1/*-------------------------------------------------------------------------
2 * OpenGL Conformance Test Suite
3 * -----------------------------
4 *
5 * Copyright (c) 2016 The Khronos Group Inc.
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 */ /*!
20 * \file
21 * \brief
22 */ /*-------------------------------------------------------------------*/
23
24/**
25 */ /*!
26 * \file  gl4cSparseTextureClampTests.cpp
27 * \brief Conformance tests for the GL_ARB_sparse_texture2 functionality.
28 */ /*-------------------------------------------------------------------*/
29
30#include "gl4cSparseTextureClampTests.hpp"
31#include "deStringUtil.hpp"
32#include "gl4cSparseTexture2Tests.hpp"
33#include "gl4cSparseTextureTests.hpp"
34#include "gluContextInfo.hpp"
35#include "gluDefs.hpp"
36#include "glwEnums.hpp"
37#include "glwFunctions.hpp"
38#include "tcuImageIO.hpp"
39#include "tcuTestLog.hpp"
40
41#include <cmath>
42#include <string.h>
43#include <vector>
44
45using namespace glw;
46using namespace glu;
47
48namespace gl4cts
49{
50
51const char* stc_compute_textureFill = "#version 430 core\n"
52									  "\n"
53									  "layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n"
54									  "\n"
55									  "layout (location = 1) writeonly uniform highp <INPUT_TYPE> uni_image;\n"
56									  "\n"
57									  "void main()\n"
58									  "{\n"
59									  "    <POINT_TYPE> point = <POINT_TYPE>(<POINT_DEF>);\n"
60									  "    memoryBarrier();\n"
61									  "    <RETURN_TYPE> color = <RETURN_TYPE><RESULT_EXPECTED>;\n"
62									  "    imageStore(uni_image, point<SAMPLE_DEF>, color);\n"
63									  "}\n";
64
65const char* stc_vertex_common = "#version 450\n"
66								"\n"
67								"in vec3 vertex;\n"
68								"in <COORD_TYPE> inCoord;\n"
69								"out <COORD_TYPE> texCoord;\n"
70								"\n"
71								"void main()\n"
72								"{\n"
73								"    texCoord = inCoord;\n"
74								"    gl_Position = vec4(vertex, 1);\n"
75								"}\n";
76
77const char* stc_fragment_lookupResidency = "#version 450 core\n"
78										   "\n"
79										   "#extension GL_ARB_sparse_texture2 : enable\n"
80										   "#extension GL_ARB_sparse_texture_clamp : enable\n"
81										   "\n"
82										   "in <COORD_TYPE> texCoord;\n"
83										   "out vec4 fragColor;\n"
84										   "\n"
85										   "layout (location = 1<FORMAT_DEF>) uniform <INPUT_TYPE> uni_in;\n"
86										   "layout (location = 2) uniform int widthCommitted;\n"
87										   "\n"
88										   "void main()\n"
89										   "{\n"
90										   "    <COORD_TYPE> coord = texCoord;\n"
91										   "    <ICOORD_TYPE> texSize = <ICOORD_TYPE>(<SIZE_DEF>);\n"
92										   "    <POINT_TYPE> point = <POINT_TYPE>(coord * texSize);\n"
93										   "    <RETURN_TYPE> retValue,\n"
94										   "                  expValue,\n"
95										   "                  epsilon;\n"
96										   "    retValue = <RETURN_TYPE>(0);\n"
97										   "    expValue = <RETURN_TYPE><RESULT_EXPECTED>;\n"
98										   "    epsilon = <RETURN_TYPE>(<EPSILON>);\n"
99										   "\n"
100										   "<CUBE_MAP_COORD_DEF>\n"
101										   "<OFFSET_ARRAY_DEF>\n"
102										   "\n"
103										   "    ivec2 corner1 = ivec2(1, 1);\n"
104										   "    ivec2 corner2 = ivec2(texSize.x - 1, texSize.y - 1);\n"
105										   "\n"
106										   "    int code = <FUNCTION>(uni_in,\n"
107										   "                          <POINT_COORD><SAMPLE_DEF><ARGUMENTS>,\n"
108										   "                          retValue<COMPONENT_DEF>);\n"
109										   "\n"
110										   "    fragColor = vec4(1);\n"
111										   "\n"
112										   "    if (point.x > corner1.x && point.y > corner1.y &&\n"
113										   "        point.x < corner2.x && point.y < corner2.y &&\n"
114										   "        point.x < widthCommitted - 1)\n"
115										   "    {\n"
116										   "        if (!sparseTexelsResidentARB(code) ||\n"
117										   "            any(greaterThan(retValue, expValue + epsilon)) ||\n"
118										   "            any(lessThan(retValue, expValue - epsilon)))\n"
119										   "        {\n"
120										   "            fragColor = vec4(0);\n"
121										   "        }\n"
122										   "    }\n"
123										   "\n"
124										   "    if (point.x > corner1.x && point.y > corner1.y &&\n"
125										   "        point.x < corner2.x && point.y < corner2.y &&\n"
126										   "        point.x >= widthCommitted + 1)\n"
127										   "    {\n"
128										   "        if (sparseTexelsResidentARB(code))\n"
129										   "        {\n"
130										   "            fragColor = vec4(0);\n"
131										   "        }\n"
132										   "    }\n"
133										   "}\n";
134
135const char* stc_fragment_lookupColor = "#version 450 core\n"
136									   "\n"
137									   "#extension GL_ARB_sparse_texture2 : enable\n"
138									   "#extension GL_ARB_sparse_texture_clamp : enable\n"
139									   "\n"
140									   "in <COORD_TYPE> texCoord;\n"
141									   "out vec4 fragColor;\n"
142									   "\n"
143									   "layout (location = 1<FORMAT_DEF>) uniform <INPUT_TYPE> uni_in;\n"
144									   "\n"
145									   "void main()\n"
146									   "{\n"
147									   "    <COORD_TYPE> coord = texCoord;\n"
148									   "    <ICOORD_TYPE> texSize = <ICOORD_TYPE>(<SIZE_DEF>);\n"
149									   "    <POINT_TYPE> point = <POINT_TYPE>(coord * texSize);\n"
150									   "    <RETURN_TYPE> retValue,\n"
151									   "                  expValue,\n"
152									   "                  epsilon;\n"
153									   "    retValue = <RETURN_TYPE>(0);\n"
154									   "    expValue = <RETURN_TYPE><RESULT_EXPECTED>;\n"
155									   "    epsilon = <RETURN_TYPE>(<EPSILON>);\n"
156									   "\n"
157									   "<CUBE_MAP_COORD_DEF>\n"
158									   "<OFFSET_ARRAY_DEF>\n"
159									   "\n"
160									   "<FUNCTION_DEF>\n"
161									   "\n"
162									   "    fragColor = vec4(1);\n"
163									   "\n"
164									   "    if (any(greaterThan(retValue, expValue + epsilon)) ||\n"
165									   "        any(lessThan(retValue, expValue - epsilon)))\n"
166									   "    {\n"
167									   "        fragColor = vec4(0);\n"
168									   "    }\n"
169									   "}\n";
170
171/** Constructor.
