Searched refs:GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (Results 1 - 25 of 29) sorted by relevance

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/external/deqp/external/openglcts/modules/gl/
H A Dgl4cLimitsTests.cpp144 { "max_fragment_shader_storage_blocks", GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, 8, 0, "" },
H A Dgl3cCommonBugsTests.cpp5560 gl.getIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &m_max_fs_ssbos);
H A Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp106 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS);
460 case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
461 return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS";
651 if (!Check(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, 0, true))
H A Dgl4cEnhancedLayoutsTests.cpp10914 pname = GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS;
11353 pname = GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS;
11733 pname = GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS;
12099 pname = GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS;
H A Dgl4cShaderStorageBufferObjectTests.cpp598 case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
599 return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS";
813 if (!Check(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, 8, true))
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp113 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS);
/external/deqp/modules/gles31/functional/
H A Des31fAndroidExtensionPackES31ATests.cpp204 GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,
H A Des31fNegativeShaderStorageTests.cpp92 case GL_FRAGMENT_SHADER: return GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS;
H A Des31fIntegerStateQueryTests.cpp216 : m_target == GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS ? MAX_FRAG_SHADER_STORAGE_BLOCKS_GLES32 // 4
825 FOR_EACH_VERIFIER(new MinimumValueCase(m_context, (std::string() + "max_fragment_shader_storage_blocks_" + verifierSuffix).c_str(), "Test MAX_FRAGMENT_SHADER_STORAGE_BLOCKS", GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, 0, verifier))
H A Des31fLayoutBindingTests.cpp1941 : LayoutBindingRenderCase (context, name, desc, shaderType, testType, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, "ColorBuffer")
2104 GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,
H A Des31fOpaqueTypeIndexingTests.cpp762 GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,
H A Des31fProgramInterfaceQueryTestCase.cpp2549 { GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, usage.numShaderStorageBlocks },
/external/deqp/framework/platform/null/
H A DtcuNullRenderContext.cpp321 case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
/external/deqp/framework/opengl/
H A DgluStrUtil.inl1265 case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS";
/external/mesa3d/prebuilt-intermediates/main/
H A Dget_hash.h331 { GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31 },
/external/deqp/external/openglcts/modules/gles31/
H A Des31cLayoutBindingTests.cpp3242 gl().getIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &units);
H A Des31cShaderStorageBufferObjectTests.cpp103 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS);
457 case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
458 return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS";
647 if (!Check(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, 0, true))
H A Des31cVertexAttribBindingTests.cpp76 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS);
H A Des31cShaderImageLoadStoreTests.cpp110 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS);
/external/deqp/modules/egl/
H A DteglRobustnessTests.cpp1292 string shaderTypeStr = isVertex ? "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" : "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS";
1294 GLU_CHECK_GLW_CALL(m_gl, getIntegerv(isVertex ? GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS : GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &shaderStorageBlockSupported));
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl1455 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
/external/mesa3d/include/GLES3/
H A Dgl31.h1324 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
H A Dgl32.h1324 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/external/mesa3d/include/GL/
H A Dglcorearb.h2492 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
/external/swiftshader/include/GL/
H A Dglcorearb.h2492 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro

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