Searched refs:GL_DEPTH_COMPONENT16 (Results 1 - 25 of 96) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
H A DRenderbuffer.cpp449 format = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
459 format = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
H A Dutilities.cpp376 case GL_DEPTH_COMPONENT16:
392 case GL_DEPTH_COMPONENT16:
422 case GL_DEPTH_COMPONENT16:
695 case GL_DEPTH_COMPONENT16:
858 return GL_DEPTH_COMPONENT16;
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayColorDepthAttachments.cpp387 m_depth_internal_format = GL_DEPTH_COMPONENT16;
414 case GL_DEPTH_COMPONENT16:
543 case GL_DEPTH_COMPONENT16:
867 case GL_DEPTH_COMPONENT16:
978 case GL_DEPTH_COMPONENT16:
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp444 case GL_DEPTH_COMPONENT16:
745 format == GL_DEPTH_COMPONENT16 ||
1067 case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT16)
1068 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16)
1234 case GL_DEPTH_COMPONENT16:
1255 case GL_DEPTH_COMPONENT16:
1371 case GL_DEPTH_COMPONENT16:
1612 case GL_DEPTH_COMPONENT16: return 16;
1629 case GL_DEPTH_COMPONENT16: return 0;
2155 case sw::FORMAT_D16: return GL_DEPTH_COMPONENT16;
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fInternalFormatQueryTests.cpp215 { "depth_component16", GL_DEPTH_COMPONENT16, false },
H A Des3fFboTestCase.cpp189 case GL_DEPTH_COMPONENT16:
307 case GL_DEPTH_COMPONENT16:
H A Des3fRboStateQueryTests.cpp290 { GL_DEPTH_COMPONENT16, 16, 0 },
H A Des3fFboCompletenessTests.cpp71 GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F,
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTextureGroup.cpp99 /* GL_DEPTH_COMPONENT16 */
101 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255,
219 /* GL_DEPTH_COMPONENT16 */
221 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255, 0,
H A DesextcTextureBorderClampTests.cpp124 /* GL_DEPTH_COMPONENT16 */
126 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255,
243 /* GL_DEPTH_COMPONENT16 */
245 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255, 0,
/external/deqp/modules/gles31/functional/
H A Des31fFboTestCase.cpp194 case GL_DEPTH_COMPONENT16:
320 case GL_DEPTH_COMPONENT16:
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cSparseTextureClampTests.cpp199 mSupportedInternalFormats.push_back(GL_DEPTH_COMPONENT16);
262 if (format == GL_DEPTH_COMPONENT16)
521 mSupportedInternalFormats.push_back(GL_DEPTH_COMPONENT16);
646 if (format == GL_DEPTH_COMPONENT16)
727 if (format == GL_DEPTH_COMPONENT16)
1106 if (format == GL_DEPTH_COMPONENT16)
H A Dgl4cSparseTexture2Tests.cpp791 else if (format == GL_DEPTH_COMPONENT16)
2177 mSupportedInternalFormats.push_back(GL_DEPTH_COMPONENT16);
2319 if (format == GL_DEPTH_COMPONENT16)
2393 if (format == GL_DEPTH_COMPONENT16)
2475 if (format != GL_DEPTH_COMPONENT16)
2481 else if (format == GL_DEPTH_COMPONENT16)
2517 if (format != GL_DEPTH_COMPONENT16 || funcName.find("Gather", 0) != std::string::npos)
2570 (format == GL_DEPTH_COMPONENT16))
2591 if (format == GL_DEPTH_COMPONENT16)
2677 if (format == GL_DEPTH_COMPONENT16)
[all...]
/external/deqp/framework/opengl/
H A DgluFboRenderContext.cpp127 GL_DEPTH_COMPONENT16,
H A DgluTextureUtil.cpp153 case FMT_CASE(D, UNORM_INT16): return GL_DEPTH_COMPONENT16;
477 case GL_DEPTH_COMPONENT16: return TextureFormat(TextureFormat::D, TextureFormat::UNORM_INT16);
1165 case GL_DEPTH_COMPONENT16:
H A DgluStrUtil.inl816 case GL_DEPTH_COMPONENT16: return "GL_DEPTH_COMPONENT16";
1666 case GL_DEPTH_COMPONENT16: return "GL_DEPTH_COMPONENT16";
/external/deqp/modules/gles2/functional/
H A Des2fFboCompletenessTests.cpp62 GL_DEPTH_COMPONENT16,
H A Des2fRboStateQueryTests.cpp247 { GL_DEPTH_COMPONENT16, 16, 0 },
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_fbo.c61 case GL_DEPTH_COMPONENT16:
H A Dnouveau_screen.c281 rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT16, drawable);
/external/mesa3d/src/mesa/main/
H A Dglformats.c1249 case GL_DEPTH_COMPONENT16:
1315 case GL_DEPTH_COMPONENT16:
2366 case GL_DEPTH_COMPONENT16:
2726 return GL_DEPTH_COMPONENT16;
3249 && internalFormat != GL_DEPTH_COMPONENT16)
3256 case GL_DEPTH_COMPONENT16:
/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp54 const glw::GLint depth_renderable_internalformats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F,
74 GL_DEPTH_COMPONENT16,
H A Des31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp128 GL_DEPTH_COMPONENT16,
940 const glw::GLenum internalformat_list[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8 };
1211 const glw::GLenum depth_internalformats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8 };
/external/deqp/modules/egl/
H A DteglImageTests.cpp315 case GL_DEPTH_COMPONENT16: return "depth_component_16";
540 GL_DEPTH_COMPONENT16,
/external/mesa3d/src/mesa/swrast/
H A Ds_renderbuffer.c101 case GL_DEPTH_COMPONENT16:
313 rb->InternalFormat = GL_DEPTH_COMPONENT16;

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