_R16UI 0x8234 895#define GL_R32I 0x8235 896#define GL_R32UI 0x8236 897#define GL_RG8I 0x8237 898#define GL_RG8UI 0x8238 899#define GL_RG16I 0x8239 900#define GL_RG16UI 0x823A 901#define GL_RG32I 0x823B 902#define GL_RG32UI 0x823C 903#define GL_VERTEX_ARRAY_BINDING 0x85B5 904#define GL_R8_SNORM 0x8F94 905#define GL_RG8_SNORM 0x8F95 906#define GL_RGB8_SNORM 0x8F96 907#define GL_RGBA8_SNORM 0x8F97 908#define GL_SIGNED_NORMALIZED 0x8F9C 909#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 910#define GL_COPY_READ_BUFFER 0x8F36 911#define GL_COPY_WRITE_BUFFER 0x8F37 912#define GL_COPY_READ_BUFFER_BINDING 0x8F36 913#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 914#define GL_UNIFORM_BUFFER 0x8A11 915#define GL_UNIFORM_BUFFER_BINDING 0x8A28 916#define GL_UNIFORM_BUFFER_START 0x8A29 917#define GL_UNIFORM_BUFFER_SIZE 0x8A2A 918#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 919#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 920#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 921#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 922#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 923#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 924#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 925#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 926#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 927#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 928#define GL_UNIFORM_TYPE 0x8A37 929#define GL_UNIFORM_SIZE 0x8A38 930#define GL_UNIFORM_NAME_LENGTH 0x8A39 931#define GL_UNIFORM_BLOCK_INDEX 0x8A3A 932#define GL_UNIFORM_OFFSET 0x8A3B 933#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 934#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 935#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 936#define GL_UNIFORM_BLOCK_BINDING 0x8A3F 937#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 938#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 939#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 940#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 941#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 942#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 943#define GL_INVALID_INDEX 0xFFFFFFFFu 944#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 945#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 946#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 947#define GL_OBJECT_TYPE 0x9112 948#define GL_SYNC_CONDITION 0x9113 949#define GL_SYNC_STATUS 0x9114 950#define GL_SYNC_FLAGS 0x9115 951#define GL_SYNC_FENCE 0x9116 952#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 953#define GL_UNSIGNALED 0x9118 954#define GL_SIGNALED 0x9119 955#define GL_ALREADY_SIGNALED 0x911A 956#define GL_TIMEOUT_EXPIRED 0x911B 957#define GL_CONDITION_SATISFIED 0x911C 958#define GL_WAIT_FAILED 0x911D 959#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 960#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 961#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 962#define GL_ANY_SAMPLES_PASSED 0x8C2F 963#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 964#define GL_SAMPLER_BINDING 0x8919 965#define GL_RGB10_A2UI 0x906F 966#define GL_TEXTURE_SWIZZLE_R 0x8E42 967#define GL_TEXTURE_SWIZZLE_G 0x8E43 968#define GL_TEXTURE_SWIZZLE_B 0x8E44 969#define GL_TEXTURE_SWIZZLE_A 0x8E45 970#define GL_GREEN 0x1904 971#define GL_BLUE 0x1905 972#define GL_INT_2_10_10_10_REV 0x8D9F 973#define GL_TRANSFORM_FEEDBACK 0x8E22 974#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 975#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 976#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 977#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 978#define GL_PROGRAM_BINARY_LENGTH 0x8741 979#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 980#define GL_PROGRAM_BINARY_FORMATS 0x87FF 981#define GL_COMPRESSED_R11_EAC 0x9270 982#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 983#define GL_COMPRESSED_RG11_EAC 0x9272 984#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 985#define GL_COMPRESSED_RGB8_ETC2 0x9274 986#define GL_COMPRESSED_SRGB8_ETC2 0x9275 987#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 988#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 989#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 990#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 991#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 992#define GL_MAX_ELEMENT_INDEX 0x8D6B 993#define GL_NUM_SAMPLE_COUNTS 0x9380 994#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 995typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); 996typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 997typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 998typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 999typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1000typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 1001typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 1002typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); 1003typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); 1004typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); 1005typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); 1006typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); 1007typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); 1008typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); 1009typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); 1010typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); 1011typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); 1012typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1013typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1014typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1015typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1016typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1017typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1018typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1019typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1020typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1021typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1022typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); 1023typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); 1024typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); 1025typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); 1026typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); 1027typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); 1028typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); 1029typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); 1030typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1031typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); 1032typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1033typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1034typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1035typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); 1036typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); 1037typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); 1038typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1039typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); 1040typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); 1041typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); 1042typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); 1043typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); 1044typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); 1045typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); 1046typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1047typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1048typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1049typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1050typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1051typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); 1052typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); 1053typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); 1054typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1055typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); 1056typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1057typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1058typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1059typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); 1060typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1061typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1062typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1063typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1064typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1065typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); 1066typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); 1067typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); 1068typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1069typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1070typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); 1071typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 1072typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); 1073typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); 1074typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); 1075typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); 1076typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); 1077typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); 1078typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); 1079typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); 1080typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); 1081typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); 1082typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); 1083typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); 1084typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); 1085typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); 1086typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); 1087typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); 1088typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); 1089typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); 1090typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); 1091typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1092typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1093typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); 1094typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1095typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1096typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1097typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1098typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 1099#if GL_GLES_PROTOTYPES 1100GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); 1101GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 1102GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 1103GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 1104GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1105GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 1106GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 1107GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); 1108GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); 1109GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); 1110GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); 1111GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); 1112GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); 1113GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); 1114GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); 1115GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); 1116GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); 1117GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1118GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1119GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1120GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1121GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1122GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1123GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1124GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1125GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1126GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1127GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); 1128GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); 1129GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); 1130GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); 1131GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); 1132GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); 1133GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); 1134GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); 1135GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1136GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); 1137GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1138GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1139GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1140GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); 1141GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); 1142GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); 1143GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1144GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); 1145GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); 1146GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); 1147GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); 1148GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); 1149GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); 1150GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); 1151GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1152GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); 1153GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); 1154GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); 1155GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); 1156GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); 1157GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); 1158GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); 1159GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1160GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); 1161GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1162GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1163GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1164GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); 1165GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1166GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1167GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1168GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1169GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1170GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); 1171GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); 1172GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); 1173GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1174GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1175GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); 1176GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 1177GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); 1178GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); 1179GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); 1180GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); 1181GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); 1182GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); 1183GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); 1184GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); 1185GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); 1186GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); 1187GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); 1188GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); 1189GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); 1190GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); 1191GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); 1192GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); 1193GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); 1194GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); 1195GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); 1196GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1197GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1198GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); 1199GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1200GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1201GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1202GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1203GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 1204#endif 1205#endif /* GL_ES_VERSION_3_0 */ 1206 1207#ifdef __cplusplus 1208} 1209#endif 1210 1211#endif 1212