Searched refs:GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (Results 1 - 25 of 34) sorted by relevance
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/external/mesa3d/src/mesa/main/ |
H A D | texcompress.c | 125 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: 379 formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; 553 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: 741 return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
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H A D | copyimage.c | 386 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
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H A D | glformats.c | 926 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: 1110 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: 1428 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
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H A D | textureview.c | 206 {VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2},
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/external/deqp/framework/opengl/ |
H A D | gluTextureUtil.cpp | 249 case tcu::COMPRESSEDTEXFORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1: return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; 308 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return tcu::COMPRESSEDTEXFORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1; 358 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
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H A D | gluStrUtil.inl | 906 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; 1748 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
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/external/deqp/framework/platform/null/ |
H A D | tcuNullRenderContext.cpp | 217 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
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/external/deqp/modules/gles3/functional/ |
H A D | es3fImplementationLimitTests.cpp | 273 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
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/external/swiftshader/src/OpenGL/common/ |
H A D | Image.cpp | 513 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return sw::FORMAT_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; 717 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.h | 125 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
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H A D | utilities.cpp | 343 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
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H A D | libGLESv3.cpp | 609 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
H A D | PVRTTextureAPI.cpp | 164 glInternalFormat=GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_format.c | 1505 { GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 0 },
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cTextureViewTests.cpp | 160 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, /* >= GL 4.3 */ 894 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: 1529 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: 1530 result = "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; 2395 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: 2534 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
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H A D | gl4cDirectStateAccessTexturesTests.cpp | 4896 is_ok &= Test<2>(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); 4915 is_ok &= Test<3>(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); 8514 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 795 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
macro
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 1573 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
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/external/deqp/modules/gles31/functional/ |
H A D | es31fCopyImageTests.cpp | 2538 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
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H A D | es31fTextureBorderClampTests.cpp | 2380 { "compressed_srgb8_punchthrough_alpha1_etc2", GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, tcu::Sampler::MODE_LAST },
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H A D | es31fNegativeTextureApiTests.cpp | 476 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 984 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 macro
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H A D | gl31.h | 984 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 macro
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H A D | gl32.h | 984 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 macro
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 988 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 macro
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