Searched refs:GL_COMPRESSED_RG11_EAC (Results 1 - 25 of 34) sorted by relevance

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/external/mesa3d/src/mesa/main/
H A Dtexcompress.c87 case GL_COMPRESSED_RG11_EAC:
366 formats[n++] = GL_COMPRESSED_RG11_EAC;
545 case GL_COMPRESSED_RG11_EAC:
733 return GL_COMPRESSED_RG11_EAC;
H A Dcopyimage.c374 case GL_COMPRESSED_RG11_EAC:
H A Dtextureview.c201 {VIEW_CLASS_EAC_RG11, GL_COMPRESSED_RG11_EAC},
H A Dglformats.c922 case GL_COMPRESSED_RG11_EAC:
1106 case GL_COMPRESSED_RG11_EAC:
/external/deqp/framework/opengl/
H A DgluTextureUtil.cpp244 case tcu::COMPRESSEDTEXFORMAT_EAC_RG11: return GL_COMPRESSED_RG11_EAC;
303 case GL_COMPRESSED_RG11_EAC: return tcu::COMPRESSEDTEXFORMAT_EAC_RG11;
353 case GL_COMPRESSED_RG11_EAC:
H A DgluStrUtil.inl901 case GL_COMPRESSED_RG11_EAC: return "GL_COMPRESSED_RG11_EAC";
1743 case GL_COMPRESSED_RG11_EAC: return "GL_COMPRESSED_RG11_EAC";
/external/deqp/framework/platform/null/
H A DtcuNullRenderContext.cpp212 GL_COMPRESSED_RG11_EAC,
/external/deqp/modules/gles3/functional/
H A Des3fImplementationLimitTests.cpp268 GL_COMPRESSED_RG11_EAC,
/external/swiftshader/src/OpenGL/common/
H A DImage.cpp508 case GL_COMPRESSED_RG11_EAC: return sw::FORMAT_RG11_EAC;
721 case GL_COMPRESSED_RG11_EAC:
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.h120 GL_COMPRESSED_RG11_EAC,
H A Dutilities.cpp338 case GL_COMPRESSED_RG11_EAC:
H A DlibGLESv3.cpp604 case GL_COMPRESSED_RG11_EAC:
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
H A DPVRTTextureAPI.cpp195 glInternalFormat=GL_COMPRESSED_RG11_EAC;
/external/mesa3d/src/mesa/state_tracker/
H A Dst_format.c1525 { GL_COMPRESSED_RG11_EAC, 0 },
/external/deqp/modules/gles31/functional/
H A Des31fTextureBorderClampTests.cpp2375 { "compressed_rg11_eac", GL_COMPRESSED_RG11_EAC, tcu::Sampler::MODE_LAST },
2456 { "compressed_color", GL_COMPRESSED_RG11_EAC, tcu::Sampler::MODE_LAST },
2496 { "compressed_color", GL_COMPRESSED_RG11_EAC, tcu::Sampler::MODE_LAST },
H A Des31fCopyImageTests.cpp2529 compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_RG11_EAC);
2614 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RG11_EAC);
H A Des31fNegativeTextureApiTests.cpp466 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RG11_EAC, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0);
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cTextureViewTests.cpp165 GL_COMPRESSED_RG11_EAC, /* >= GL 4.3 */
969 case GL_COMPRESSED_RG11_EAC:
1544 case GL_COMPRESSED_RG11_EAC:
1545 result = "GL_COMPRESSED_RG11_EAC";
2400 case GL_COMPRESSED_RG11_EAC:
2539 case GL_COMPRESSED_RG11_EAC:
H A Dgl4cDirectStateAccessTexturesTests.cpp4901 is_ok &= Test<2>(GL_COMPRESSED_RG11_EAC);
4920 is_ok &= Test<3>(GL_COMPRESSED_RG11_EAC);
8519 GL_COMPRESSED_RG11_EAC,
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h790 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl1568 #define GL_COMPRESSED_RG11_EAC 0x9272
/external/mesa3d/include/GLES3/
H A Dgl3.h979 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
H A Dgl31.h979 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
H A Dgl32.h979 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h983 #define GL_COMPRESSED_RG11_EAC 0x9272 macro

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