Searched refs:GL_FLOAT_MAT4x2 (Results 1 - 25 of 26) sorted by relevance

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/external/deqp/modules/gles3/functional/
H A Des3fAttribLocationTests.cpp71 AttribType("mat4x2", 4, GL_FLOAT_MAT4x2),
H A Des3fShaderStateQueryTests.cpp1647 { "mat4x2", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT4x2, 1, GL_FALSE },
/external/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h62 DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4)
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp79 case GL_FLOAT_MAT4x2:
115 case GL_FLOAT_MAT4x2:
234 case GL_FLOAT_MAT4x2:
283 case GL_FLOAT_MAT4x2:
H A DProgram.cpp601 case GL_FLOAT_MAT4x2:
705 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4x2);
1151 case GL_FLOAT_MAT4x2: applyUniformMatrix4x2fv(device, location, size, f); break;
/external/deqp/framework/opengl/
H A DgluShaderUtil.cpp842 case GL_FLOAT_MAT4x2: return TYPE_FLOAT_MAT4X2;
H A DgluStrUtil.inl976 case GL_FLOAT_MAT4x2: return "GL_FLOAT_MAT4x2";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h571 #define GL_FLOAT_MAT4x2 0x8B69 macro
/external/deqp/external/openglcts/modules/gles31/
H A Des31cExplicitUniformLocationTest.cpp479 case GL_FLOAT_MAT4x2:
1485 case GL_FLOAT_MAT4x2:
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl946 #define GL_FLOAT_MAT4x2 0x8B69
/external/mesa3d/include/GLES3/
H A Dgl3.h744 #define GL_FLOAT_MAT4x2 0x8B69 macro
H A Dgl31.h744 #define GL_FLOAT_MAT4x2 0x8B69 macro
H A Dgl32.h744 #define GL_FLOAT_MAT4x2 0x8B69 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h748 #define GL_FLOAT_MAT4x2 0x8B69 macro
/external/swiftshader/src/OpenGL/compiler/
H A DOutputASM.cpp73 case 2: return GL_FLOAT_MAT4x2;
/external/mesa3d/include/GL/
H A Dglcorearb.h975 #define GL_FLOAT_MAT4x2 0x8B69 macro
H A Dglext.h849 #define GL_FLOAT_MAT4x2 0x8B69 macro
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cEnhancedLayoutsTests.cpp554 { 0, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FLOAT_MAT4 },
H A Dgl4cGPUShaderFP64Tests.cpp716 result = GL_FLOAT_MAT4x2;
/external/swiftshader/include/GL/
H A Dglcorearb.h975 #define GL_FLOAT_MAT4x2 0x8B69 macro
H A Dglext.h849 #define GL_FLOAT_MAT4x2 0x8B69 macro
/external/robolectric/v1/lib/main/
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...
/external/robolectric/v3/runtime/
H A Dandroid-all-4.3_r2-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ...
H A Dandroid-all-4.4_r1-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ...
H A Dandroid-all-5.0.0_r2-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ...

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