/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cLimitsTests.cpp | 144 { "max_fragment_shader_storage_blocks", GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, 8, 0, "" },
|
H A D | gl3cCommonBugsTests.cpp | 5560 gl.getIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &m_max_fs_ssbos);
|
H A D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 106 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS); 460 case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 461 return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"; 651 if (!Check(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, 0, true))
|
H A D | gl4cEnhancedLayoutsTests.cpp | 10914 pname = GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS; 11353 pname = GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS; 11733 pname = GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS; 12099 pname = GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS;
|
H A D | gl4cShaderStorageBufferObjectTests.cpp | 598 case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 599 return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"; 813 if (!Check(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, 8, true))
|
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 113 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS);
|
/external/deqp/modules/gles31/functional/ |
H A D | es31fAndroidExtensionPackES31ATests.cpp | 204 GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,
|
H A D | es31fNegativeShaderStorageTests.cpp | 92 case GL_FRAGMENT_SHADER: return GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS;
|
H A D | es31fIntegerStateQueryTests.cpp | 216 : m_target == GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS ? MAX_FRAG_SHADER_STORAGE_BLOCKS_GLES32 // 4 825 FOR_EACH_VERIFIER(new MinimumValueCase(m_context, (std::string() + "max_fragment_shader_storage_blocks_" + verifierSuffix).c_str(), "Test MAX_FRAGMENT_SHADER_STORAGE_BLOCKS", GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, 0, verifier))
|
H A D | es31fLayoutBindingTests.cpp | 1941 : LayoutBindingRenderCase (context, name, desc, shaderType, testType, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, "ColorBuffer") 2104 GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,
|
H A D | es31fOpaqueTypeIndexingTests.cpp | 762 GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,
|
H A D | es31fProgramInterfaceQueryTestCase.cpp | 2549 { GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, usage.numShaderStorageBlocks },
|
/external/deqp/framework/platform/null/ |
H A D | tcuNullRenderContext.cpp | 321 case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
|
/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 1265 case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS";
|
/external/mesa3d/prebuilt-intermediates/main/ |
H A D | get_hash.h | 331 { GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31 },
|
/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cLayoutBindingTests.cpp | 3242 gl().getIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &units);
|
H A D | es31cShaderStorageBufferObjectTests.cpp | 103 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS); 457 case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 458 return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"; 647 if (!Check(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, 0, true))
|
H A D | es31cVertexAttribBindingTests.cpp | 76 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS);
|
H A D | es31cShaderImageLoadStoreTests.cpp | 110 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS);
|
/external/deqp/modules/egl/ |
H A D | teglRobustnessTests.cpp | 1292 string shaderTypeStr = isVertex ? "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" : "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"; 1294 GLU_CHECK_GLW_CALL(m_gl, getIntegerv(isVertex ? GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS : GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &shaderStorageBlockSupported));
|
/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 1455 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
|
/external/mesa3d/include/GLES3/ |
H A D | gl31.h | 1324 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
|
H A D | gl32.h | 1324 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
|
/external/mesa3d/include/GL/ |
H A D | glcorearb.h | 2492 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
|
/external/swiftshader/include/GL/ |
H A D | glcorearb.h | 2492 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA macro
|