172 *
173 *  @param context     Rendering context
174 */
175SparseTextureClampLookupResidencyTestCase::SparseTextureClampLookupResidencyTestCase(deqp::Context& context)
176	: SparseTexture2LookupTestCase(
177		  context, "SparseTextureClampLookupResidency",
178		  "Verifies if sparse texture clamp lookup functions generates access residency information")
179{
180	/* Left blank intentionally */
181}
182
183/** Constructor.
184 *
185 *  @param context     Rendering context
186 */
187SparseTextureClampLookupResidencyTestCase::SparseTextureClampLookupResidencyTestCase(deqp::Context& context,
188																					 const char*	name,
189																					 const char*	description)
190	: SparseTexture2LookupTestCase(context, name, description)
191{
192	/* Left blank intentionally */
193}
194
195/** Stub init method */
196void SparseTextureClampLookupResidencyTestCase::init()
197{
198	SparseTextureCommitmentTestCase::init();
199	mSupportedInternalFormats.push_back(GL_DEPTH_COMPONENT16);
200
201	FunctionToken f;
202	f = FunctionToken("sparseTextureClampARB", "<CUBE_REFZ_DEF>, <LOD>");
203	f.allowedTargets.insert(GL_TEXTURE_2D);
204	f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
205	f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP);
206	f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY);
207	f.allowedTargets.insert(GL_TEXTURE_3D);
208	mFunctions.push_back(f);
209
210	f = FunctionToken("sparseTextureOffsetClampARB", ", <OFFSET_TYPE><OFFSET_DIM>(0), <LOD>");
211	f.allowedTargets.insert(GL_TEXTURE_2D);
212	f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
213	f.allowedTargets.insert(GL_TEXTURE_3D);
214	mFunctions.push_back(f);
215
216	f = FunctionToken("sparseTextureGradClampARB",
217					  ", <NOFFSET_TYPE><OFFSET_DIM>(0), <NOFFSET_TYPE><OFFSET_DIM>(0), <LOD>");
218	f.allowedTargets.insert(GL_TEXTURE_2D);
219	f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
220	f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP);
221	f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY);
222	f.allowedTargets.insert(GL_TEXTURE_3D);
223	mFunctions.push_back(f);
224
225	f = FunctionToken(
226		"sparseTextureGradOffsetClampARB",
227		", <NOFFSET_TYPE><OFFSET_DIM>(0), <NOFFSET_TYPE><OFFSET_DIM>(0), <OFFSET_TYPE><OFFSET_DIM>(0), <LOD>");
228	f.allowedTargets.insert(GL_TEXTURE_2D);
229	f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
230	f.allowedTargets.insert(GL_TEXTURE_3D);
231	mFunctions.push_back(f);
232}
233
234/** Executes test iteration.
235 *
236 *  @return Returns STOP when test has finished executing, CONTINUE if more iterations are needed.
237 */
238tcu::TestNode::IterateResult SparseTextureClampLookupResidencyTestCase::iterate()
239{
240	if (!m_context.getContextInfo().isExtensionSupported("GL_ARB_sparse_texture_clamp"))
241	{
242		m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Not Supported");
243		return STOP;
244	}
245
246	return SparseTexture2LookupTestCase::iterate();
247}
248
249/** Check if specific lookup function is allowed for specific target and format
250 *
251 * @param target       Target for which texture is binded
252 * @param format       Texture internal format
253 * @param funcToken    Texture lookup function structure
254 *
255 * @return Returns true if target/format combination is allowed, false otherwise.
256 */
257bool SparseTextureClampLookupResidencyTestCase::funcAllowed(GLint target, GLint format, FunctionToken& funcToken)
258{
259	if (funcToken.allowedTargets.find(target) == funcToken.allowedTargets.end())
260		return false;
261
262	if (format == GL_DEPTH_COMPONENT16)
263	{
264		if (target == GL_TEXTURE_CUBE_MAP_ARRAY &&
265			(funcToken.name == "sparseTextureGradClampARB" || funcToken.name == "textureGradClampARB"))
266			return false;
267	}
268
269	return true;
270}
271
272/** Verify if data stored in texture is as expected
273 *
274 * @param gl           GL API functions
275 * @param target       Target for which texture is binded
276 * @param format       Texture internal format
277 * @param texture      Texture object
278 * @param level        Texture mipmap level
279 * @param funcToken    Lookup function tokenize structure
280 *
281 * @return Returns true if data is as expected, false if not, throws an exception if error occurred.
