/external/swiftshader/src/OpenGL/libGL/ |
H A D | Renderbuffer.cpp | 449 format = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function 459 format = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
|
H A D | utilities.cpp | 376 case GL_DEPTH_COMPONENT16: 392 case GL_DEPTH_COMPONENT16: 422 case GL_DEPTH_COMPONENT16: 695 case GL_DEPTH_COMPONENT16: 858 return GL_DEPTH_COMPONENT16;
|
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 387 m_depth_internal_format = GL_DEPTH_COMPONENT16; 414 case GL_DEPTH_COMPONENT16: 543 case GL_DEPTH_COMPONENT16: 867 case GL_DEPTH_COMPONENT16: 978 case GL_DEPTH_COMPONENT16:
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 444 case GL_DEPTH_COMPONENT16: 745 format == GL_DEPTH_COMPONENT16 || 1067 case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT16) 1068 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16) 1234 case GL_DEPTH_COMPONENT16: 1255 case GL_DEPTH_COMPONENT16: 1371 case GL_DEPTH_COMPONENT16: 1612 case GL_DEPTH_COMPONENT16: return 16; 1629 case GL_DEPTH_COMPONENT16: return 0; 2155 case sw::FORMAT_D16: return GL_DEPTH_COMPONENT16; [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fInternalFormatQueryTests.cpp | 215 { "depth_component16", GL_DEPTH_COMPONENT16, false },
|
H A D | es3fFboTestCase.cpp | 189 case GL_DEPTH_COMPONENT16: 307 case GL_DEPTH_COMPONENT16:
|
H A D | es3fRboStateQueryTests.cpp | 290 { GL_DEPTH_COMPONENT16, 16, 0 },
|
H A D | es3fFboCompletenessTests.cpp | 71 GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F,
|
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTextureGroup.cpp | 99 /* GL_DEPTH_COMPONENT16 */ 101 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255, 219 /* GL_DEPTH_COMPONENT16 */ 221 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255, 0,
|
H A D | esextcTextureBorderClampTests.cpp | 124 /* GL_DEPTH_COMPONENT16 */ 126 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255, 243 /* GL_DEPTH_COMPONENT16 */ 245 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255, 0,
|
/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestCase.cpp | 194 case GL_DEPTH_COMPONENT16: 320 case GL_DEPTH_COMPONENT16:
|
/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cSparseTextureClampTests.cpp | 199 mSupportedInternalFormats.push_back(GL_DEPTH_COMPONENT16); 262 if (format == GL_DEPTH_COMPONENT16) 521 mSupportedInternalFormats.push_back(GL_DEPTH_COMPONENT16); 646 if (format == GL_DEPTH_COMPONENT16) 727 if (format == GL_DEPTH_COMPONENT16) 1106 if (format == GL_DEPTH_COMPONENT16)
|
H A D | gl4cSparseTexture2Tests.cpp | 791 else if (format == GL_DEPTH_COMPONENT16) 2177 mSupportedInternalFormats.push_back(GL_DEPTH_COMPONENT16); 2319 if (format == GL_DEPTH_COMPONENT16) 2393 if (format == GL_DEPTH_COMPONENT16) 2475 if (format != GL_DEPTH_COMPONENT16) 2481 else if (format == GL_DEPTH_COMPONENT16) 2517 if (format != GL_DEPTH_COMPONENT16 || funcName.find("Gather", 0) != std::string::npos) 2570 (format == GL_DEPTH_COMPONENT16)) 2591 if (format == GL_DEPTH_COMPONENT16) 2677 if (format == GL_DEPTH_COMPONENT16) [all...] |
/external/deqp/framework/opengl/ |
H A D | gluFboRenderContext.cpp | 127 GL_DEPTH_COMPONENT16,
|
H A D | gluTextureUtil.cpp | 153 case FMT_CASE(D, UNORM_INT16): return GL_DEPTH_COMPONENT16; 477 case GL_DEPTH_COMPONENT16: return TextureFormat(TextureFormat::D, TextureFormat::UNORM_INT16); 1165 case GL_DEPTH_COMPONENT16:
|
H A D | gluStrUtil.inl | 816 case GL_DEPTH_COMPONENT16: return "GL_DEPTH_COMPONENT16"; 1666 case GL_DEPTH_COMPONENT16: return "GL_DEPTH_COMPONENT16";
|
/external/deqp/modules/gles2/functional/ |
H A D | es2fFboCompletenessTests.cpp | 62 GL_DEPTH_COMPONENT16,
|
H A D | es2fRboStateQueryTests.cpp | 247 { GL_DEPTH_COMPONENT16, 16, 0 },
|
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nouveau_fbo.c | 61 case GL_DEPTH_COMPONENT16:
|
H A D | nouveau_screen.c | 281 rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT16, drawable);
|
/external/mesa3d/src/mesa/main/ |
H A D | glformats.c | 1249 case GL_DEPTH_COMPONENT16: 1315 case GL_DEPTH_COMPONENT16: 2366 case GL_DEPTH_COMPONENT16: 2726 return GL_DEPTH_COMPONENT16; 3249 && internalFormat != GL_DEPTH_COMPONENT16) 3256 case GL_DEPTH_COMPONENT16:
|
/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp | 54 const glw::GLint depth_renderable_internalformats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, 74 GL_DEPTH_COMPONENT16,
|
H A D | es31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp | 128 GL_DEPTH_COMPONENT16, 940 const glw::GLenum internalformat_list[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8 }; 1211 const glw::GLenum depth_internalformats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8 };
|
/external/deqp/modules/egl/ |
H A D | teglImageTests.cpp | 315 case GL_DEPTH_COMPONENT16: return "depth_component_16"; 540 GL_DEPTH_COMPONENT16,
|
/external/mesa3d/src/mesa/swrast/ |
H A D | s_renderbuffer.c | 101 case GL_DEPTH_COMPONENT16: 313 rb->InternalFormat = GL_DEPTH_COMPONENT16;
|