Searched refs:GL_FLOAT_MAT3x4 (Results 1 - 25 of 26) sorted by relevance

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/external/deqp/modules/gles3/functional/
H A Des3fAttribLocationTests.cpp69 AttribType("mat3x4", 3, GL_FLOAT_MAT3x4),
H A Des3fShaderStateQueryTests.cpp1646 { "mat3x4", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT3x4, 1, GL_FALSE },
/external/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h61 DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3)
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp83 case GL_FLOAT_MAT3x4:
113 case GL_FLOAT_MAT3x4:
242 case GL_FLOAT_MAT3x4:
276 case GL_FLOAT_MAT3x4:
H A DProgram.cpp607 case GL_FLOAT_MAT3x4:
695 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT3x4);
1150 case GL_FLOAT_MAT3x4: applyUniformMatrix3x4fv(device, location, size, f); break;
/external/deqp/framework/opengl/
H A DgluShaderUtil.cpp840 case GL_FLOAT_MAT3x4: return TYPE_FLOAT_MAT3X4;
H A DgluStrUtil.inl975 case GL_FLOAT_MAT3x4: return "GL_FLOAT_MAT3x4";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h570 #define GL_FLOAT_MAT3x4 0x8B68 macro
/external/deqp/external/openglcts/modules/gles31/
H A Des31cExplicitUniformLocationTest.cpp465 case GL_FLOAT_MAT3x4:
1479 case GL_FLOAT_MAT3x4:
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl945 #define GL_FLOAT_MAT3x4 0x8B68
/external/mesa3d/include/GLES3/
H A Dgl3.h743 #define GL_FLOAT_MAT3x4 0x8B68 macro
H A Dgl31.h743 #define GL_FLOAT_MAT3x4 0x8B68 macro
H A Dgl32.h743 #define GL_FLOAT_MAT3x4 0x8B68 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h747 #define GL_FLOAT_MAT3x4 0x8B68 macro
/external/swiftshader/src/OpenGL/compiler/
H A DOutputASM.cpp67 case 4: return GL_FLOAT_MAT3x4;
/external/mesa3d/include/GL/
H A Dglcorearb.h974 #define GL_FLOAT_MAT3x4 0x8B68 macro
H A Dglext.h848 #define GL_FLOAT_MAT3x4 0x8B68 macro
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cEnhancedLayoutsTests.cpp553 { 0, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3, GL_FLOAT_MAT3x4 },
H A Dgl4cGPUShaderFP64Tests.cpp710 result = GL_FLOAT_MAT3x4;
/external/swiftshader/include/GL/
H A Dglcorearb.h974 #define GL_FLOAT_MAT3x4 0x8B68 macro
H A Dglext.h848 #define GL_FLOAT_MAT3x4 0x8B68 macro
/external/robolectric/v1/lib/main/
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...
/external/robolectric/v3/runtime/
H A Dandroid-all-4.3_r2-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ...
H A Dandroid-all-4.4_r1-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ...
H A Dandroid-all-5.0.0_r2-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ...

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