282 */
283bool SparseTextureClampLookupResidencyTestCase::verifyLookupTextureData(const Functions& gl, GLint target, GLint format,
284																		GLuint& texture, GLint level,
285																		FunctionToken& funcToken)
286{
287	mLog << "Verify Lookup Residency Texture Data [function: " << funcToken.name << ", level: " << level << "] - ";
288
289	if (level > mState.levels - 1)
290		TCU_FAIL("Invalid level");
291
292	GLint width;
293	GLint height;
294	GLint depth;
295	SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
296
297	//Committed region is limited to 1/2 of width
298	GLint widthCommitted = width / 2;
299
300	if (widthCommitted == 0 || height == 0 || depth < mState.minDepth)
301		return true;
302
303	bool result = true;
304
305	if (target == GL_TEXTURE_CUBE_MAP)
306		depth = depth * 6;
307
308	GLint texSize = width * height;
309
310	std::vector<GLubyte> vecExpData;
311	std::vector<GLubyte> vecOutData;
312	vecExpData.resize(texSize);
313	vecOutData.resize(texSize);
314	GLubyte* exp_data = vecExpData.data();
315	GLubyte* out_data = vecOutData.data();
316
317	// Expected data is 255 because
318	deMemset(exp_data, 255, texSize);
319
320	// Create verifying texture
321	GLint  verifyTarget = GL_TEXTURE_2D;
322	GLuint verifyTexture;
323	Texture::Generate(gl, verifyTexture);
324	Texture::Bind(gl, verifyTexture, verifyTarget);
325	Texture::Storage(gl, verifyTarget, 1, GL_R8, width, height, depth);
326	GLU_EXPECT_NO_ERROR(gl.getError(), "Texture::Storage");
327
328	GLuint fbo;
329	gl.genFramebuffers(1, &fbo);
330	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenFramebuffers");
331	gl.bindFramebuffer(GL_FRAMEBUFFER, fbo);
332	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindFramebuffer");
333	gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, verifyTarget, verifyTexture, 0);
334	GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTexture2D");
335
336	gl.viewport(0, 0, width, height);
337
338	for (GLint z = 0; z < depth; ++z)
339	{
340		for (int sample = 0; sample < mState.samples; ++sample)
341		{
342			deMemset(out_data, 0, texSize);
343
344			Texture::Bind(gl, verifyTexture, verifyTarget);
345			Texture::SubImage(gl, verifyTarget, 0, 0, 0, 0, width, height, 0, GL_RED, GL_UNSIGNED_BYTE,
346							  (GLvoid*)out_data);
347			GLU_EXPECT_NO_ERROR(gl.getError(), "Texture::SubImage");
348
349			std::string vertex   = stc_vertex_common;
350			std::string fragment = stc_fragment_lookupResidency;
351
352			// Make token copy to work on
353			FunctionToken f = funcToken;
354
355			// Adjust shader source to texture format
356			TokenStringsExt s = createLookupShaderTokens(target, format, level, sample, f);
357
358			replaceToken("<COORD_TYPE>", s.coordType.c_str(), vertex);
359
360			replaceToken("<FUNCTION>", f.name.c_str(), fragment);
361			replaceToken("<ARGUMENTS>", f.arguments.c_str(), fragment);
362
363			replaceToken("<OUTPUT_TYPE>", s.outputType.c_str(), fragment);
364			replaceToken("<INPUT_TYPE>", s.inputType.c_str(), fragment);
365			replaceToken("<SIZE_DEF>", s.sizeDef.c_str(), fragment);
366			replaceToken("<LOD>", s.lod.c_str(), fragment);
367			replaceToken("<LOD_DEF>", s.lodDef.c_str(), fragment);
368			replaceToken("<COORD_TYPE>", s.coordType.c_str(), fragment);
369			replaceToken("<ICOORD_TYPE>", s.iCoordType.c_str(), fragment);
370			replaceToken("<COORD_DEF>", s.coordDef.c_str(), fragment);
371			replaceToken("<POINT_TYPE>", s.pointType.c_str(), fragment);
372			replaceToken("<POINT_DEF>", s.pointDef.c_str(), fragment);
373			replaceToken("<RETURN_TYPE>", s.returnType.c_str(), fragment);
374			replaceToken("<RESULT_EXPECTED>", s.resultExpected.c_str(), fragment);
375			replaceToken("<EPSILON>", s.epsilon.c_str(), fragment);
376			replaceToken("<SAMPLE_DEF>", s.sampleDef.c_str(), fragment);
377			replaceToken("<REFZ_DEF>", s.refZDef.c_str(), fragment);
378			replaceToken("<CUBE_REFZ_DEF>", s.cubeMapArrayRefZDef.c_str(), fragment);
379			replaceToken("<POINT_COORD>", s.pointCoord.c_str(), fragment);
380			replaceToken("<COMPONENT_DEF>", s.componentDef.c_str(), fragment);
381			replaceToken("<CUBE_MAP_COORD_DEF>", s.cubeMapCoordDef.c_str(), fragment);
382			replaceToken("<OFFSET_ARRAY_DEF>", s.offsetArrayDef.c_str(), fragment);
383			replaceToken("<FORMAT_DEF>", s.formatDef.c_str(), fragment);
384			replaceToken("<OFFSET_TYPE>", s.offsetType.c_str(), fragment);
385			replaceToken("<NOFFSET_TYPE>", s.nOffsetType.c_str(), fragment);
386			replaceToken("<OFFSET_DIM>", s.offsetDim.c_str(), fragment);
387
388			replaceToken("<TEX_WIDTH>", de::toString(width).c_str(), fragment);
389			replaceToken("<TEX_HEIGHT>", de::toString(height).c_str(), fragment);
