Searched refs:GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (Results 1 - 25 of 34) sorted by relevance
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/external/mesa3d/src/mesa/main/ |
H A D | texcompress.c | 124 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: 369 formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; 551 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: 739 return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
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H A D | copyimage.c | 385 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
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H A D | textureview.c | 205 {VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2},
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H A D | glformats.c | 925 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: 1109 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
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/external/deqp/framework/opengl/ |
H A D | gluTextureUtil.cpp | 248 case tcu::COMPRESSEDTEXFORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1: return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; 307 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return tcu::COMPRESSEDTEXFORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1; 357 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
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H A D | gluStrUtil.inl | 905 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; 1747 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
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/external/deqp/framework/platform/null/ |
H A D | tcuNullRenderContext.cpp | 216 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
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/external/deqp/modules/gles3/functional/ |
H A D | es3fImplementationLimitTests.cpp | 272 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
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/external/swiftshader/src/OpenGL/common/ |
H A D | Image.cpp | 512 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return sw::FORMAT_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; 716 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.h | 124 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
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H A D | utilities.cpp | 342 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
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H A D | libGLESv3.cpp | 608 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
H A D | PVRTTextureAPI.cpp | 166 glInternalFormat=GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_format.c | 1501 { GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 0 },
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cTextureViewTests.cpp | 159 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, /* >= GL 4.3 */ 890 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: 1526 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: 1527 result = "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; 2394 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: 2533 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
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H A D | gl4cDirectStateAccessTexturesTests.cpp | 4895 is_ok &= Test<2>(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); 4914 is_ok &= Test<3>(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); 8513 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 794 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
macro
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 1572 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
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/external/deqp/modules/gles31/functional/ |
H A D | es31fCopyImageTests.cpp | 2537 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
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H A D | es31fTextureBorderClampTests.cpp | 2379 { "compressed_rgb8_punchthrough_alpha1_etc2", GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, tcu::Sampler::MODE_LAST },
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H A D | es31fNegativeTextureApiTests.cpp | 474 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 983 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
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H A D | gl31.h | 983 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
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H A D | gl32.h | 983 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 987 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
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