Searched refs:GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (Results 1 - 25 of 34) sorted by relevance

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/external/mesa3d/src/mesa/main/
H A Dtexcompress.c124 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
369 formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
551 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
739 return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
H A Dcopyimage.c385 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
H A Dtextureview.c205 {VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2},
H A Dglformats.c925 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
1109 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
/external/deqp/framework/opengl/
H A DgluTextureUtil.cpp248 case tcu::COMPRESSEDTEXFORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1: return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
307 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return tcu::COMPRESSEDTEXFORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1;
357 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
H A DgluStrUtil.inl905 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
1747 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
/external/deqp/framework/platform/null/
H A DtcuNullRenderContext.cpp216 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
/external/deqp/modules/gles3/functional/
H A Des3fImplementationLimitTests.cpp272 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
/external/swiftshader/src/OpenGL/common/
H A DImage.cpp512 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return sw::FORMAT_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
716 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.h124 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
H A Dutilities.cpp342 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
H A DlibGLESv3.cpp608 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
H A DPVRTTextureAPI.cpp166 glInternalFormat=GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
/external/mesa3d/src/mesa/state_tracker/
H A Dst_format.c1501 { GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 0 },
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cTextureViewTests.cpp159 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, /* >= GL 4.3 */
890 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
1526 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
1527 result = "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
2394 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
2533 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
H A Dgl4cDirectStateAccessTexturesTests.cpp4895 is_ok &= Test<2>(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
4914 is_ok &= Test<3>(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
8513 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h794 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl1572 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
/external/deqp/modules/gles31/functional/
H A Des31fCopyImageTests.cpp2537 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
H A Des31fTextureBorderClampTests.cpp2379 { "compressed_rgb8_punchthrough_alpha1_etc2", GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, tcu::Sampler::MODE_LAST },
H A Des31fNegativeTextureApiTests.cpp474 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
/external/mesa3d/include/GLES3/
H A Dgl3.h983 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
H A Dgl31.h983 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
H A Dgl32.h983 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h987 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro

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