390			replaceToken("<TEX_DEPTH>", de::toString(depth).c_str(), fragment);
391
392			ProgramSources sources = makeVtxFragSources(vertex.c_str(), fragment.c_str());
393
394			// Build and run shader
395			ShaderProgram program(m_context.getRenderContext(), sources);
396			if (program.isOk())
397			{
398				gl.useProgram(program.getProgram());
399				GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram");
400
401				// Pass input sampler/image to shader
402				gl.activeTexture(GL_TEXTURE0);
403				GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture");
404				gl.uniform1i(1, 0 /* sampler_unit */);
405				GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i");
406
407				// Pass committed region width to shader
408				gl.uniform1i(2, widthCommitted /* committed region width */);
409				GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i");
410
411				gl.bindTexture(target, texture);
412				GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture");
413
414				gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
415				draw(target, z, program);
416
417				Texture::Bind(gl, verifyTexture, verifyTarget);
418				Texture::GetData(gl, 0, verifyTarget, GL_RED, GL_UNSIGNED_BYTE, (GLvoid*)out_data);
419				GLU_EXPECT_NO_ERROR(gl.getError(), "Texture::GetData");
420
421				//Verify only committed region
422				for (GLint y = 0; y < height; ++y)
423					for (GLint x = 0; x < width; ++x)
424					{
425						GLubyte* dataRegion	= exp_data + x + y * width;
426						GLubyte* outDataRegion = out_data + x + y * width;
427						if (dataRegion[0] != outDataRegion[0])
428							result = false;
429					}
430			}
431			else
432			{
433				mLog << "Shader compilation failed (lookup residency) for target: " << target << ", format: " << format
434					 << ", vertexInfoLog: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog
435					 << ", fragmentInfoLog: " << program.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog
436					 << ", programInfoLog: " << program.getProgramInfo().infoLog
437					 << ", fragmentSource: " << fragment.c_str() << " - ";
438
439				result = false;
440			}
441		}
442	}
443
444	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
445	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindFramebuffer");
446
447	Texture::Delete(gl, verifyTexture);
448
449	return result;
450}
451
452void SparseTextureClampLookupResidencyTestCase::draw(GLint target, GLint layer, const ShaderProgram& program)
453{
454	const GLfloat texCoord1D[] = { 0.0f, 1.0f, 0.0f, 1.0f };
455
456	const GLfloat texCoord2D[] = {
457		0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
458	};
459
460	const GLfloat texCoord3D[] = { 0.0f, 0.0f, 0.5f, 1.0f, 0.0f, 0.5f, 0.0f, 1.0f, 0.5f, 1.0f, 1.0f, 0.5f };
461
462	const GLfloat texCoordCubeMap[6][12] = {
463		{ 0.0f, 0.0f, 0.00f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f },
464		{ 0.0f, 0.0f, 0.17f, 1.0f, 0.0f, 0.17f, 0.0f, 1.0f, 0.17f, 1.0f, 1.0f, 0.17f },
465		{ 0.0f, 0.0f, 0.33f, 1.0f, 0.0f, 0.33f, 0.0f, 1.0f, 0.33f, 1.0f, 1.0f, 0.33f },
466		{ 0.0f, 0.0f, 0.5f, 1.0f, 0.0f, 0.5f, 0.0f, 1.0f, 0.5f, 1.0f, 1.0f, 0.5f },
467		{ 0.0f, 0.0f, 0.67f, 1.0f, 0.0f, 0.67f, 0.0f, 1.0f, 0.67f, 1.0f, 1.0f, 0.67f },
468		{ 0.0f, 0.0f, 0.83f, 1.0f, 0.0f, 0.83f, 0.0f, 1.0f, 0.83f, 1.0f, 1.0f, 0.83f }
469	};
470
471	const GLfloat vertices[] = {
472		-1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f,
473	};
474
475	const GLuint indices[] = { 0, 1, 2, 1, 2, 3 };
476
477	VertexArrayBinding floatCoord;
478
479	if (target == GL_TEXTURE_1D || target == GL_TEXTURE_1D_ARRAY)
480		floatCoord = glu::va::Float("inCoord", 1, 4, 0, texCoord1D);
481	else if (target == GL_TEXTURE_3D)
482		floatCoord = glu::va::Float("inCoord", 3, 4, 0, texCoord3D);
483	else if (target == GL_TEXTURE_CUBE_MAP)
484		floatCoord = glu::va::Float("inCoord", 3, 4, 0, texCoordCubeMap[layer]);
485	else if (target == GL_TEXTURE_CUBE_MAP_ARRAY)
486	{
487		GLfloat		  layerCoord			   = GLfloat(layer) / 6.0f + 0.01f;
488		const GLfloat texCoordCubeMapArray[16] = { 0.0f, 0.0f, layerCoord, GLfloat(layer),
489												   1.0f, 0.0f, layerCoord, GLfloat(layer),
490												   0.0f, 1.0f, layerCoord, GLfloat(layer),
491												   1.0f, 1.0f, layerCoord, GLfloat(layer) };
492		floatCoord = glu::va::Float("inCoord", 4, 4, 0, texCoordCubeMapArray);
493	}
494	else
495		floatCoord = glu::va::Float("inCoord", 2, 4, 0, texCoord2D);
496
497	glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("vertex", 3, 4, 0, vertices), floatCoord };
498
499	glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays,
500			  glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(indices), indices));
501}
502
503/** Constructor.
