Searched refs:GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (Results 1 - 25 of 34) sorted by relevance

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/external/mesa3d/src/mesa/main/
H A Dtexcompress.c125 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
379 formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
553 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
741 return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
H A Dcopyimage.c386 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
H A Dglformats.c926 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
1110 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
1428 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
H A Dtextureview.c206 {VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2},
/external/deqp/framework/opengl/
H A DgluTextureUtil.cpp249 case tcu::COMPRESSEDTEXFORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1: return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
308 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return tcu::COMPRESSEDTEXFORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1;
358 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
H A DgluStrUtil.inl906 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
1748 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
/external/deqp/framework/platform/null/
H A DtcuNullRenderContext.cpp217 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
/external/deqp/modules/gles3/functional/
H A Des3fImplementationLimitTests.cpp273 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
/external/swiftshader/src/OpenGL/common/
H A DImage.cpp513 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return sw::FORMAT_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
717 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.h125 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
H A Dutilities.cpp343 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
H A DlibGLESv3.cpp609 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
H A DPVRTTextureAPI.cpp164 glInternalFormat=GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
/external/mesa3d/src/mesa/state_tracker/
H A Dst_format.c1505 { GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 0 },
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cTextureViewTests.cpp160 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, /* >= GL 4.3 */
894 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
1529 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
1530 result = "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
2395 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
2534 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
H A Dgl4cDirectStateAccessTexturesTests.cpp4896 is_ok &= Test<2>(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
4915 is_ok &= Test<3>(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
8514 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h795 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 macro
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl1573 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
/external/deqp/modules/gles31/functional/
H A Des31fCopyImageTests.cpp2538 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
H A Des31fTextureBorderClampTests.cpp2380 { "compressed_srgb8_punchthrough_alpha1_etc2", GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, tcu::Sampler::MODE_LAST },
H A Des31fNegativeTextureApiTests.cpp476 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
/external/mesa3d/include/GLES3/
H A Dgl3.h984 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 macro
H A Dgl31.h984 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 macro
H A Dgl32.h984 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h988 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 macro

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