504 *
505 *  @param context     Rendering context
506 */
507SparseTextureClampLookupColorTestCase::SparseTextureClampLookupColorTestCase(deqp::Context& context)
508	: SparseTextureClampLookupResidencyTestCase(
509		  context, "SparseTextureClampLookupColor",
510		  "Verifies if sparse and non-sparse texture clamp lookup functions works as expected")
511{
512	/* Left blank intentionally */
513}
514
515/** Stub init method */
516void SparseTextureClampLookupColorTestCase::init()
517{
518	SparseTextureCommitmentTestCase::init();
519	mSupportedTargets.push_back(GL_TEXTURE_1D);
520	mSupportedTargets.push_back(GL_TEXTURE_1D_ARRAY);
521	mSupportedInternalFormats.push_back(GL_DEPTH_COMPONENT16);
522
523	FunctionToken f;
524	f = FunctionToken("sparseTextureClampARB", "<CUBE_REFZ_DEF>, <LOD>");
525	f.allowedTargets.insert(GL_TEXTURE_2D);
526	f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
527	f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP);
528	f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY);
529	f.allowedTargets.insert(GL_TEXTURE_3D);
530	mFunctions.push_back(f);
531
532	f = FunctionToken("textureClampARB", "<CUBE_REFZ_DEF>, <LOD>");
533	f.allowedTargets.insert(GL_TEXTURE_1D);
534	f.allowedTargets.insert(GL_TEXTURE_1D_ARRAY);
535	f.allowedTargets.insert(GL_TEXTURE_2D);
536	f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
537	f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP);
538	f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY);
539	f.allowedTargets.insert(GL_TEXTURE_3D);
540	mFunctions.push_back(f);
541
542	f = FunctionToken("sparseTextureOffsetClampARB", ", <OFFSET_TYPE><OFFSET_DIM>(0), <LOD>");
543	f.allowedTargets.insert(GL_TEXTURE_2D);
544	f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
545	f.allowedTargets.insert(GL_TEXTURE_3D);
546	mFunctions.push_back(f);
547
548	f = FunctionToken("textureOffsetClampARB", ", <OFFSET_TYPE><OFFSET_DIM>(0), <LOD>");
549	f.allowedTargets.insert(GL_TEXTURE_1D);
550	f.allowedTargets.insert(GL_TEXTURE_1D_ARRAY);
551	f.allowedTargets.insert(GL_TEXTURE_2D);
552	f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
553	f.allowedTargets.insert(GL_TEXTURE_3D);
554	mFunctions.push_back(f);
555
556	f = FunctionToken("sparseTextureGradClampARB",
557					  ", <NOFFSET_TYPE><OFFSET_DIM>(0), <NOFFSET_TYPE><OFFSET_DIM>(0), <LOD>");
558	f.allowedTargets.insert(GL_TEXTURE_2D);
559	f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
560	f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP);
561	f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY);
562	f.allowedTargets.insert(GL_TEXTURE_3D);
563	mFunctions.push_back(f);
564
565	f = FunctionToken("textureGradClampARB", ", <NOFFSET_TYPE><OFFSET_DIM>(0), <NOFFSET_TYPE><OFFSET_DIM>(0), <LOD>");
566	f.allowedTargets.insert(GL_TEXTURE_1D);
567	f.allowedTargets.insert(GL_TEXTURE_1D_ARRAY);
568	f.allowedTargets.insert(GL_TEXTURE_2D);
569	f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
570	f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP);
571	f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY);
572	f.allowedTargets.insert(GL_TEXTURE_3D);
573	mFunctions.push_back(f);
574
575	f = FunctionToken(
576		"sparseTextureGradOffsetClampARB",
577		", <NOFFSET_TYPE><OFFSET_DIM>(0), <NOFFSET_TYPE><OFFSET_DIM>(0), <OFFSET_TYPE><OFFSET_DIM>(0), <LOD>");
578	f.allowedTargets.insert(GL_TEXTURE_2D);
579	f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
580	f.allowedTargets.insert(GL_TEXTURE_3D);
581	mFunctions.push_back(f);
582
583	f = FunctionToken(
584		"textureGradOffsetClampARB",
585		", <NOFFSET_TYPE><OFFSET_DIM>(0), <NOFFSET_TYPE><OFFSET_DIM>(0), <OFFSET_TYPE><OFFSET_DIM>(0), <LOD>");
586	f.allowedTargets.insert(GL_TEXTURE_1D);
587	f.allowedTargets.insert(GL_TEXTURE_1D_ARRAY);
588	f.allowedTargets.insert(GL_TEXTURE_2D);
589	f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
590	f.allowedTargets.insert(GL_TEXTURE_3D);
591	mFunctions.push_back(f);
592}
593
594/** Executes test iteration.
595 *
596 *  @return Returns STOP when test has finished executing, CONTINUE if more iterations are needed.
597 */
598tcu::TestNode::IterateResult SparseTextureClampLookupColorTestCase::iterate()
599{
600	if (!m_context.getContextInfo().isExtensionSupported("GL_ARB_sparse_texture_clamp"))
601	{
602		m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Not Supported");
603		return STOP;
604	}
605
606	const Functions& gl = m_context.getRenderContext().getFunctions();
607
608	bool result = true;
609
610	GLuint texture;
611
612	for (std::vector<glw::GLint>::const_iterator iter = mSupportedTargets.begin(); iter != mSupportedTargets.end();
613		 ++iter)
614	{
615		const GLint& target = *iter;
616
617		for (std::vector<glw::GLint>::const_iterator formIter = mSupportedInternalFormats.begin();
618			 formIter != mSupportedInternalFormats.end(); ++formIter)
619		{
620			const GLint& format = *formIter;
621
622			if (!caseAllowed(target, format))
623				continue;
624
625			for (std::vector<FunctionToken>::const_iterator tokIter = mFunctions.begin(); tokIter != mFunctions.end();
626				 ++tokIter)
627			{
628				// Check if target is allowed for current lookup function
629				FunctionToken funcToken = *tokIter;
630				if (!funcAllowed(target, format, funcToken))
631					continue;
632
633				bool isSparse = false;
634				if (funcToken.name.find("sparse", 0) != std::string::npos)
635					isSparse = true;
636
637				mLog.str("");
638				mLog << "Testing sparse texture lookup color functions for target: " << target << ", format: " << format
639					 << " - ";
640
641				if (isSparse)
642					sparseAllocateTexture(gl, target, format, texture, 3);
643				else
644					allocateTexture(gl, target, format, texture, 3);
645
646				if (format == GL_DEPTH_COMPONENT16)
647					setupDepthMode(gl, target, texture);
648
649				int l;
650				int maxLevels = 0;
651				for (l = 0; l < mState.levels; ++l)
652				{
653					if (!isSparse || commitTexturePage(gl, target, format, texture, l))
654					{
655						writeDataToTexture(gl, target, format, texture, l);
656						maxLevels = l;
657					}
658				}
659
660				for (l = 0; l <= maxLevels; ++l)
661				{
662					result = result && verifyLookupTextureData(gl, target, format, texture, l, funcToken);
663
664					if (!result)
665						break;
666				}
667
668				Texture::Delete(gl, texture);
669
670				if (!result)
671				{
672					m_testCtx.getLog() << tcu::TestLog::Message << mLog.str() << "Fail" << tcu::TestLog::EndMessage;
673					m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
674					return STOP;
675				}
676			}
677		}
678	}
679
680	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
681	return STOP;
682}
683
684/** Writing data to generated texture using compute shader
685 *
686 * @param gl           GL API functions
687 * @param target       Target for which texture is binded
688 * @param format       Texture internal format
689 * @param texture      Texture object
690 *
691 * @return Returns true if no error occurred, otherwise throws an exception.
692 */
693bool SparseTextureClampLookupColorTestCase::writeDataToTexture(const Functions& gl, GLint target, GLint format,
694															   GLuint& texture, GLint level)
695{
696	mLog << "Fill Texture with shader [level: " << level << "] - ";
697
698	if (level > mState.levels - 1)
699		TCU_FAIL("Invalid level");
700
701	GLint width;
702	GLint height;
703	GLint depth;
704	SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
705
706	if (width > 0 && height > 0 && depth >= mState.minDepth)
707	{
708		if (target == GL_TEXTURE_CUBE_MAP)
709			depth = depth * 6;
710
711		GLint texSize = width * height * depth * mState.format.getPixelSize();
712
713		std::vector<GLubyte> vecData;
714		vecData.resize(texSize);
715		GLubyte* data = vecData.data();
716
717		deMemset(data, 255, texSize);
718
719		for (GLint sample = 0; sample < mState.samples; ++sample)
720		{
721			std::string shader = stc_compute_textureFill;
722
723			// Adjust shader source to texture format
724			TokenStrings s = createShaderTokens(target, format, sample);
725
726			GLint convFormat = format;
727			if (format == GL_DEPTH_COMPONENT16)
728				convFormat = GL_R16;
729
730			// Change expected result as it has to be adjusted to different levels
731			s.resultExpected = generateExpectedResult(s.returnType, level, convFormat);
732
733			replaceToken("<INPUT_TYPE>", s.inputType.c_str(), shader);
734			replaceToken("<POINT_TYPE>", s.pointType.c_str(), shader);
735			replaceToken("<POINT_DEF>", s.pointDef.c_str(), shader);
736			replaceToken("<RETURN_TYPE>", s.returnType.c_str(), shader);
737			replaceToken("<RESULT_EXPECTED>", s.resultExpected.c_str(), shader);
738			replaceToken("<SAMPLE_DEF>", s.sampleDef.c_str(), shader);
739
740			ProgramSources sources;
741			sources << ComputeSource(shader);
742
743			// Build and run shader
744			ShaderProgram program(m_context.getRenderContext(), sources);
745			if (program.isOk())
746			{
747				gl.useProgram(program.getProgram());
748				GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram");
749				gl.bindImageTexture(0 /* unit */, texture, level /* level */, GL_FALSE /* layered */, 0 /* layer */,
750									GL_WRITE_ONLY, convFormat);
751				GLU_EXPECT_NO_ERROR(gl.getError(), "glBindImageTexture");
752				gl.uniform1i(1, 0 /* image_unit */);
753				GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i");
754				gl.dispatchCompute(width, height, depth);
755				GLU_EXPECT_NO_ERROR(gl.getError(), "glDispatchCompute");
756				gl.memoryBarrier(GL_ALL_BARRIER_BITS);
757				GLU_EXPECT_NO_ERROR(gl.getError(), "glMemoryBarrier");
758			}
759			else
760			{
761				mLog << "Compute shader compilation failed (writing) for target: " << target << ", format: " << format
762					 << ", sample: " << sample << ", infoLog: " << program.getShaderInfo(SHADERTYPE_COMPUTE).infoLog
763					 << ", shaderSource: " << shader.c_str() << " - ";
764			}
765		}
766	}
767
768	return true;
769}
770
771/** Verify if data stored in texture is as expected
772 *
773 * @param gl           GL API functions
774 * @param target       Target for which texture is binded
775 * @param format       Texture internal format
776 * @param texture      Texture object
777 * @param level        Texture mipmap level
778 * @param funcToken    Lookup function tokenize structure
779 *
780 * @return Returns true if data is as expected, false if not, throws an exception if error occurred.
781 */
782bool SparseTextureClampLookupColorTestCase::verifyLookupTextureData(const Functions& gl, GLint target, GLint format,
783																	GLuint& texture, GLint level,
784																	FunctionToken& funcToken)
785{
786	mLog << "Verify Lookup Color Texture Data [function: " << funcToken.name << ", level: " << level << "] - ";
787
788	if (level > mState.levels - 1)
789		TCU_FAIL("Invalid level");
790
791	GLint width;
792	GLint height;
793	GLint depth;
794	SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
795
796	if (width == 0 || height == 0 || depth < mState.minDepth)
797		return true;
798
799	bool result = true;
800
801	if (target == GL_TEXTURE_CUBE_MAP)
802		depth = depth * 6;
803
804	GLint texSize = width * height;
805
806	std::vector<GLubyte> vecExpData;
807	std::vector<GLubyte> vecOutData;
808	vecExpData.resize(texSize);
809	vecOutData.resize(texSize);
810	GLubyte* exp_data = vecExpData.data();
811	GLubyte* out_data = vecOutData.data();
812
813	// Expected data is 255 because
814	deMemset(exp_data, 255, texSize);
815
816	// Create verifying texture
817	GLint  verifyTarget = GL_TEXTURE_2D;
818	GLuint verifyTexture;
819	Texture::Generate(gl, verifyTexture);
820	Texture::Bind(gl, verifyTexture, verifyTarget);
821	Texture::Storage(gl, verifyTarget, 1, GL_R8, width, height, depth);
822	GLU_EXPECT_NO_ERROR(gl.getError(), "Texture::Storage");
823
824	GLuint fbo;
825	gl.genFramebuffers(1, &fbo);
826	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenFramebuffers");
827	gl.bindFramebuffer(GL_FRAMEBUFFER, fbo);
828	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindFramebuffer");
829	gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, verifyTarget, verifyTexture, 0);
830	GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTexture2D");
831
832	gl.viewport(0, 0, width, height);
833
834	for (GLint z = 0; z < depth; ++z)
835	{
836		for (int sample = 0; sample < mState.samples; ++sample)
837		{
838			deMemset(out_data, 0, texSize);
839
840			Texture::Bind(gl, verifyTexture, verifyTarget);
841			Texture::SubImage(gl, verifyTarget, 0, 0, 0, 0, width, height, 0, GL_RED, GL_UNSIGNED_BYTE,
842							  (GLvoid*)out_data);
843			GLU_EXPECT_NO_ERROR(gl.getError(), "Texture::SubImage");
844
845			std::string vertex   = stc_vertex_common;
846			std::string fragment = stc_fragment_lookupColor;
847
848			// Make token copy to work on
849			FunctionToken f = funcToken;
850
851			std::string functionDef = generateFunctionDef(f.name);
852
853			// Adjust shader source to texture format
854			TokenStringsExt s = createLookupShaderTokens(target, format, level, sample, f);
855
856			// Change expected result as it has to be adjusted to different levels
857			s.resultExpected = generateExpectedResult(s.returnType, level, format);
858
859			replaceToken("<COORD_TYPE>", s.coordType.c_str(), vertex);
860
861			replaceToken("<FUNCTION_DEF>", functionDef.c_str(), fragment);
862			replaceToken("<FUNCTION>", f.name.c_str(), fragment);
863			replaceToken("<ARGUMENTS>", f.arguments.c_str(), fragment);
864
865			replaceToken("<OUTPUT_TYPE>", s.outputType.c_str(), fragment);
866			replaceToken("<INPUT_TYPE>", s.inputType.c_str(), fragment);
867			replaceToken("<SIZE_DEF>", s.sizeDef.c_str(), fragment);
868			replaceToken("<LOD>", s.lod.c_str(), fragment);
869			replaceToken("<LOD_DEF>", s.lodDef.c_str(), fragment);
870			replaceToken("<COORD_TYPE>", s.coordType.c_str(), fragment);
871			replaceToken("<ICOORD_TYPE>", s.coordType.c_str(), fragment);
872			replaceToken("<COORD_DEF>", s.coordDef.c_str(), fragment);
873			replaceToken("<POINT_TYPE>", s.pointType.c_str(), fragment);
874			replaceToken("<POINT_DEF>", s.pointDef.c_str(), fragment);
875			replaceToken("<RETURN_TYPE>", s.returnType.c_str(), fragment);
876			replaceToken("<RESULT_EXPECTED>", s.resultExpected.c_str(), fragment);
877			replaceToken("<EPSILON>", s.epsilon.c_str(), fragment);
878			replaceToken("<SAMPLE_DEF>", s.sampleDef.c_str(), fragment);
879			replaceToken("<REFZ_DEF>", s.refZDef.c_str(), fragment);
880			replaceToken("<CUBE_REFZ_DEF>", s.cubeMapArrayRefZDef.c_str(), fragment);
881			replaceToken("<POINT_COORD>", s.pointCoord.c_str(), fragment);
882			replaceToken("<COMPONENT_DEF>", s.componentDef.c_str(), fragment);
883			replaceToken("<CUBE_MAP_COORD_DEF>", s.cubeMapCoordDef.c_str(), fragment);
884			replaceToken("<OFFSET_ARRAY_DEF>", s.offsetArrayDef.c_str(), fragment);
885			replaceToken("<FORMAT_DEF>", s.formatDef.c_str(), fragment);
886			replaceToken("<OFFSET_TYPE>", s.offsetType.c_str(), fragment);
887			replaceToken("<NOFFSET_TYPE>", s.nOffsetType.c_str(), fragment);
888			replaceToken("<OFFSET_DIM>", s.offsetDim.c_str(), fragment);
889
890			replaceToken("<TEX_WIDTH>", de::toString(width).c_str(), fragment);
891			replaceToken("<TEX_HEIGHT>", de::toString(height).c_str(), fragment);
892			replaceToken("<TEX_DEPTH>", de::toString(depth).c_str(), fragment);
893
894			ProgramSources sources = makeVtxFragSources(vertex.c_str(), fragment.c_str());
895
896			// Build and run shader
897			ShaderProgram program(m_context.getRenderContext(), sources);
898			if (program.isOk())
899			{
900				gl.useProgram(program.getProgram());
901				GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram");
902
903				// Pass input sampler/image to shader
904				gl.activeTexture(GL_TEXTURE0);
905				GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture");
906				gl.uniform1i(1, 0 /* sampler_unit */);
907				GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i");
908
909				gl.bindTexture(target, texture);
910				GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture");
911
912				gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
913				draw(target, z, program);
914
915				Texture::Bind(gl, verifyTexture, verifyTarget);
916				Texture::GetData(gl, 0, verifyTarget, GL_RED, GL_UNSIGNED_BYTE, (GLvoid*)out_data);
917				GLU_EXPECT_NO_ERROR(gl.getError(), "Texture::GetData");
918
919				//Verify only committed region
920				for (GLint y = 0; y < height; ++y)
921					for (GLint x = 0; x < width; ++x)
922					{
923						GLubyte* dataRegion	= exp_data + x + y * width;
924						GLubyte* outDataRegion = out_data + x + y * width;
925						if (dataRegion[0] != outDataRegion[0])
926							result = false;
927					}
928			}
929			else
930			{
931				mLog << "Shader compilation failed (lookup color) for target: " << target << ", format: " << format
932					 << ", vertexInfoLog: " << program.getShaderInfo(SHADERTYPE_VERTEX).infoLog
933					 << ", fragmentInfoLog: " << program.getShaderInfo(SHADERTYPE_FRAGMENT).infoLog
934					 << ", programInfoLog: " << program.getProgramInfo().infoLog
935					 << ", fragmentSource: " << fragment.c_str() << " - ";
936
937				result = false;
938			}
939		}
940	}
941
942	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
943	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindFramebuffer");
944
945	Texture::Delete(gl, verifyTexture);
946
947	return result;
948}
949
950/** Preparing texture. Function overridden to increase textures size.
951 *
952 * @param gl           GL API functions
953 * @param target       Target for which texture is binded
954 * @param format       Texture internal format
955 * @param texture      Texture object
956 *
957 * @return Returns true if no error occurred, otherwise throws an exception.
958 */
959bool SparseTextureClampLookupColorTestCase::prepareTexture(const Functions& gl, GLint target, GLint format,
960														   GLuint& texture)
961{
962	Texture::Generate(gl, texture);
963	Texture::Bind(gl, texture, target);
964
965	mState.minDepth = SparseTextureUtils::getTargetDepth(target);
966	SparseTextureUtils::getTexturePageSizes(gl, target, format, mState.pageSizeX, mState.pageSizeY, mState.pageSizeZ);
967
968	//The <width> and <height> has to be equal for cube map textures
969	if (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY)
970	{
971		if (mState.pageSizeX > mState.pageSizeY)
972			mState.pageSizeY = mState.pageSizeX;
973		else if (mState.pageSizeX < mState.pageSizeY)
974			mState.pageSizeX = mState.pageSizeY;
975	}
976
977	mState.width  = 4 * mState.pageSizeX;
978	mState.height = 4 * mState.pageSizeY;
979	mState.depth  = 4 * mState.pageSizeZ * mState.minDepth;
980
981	mState.format = glu::mapGLInternalFormat(format);
982
983	return true;
984}
985
986/** Commit texture page using texPageCommitment function. Function overridden to commit whole texture region.
987 *
988 * @param gl           GL API functions
989 * @param target       Target for which texture is binded
990 * @param format       Texture internal format
991 * @param texture      Texture object
992 * @param level        Texture mipmap level
993 *
994 * @return Returns true if commitment is done properly, false if commitment is not allowed or throws exception if error occurred.
995 */
996bool SparseTextureClampLookupColorTestCase::commitTexturePage(const Functions& gl, GLint target, GLint format,
997															  GLuint& texture, GLint level)
998{
999	mLog << "Commit Region [level: " << level << "] - ";
1000
1001	if (level > mState.levels - 1)
1002		TCU_FAIL("Invalid level");
1003
1004	// Avoid not allowed commitments
1005	if (!isInPageSizesRange(target, level) || !isPageSizesMultiplication(target, level))
1006	{
1007		mLog << "Skip commitment [level: " << level << "] - ";
1008		return false;
1009	}
1010
1011	GLint width;
1012	GLint height;
1013	GLint depth;
1014	SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1015
1016	if (target == GL_TEXTURE_CUBE_MAP)
1017		depth = 6 * depth;
1018
1019	Texture::Bind(gl, texture, target);
1020	texPageCommitment(gl, target, format, texture, level, 0, 0, 0, width, height, depth, GL_TRUE);
1021	GLU_EXPECT_NO_ERROR(gl.getError(), "texPageCommitment");
1022
1023	return true;
1024}
1025
1026/** Check if current texture size for level is greater or equal page size in a corresponding direction
1027 *
1028 * @param target  Target for which texture is binded
1029 * @param level   Texture mipmap level
1030 *
1031 * @return Returns true if the texture size condition is fulfilled, false otherwise.
1032 */
1033bool SparseTextureClampLookupColorTestCase::isInPageSizesRange(GLint target, GLint level)
1034{
1035	GLint width;
1036	GLint height;
1037	GLint depth;
1038	SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1039
1040	if (target == GL_TEXTURE_CUBE_MAP)
1041		depth = 6 * depth;
1042
1043	if (width >= mState.pageSizeX && height >= mState.pageSizeY && (mState.minDepth == 0 || depth >= mState.pageSizeZ))
1044	{
1045		return true;
1046	}
1047
1048	return false;
1049}
1050
1051/** Check if current texture size for level is page size multiplication in a corresponding direction
1052 *
1053 * @param target  Target for which texture is binded
1054 * @param level   Texture mipmap level
1055 *
1056 * @return Returns true if the texture size condition is fulfilled, false otherwise.
1057 */
1058bool SparseTextureClampLookupColorTestCase::isPageSizesMultiplication(GLint target, GLint level)
1059{
1060	GLint width;
1061	GLint height;
1062	GLint depth;
1063	SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1064
1065	if (target == GL_TEXTURE_CUBE_MAP)
1066		depth = 6 * depth;
1067
1068	if ((width % mState.pageSizeX) == 0 && (height % mState.pageSizeY) == 0 && (depth % mState.pageSizeZ) == 0)
1069	{
1070		return true;
1071	}
1072
1073	return false;
1074}
1075
1076/** Constructor.
1077 *
1078 * @param funcName Tested function name.
1079 *
1080 * @return Returns shader source code part that uses lookup function to fetch texel from texture.
1081 */
1082std::string SparseTextureClampLookupColorTestCase::generateFunctionDef(std::string funcName)
1083{
1084	if (funcName.find("sparse", 0) != std::string::npos)
1085	{
1086		return std::string("    <FUNCTION>(uni_in,\n"
1087						   "               <POINT_COORD><SAMPLE_DEF><ARGUMENTS>,\n"
1088						   "               retValue<COMPONENT_DEF>);\n");
1089	}
1090	else
1091	{
1092		return std::string("    retValue<COMPONENT_DEF> = <FUNCTION>(uni_in,\n"
1093						   "                                         <POINT_COORD><SAMPLE_DEF><ARGUMENTS>);\n");
1094	}
1095}
1096
1097/** Constructor.
1098 *
1099 * @param returnType Expected result variable type.
1100 *
1101 * @return Returns shader source token that represent expected lookup result value.
1102 */
1103std::string SparseTextureClampLookupColorTestCase::generateExpectedResult(std::string returnType, GLint level,
1104																		  GLint format)
1105{
1106	if (format == GL_DEPTH_COMPONENT16)
1107		return std::string("(1, 0, 0, 0)");
1108	else if (returnType == "vec4")
1109		return std::string("(") + de::toString(0.5f + (float)level / 10) + std::string(", 0, 0, 1)");
1110	else
1111		return std::string("(") + de::toString(level * 10) + std::string(", 0, 0, 1)");
1112}
1113
1114/** Constructor.
1115 *
1116 *  @param context Rendering context.
1117 */
1118SparseTextureClampTests::SparseTextureClampTests(deqp::Context& context)
1119	: TestCaseGroup(context, "sparse_texture_clamp_tests",
1120					"Verify conformance of CTS_ARB_sparse_texture_clamp implementation")
1121{
1122}
1123
1124/** Initializes the test group contents. */
1125void SparseTextureClampTests::init()
1126{
1127	addChild(new ShaderExtensionTestCase(m_context, "GL_ARB_sparse_texture_clamp"));
1128	addChild(new SparseTextureClampLookupResidencyTestCase(m_context));
1129	addChild(new SparseTextureClampLookupColorTestCase(m_context));
1130}
1131
1132} /* gl4cts namespace */
1133